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538data/riddler-castles/castle-solutions-3.csv
2019-05-08 14:54:42 -04:00

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1Castle 1Castle 2Castle 3Castle 4Castle 5Castle 6Castle 7Castle 8Castle 9Castle 10Why did you choose your troop deployment?
22222618228362DONT KNOW
311111192737111I'm going for the crumbs, hoping that most opponents bet on the valuable castles. And by betting at least 1 soldier on each I'm winning the ones that the opponent doesn't send any soldier to.
42345622622228Based on previous results, I focussed on castles 6, 8 and 9 and left myself a healthy backup in each of the others
5224661011141728Fairly evenly spread out, with an emphasis on the point-heavy castles.
611231622113320Sheer whimsy.
72211121216161766I focused on getting the extreme castles (1,2,3,4,9,10) while hoping to steal one of the middle castles (5,6,7,8)
81119312428311Need 28 to win. Don’t focus on 10 as others will. Hedge with a maybe getting 5
9145891112151619Simple weighting according to expected value
1044141313215151010I mostly trusted my gut, but did a back over the envelop best response iteration.
1121520420420420
12141214716182035I focused on a combination that would get me to 28 points, but still tried to have above average on the castles that others might try to put 1-3 troops at.
131213520213377
14361113518221164
154000000323232You only need 28 to win
16116101415232433I'm reverting to something closer to the winning strategy of this question's first instance. I'm sending few troops to the highest and lowest valued castles, instead focusing my parties on the middle-values.
1711121152126311Goal is to maximize odds of winning 28 or more, and winning 6 through 9 seemed to have the easiest path of getting there. Skipping 5 and leaving 2 at 4 is because 4+6+7+8+9 is enough to win, happy to leave 5 behind to win 6-9.
1811121112121311In order to win a war I need to get 28 points, anything more doesn't matter and anything less may as well be zero. So I chose to strongly contest 4 spots which would allow me to get that score if I only one those (9, 8, 7, and 4). For each of the remaining spots I chose to place a single troop in case someone also heavily contests one of these numbers but leaves another spot entirely uncontested. Finally I chose numbers ending in 1 because I assumed that many people would choose round numbers and therefore I would have some chance of barely beating them.
1910001143434142It’s basically a bell curve, but with one soldier in Castle 1 because I had to.
20111111919191919I only need 4 of the 5 largest castles to win, so I just put all my troops equally in those 5 so there is no chance someone beats me in all 5!
21357911216181514I have optimised this strategy to beat the average deployment from the last iteration of the game, by sacrificing castle 6,which was not well contested last time, so I expect it to be hotly contested this time round.
2211112323242411Trying to capture the mid-high castles and sacrifice the others
23333331015203010Just guessing based on the previous two events. 678 heavy vs 459,10 heavy, sort of a mix.
242222122020202020I spread my troops on the five highest value castles, hoping that I can beat out some of them, and sent two to the lower value ones so I can beat someone who sends the minimum.
25122810151719233I tried to look for a mix between the successful armies in 1 and 2. I targeted 4-9 because they total more than half the points, and dropping 1-2 of these castles wouldn't stop my victory.
26467444303244mostly random TBH, just gut feeling
2722314216243223Intuition.
28234579263365It just felt *right*
2944441641628164To mess with the averages
306670002125035Castles 1-3 and 6-8 were the most ignored by the top 5 warlords in the last round. 4-5 and 9-10 were most popular. I figured if I can almost guarantee getting 10 by placing 35 soldiers, ignore 9 where most others will send a significant amount, capture 7-8 which look to be ignored by most, and capture 1-3 which will be ignored for low point value, I could total 31 points which is more than enough to win a majority of the battles. Maybe a simpleminded strategy but this is based purely off the results of the last round and it could be an obvious one.
31356101318287651 thru 7 are worth 28 points while 8-10 are worth 27. So sacrifice those for volume ;)
322699122282723Just did a pretty similar strategy to Cyrus.
331111155102550I figured if I can guarantee a split or victory of high level castles, that can override the lower level ones--this is not very scientific. Also, the form doesn't allow us to send 0 soldiers to a given castle.
342458101112141618Impossible to say.
351368101214161820Linear
3611111191111Banking on winning ALL the battles at Castle 7
3711121415228324Winning 5, 6, 8, and 9 gives me just over half of the available points, so I went hard for those four.
384579111314161311Used the last answer and increased deployment for the first 5 by 1 and decreased the last 5 by 1 to account for evolution.
39135791113151719Linear
404445516552131
411661111161616116Figure 5x would be a popular number to distribute, so 5x+1 along a skewed curve based on intuition.
4224612122213308
4311351018243044A few at top to steal from old strategy, then strength in higher numbers, gave up bottom completely
441101111282828128 is the number needed to win so targeted to scrape a win. Did not contend the highest scoring castle as some will likely go very heavy there
4534446811112326A gradual top down deployment, going for numbers that would beat rounded off choices like 25 or 10 on some of the larger castles.
46681012140002426I think people will adjust back to the top half numbers after the success of the winning answers from last round but will still be scared to drop too much into the highest value targets.
4723468918201218I am uncertain as to how people will adjust to two contests worth of results, so I've taken a slightly more balanced approach that targets higher value castles more proportionately to their values, while still leaving enough troops to pick up the low and mid value castles that others may defend lightly.
4815100000282828Because I'm trying my best.
491294614982126Send the troops where the most points are.
502331215714141713I looked at the historical success strategies of the first and second FiveThirtyEight crusades. It looked like people in the second war adjusted their strategy away from what won in the first war. So I took the top 5 from each war and took the average number of troops per castle. I picked numbers close to the average to deploy my troops for the Third FiveThirtyEight crusade. And once I take over the world, I'll change the name of your website to FiveThirtyNine.
511222222929292Becuase I'm smart, in my head.
52135555532534The most prominent strategies that have been winning have been strategies that have had the "four castle" strategy which would win the slight majority of the points (28). Assuming this is the strategy most people seek to optimize on I wanted to build a strategy that would beat these strategies. Every four base must win either castle 10 or castle 8 to reach this 28 point threshold (which is the primary way they win). After that the number of troops sent to the other castles should be greater than with a four castle strategy that you win the rest of the needed points on the castles that others gave over for free. I would like to test it with 30 in bases 8,10 and 5 troops in 1 and 3 as well but I think you need to make sure you juice your troop count in the bases you are going for because if you don't win at least one of those you are going to be in trouble. You will also lose to a split evenly strategy but I don't think that will be popular as most people will look at the data and realize you probably want to have a win condition.
5311442222171766I started with attempting to punish those who didn't send enough troops to the 'Extremes' (Castles 1-4 & Castle 9-10). Sending less than 5 will result in a loss at 9 & 10, and sending 0 or 1 to the first 4 will result in a loss. Next, I want to win at least 2 (hopefully 3) of Castles 5-8 so I went with 22 at 5 & 6 since previous winners from the first 2 iterations sent a max of 21. Finally, I distributed my last troops evenly to Castle 7 & 8.
5416661111626216Tried to use just above multiples of 5 because that is a human habit when splitting things.
554251010171616416I foresee a lot of fighting over Castle 9. Thus, I focused on 7,8, and 10 to hopefully get a fair number of victories there.
5634414203213253
574444424242444I figured at least 4 in each would pick off the people who sent out tiny forces, but still let me sink in a few in more strategic spots.
5815812131263022I copied the first winner one minor arbitrary change.
59246791113141618Weighted distribuation
6011111171720402My line of thinking is that most other warlords would work to capture Castle 10 with the majority of their troops, so I avoid it completely and work with my forces to conquer the second-strongest castles. If however, my opponent ignores castle 10 as I did, and goes after the lesser castles, I'd designate two soldier in the off chance they could conquer the castle alone. If I conquer Castles 6-9, I'd win the war even if I lose all the others.
6136914182228000Ignore the top ones, focus on minimum needed for majority of points
6211112710203522I went top heavy and ignored the low point castles due to their inefficiency as the are 1.8 digits Soldiers per point.
631200000323233The top 3 castles score 27 points in total, almost 50% of the point total. Assuming I can win all 3 and pick up a single unguarded low point castle, i will prevail.
64115101151617126
65245791113151618I took the ratio of the points for each castle against the total points possible (10/55) and multiplied it by 100 to determine the number of soldiers for each castle.
661491011316171415I assumed the number of soldiers necessary based a trend from the previous two events. I then added one soldier to castles 6 through 10 and subtracted one soldier from castles 1-5. I then decided to sacrifice castles 1 and 5 and minimize their defenses and put their soldiers on the other 8 castles.
674011100313131My goal is to acquire 28 points. This is on permutations of castle attacks that makes it likely
68151111130302524First, we have to find the minimum number of points to needed to win (28). Then we have look at the minimum amount of castles needed to secure that, which is 4. Holding the top 3 pts Castles will only get to 27 pts; however, holding point 7 will get 34 pts, but that an extra six points not needed. So, having strong defenders on the top 3 castles, of which in previous games few went above 30 to hold, and then holding castle 1 strongly, will give the best opportunity to hold the least castles with the least wasted points to win. But if one is lost, all is lost. :)
694000000323232I do have to win all 4 of my engagements, which doesn't leave any margin for error. I'm confident in castle 1, and 2/3 for 8-10. So I just have to get a little lucky that opponents spread their forces out too much.
7022911161030587Based on last year's deployments I observed that very few soldiers were deployed to the 9 and 10 castles so I send a force to that could take both of those. I sent a token force to the 1 and 2 castle as they are not worth that much. For the remainder I tried to get above last year's average except for castle 8 which I can afford to lose if I take either 9 or 10. However I may just be fighting the last war and be destroyed.
713311111035441focus on castle 8 and 9 with the assumption that castle 10 is likely going to be taken and castle 1 and 2 will have 1 soldier brought to them
72381011162222323Designed to lose 10, 9, 7 which would counteract the strategy of only winning the bottom 7 (since I'll steal 8, in exchange for their 7), and the strategy of winning the top numbers (I'm sacrificing 9, 10, while investing a lot in 8, 6, and lower, which adds up to more points than 7, 9, 10).
7311127182022235Seemed pretty good I guess
7410020200003524Magic
754888123217434Get 7 through 5 and then either 10 or 4 through 1.
7610018183333222Beats most of previous 2 games
77224022101213035Because this is what my future self told me to pick.
781111143030301Folks are likely to put a concerted effort to a few castles to secure their victories there. I'm hoping to win the less contested, but higher value castles.
7933331318213222I put at least two people in each castle so I could beat the 0s and 1s in each castle. And then I tried to mimic the winners from the first time, thinking that the winning strategy would revert back to the first game.
8012511153327312First round won by 7/8 strategy. Second round won by 9/10 strategy. Went with 8/9 strategy.
813455821623421get em
821123421272867
83159131719151173Seemed like a good idea at the time.
84116791113151621100 points/55 weighted castles' value = 1.8181; multiplied that times each castles' value to determine proportioned weight; made a few gut adjustments
85346991019151114looked at prior results and then sort of winged it
8612316203333118Random!
8711115120128230Win 10 and 8 while giving up 9 to those who heavily go for it but winning it from those who send very few troops with the objective of winning 4 castles to get to 28 points.
88222181818181822I felt that it would be useless to deploy them evenly. Putting at least 2 in every spot meant that if some else puts 1 or 0, i'll win. I figured others are most likely to go after 9 and 10, so i didn't really bother with them. The remainder were split evenly.
893346791525271I've never actually participated in something like this before. I assumed most people would attempt to capture the castle worth the most points (10). I felt if I essentially sacrificed that castle and then stuck to a rather linear distribution of soldiers increasing from 1-9 I stood a greater chance of capturing those castles and thus winning the Game. I guess we'll see.
90123691416171616It slightly beat something that slightly beat May's average.
9144451117232633
92171717171750000overcome 6
931148101316191612seems plausible
9436611111273023cluster forces around valuable castles most likely to be fought over (7 and 8), choose one middle but less valuable castle (6) to offer almost no defense of, give 11% of forces to next level valuable castles (4 and 5) assuming most will give 10% to those castles. Also assumes most will attempt to cluster forces proportionately to win larger castles in some ratio of all forces in the 10, 9, 8, 7 castles, keeping more than 25% in castles 8 and 7.
9511711820223252Go big on some, steal the rest with some 1>0s and hope for some luck!
9622551015202556
97245791112151619Direct mapping. Soldiers per castle = (points per castle / total points) * total soldiers, with rounding, and leftover soldier goes to castle 10. Trying to win by playing simpler than people expect. :)
98135791113151719Trying to be competitive at every single castle, without wasting too many soldiers.
9911111420303022
10027221318232922I wanted to get 28/55 points by committing to castles 8,7,6,5 and 2. I deployed these troops to help obtain 8 most frequently and 2 the least. I deployed 2 troops on each other castle to not allow for my enemies to get an easy 1-0 victory on any castle. If I can win one or two of those, that would be great
101151572262231018Last time winners focused on the middle. I'm focusing on the edges
10211111510152540
103161419115212111I focused on the 3,4,6,7,8 field, that have good reward, but aren't tied. Put down at least one in the others to surprise my enemies who left castles unattended. By giving my enemy 10,9,5,2,1, I win out by 1. I am weak to attacks on the higher values, as a 7,8,9 30 split with a dump on 10 will destroy my attempt. As long as the enemy doesn't consolidate, then I shall claim victory.
1041235715303322Get to as close to 28 without wasting troops
10522332020202055the plan is to win castles 5,6,7,8 and then hopefully pick up one more somewhere else.
1061507821028300optimize higher castles but never go in increments of five (leads to more ties which are inefficient). use 0 on castles that have a higher chance of being contested
10710021017212731Securing the high castles is paramount to our victory, with a few sneaky +1 to counteract those who wish to tie us in mortal combat.
10811215113823342Random, except for deciding to let the low castles go without much of a fight.
1092281111131416212Ignore castle 10 as large amount of pepople will try to send huge numbers of troops to take it, send at least 2 troops to every castle.
11011111720126311Mostly intuition. I don't have the computational power or coding skills (or advanced math skills) to really compete. Thought I'd at least send in an array of troop deployments for the experts to crush.
11114614182433000Assuming more valuable castles will be more contested, negating their points advantage. 28 points wins, so it only makes sense to contest castles worth that many total. I took 1-7 (28 total pts), with troop allocations focused on the hotly contested 5,6,7 castles. I'm hoping to 'pay' for those by taking 1,2,3 cheaply.
1124441013141716810Deception combined with winning the battle in the trenches
11322551421619431The winners of last round went after the castles that were under-targeted the first time around (9 and 10) while ignoring the castles that were over-targeted (7 and 8) and slightly bidding up on the castles that were 2nd most important (4 and 5). That leaves castle 6 as being the most likely attacked castle, so I'm ignoring it. From there, I expect 4 and 5 to start getting ignored with 1 through 3, so there's an opportunity to get those for cheap. If I get those, win 10 and win either 8 or 7 that puts me above the 28-point win level.
11423332117232422Last times winner but more even alignment
1151111120113439Ties are wins
11611124536361227 and 8 seem like a sweet spot for points vs competition, and I want to put in enough to beat most people who came to the same conclusion. At the same time, I want to make sure I don't get beaten by tiny troop commitments to the other castles. I figured 9 would be a nice bonus to sometimes get.
11710900101020400Adjustments to previous contest
1185553319122730Based on the last two games, those with less troops were overwhelmed. I figure most people will leave 9 and 10 relatively open, and 1-5 will be given 4, to take out the 3's from round 2. Let's see what happens!
119222221919202428
120331441815315421Randomish
12112216193332627Im fighting the ghosts of wars past
12223151628691812Troop deployments to low point castles are just enough to tie up enemy troops while focusing on the mid to upper range castles that are worth the most. Don't over dedicate to 10 as people are drawn to the easy number.
12311111615182025random
12412344161824272Highly valuing castles 6-9, if one wins those 4 they win. Hoping to win many battles by having the opposing army massively overspend to win castle 10 while my force wins 6-9.
12519202915102851Distribute to all, try to find a place where numbers will be thin.
126112226101515262The total point possibility is 55, so you need 28 to win. From there, troop (resource) distribution is a mix of math (what are the best combinations that can lead to 28?) and human behavior speculation (metagaming). Castle 10 is a trap and a good way to get your opponent to waste resources, since they are working with incomplete information, so I threw only 2 troops there (to minimize my investment while hedging against other players who choose 0 or 1). Castles 1-7 add up to 28, so a popular strategy may be to aggressively claim them. The 26 in Castle 5 is designed to disrupt that, as players who go for this strategy may emphasize their investments in Castles 6 and 7, and will be afraid to over-invest in 5 without hedging earlier castles accordingly. Meanwhile, there are enough troops in castles 6-9 to yield likely wins, while hedges in the lower castles may secure additional value.
127100001317202327Win big (I only want 0 troops at castle 1 but it won't let me. Hoping I dont get disqualified.)
12811111232324241
129222111616261654It seemed to me that the chance of winning castles 9-10 is relatively low, since many warlords will send more troops there. I focused more strength on the mid-range, castles 5-8. chose mostly uneven numbers (rather than rounding at 5, etc) in hopes of beating warlords who divided by 5s or 10s. And I sent at least some troops to every castle, since this guarantees a win against a warlord who sends 0 to any of them-- making that number greater than 1 for each castle, since many players will send a minimal force to those castles.
13023442121212211I sacrificed 9 and 10 hoping that my enemy would focus a lot of soldiers on them and instead tried to capture a lot of of the mid value castles.
13141510250003025Trying to pick up 5, 9 and 10. Get enough value in the early battles to pick up over half the points.
13210000000990Just Cause
13336911131418222255 total points and 100 troops means just fewer than 2 troops per point. Assuming opponent uses same math, I will overemphasize the lesser valued castles and hope she goes big.
1341116720273511I wanted to win the middle castles
13510014202222930I'm dumb
1361101151025551
13748427216171822
13811810131263046I took the winning strategy from the first battle royale but then redeployed a few troops from castles 1 & 2 to castles 9 and 10. My thinking is that most players will be trying to beat the winning strategies from game 2, and won't be considering the game 1 strategies as much. Essentially, my hope is that I'll be "zigging" while others are "zagging".
139335531617161616you need 28 points to win. I maximize my chances of winning 10 points 100% of the time in castles 1-4, concede castle 5, then hope even distribution wins me 3 of 5 in castles 6-10 versus a field that allocates 30 plus to a single castle.
14011112225552316Using last results. Gave up castle 4 and redistributed higher..
14125011319224286Choose who I want in my main coalition based on trying to have some overlap and differences with both previous rounds, but come up with 2,4,6,7,9 without too much further thought. Allocate 85% of my army to this coalition to not leave others undefended (except 3, out of spite).
14210000009900You need to get points, and probably the only way to do that is to win a house outright. I am guessing that someone will do 100 for 10 and 9, so guessing 8 will be the one where people don't apply 100.
14322210112525302Maximize the troops that could take 28 points, and the others are 2 to cleanup places where my opponent sent only 1.
14412211163412933Why not?
145111110102202034Try to create as many options to get to 28 as possible. Goal is to win 2 out of the top 3 then pickup enough of the rest to get to 28+
14622221111222442I was looking for four castles that would add up to 28 points, the minimum required to win. I found I could not do this without castle 9. I chose to leave out castle 7 because 5 and 6 should be easier to get. I sent token forces to 1, 2, 3, 4, 7, and 10 to force my opponent to keep those covered. That left me 88 troops. I sent half of those to castle 9, which I assumed would be contested heavily. Half of what was left was sent to castle 8. The remaining troops were split between 5 and 6.
147224791114151719Added up all the VPs to be had (55) took 100 and divided it by 55 (1.8). This is how many soldiers each VP is worth. I then multiplied the castle number by 1.8, rounded and skewed it towards the high end a bit for people who employed the same strategy.
14810915020253000
149100411142126240I started with zero at Castle 10, and a large chunk (25) at 8 and 9. I then gave 5 fewer troops to each Castle going down until I ran out. Then I went back and added in a bit of noise. Then I noticed it required >0 for Castle 1, so I put that in.
15011121112224262I figured a lot of people would go 10 on each, and this would consistently beat those ones. I also guessed a lot of people would put two on each of the lower ones to beat out the one you are forced to put there, so I made sure to take that into account. The second question for me was the people who went a bunch in top half and left one each to the lower ones so I knew I would need to adjust the numbers to favor something would also win against someone who went 1-1-1-1-1-19-19-19-19-19 because that seemed like it would be like the second most common formidable strategy. The last thing I considered was that because you need 28 points to win and the easiest way to there seems to be 9+8+7+6 the easiest way to get there. I ignore the ten because other people will dump a bunch of points there and either way I will need to get four numbers total as 10+9+8 only gets you to 27. This strategy pretty cleanly beats both those strategies. To beat this you would need to foresee it probably and get 9 at least. I think if you went for a 10-9-8 strategy and just low balled a bunch of other numbers hoping to get one you might beat me but you will lose to everyone playing 10 on everything so I think this is the most stable that I can come up with.
1511317412323343Lots of folk went for 7-8 or 9-10 previously. I figure few will go for 7-9. With those in the bag, I need another 12 points. I'm hoping for 2-4-6, but also spreading out my options to get lucky against a poorly defended 8, 10, and 5.
15210162212814630I chose a strategy that could beat each of the top 5 from the last two times, could beat an even distribution, could beat a focused attack at the top, and could beat a (10,0,0,0,0,0,0,30,30,30) strategy. The first strategy I found was (1,2,2,18,1,6,2,33,11,24). Then, I used random sampling to see if I could find strategies that would beat my strategy. Out of a sample of 200, I found 84. I compared these 84 against the original 13 strategies, and found 1 that beat all of them. This strategy was (0,1,1,6,22,12,8,14,6,30). However, your entry form won't let me put 0 for castle 1, so I switched castle 1 and 2. This seems to work just fine as well.
15322251225283210
15411121120113428Anticipating another adjustment after the second round. Min/maxing numbers to reach the 28 point threshold.
155344111216202145Try to pick up a couple with my 3-5 at the ends and then win 4 of the middle ones where the strength is.
156230571216181819Idk let's see if I win
157135791113151719Need 28 pts to win, expected value of n pts/ 55 total its per castle. Rounded up higher pt castles.
15811139222322225Going all-in on Castles 7, 8, and 10 gives 25 points of the 28 needed to win. After that, I just split my troops between 3 and 4 with the hope of winning one of the two battles and pushing myself over. Castles 5, 6, and 9 each got 2 troops so that I could win those if the opposition left them undefended.
159111115152025201
1602111111233336Just win 10,9,8 and get lucky somewhere else.
16134569121621231I place 1 troop #10 assuming my opponent will allocate a large contingent of his troops, thus increasing my chances of winning a majority of the others.
162111511512022024Focusing on the odd numbers offers fewer points than focusing on the even numbers, but if I can capture one even as well, I can pull ahead.
163810751113315262I wanted to have some troops at every castle to have a chance to win any of them. I think some people may try to just win the 4 most valuable castles, as that wins you a majority of points, so I wanted to make sure I hit one of them hard to pre-empt that. The rest was pretty much random!
164222891112181818
16532331518324273Needed 28 points to win, so I focused on 5, 6, 8, and 9. I avoided 7 because I thought 5 and 6 would be less contested. I included 2-3 points in all others to contest them in case other players submitted 0-1 soldiers to each one. With my placement of units, I figure I should take at least one of my goals to get to 28, and may be able to punish people for overcommitting.
16611111134293244I picked two more than the winning deployment from a previous round for all the top castles, assuming that most other players would pick one more than the winning deployment. This made me run out of soldiers by the end though, so the least value castles are pretty weakly defended.
1671111412121414301Not a lot of thought went into the deployment. trying to get castles 9-7 most of the time.
16811111221326331I really decided to only focus on castles 10, 8, 6, and 4 since those would win it for me. I started thinking of doing 30, 25, 20, and 10 respectively, but if a lot of people like doing multiple of 5s, adding one more to each could give me a lot more wins. I figure some people would put 0 in 1, 2, and 3, so I put one in each just in case. The remaining 8 troops went pretty evenly into 5, 7, and 9.
16922912141622239to score 28 points 90% of the time
17022277272721014Paired scouts to 1/2/3 - not worth more troops, but good to snipe or deny a 1-troop snipe. Common practice in last games has been to focus on 4 castles, with a small number spread to others. This strategy is designed to narrowly defeat any small force at any castle, while focusing on castles 6 & 7 (usually ignored, but form a good base to combine with other towers) and increasing numbers of troops to castles 9 & 10. Castle 8 is almost ignored, anticipating others will focus efforts there.
17111112323232322Trying to capture all of the middles and maybe steal the top 2
1723111112262737Get 28 points with the fewest number of castles possible (10, 9, 8 & 1). Try to defend those with as many soldiers as possible and leave 1 at the other castles in case any are left undefended.
1731144101214161820
17435722151820028The Name of this game should be 55. Why? Well for a similar reason why your website is called 538. 55 is the number of total points a player could win in this game, but 28 is the number of points a player needs to win, like 270 in an election. If a player can get to 28 points then he automatically wins. (Said player can win with less if there are ties). Instead of viewing the board as 55 points I can win, I view it as 28 points I need to win. That being said, each point is worth 3.57 of my soldiers (100/28). I am making an assumption, that most people will undervalue lower point tiers. Putting 3, 5, and 7 soldiers on tiers 1, 2, and 3 respectively, 15% of my soldiers, but gains 21% of the points needed. A major victory for my army. 4 and 5 are tricky. They are needed to win if you go the 10,9,5,4 strategy (last season's winners did). But they were overcommitted to those areas. Being wary of losing them due to people overcommitting on them, I left them at 2. Every soldier needs someone to guard his back. Pick up the easy win vs those who bid 0 or 1, but don't lose out on those playing the 10,9,5,4 strategy. Probably a minor loss for my army. 6,7,8 are much easier. They deserve 21, 25, and 28 soldiers respectively (using 3.57x *point value). But they are also VERY underappreciated by both past winners, and the average submission. Capitalizing on this, I can gain these points by using a decent amount of soldiers, but near the amount they deserve. Another major victory for my army. I can count on wins by using only 15, 18, and 20. This leaves me with 9 and 10. And 28 troops. If history tells us anything, its that people like castle 9 more than they like castle 10. This is an either or situation, you won't win both unless you overcommit. I place all 28 in castle 10.
17522513161716335I looked at the distributions of the two previous wars and picked out some forts that have a potential to be left unguarded and put a couple more troops in there, while approximately splitting the difference between the two sets of winners, hoping that others might have the same approach, allowing myself to have a couple more in those key forts mentioned above.
17611111333202019To achieve over 50% of the available points, you must either win either the lowest 7 or highest 4, or otherwise mix and match point values up to 28 points. I have chosen to fight hard for the 4 highest values, in hopes that most spread their troops more conservatively. Because Castle 7 is included in both of these combinations, it is likely to be highly contested, so I have placed a third of my troops there. 1 troop was distributed to all castles in the lower 6 to snag extra points in case of similar strategies, or to those which chose not to contest certain castles. This strategy only works if I am able to win all 4 top castles, so this beats the winning Feb 2017 strategy of aiming low, but not the Jun 2017 strategy of splitting between 9/10 and 4/5. That makes this strategy considerably more risky and dependent on what the general trends are among the other participants this time.
17711128102025302The Art of War
17814122024321111Guess Wildly
1792227111417171513Designed a strategy that would beat both the average strategies from the last 2 battle royales, without winning any castle with a high excess of troops.
1801199115222931Mostly guessing. 6, 9, and 10 seems like an efficient way to get close to 28, and hardly anyone's going to put lots of troops to both 3 and 4.
181331111441920214The past winners placed 2-3 troops at each of their worst bases, by placing 4 I could acquire those bases at a lower marginal cost of entry. I wanted to try and take 5 bases total, and wanted to make sure that each of those 5 bases had more than 10 so that I could beat out the average person who just runs 10's across the board. I avoided the 10 spot because I think the average person will overplace value on that and overallocate their troops there.
18210122223232323People seem to try to get clever by guessing which castles others will give up on or go all-in for. Maybe being not-clever and just going for the high-value ones counters that?
18311211326227261I choose to ignore castle 10 since it will be often stormed by a great number of troops. I think castle 8 is more strategic unless a lot of people applied the same strategy as me. Round numbers (or numbers ending in 5) are never a good bet since a lot of people will most likely put that number and you'll find yourself tied, so one upping those is to me a good strategy
1845100000323131I anticipate a backlash against the deployment of troops to the highest castles given the data from the last war. Because of this, committing roughly a third of my troops to each of the three largest castles should overwhelm the majority of opponents. 8 has historically been one of the most sought after castles, likely being used to deny narrow strategies like mine a victory, so i will fortify it with an extra troop. Additionally, if i win 8/9/10, only one other point is necessary, and the first castle has been historically poorly defended. I send my final troop to the second castle, because someone who has committed more than 5 troops to the first is probably less likely to have fortified the second.
185336131517415159Sort of a smooth mound shape but I pulled back on #7 to boost the tails
186111151613312128Guesses.
18724812319261232Just wanted to beat the best of the last two battles...
188245791113151618It was based on relative value. Castle 10 has 18% of the total points (55) so they get 18 troops, 9 has 16% of the total points so they get 16 troops, and so on.
1893336625252711
19023571217202554Sounded good to me
191144530577730I put the last 2 set of winners in an excel spreadsheet. I set it up with functions so I could see which battles I won and who won the war. I noticed the main strategies focused on: a) 10, 9, 5, 4 b) 8, 7, 5, 4, 3, 2 c) 8, 7, 6, 5, 4, 2 I decided to make sure my strategy would defeat each of the past top 5 players. I found a few combinations that worked and noticed that they had something in common: brake the cores of the main strategies, but don't give up all the others in the process. For some reason, 5 and 4 seem to be the most popular choices, so it seemed essential to steal one of these. I chose 5 because it's worth more points. The 2nd part is trickier, because now half the players go for 9 and 10, and the other half go for 8 and 7. I decided to be bold in 10, dedicating far more troops than almost any of the other players would. Then, put enough of the remaining troops spread across the other three options. This is to increase the odds of winning at least 2 of three. The remaining troops are placed among the last numbers to get victories against people neglecting them.
19223406151026340Clustered to win as many points against last time's winners.
1931334478132037Roughly exponential increase for each next castle
194118101616222411
19511111119222528Proportionally allocated to the top four based on point values
19611212318424530Go strong to get to the 28 point win count from castles 10, 8, 6, and 4, and scatter other forces to avoid losing other high value castles to just 1 or 2 soldiers. Given that strategy, allocate soldiers in proportion to the castles' value. Specifically, targeted castles get 3x their value in numbers of soldiers while the remaining castles get half, rounded up. Given 100 soldiers, the specific numbers just sort of shook out that way. Round 1 winners went strong for upper-middle and low numbers to get to 28 -- something like 8,7,5,4,3,1. In response, round 2 winners went strong specifically for 10, 9, 5, and 4. I'm countering those while still focusing on my primary strategy: try hard to get my primary targets to get to 28 points, while giving myself a chance on the other castles if I happen to lose one or two of my primary targets. Running against the previous 10 finalists I'd finish 9-1, and the one loss is 28-27, so mine may be a popular winning strategy as a counter to those, just as the leaders in previous iterations of the game used similar strategies to each other. ------ I wonder if you could provide the average score for the previous winners, and other people who might have had a higher average result, but won fewer duels.
197217919173416151Random numbers between 1 and 19
1981112326303033Highest value avoiding copy cats and those who will put everything on 10 and 9
19911222161630327Not too sure.
20010022122324270Key is to get to 28. Wanted to stack as few castles as possible to increase probability of winning those. Left 7, 4, and 3 as contingency plans in case someone was doing the same.
20135441212262644Overvalue the undervalued
2021111111215171922I assumed that a reasonably common strategy would be trying to spread the troops proportional to the castle scores (so, basically scaling up from a 55 point triangular spread). The idea here is to cede 10 points every game to build a more top-heavy spread to specifically counter those players and some variations on that theme.
2031400002703434
204222591111111136trying to win the higher castles without leaving any empty and pick off the 10 on each strategy
20512632318123211Targeting slightly less attractive targets than last rounds winner
2062118151212109600I made three simplifying assumptions about my opponents' strategies: first, they want to hold as few castles as possible to get over the victory threshold; second, they understand that it is a waste to have more than the threshold of victory points needed; third, they ascribe the same strategic value to each of those castles, as their strategy fails without any one of them. This means that my average opponent will aim to hold four castles, worth 28 victory points and will deploy 25 troops to each. There are (by my very quick, admittedly) count, 9 unique strategic combinations of four castles that get to the victory threshold. I assume that my opponents are indifferent about which one they choose and arrive at whichever one they wish to play randomly. I use the frequency with which a castle worth a given number of victory points appears in one of the 9 unique four-castle strategies to generate the probability that my average opponent, within my simplifying assumptions, would place troops at that castle, and subsequently, how many soldiers (on average) I expect to be stationed at that castle. I would then simply distribute my 100 soldiers so I had marginally more at each castle than my opponent. Noting the inherent risk of this strategy (every battle should be a draw if my opponents play as I do, or as I expect them to give or take a trembling hand or two), I (rather randomly) decide that the castles worth 1 or 2 victory points are of low strategic value, given how infrequently they are included in 4-castle strategy and redistribute the six troops I would have placed there in the purer form of my strategy to the castles worth 10, 9, 8, 7, 6 and 5 VPs. Hooah!
2071119111417181513My goal was to build a strategy that beat the average of both of the previous two rounds of raiding.
2085561923771945I just picked a strategy that would beat the top 5 in the most recent battle and also the top 5 in the first battle
20911555151520301Defeat in detail
2104891132522729Trying to get undervalued castles for cheap while leaving highly contested ones on the board
211111111621212611I tried to win just enough castles to get a majority of points by focusing on winning the predicted least competitive castles by one person. I guessed that most people will use multiples of 5 more often than other values and made all my troop counts 1 more than a multiple of 5.
21223412124426222Pretty random, some psychology
21312226918182418We know nothing.
21411131217527330We're in the Endgame now.
215222210102812302Somewhat randomly. Generally speaking, either try to win or don't. Not a lot of in between.
21612345678955Tried to guarantee 10 and get what I could with the rest
21712121212121212001Maximising castle wins
21851015102222-10222
21931213316192626Go with non-derivatives, sacrifice 5's and 6's for 7's and 8's. In the words of Brienne of Tarth, "Don't go where your enemy leads you."
22036782131513312It's what I submitted last time. I did a bunch of simulations two years ago but I'm not doing any more work today for this glorified rock-paper-scissors match.
22125101116331274Random to avoid overthinking the problem
22211127271112020Achieving the required points while committing to the fewest possible castles to ensure that those who committed troops elsewhere would not be able to achieve the required amount of points.
22310117201223323saw the best ones from the last 1 and combinated.
22444101415141516444 each seems like it will win 9+10 pretty frequently based on past distributions. Then, big numbers at 8,7,6,5 all will lose to even bigger ones of course, but will do well against people who followed either of the strategies of the past two winners - big numbers on 7/8 or on 4/5 - and hopefully win enough of the castle 3 in addition to take the battle.
2252251014152020102devalued the highest due to probability someone would pick those, and the lowest due to lower value. Centralized in the middle, hoping to win the majority of 4-8. Put at least 2 in all categories so if any are using a similar strategy but "giving up" certain castles I will win those, and used 2 instead of one to try and outsmart any with the same strategy using 1 soldier.
22611025002525250
2271111811113334
22812221113332313Assume many will either go for 7/8 or 9/10, and those that do will weight heavier on the higher of the 2, so trying to split the difference and win one of each pair. 3s to try to pick up a few where people put 1 or 2, then using the majority of the rest to try for 5/6, which outweigh 1-4 combined.
22911121620242303Focusing on 9, 7, 6, and 5 as they represent half of possible points
23011111121224146I dunno
23111151020253034Shooting for mid numbers (adds up to more than the extremes put together). Still put a few in the top numbers in case of a steal.
23210014222224332Why did you force at least 1 unit to go to castle 1?
23315552020202000
2341111114202050
23533331212329293I choose to concentrate on towers 8 and 9, hopefully winning them almost all the time. I should also win towers 5 and 6 much of the time making 28 points for a victory. If I miss one or both of 5 and 6, I hope to make it up with scouting forces of 3 soldiers which may be more than most scouts.
2361111119203035I want castle 10 baby!!!!!!!!!
23710000910103535For the goal of winning 28 points, I plan to take castle 9 and 10. Then win any two among castle 7-9. I'm avoiding castle 4 - - 5 as they seemed to be hotly contested in prior matches
2380.00001000555153040the previous winners clearly picked a lane, some highs and mids, or some mids only, my lane is to go top heavy. As long as I can claim two top tier and two lower tier, I can win.
23911091420253000Just give up on the biggest ones, probably a waste
2401011195563528:)
24111412202263022Randomly, kind of based off the previous renditions.
2421000000223740
243114591212181226Seemed like a good idea at the time
244100121413003129I expect eight and seven to be hotly contested, so I left them open along with three and two giving the opponent 20 points out of the gate. One required a value greater than zero, so I gave it one. With an average of three, I will likely lose one and the opponent will have 21 points. I plan to take four and five which were hotly contested in the last round and may be less so in this round. Six will be a toss-up. Nine and ten must be taken. If I can take four, five, nine, and ten, I will have 28 points and the opponent would have 27.
2451117101214161820More troops for higher value castles, but not ignoring lower value ones
246144139101023197I am no game theorist, but I figure a decent concentration on the higher and middle numbers couldn't hurt.
24710140018003334Going big on castles 10, 9, 6, 3. It is designed to "just barely" win against what I figure is an average deployment. It matches up well with the top castles of Round Two but struggles against some of the top castles from Round One. As you might be able to guess, I don't expect people to go back to the Round One strategy.
248357911131517191Prioritizing high-end targets while keeping out of Castle 10 battle - marginal gain on that castle is not worth the battle
249111151719212311
250100120122525250In order to assign the maximum number of soldiers to selected castles, from all castle combinations that sum up to 28 with just 4 castles, I choose to ignore castle 10 and concentrate forces to 9,8,7 (25 on each) then I just need one of 4,5 or 6 so I had to share the rest 25 soldiers to those 3 castles. To increase chances I placed 12 soldiers to 4 and 6 and the last remaining to castle 1( that was unintentional, since I had to place at least on soldier to castle 1)
25125437111126427Gut feeling
252114131318222233
25311132214233131Trying to win 10+9+6+3=28 points
25411212163222833idk, put all my eggs in castle 9 and 10 and hope the rest works itself out
25522230302221513
2563131311111111Trying to get the top three castles and then hopefully catch one other castle my opponent didn't put any troops at
25723910111213141511random assignment
258369121516151293I think the middle castles will be where the war is won
2591256169417364Chose a deployment that defeats all previous top 5 deployments.
26011291581821025Mean of previous winners, then equalization of ROI on all but Castle 9 because I don't like the location of that property .
261357781010102020Used the previous results, and tried to pick the opposite strategies
26222348111228291Have at least 1 at every castle, aim for capturing castles 6 - 9, much higher value than the lower value counts, and hopefully less contested than castle 10
263135791113151719I reinforced the higher value castles with 1 army from each less-valued castle in the hopes that I could both win some high-value battles against warlords trying to win a greater number of low-value castles and some (more?) low-value battles against top-heavy warlords.
26411115222663413I hand-tuned to win against the previous 5 top warlords as well as the averages in the last two competitions.
26544444221322212In hic signo vinces
26622312181630854I need 28 points of castles to win. I started by thinking I would sacrifice 8, 9, and 10 because IF I could win the rest, I'd hit my 28. Recognizing that putting more troops in the remaining high value castles left the low valued castles relatively weak I decided to further reduce the troop deployment at the low end to slightly increase deployment in the 8pt castle. This is an interesting game because I need to decide which bucket of castles I want to commit to while leaving a token force at the rest. There's a subtle rock paper scissors element to this this game but with an extra depth of how sharp are your scissors, how heavy the rock, and how thick the paper. I'd like to know how viewing past battle strategies of winners affects this outcome. If the previous results weren't published, would this third round have a distribution of troops similar to the first round?
2672467815233500Idk, could work
2681510111922334428 by way of 2,3,6,8,9 instead of 4,5,9,10 or 1(2),3,4,5,7,8. Mixed strategy which emphasizes 3 and 6 over 4 and 5 and splits the first two rounds emphasis on 7,8 and 9,10 by focusing on 8,9
269124681114161820True percentages, rounded down and subtracted 1 for less valuable castles 2-5, and rounded up and added 1 for more valuable castles 6-10
270100161811202122
271111141220282012fun
27211114212225285Weighted heavily to certain castles in the aim to almost always win those points
2731011251113534Copy the same strategy as last time, but more extreme (thinking people are going to go back to strategy 1)
2741411111303228going for the top 3 and hoping to get lucky and get one other
2751111111313131
2761118101417191613I guessed how people would react to the last round, and reacted to that
2772223311313664Trying to capture the sweet spot of being 1 more than multiples of 5, or just 1 or 2. I bet this game play very differently with prime numbers of troops and castles, that are not easy to divide.
27811111111213230I want to beat troop allocation based on castle % worth. And also equal split. The base naive case. While at the same time I want to have an edge against some of the winners in Feb and June meta. I win against 40% of Feb winners and 20% of June winners. The meta unlikely to repeat. My max overpay is +16. Median overpay is -2. It’s a more concentrated strategy. June had a more displaced strategy. Feb is more concentrated. Meta will swing back towards concentration.
2791133122182733I was bored in class, troops weren't going to deploy themselves
2803471191271361I needed to contest every castle in the event someone did not place any troops there and I could get it for "free". Then I figured out there are 55 total points available, so I needed to get 28 to win. If you divide the points available of each castle by the 55 total, you can get a % of points for each. If you then multiply by 100 you get what each castle is "worth" in manpower. I figured if I roughly double the "expected worth" in manpower, I will win the castle more often than not. I then picked a combination of castles to focus on that if I won them, would give me 28 pts. I wanted to avoid #10 because I expect there will be a lot of fighting for that one, so I concentrated on 9, 7 and 5, to give me a good base of 21 pts. I then focused on the bottom 3 castles because I expect them to be lightly guarded. If I happen to "steal" a castle from someone since they put no one there, even better.
28110121221273222never gonna win 9 & 10, don't want 1-4, split the rest leaning higher for higher values
2821112358142540loosely based off fibionnaci sequence
2831234151515151515balanced chance for the higher scoring castles, and can still get points for those who neglect the lower scoring castles
28410900202020030You must win at least 28 points. Since the given strategy seems to be to avoid large commitments on 10, and attack 4,5, and 9, I chose to deploy my troops to 10, 8, 7, and 6 in large numbers, concentrating the rest on 3 to offset losing 1 and two. Its a high risk strategy, because losing just one of the higher values will result in a loss.
2851222441282828I'm punting 7 towers. Looking over past results, I'm choosing towers that were punted most often - I put enough into lower towers in case someone went on a one tower strategy.
28622289101222312Wag
287111131519222422Castles 1-3 not worth winning Castles 4-8 are enough to win Two troops at Castles 9 and 10, in case they are undefended.
2882358222234274Well, I didn't use *actual* game theory, that's for sure!
28910000024252525Control the four top castles that add up to more than the rest.
29012411111242423These are the intervals between notes on a piano I have a patent for.
29147521211220730Took average of top 5 winners from first battle, average of top 5 winners from second, and guessed the trend of the top 5 from this battle would look like [0, 0, 0, 15, 16, 0, 0, 0, 39, 30]. Used evolutionary machine learning to find a strategy that would consistently give highest scores against slight variations on the predicted opponent strategy.
292122121820201833Just throwing something at the wall.
29311357913162025Disregard game theory, and just kind of wing it?
294234566323156Focused on 2 in the middle, never lower than 2 to beat the 1s deployed and heavier on two important
29510033212223243Captain Chaos
29610061717642326War
2971611141414172011It was obvious
29811122922122120guess work
29912223181826262Avoid 10 as the most likely to be contested. Put 2 as a mininum to beat anyone just throwing 1's in. Focusing on 6, 7, 8 & 9 as together they defeat 1, 2, 3, 4, 5 & 10.
300145551010202020
301112152217273121)Focus on 4 castles that give 28 (just over 50%) and sacrifice biggest prize castle 2) don’t give away any castles for free 3) anticipate opponent strategy to send at least 1 to all castles and send 2 to hedge in case one of key 4 is lost 4) calibrate weights to beat simple backloading
30231668221315242I'm not even going to pretend I can guess what everyone else is doing, so I kind of focused on getting 6 and 9, but might have enough from 7, 8 and the lower end if people overcommit there.
3037891011121314160Sac the queen!
304135710120192320Slight tweak on EV 1, 3, 5 etc. deployment
3051511111282932
306124691214161719I want this to be fun, not work, so I avoided any serious algorithm and went with my gut. Seems like you should send at least 1 to every castle, and given the linearly-increasing value of each castle, it makes sense to send numbers that follow that pattern. THEN YOU GET TRICKY and spice it up with a few extras taken from the lower valued castles and given to the mid-range castles, because I figure there's other lazy nerds like me who'll do the same thing as I did in paragraph 1, and I WANT TO BEAT THEM AND HEAR THE LAMENTATIONS OF THEIR ADVISORS. Thus, castles 6-8 got one extra soldier, who will provide The Edge To VICTORYYYYY!!!!!!!!!!!
30733333202021213
30855555510202020
3091121205213235I suspect folks will counter the previous round(s) strategies, so I want to zig while they zag and capture the big prizes.
310111191917171834idk tbh
311210102202224226This was all a fluke.
31211116192222120
31311121152032927The trick seems to be strategically giving up on castles while committing the least number of troops to the ones I'm playing for in order to succeed. Four seems to be the best number to go after, while also strategically leaving 2-3 troops rather than one in a few locations in order to scoop up easy victories against foes committing 1-2. I'm a little concerned that I'm committing too few troops to Castle 6, but that's above the mean from each of the last two contests.
31424584111682319Macro economic model of optimizing against market inefficiencies as surmised from previous rounds
3151521221263435Trying to avoid over-spending on castles the opponent will deploy to.
3161009015035400Cheapest way to 28 total points. It did make me place one troop in castle one for some reason. Would rather have put that soldier at 4.
3171241216714141713For each castle, I took the average from the top 5 winners from the past two versions of this and rounded to the nearest integer. That total came to 102, so I used my judgement to bring 2 numbers down by 1. Because those two rounds differ greatly in winning strategy, this strategy is probably just bad against everything.
3187991113000510It adds up to >20 points and I don't think anyone's gonna care as much as I do about the ones I chose? Idk though
3191333326426274Winning 6, 8 and 9 will all but assure me victory. If I lose one of them, I hope I have enough at castle 7 or 10 to pick up one of those instead
32014515173212627Maximize the deployments on castles 4, 5, 9 and 10 which appears to be better value than castles 6, 7, 8 from previous rounds.
32112211238221282Ensure I will win against all 0 deployments and try to dominate 9, 8 and 5.
32256810131552864Lose the middle, win the ends
32334611112111111111I didn't want to overthink it. The last rounds, switched based on where people loaded up, so I wanted to do a fairly even distribution to take the ignored categories while maintaining something in each category to not give anything away. I loaded up on 6 to try to win it since the best ones in the previous rounds each essentially gave away 2 of the top 4 so winning the 5th highest could be very beneficial.
324331115181122647Random numbers with the majority of troops deployed to castles with medium values (4-7).
32510111215232329yanggang2020
32611111521241134Completely unscientific and eyeballed it based on the last two results. You need 28 points to win and at least four castles to make up that point total. I chose 10, 7, 6, and 5. It seemed like castle 10 was undervalued in the first round and corrected more in the second, so I'm anticipating that 10 will be more contested in this round. The other castles are the lowest value castles remaining that I need to get to 28 points. It appeared that the second round saw a greater emphasis on higher point castles and a more dispersed strategy (based, poorly, on averages). I put remaining troops in those castles assuming that enemy troops will drop off on castles 5 and lower. The remaining castles are just to cherry pick any undefended castles and force enemy troops to send at least 2 to capture.
327551015102024533I wanted to prioritize taking castles 1-7. Taking every single one of these castles will provide me with 28 points, just over half. I chose to escalate with the number and hope others would focus on the "big" castles", leaving me to win with the small ones. However, I still sent some troops to the small ones in case someone went all in on the same strategy. If they do, I'm hoping the small amount I sent+the variation in the troops I'm sending will allow me to win those matchups.
328340100167221028watching Game of thrones taught me to just go for it!
32912317144322133I picked a strategy similar to the previous champion, but modified to be able to beat the previous champion.
33010111111392025
33112557202020200Sacrificed Castle 10 in hopes of winning slightly-lesser castles
33222792151720215I will probably lose 5 & 10 (15 points) and win 6, 7, 8, & 9 (30 points) against most value-based opponents. I left castle 10 with enough resources to hopefully win that castle against similar counter-value-based strategies.
333222222020202010Essentially, splitting the difference between the first two rounds by having even numbers across castles 6-9, a fair number on 10, and token troops on 1-5.
334117911304811I wanted to assure myself of winning 20 points and invested heavily in those castles unlikely to be the principle investments of others.
335246810121418251By giving up castle 10 entirely I can distribute more troops elsewhere, with at least 2 soldier per point for castles 1-9. I did leave one soldier on castle 10 as a counter play for anyone who sends noone for similar reasons
33622261620202255Looked at the two previous, split the difference, was too lazy to tweak deployments.
33710101010101010101010To beat me, you have to place 11 soldiers at 6 castles. You can't. I win!
33811118111826321Getting to 28 points
33913717171822564I kept enough in the top three to catch any that decided to sluff those, then loaded up on 4-7. 10 is just not SO much more than 6 or 7 that it justifies a huge commitment.
3401225552126321My strategy is to invest heavily in castles 7-9 to get to 24 and then try to secure the other 4 points by divesting my remaining points and hope to capture enough.
34138112134342221I focused on getting to 28-half of all points and other than a few scouts, focused on winning the fights that would just barely allow me to make it
34230710200303000I targeted 6 castles that would get me 28 points. If I go 6/6 on those ones that I bet big on then I win (doesn’t really feel like a good strategy, but I wanted to see how it would play out)
34356851022152324How do you know which risks in war are the right ones? You wait to see if you win.
34410171203271426
345111111015202030The first 4 castles are only worth as much as 10 combined, so I'm willing to give up the smaller ones for a higher point castle. Then just lower the troops accordingly, weighted towards the higher points.
346541212142033522DAVE ALWAYS WINS
3478000000313130I am just trying to get to the minimum amount of points to win: 28. I found the combination with the least amount of castles I possibly need to win and dumped all my points into these 4, forgoing the rest completely as they are not important in my winning strategy. Also, based on the previous 2 games, I decided to put the least in castle 1 in order to stack 8, 9, and 10 to the fullest possible.
3481002234428326Picked some castles to go for, crossed my fingers no one else goes for them
3491113513113737Prioritize high value targets. Eschew low value targets. Skirt mid-value conflict. Steal low-mid value clinchers. Try not to optimize based off of previous datasets, to avoid both adjustments, as well as adjustments-to-anticipated-adjustments.
3501651112013232I'm trying to get to 28 points as often as possible.
351134810131613410I assigned troops proportional to castle value, then sacrificed castle 8 and a bit of castle 10 to target castle 9. Just to change it up.
3521115110120060Must win 28 points
35325810132263022Took the winner of Round 1 and moved 1 soldier to beat it
35411216202313222Optimized against second set, then locally optimized against both sets, accounting for the new mandatory troop on castle 1.
3551891533562822Intuitive distribution, then found local maximum
35611111182126291All castles should have at least 1 soldier just in case someone sends 0. Castle 10 will be the hardest to capture so put the minimum. Castle 6-9 will need to be captured to win if castle 10 is sacrificed. Proportionally distribute remaining soldiers to castles 6-9 favoring the higher scoring castles slightly.
357135791316181513I took last round's averages and shaved the lower half to give more juice to the top castles.
358111101317253011
359111110152025251Giving up on the 10
360111137121163
36116212218224330I wanted a strategy that would defeat any median-style strategy, and chose to win the even-numbered castles. I put a small number of troops in the odds numbered castles to beat those that sent 0 or 1, which was common in the first try, and then allocated the troops to even-numbered castles proportionally to their value.
3626111138391111Castles 6 and 7 seemed undervalued so I focused troops there and put a middling 11 on castle 10 in case a significant number based their strategies on the previous battle.
36322235212122121I couldn't put a 0 in some of the columns (the webpage rules wouldn't allow me). So knowing that, I put heavy focus on winning 4/5 top levels and put slightly more than minimum on the lower ones (hoping to pickup a couple scraps).
3642551231125352My goal was to win 8 and 9. With that I only need 11 more points to secure victory. I sacked 6 and 7 given that they were low in the last one and more people are likely to focus on those. That leaves me with needing to win 5 and 3 and then either 1 and 2 or 4. I sacked 4 given that it was high in both prior events.
36557810152530000Willing to concede three castles with most points in hopes of winning all others (28 of 55 possible points). Assigning most soldiers to those with most points among the group that I was aiming to win.
3661124681020408Thought it looked cool
367000141720232600Ignored 9&10 and chose the fewest castles past that to give me more than 28 points and weighed troops by value
368245791112141620guess
369112223481859f(1)=1.218, f(x)= f(x-1)^1.4. Rounded result, mostly.
370000131518262800Distributed my troops evenly through 4-8 which will give me 30 points each time banking on that I have more troop in those stations giving the other opponent 10-9-3-2-.
371147911131618201most people will load up heavy on the castles worth more points, i went for an even distribution slightly skewed towards the higher value castles. Based on the numbers 1-9 percentage of 45. IE 9 was 20%. I just took one off the lowest value castle in case someone did the same thing and put it on the 10.
372211101221925253The idea was to win 7,8, and 9 as well as one of 4 and 5. That gives me either 28 or 29 which wins. The others are to make sure i dont lose to a 1 or 2
3737881118181371Win Castle #9 and the other castels that seem overlooked.
3741111123533304Because it's the best
37501120224561031Before looking at the historical data, I settled on a 10-9-5-4 distribution, with individual soldiers heading to remaining castles so as not to completely cede any points. Once I looked at the last match, I saw that this had been a popular choice for the leaders, confirming its soundness. My draft distribution lost against those leaders, though, due to weakness in the 8-7-6 range. I also noticed that the bulk of forces were being sent against castle 9, producing uncertainty around the success of even a healthy amount of force there. To adjust, I reduced allocation to castle 9, redistributing those troops across castles 9-8-7-6, but left my highest concentrations at 10, 5, and 4. I ultimately ceded castle 1, because I assessed the value of an additional soldier to win a 4+ castle as higher than avoiding the 1 point loss (and most likely, the Battle for Castle One will be a quiet 0-0 match, yielding a free .5 point anyway).
37612121212121426000I figure the bulk will put their points in to the top 4 if i can win everything else i should be good to go
377122121516426184I punted on Castle 10 assuming that a large number of people would simply deploy troops largely in direct proportion to the number of points, but still put more that 0-2 in the hopes of catching some that decided to punt entirely. I grouped the bulk of my troops around the 5-9 castles as I assume most would do, but hope to have just a few more quite often. To do this, I picked another one to punt on (Castle 7) guessing that that is a sweet spot in terms of points I can lose and where I think others will load up. My strategy is going to require me to win almost all the castles to which I committed significant troops (which is somewhat risky—but I think really the only way to go) or to steal a lot from the castles I committed few (but not zero) troops to. That seems like an unlikely path to victory but a decent hedge against someone that stacks all of their troops on Castles 7-10. I am quite worried about a 25-25-25-25 or a 27–26-24-23 deployment, so I decided to put 26 in Castle 8 which should give me a victory over all of those. Also a little worried about those deployments along with 1 troop at other castles, so decided to go with 2s mostly on the punts.
37857810152026333Try to win 1-7, and sneak a few victories over 8-10.
37916113121241311I chose 5 castles (9,7,6,4,2) to try and win 28 points most often and sorted my troops according to point values per castles. Then I took 1 troop from each castle and allotted to other 5 castles (just in case opponent sent 0 or 1 troops to those castles also).
380000052020202015
3811127312722837The crux of the 4 castle strat is taking castle 10. So if I get it, then have even deployment in the other castles, I'll beat everyone who tries it hinging on 10. If the majority of people hinge the 4 castle strat on 9, I'm screwed.
3822222101214161820The larger number castles are important to win but not that life changing to put 20+ troops. If you sell out for the three largest castles and end up splitting and losing the rest you will not win.
3831138822222231
38400131122232425This is my second entry. I created it as the counterpoint to my strategy (sort of) in the first. Here, I must win 3 of the 4 largest and then pick up 4 more points.
38515681010212711I figured most people would go big on the first two and not on the others
38600002023030270There's no way to win without at least four castles, so I focused on winning four and tried to optimize versus earlier distributions.
387023111415553510
38845612212626000I did the math and discovered that 28 points is the magic number. 8, 9, 10 get you 27, and 1-7 get you 28. So, I punted on 8,9,10, expecting most people to stock up on those and give them a free victory there while they use the majority of their troops. Meanwhile, I'll be happy to take all the smaller castles because 28>27. I debated going for 8,9,10 and 1 to take 28 points, or even 2,3,4,6,7,8 to make 28, but figured my first thought would win more often than the other two, which would be harder to distribute troops since 8 would take so many to guarantee the victory.
38911111028282811
3900444726421264This is the same strategy I used to defeat the Persian Army in the 5th Century.
39122122212223232Win 10, 9, 6, 3 = 28 pts = win. few troops to others just in case.
392200001718182025
3937771313711111113
39400401103031024I came up with about a dozen different strategies. Strategy A was an even distribution (10 per castle), B was weighted (2 for Castle 1 up to 18 for Castle 10); C was weighted to beat A-B, D could beat A-C, all the way until strategy O. After Strategy O, I couldn't make another distribution that could beat N plus the other ones I had already made. It's banking on chaos and people not wanting to overpay for Castle 10, thinking they can take Castles 6-9 for a little more points
39501110002929300Exact victory points, fewest required wins, avoid 10.
39600122022324280Resubmission of my last entry, which required me to put at least one on castle 1. Want to concentrate my efforts on reaching 28, the required score for winning the battle. The others are slight contingencies, in case someone else does the same thing.
39700100020283255Because I'm the Grandmaster.
3985000000243635limit losing troops, look for highest return on investment
39901216213223221Savviness and wordsmithographyophillia
400222221520302015Somewhat random, but trying to pick off low castles with 2 troops vs 1 and go for some larger numbers
401201112152281281Focusing on a few moderate-to-large castles. Expected to lose 2 every time, 8, 10 almost every time. About half of 1 and 7. Most 4, 5, 6, and 9.
40234611137621263Many people are math adverse. When dealing with 100, people may be inclined to use numbers like 5, 10, 25. Numbers like 6, 11, 26 may get close wins and save more soldiers to put into other spots.
4032532083661234Exponential used to chose numbers (2^(1.2*n)). Focused on even numbers, weighted mostly to the middle value castles. crossed fingers
40458111117211341Aim to get 28 points. Look to beat prior winners. Rely on intuition and a quick excel check (keep time invested at ten minutes).
405234202615101055There are 55 points available for capture. The first to 28 points wins. No one can win unless they capture AT LEAST 4 castles. Most people would likely try to capture the most valuable castles first and weight their troops towards those objectives. But those who spend 50ish troops on castles 9/10 only have 50ish troops to spend on the remaining 8 castles, needing to win at least 9 points, between those 8 castles. I could see a 2, 7, 9, 10, strategy working well enough compared to last year's 4, 5, 9, 10, meta. By all but abandoning 9 and 10, i should like take the other 8 castles in most scenarios mainly due to the fact that the enemy had no more troops to spend. I put substantial enough troops in each castle that no one can steal cheap points without investing a fair amount into those castles in the first place. Against last year's winners, I would have won: Vatter: 36-19 Winder: 33.5-21.5 Shafer: 36-19 Schmidt: 35-20 Trick: 36-19
406001112170250350I need 28 points to win, castle 1 and 2 have little value, I feel like people will value 10 and or 8 highly. 10 seems like a median number and something someone would throw at 3 or 4 so I went with 11 and 12. It's really a win all or lose scenario for me. Hopefully people spend resources out instead of concentrating. 10,9,8,1 seems like the most common strategy for people to really go after, I think I can overwhelm the 9 slot and forfeit the others while getting what I want
407011111212131314140This won't work, but I am attempting to avoid over-optimisation by ignoring all previous data. Accept the loss of 1 and 10, and try to win on average against the rest, with a slight bias to higher value targets
4086331632231448I found that having more troops at castles 1, 4, 6, 7, and 10 would be enough to win, so I focused on those. Also, those castles were not as heavily contested last time. I did just enough in those castles to win most games last time then allocated the rest of the troops to the other castles.
409000000001000Nash Equilibrium
4102222230003030Felt like it.
411125777773424random guessing
412334663334434
413011120161823236
41400117222113323I slightly modified Vince Vatter's distribution from Round 2. I'm very original.
41500071000242831Subscribe to the "Barely Win or Lose by a Lot" theory.
41612306120303214I wasn't really going for castle 10, but thought I would beat some people. I really wanted to pick up castle 8 and 9, so I put a lot of troops there. I thought I would pick up some easy points by not putting "0" in the early castles. I though people would waste a lot of troops on castle 5, based on last time, so I didn't put a lot there.
41700022121212231Try and get the 10 and then the 5-7 which weren't as heavily contested
41811218192433020
41900041161163131To win.
42012222112626262Giving up the highest value castle to counter people putting a lot of chips on it. Instead securing the next 3 (9, 8, 7). Trying to put enough soldiers on the other ones to counter the strategy of one guy per castle if they spent too much on higher castles. Arggh gonna lose.
42112451318232761I tried to adapt to the changes from the previous wars. I believe castle 10 will be the most hotly contested, so I only want to gather the table scraps there. I think castles 5-8 will be the most important to win this time.
42267912151823334My strategy does very well against the first iteration of the game, and is hit-or-miss against the second. I would guess that different people will emphasize different iterations in their thinking, so I came up with a plan that does reasonably well against both and very well against anyone who reverts to the thinking of the first iteration.
423551314172122111I waffled between heavily targeting castles 8, 9, 10, and 1 to get to 28 points, or my submitted strategy of trying to nab castles 1, 2, 3, 4, 5, 6, and 7. It seemed to me that using more troops on fewer castles was the more simplistic option, so I thought that more people might try that option, so I decided to go the other way and spread my troops out over more castles. It was fun to think about, but I doubt I'll do very well. I'm not mathematically inclined.
42411114621212222Just general intuition on how people will likely make their deployments. The low tier castles get one each, since about 30% of people send 0 to these, and most people that send any send more than one. Mid-tier receive few as well, but a few more, to win about 30% of battles there. The high tier castles receive more, but rather than clumping into 6-7-8 or 9-10, they are distributed closely between 7-8-9-10. I expect to win 2 of these 4 most of the time, and 3 of 10 quite a few times. I know, not very scientific. But the best generals seek to understand to mindset of their opponents, and tailor their strategies to beat them. I am curious to see how this fairs.
4253200000253536I want to win 8-9-10 and either 1 or 2. Glass Cannon bby
426122213132072713i liked the numbers
42734517319319324This is a defensive strategy. What is the most straightforward way to gain a majority (4+6+8+10) and then a defensive distribution to pick off lone scouts in the advent that you get overwhelmed in the core 4. As an added bonus, the strategy beat the top 5 of both previous years.
4280708150132325I'm going for 2,4,5,8,&9 = 28 for the win... However... if someone is really going after 8 and 9 too, my 5 soldiers on 10 will hopefully be enough to carry the day.
42914581616222233try to conquer 5,6,7,8 and win
43012111111231355I earn enough victory points from castles 6, 7, 8 and 9 so I focused on them. I put at least an army in each castle to prevent free wins. I only sent a few armies to castle 10 because I felt others would devout a lot of troops there. I didn't want to waste mine in a large battle there but I put some in case others have my same strategy of avoiding a large battle at castle 10. I also put a great deal in castles 8 and 9. I wanted to nearly guarantee victories at those castles.
43137213219222534I wanted to aim for what I hoped was a less conventional 1-2-4-6-7-8 win, with enough scouts at the others to swing a few battles.
4322441224263313Gotta take >half the points baby
43310191121023034
434333311111621263You’ll never know
43511111020303511IDRK
43600819171244432Trying to win 10, 6, 5, 4, 3. Probably not a strategy to win the whole thing but should be good enough to be in top 50%.
43710191121023034
43800119019125134
439011001619223101There are 55 points on offer. But you only need to win half plus 1 (.5 actually) My strategy was to secure the minimum points for victory by winning the 5 Castles. 8,7,6,5 and 2. Hopefully avoiding the high value castes will allow me to put more troops on lower values and win the war. Throwing 1 soldier to castle 10 in the event my opponent is thinking the same way.
440579385273123
4411011101011111111105Pretty much evenly distribute my forces winning any castle left undefended, while sending one extra guy to 5 castles that accumulate enough points to win on their own. Sacrifice Castle 10 as I don't need it to win and hope others will focus on it
44212211151331312tried a hybrid model between the winning strategies of round 1 and round 2
44366515202028000Seed the top scoring castles and focus heavy on winning the middle ones. The castles worth few pointe I assumed few people would go for
44411235813213412Starting with Castle 1, it is the first 9 terms of the Fibonacci Sequence (1,1,2,3,5,8,13,21,34). ΣF9=88, 100-88=12 troops remain for Castle 10. I don't think I'm likely to win, but isn't it more important to be beautiful?? https://www.youtube.com/watch?v=93lrosBEW-Q
4450011132212121011Gut feeling, picking the less selected castles by either of the previous two rounds.
4462211111118212211I focused on winning the midtier castles while still sending a few troops to others in case they completely abandon them.
44723351719192228Try and win 5, 6, 7, and 10 against most people, which would give me the 28 points needed to win.
44822215882833111. In order to win one only needs to get 28 points. 2. Most players will send most of their troops to the top two or three castles, with minor amounts sent to castles at the bottom end of the scale. Most players will probably ignore castles 5 and 6. 3. Occupying castles 4-8 will win the game for a player. 4. Player should make only a minor attempt to capture castles 9 and 10, and should throw the lion's share of their forces against castles 7 and 8. They should also send a small force to each of the low scoring castles, as insurance in case of failure. 5. Player should send at least one soldier to each castle, just in case the enemy ignores them. 6. Player should send two or three soldiers to castles 1-3, to prevent a single enemy spy from capturing them.
4498121313131402700I hope to allow my opponent to take the top two and the 7th castle while preserving those forces to have enough to counter what I expect to be a smaller amount dedicated to castles 1-6 and 8, thereby getting a majority of points and castles.
450135791113151719I figure everyone else is goint to overthink it, so I just went with a basic strategy. Since every castly is worth progressively more, I decided to put progressively more troops in each castle
4511912652655724
452134151516162622Two basic "coalitions" can get to 27 points. The first is 8+9+10 (or mods of 9+10 lower numbers). The second is 8+7+6+(7--either 5+2, 3+4, 4+2+1, 5+3, 5+4). Because the winners all took the first last time, I'm focusing on the second. I give extra protection to 8 because it is most likely to be challenged by an 8+9+10 strategy. I need to win all of 8, 7, 6 and at least one of 5, 4, with 3,2,1 insuring against the loss of either 5 or 4. The oddity of my approach is that it would lose to the past winning strategy, but I expect that the _reason_ that strategy won is that most people attacked the 8 rather than devote so many resources to the 4 and 5, and that people will shift toward 8,7,6 and away from 4 and 5 this time. I keep a few guys on 9 and 10 as insurance against similar strategies that are more purist.
45302016319303324Did not overthink it.. the strategy likely relies too heavily on taking castle #10 with a modest deployment
45445567911162710Reverse variant of Benford's law. Law typically only covers numbers 1-9, so I gave castle 10 the average weight of 10 soldiers, then reversed the probabilities of the Benford's law digits putting 9 highest and 1 lowest, and divided by the new total weight of 110. Probably suboptimal, but who knows.
45500016112528281
4560067232425774go for the middling castles while not totally abandoning the higher ups, hopefully will win a number of battles while just winning 4 castles, but hopefully will get 5 & hopes it be the right 5. willing to concede 3 points...
4570600000333328I wanted to win 28 point by attacking as few castles as possible. By focusing as many troops as possible on castles 8, 9 and 10 and choosing a low value castle that people typically don’t commit many resources to, I hoped to win the majority of bouts.
458013172117141656I devised a strategy to beat all ten presented in previous iterations, then I added that strategy and devised the way to beat all ten plus that solution. I repeated several times adding improved solutions to my list to beat.
45912316232462320
46011111814192628nearly abandoning the first 5. then load up 6-10. Winning 4 of those 5 guarantees a win. probably won't win
461011172020202010Dominant the middle/paint like in basketball
462111135112020208I saw the most potential value in the 7-9 range so I wanted to focus there, while guaranteeing the exploration of any opponent who sent 0 to a castle.
46322691216212444I added up to 100... i guess. ¯\_(ツ)_/¯
464481421210226319Why Not
465111152020202011-
4664444112233765I'm one step ahead of everyone else
4670123459202135
4680223151515151815
4692282218223131Bc 2 > 1 and 10+9+6+3=28
470111117122223211Winning big on castles 7, 8, 9, and loosing most of the rest on the assumption people will increasingly ignore 7, 8, 9 based on past data
471579131161617151Trying the maximize the chance of at least winning 28 points.
47221118217245327Trying to maximize a few different areas (victory points) while not giving many easy wins to others.
473022447773532Try to obtain 9 and 10 over all others, and for those who can beat me in one or both; punish them by taking other castles they hopefully skimp on.
474012172017141667Beat previous submitted solution (plus all others considered...but with smaller margins on many others).
47517111317223611At least 1 soldier at every castle to take easy points from undefended castles, but mainly focusing on castles 8,7,6,5, and 2 which yield enough points on their own to win a battle with half the points + .5
476245791113151618On average, you can deploy 1.8 troops per castle point. This strategy sends troops to each castle based on their values.
47729310318322327straight up guess
478101010131312152011
4791101313131522733Think I need to send somebody to every castle, but potentially concede 10,9,7,1; hopefully sweep remainder.
48000020200082627I tried to defend the minimum amount of castles needed to hold a majority of the hit points (assuming I understood the directions which, you know, 50/50), while another castle was defended with a small amount of troops to diminish attacking forces.
4810331315161717106The lower numbers are obviously less valuable. 10 and 9 I armed moderately, so that they could take a small force, but I didn't want to waste forces that could be used on the medium-high numbers. Those are the meat, and if past trends prevail, 10 and 6 may very well be good enough to beat many people anyway (for 9 and 10)
482210215203015112Aim for the middle
483007561716171616
48411111520293011think it could work
4851111151515151521Need to make sure you have someone at every castle. This beats most other combinations because it sends a man to every castle
48611222220202030No strategy, just tried to weight the higher points castles higher
487338321526101011I wanted to defeat the previous champions. The first round winners won by going heavy in 4,5,9,10. The 2nd round they went heavy in some combination that didn't include 9,10. I went for go for 7, 5 and 3. With average values in 8,9,10 in hoping to get one or two of these.
488351119219191724I wanted to optimize against previous winning strategies, to make sure I don't lose to uniform distributions (10, 10, 10, 10, 10, 10, 10, 10, 10, 10) or proportional distributions (like 2, 3, 5, 7, 9, 11, 13, 14, 17, 19). I also wanted to beat strategies that are directly written to beat previous winners (such as 4, 6, 7, 18, 2, 19, 21, 17, 2, 4, which is very similar to my winning combo). The hope is to win castles 3, 4, 6, 7, 8 to get to 28pts, while having enough soldiers in other categories to win castles that other strategies might punt. I can share some of the code I used for testing if that'd be interesting or helpful.
48902111922252811Stating the obvious first- there are 55 possible points, meaning you need 28 points to guarantee a victory. I feel like Castles 9 and 10 are overrated since Castle 10 is worth the same as Castles 8+2, 7+3, etc. My strategy was to win castles 5, 6, 7 and 8 for a total of 26 points. If accomplished, I only need to win ONE castle out of castles 2, 3, 4, 9 and 10 to guarantee a victory. I dedicated the vast majority of my soldiers (94) to get castles 5-8 while the rest only got 1 or 2 soldiers each. I actually put 2 soldiers on Castle 2 since it has the lowest value, I feel like putting a 2 there gives me the best chance of getting it. Putting 1 soldier each at 9 and 10 may seem silly but I still may get points against some other similar strategies. Even winning half of those castle 9 or 10 points would put me over the top. Anyway I have an English degree so the pressure is on you, math people! I wish you good fortune in the wars to come.
4902221111323127Win the big castles, grab a couple other points somewhere.
4912479171930444With the power of my brain.
49200152222325229This strategy should beat proportional strategies and rotations of proportional strategies, and I think that these will be the most common type. This will probably lose to some similar strategies (very concentrated on a few highest numbers and some low numbers), but by betting 2 on some of the middle numbers we'll hopefully beat more similar strategies than we lose to. We'll get crushed by strategies that beat us on 10 and 9 and also win a lot of low numbers, but I think these strategies will be least common.
4935500000203040Castles 3-7 are pretty lame
49422651518212335Based on the last couple of series I tried to take advantage of what people were conceding without overspending. The most valued castles (9&7) I largely abandoned in favor of 10, 8 and 6. If I win those three and a couple low point castles I can secure a win.
495113110101824311I believe that most individuals will go for the 10 point castle, and i will concede it, in order to focus on the next-highest value targets. With the assumption that I can win most but not all of the castles of high value below 10 points, I then distributed 3 soldiers to the 3 point castle in order to try to add to my value with an easier to acquire target. I also added 1 soldier to the remaining castles in order to take it from individuals who simply leave it alone.
496791113151612611I used one soldier for the 7, 9, and 10 castle. If someone chose not to attack a given castle, it is worth my deployment of at least one soldier there. But then, I figured that castles 10, 9, and 8 would see the highest deployments. My goal is to get to 28 points... so even if I lose castles 7, 9, and 10, I can still win by winning every other castle (with one VP to spare). I have a lot of excess soldiers to win all of these. I chose to fight hard for castle #8, figuring there was a decent "bang for your buck" return on that castle. So I distributed my remaining 97 soldiers, giving slightly more to the higher-worth castles, and prayed!
497111111517192123Calculated relative worth of each castle and deployed troops accordingly, then removed all but 1 troop from lower half of castles (to get more points from enemies who chose 0) and distributed them evenly over the high value castles, because I have no clue which ones will be highly sought after this round.
49803541017002932I assumed everyone would group-think back to the round before the last one (focusing on 7 and 8). Given that, I mostly copied the strategies of the last round , assuming that everyone else is "too smart" to try it.
499111160030060Many players won't choose lower point castles, so it could be potentially easy to get several low-point castles and gain as many points as the largest castle.
50026111111111215111It's sort of a counter-intuitive strategy that ignores average return per troop deployed in favor of attacking three strategies I think will be most common. Ironically, castle #1 is the pivot for many strategies that I think will be most common, so it's more important than the return of 1 would indicate. I think a lot of people are going to try to reach 28 troops by taking 10,9,8 and 1. This makes sense intuitively, because you're defending the fewest number of tiles, but it would mean glossing over 7-2, and I doubt many of those people would put more than a quarter of their troops on castle 1. I'm also trying to maintain enough troops on 7-2 to beat anyone who just assigns 10 troops per castle. If a player is taking a rational approach and assigns troops in such a way as to average out the expected return for each troop deployed, it would look something like 2,3,5,6,9,11,14,15,17,18 with .5-.67 expected return per troop and a slight preference on sending leftovers to the higher number castles. I would still get them by sweeping 1-7. I've also defended against even more extreme players like me by leaving 1 troop going to 10, 9, and 8 to get a quick score if they get too cute by leaving those blocks totally undefended, and I'll almost certainly still take #1 for the win hahaha. My strategy is most vulnerable to a more moderated version of my strategy where less resources are attributed to castle 1 and distributed over the mid range, but I would expect them to lose a high percentage of games to people pursuing the 10,9,8,1 strategy. Overall, I think my strategy will be successful.
50100011002631320I went for the less "psychologically significant" castles which would still give me a significant advantage. I sent 11 troops to 4 as an additional bonus in case someone is close to me in the upper ranges, or sweeps all the castles I didn't send any troops to - and since 11 just barely beats the simple strategy of sending 10 troops to each castle. I sent 26 to 7 because 26 is one more than 25 (another round number I expect people to use a lot), and similarly I sent 31 (rather than 30) to #8. Hope this works!
50200333181832626Focus on castles 5-6 and 9-10
5036000000323131If I win the 10, 9, 8 and 1, I have 28 which is just enough to win.
5045510151515151055Compete everywhere, but not too hard for the low and high value castles
50511111101419252755 possible points, first 5 only get you 15. Just in case the other warlord did not use any on the first 5 I will win with one on each. For castles 6-10 I dispersed the rest of the troops with the number getting bigger as the castle’s value got bigger
5061222181716151413
507222151515152230Basic bell-curve distribution, with a good amount on 10 to potentially tie at best with someone who puts a lot at 10.
508119119119119119If you win the even numbered castles, you win.
509245791113151618Gave castles weighted amount based on their value
51011115118126234Trying to secure 28 points via castles 10, 8, 6, and 4. If other responses rely heavily on similar castles...hopefully a few stragglers in each castle provide a fighting chance. This loses to strategies that sell out for castles 6 or 8 pretty dramatically but I think those will be few and far between.
5110041316814141714Took the average of the previous two winners and made a team that could beat that.
51200002050300006 seems like a good number. And I didn't want to send any lone soldiers off to die. I expect to win Castle 6 around 1/3 of the time, so hey, that's like 2 points. I'm feeling positive about it.
5130282214223434Never send just 1 so that you win vs any solo scouts, focus on 9 and 10 to try and insure 19 out of 28 required points, aim for over average on 3 and 6 to try and secure the 8 additional points needed for a win while hoping that victories over singles allow for any shortfall, sacrifice the 1 pt castle as winning it fails to make up for a split anywhere else that will determine the game.
514233151823241110
51500011821022362
51612310254551035
5170012368152540More troops at higher point total castles. Abandon the smallest castles as they aren't worth winning.
51822261330131058I rearranged a previous winner's deployment and prayed.
51912481115262733Looks a bit better based on the data from the last two.
52001361518002730Focused on towers where 2nd game average was 2 soldiers or less per point
52100100016003539I started with the averages and the winners from the last 2 rounds. Then I tried to craft a few strategies: a few random ones, some crafted to specifically beat the winners, some crafted to take advantage of historically undervalued spaces between winners and averages, - with some variations on how little/much to put on some of the lighter weighted castles. Then I sat down and went for a hyper aggressive strategy that had a single path to 28 points and would defeat all of the above hahaha. And so we end up here, with a warlord who styles him/herself also as an edgelord, and possibly did not do enough to account for beating strategies that were previously losing.
5225000000303035I only need 28 points to win, so I'm only investing my soldiers in 4 attacks to get me the 28 - the three highest totals plus one point.
52300015172342138predictive to the human adjustment from round #2, I assumed flipped value on #9 and #10, otherwise assumed the meta deployment would be similar to before
524256811214161719There are 55 points on offer. With 100 troops, that means deploying my troops evenly per the points on offer requires sending ~1.8 troops for each point in the castle. Most people probably figured this out, so I looked where they would round up/down to get to whole soldiers, and I sent 1 more soldier than that to each castle. This strategy required 10 extra, so I gave up on castle 5, which was taking 10 soldiers. Then, I moved 1 soldier from castle 1 (which had 3) to castle 5, so that if they did some weird strategy with no troops to 5 I'd win it, and only was increasing my risk at a 1 point castle.
5253000000323332I need 28 points to win, so I'm fighting hard for those 28 points.
5260000111111212125Guarantee 10 and then assume no one else would expend more than 20 on any particular castle. Guarantee 9 and 8 on this rule and then spread the rest out descending.
527001200220034324-castle all-in no scouts. Relative value. My min allocation has to be > 10 to beat naive even split. My overpayment vs avg cost... I must win castle 9. The other castles I will overpay relative to my overpayment on castle 9. Castle 3 +7, castle 6 +11, castle 9 +18, castle 10 +14. You really have to beat my contested castles. Weakness is castle 3, but I’m at +7 and castle 6, +11. Beats all past winners.
5281010101020205555My strategy is people don't expect you to send troops to the small stuff, so they don't send troops there. The most troops are sent to the big ones, so your best chance of getting points is in the middle.
52924917221657513I took the top 5 winners from the last 2 times, along with the averages for each castle from the last 2 times, then maximized the number of points scored if my distribution faced each of these 12 opponents.
5301368101214161515I split the difference between the average soldiers per castle from the previous iteration vs. roughly proportional #s of soldiers per castle value.
53122481632161422
532555612121691218Hoping other warlords don't put very many in the early castles
5332100000283336
5341121519011141720I tried to plan a balanced attack of the high-value castles (7-10) and the low-value castles (4-5) with increasing troops in each category. Since castle 6 was ignored in both previous editions I figured most players would attack this castle, so I left it exposed to avoid losing troops there.
5350005101015202218Maximize points from ties
536135791013151720Roughly their percentage value of 55 total available points.
53703451815182224Looks good to me!
538111112120242811I choose to send at least 1 soldier to each castle in case I could take the castle unopposed. After that I decided to concentrate my soldiers towards 5 castles that could give me enough points to win (28/55). I then distributed my troops according to the worth of each castle. Finally I then added one extra troop to a castle in case I came up against someone using my initial strategy but without going for the undefended castles to ensure that I would still win.
539000162020212111
5401223469142336I used the Fibonnaci sequence to provide a ratio of importance to each castle, starting with 0,1,1,2,3 etc. But I had 12 soldiers left over so i just added one to each castle except castles 9 and 10 where i added two soldiers.
54100001140153535Compared the strategy against a uniform deployment (10 / castle) and against the winner from second round. Tried to get at least 28 points against both strategies.
5420007800353515
543334181836111717I looked at the top deployments from the previous rounds and looked at how they fared against each other. I then chose the best one and manipulated it until it beat all the others.
5440000025034410The minimum number of castles needed is 3 which have to add up to 23. 6 is app. 25% of 23 so 25 soldiers 8 is app. 33% of 23 so 34 soldiers and the rest go to 9.
5450389135283022
5464447525252500I assume most opponents would direct the greatest resources to the biggest castles, possibly also directing more substantial ones towards those in the middle of the bracket (5 and 6). While I will lose 9 and 10, opponent investments there should enable me to hold 6 ,7 and 8, which would give me a 2-point advantage at the top range. By dedicating some resources lower I think I'm more likely to gain and hold 1-4 even if I lose 5. (I think 7 soldiers are more likely to win 4 than 5, and if I take some of the lower castles I don't care anyway.)
5475678101213121314Summation x+4, then just added random numbers to make it add to 100
54822410216253333I decided to leave Castle #10 essentially undefended, and instead focused on some of the less-worthy castles, especially #9 and #7, to get a "winning coalition" of six castles with around 30 points.
5490001301200373823 points are needed to ensure a win - Overwhelming top two castles can get to 19 and then I just need to pick up one more of the other castles to win. Splitting between two helps cover bases if I lose one of the 9/10 and also increases odds i get the one castle to push me over 23 if I win the top two.
5502282216223133tried to invest in 4 castles that I felt relatively sure of winning and conceded the rest. High risk appetite!
551000031616272711Sacrifice the low scoring to just barely overload the mid-to-high tier castles
55201111215182017153-4 points higher than previous average on higher point castles, at least 1 point per castle.
553555551518212016slightly above the mean of previous rounds, with a little room to spare. It's better to supply low castles with a single high value than try to get all the high castles.
5541222345253026Several troops on each in case someone puts down 0, and tried to have more than 1 since I suspect others will put 1 at each (at least). Thought 10 is a place where people would have very low or high, so I went medium to beat the lows but not waste too much. Trying to really capture 8, 9, and the misses to add up to 23 (winning number)
55511991819202111Have 1 at each castle to win against anyone who doesn’t send at least one troop there. Then I put the rest at the mid tier castles because I just need to win a majority (28). Castles 4-8 are worth 30.
55622226212121212The first 4 are so low value I'm giving them away, and the last one will be so hotly contested it's not worth fighting for. I put two there in case people put 1 - it's basically to take freebies while not costing anything substantial. I wanted to push all my chips in for the upper mid range ones. I went 21 for those as I think people might cap themselves at round numbers (20) for them, so it'd give me a slight edge.
55711162221222627It's based on previous player's strategies. Focus on getting just enough points to win, while trying to pick up a few extra points on unguarded castles.
55833311153222722This combination had a good performance in tests against the data from past competitions
55913471320242800I figured most people would choose increasing sequences, which means a lower numbers on 1-8 and more on 9 and 10. So if I put all my solders on 1-8 and beat them, maybe I'd have a better chance! :)
5602210230363366Trying to beat more people so i assumed that people either put a lot of soldiers in the higher castles or none at all(1-5 soldiers "just in case")
5612479122273133Built to beat Cyrus
56211115152025301I'm assuming that most people will try to take Castle 10 - so I'm giving that castle up (with a single soldier in the event that I battle someone with a similar strategy who puts 0 in there). From there, I gave preference to the remaining castles based on higher point values.
5630092222627266I chose to give up 1 and 2 completely, focus on 4,5, 7 while putting enough points into the rest to hopefully stall non advances.
564245791113151618There are 55 victory points up for grabs, so I found the value of each castle (castle #10 was worth 18.1% of the points; #9 was 16.3%, etc.). From there, I placed troops with those percentages as the base (18% at castle #10, 16% at castle #9). However, I would choose to round up the number of troops if the decimal would have rounded to 1 decimal point (ex: castle #6 is worth 10.9%, so I placed 11 troops). So basically just expected value.
5650128101827274311% 1st 4, 55% middle 3, 1/3 top 3
566555101051130118I felt like Castle 8 had the best view, so I really wanted to take that one.
567111117191919211Prioritizing middle enough to win, safeguard others with 1 point
5687111000272835There are 55 available points among the castles, which means I need 28 to win. My strategy is to sell out for the top 3 castles, which gives me 27 if I win them all, then hope to take the smallest castle to push me over the edge. In addition I have a single scout sent to the next three smallest castles to try and steal one of those as well. Castles 5, 6, and 7 I will concede in favor of castles 8, 9, and 10.
5690900000323227
57000101515151515150rather take the sum of the middle numbers over the first and last
57112335514123025Winging it.
57211101213141516171Win the middle!
57310101010121623333It just felt right, people seemed to overvalue blowout victorys in high point castles
574010001525252500Only deploy to certain castles to win, hope to get lucky.
57501311622013224I am defending the most important places unlike Game of Thrones
57600001619526295
57711246913172126I made it porportional to the point value squared
578112312173122227ez money
579114410202020200Avoid wasting resources on a high contention battle (Castle 10). Spread out on high value targets with less contention (Castle 9 through 6).
5801122222263355Placing enough soldiers in the top two castles to beat a minimal scouting group, focus on 6-8 in as they get me most of the points I'll need to win, and then minimal scouts below there just in case any are left empty by my opponent.
581000151515253000Play for the middle and push for the top but don’t over commit
58202001661925032Way I figure it, the goal's to get 28 points. Minimum number of castles you can get that with is four. Best way to go about it is to abandon a couple of them completely so you can withdraw troops to ones that help the overall plan, while still targeting another lightly in the event that you lose an opening. Ergo, this.
58300001619030350I'm going all-in for getting the bare minimum points of 28 or more. The fewest castles I need is 4. 10-9-8-7 is an option but lots of people will go after castle 10, so I'm going after 5-6-8-9. Same number of castles, but I'm playing off the beaten path. Also, 5-6-8-9 are all castles that are in fewer winning combinations, so they're more likely to be won by me. The actual troop placements are based on the relative difficults I computed for winning those particular castles.
58422222222222222go for 28 points exactly, figure everyone is sending at least 1 soldier to each castle, so i sent 2
5853111111263035The goal is 28pts, split them between the fewest number of castles weighted by worth of each castle. with a chance to win empty castles
58617111816152957Used the first two deployments to try and create an optimal strategy that does well against both. Potato
5879991011121215581 and 2 are not that important, but controlling the “middle of the pack” (4, 5,6,7,8) will give me an advantage over anybody else, no matter what they win. 9 and 10 are unimportant luxuries that will help, but are not necessary. 4 will help build up points, but as long as I have the “middle of the pack”, I will win.
588112111111112635
58911913172126183I wanted to get the mid to upper values people wouldn't defend, while also tricking people who left 9 wide open.
5901111161616161616I win by having 6 castles. meaning I should focus everything on 6 castles and spend no resources on the other 4. 100/6= 16.6 meaning I can have 16 in each castle with 4 remaining. I decided to put those 4 in the empty castles to attempt to win any uncontested castles.
591471014182225000Get 28pts by focusing on the less valuable castles
59201115182233127You need 28/55 points to win. Went big for the big castles since winning those two gets you within 9 points of victory. Then went for castles 4 and 5 since that gets me right to 28. No need to try and blow anyone out. Left token forces at castles 2, 3, 6, 7, and 8 to capture them against opponents who did not attempt for them, while not wasting too many soldiers on the assumed large group who will try to rack up the middle-high values of 6-8. I know this is a strategy used before and there is also merit in avoiding the large castles, but I'm going with the all-in strategy on this one!
5931230226273144Looked to see where the past winners had shifted their troops from game 1 to game 2. Identified 5, 7, & 8 as places to pick up points while also noticing that Castle 6 is under attacked by 7/10 past winners. My hope is that those who only send a very token force to 9 & 10 (2 or 3 seem the most common) will lose to my 4 troops, while not costing me very much on the 3 main ones I focused on.
594112448883232Powers of 2 are fun?
59516111112131415161Assume opponent will load up on the most valuable castle so I will concede it and attempt to dominate the middle values.
596113331418172020Top heavy is my favorite.
59701222423232221
598112520202020300Monte Carlo simulation, I think, with troops being weighted toward the higher-point castles with an inexact strategy picking a random number between 0-100 for the 10th castle and randbetween 0-remaining troops in the 9th and so on until the 1 point castle. simulated this 3000 times, then maximized my point gap between the average results with some buffer troops thrown in.
5994567202530111Capture the low value castles
6007000000353226The bare minimum to win 28 victory points, assuming I win all of my chosen battles. This allows me to maximize my troop deployment to a minimum number of castles.
60110000000303030People are going to overthink it. 1/8/9/10 is enough to win.
60206781017203254I'm guessing 8, 10, and 1 will be the least cost effective castles, based on the previous wars, so I focused my troop deployment on the others.
60300001822260034Stakeout the middle and get the top one. Didn’t waste on other castles.
60411221717174138Maximize towers to get to 28 points
605000200000404023 points to win. Overload the highest rated castles and sacrifice everything else
606046811142223120I'll never tell.
607356801214151720Scale investment to reward, but then abandon castle 5 and use the extra soldiers to try to beat other warlords scaling investment to reward
608046912151801818Previously I had anticipated 10 to be the central battleground and abandoned it, the past two rounds the central battleground has ended up being 8 instead. I've abandoned contesting 8, focusing on the surrounding high number figures, and tapering off from there. 1 is also abandoned as low reward.
60900000151703335
61000001520222734Focusing resources where they could be useful, deliberately avoiding a couple of high-value targets to win the war
6115000000323132The goal is to get 28 points. Concentrated troops at the least amount of castles to achieve that.
612135101626201144Why wouldn't you choose this troop deployment?
61302331620222644
61412379171818195aim to get 6-9, and maybe grab ten if it is lowly guarded, and then just a little at the bottom ones
61500250250252500Sacrifices must be made! Castles 1, 2, 4, 6, 9, and 10 are dead to me! Going hyper-aggressive (but not the most aggressive strategy). Best Case: I win! Worst Case: I am a troll!
616000001015202530Win four of the top five castles, and you win. This particular troop distribution fights harder for the bigger prizes; would win against four of the five top strategies devised last time; and should be able to compete against anyone putting significant effort in winning lower tier castles, as people have been doing.
6172346101314191514Average of prior deployment data with small adjustments.
6188991000030034Try to win 1,2,3,4,8,10 to get to 28
6190231121212121234Top strategies in round 2 were all-in on 4 specific numbers, particularly 9+10 and a 9-sum pair (4/5, 3/6, 2/7, 1/8). Looking to break that by stealing 10 then getting 3 out of 5-9 range. Loses to top strategies of round 1 (more balanced emphasis on 5-9 range), hopefully the 'meta' doesn't drift back.
62016211415172102128 is the magic number. My positioning at the top is designed to get value from a variety of opponents. Main winning method: 8,7,6,5,2
621227101317810823Moneyball style. The goal is to buy points, and our goal is 28 points (more than half of 55). I divided 100 soldiers by 28 points and determined that the "right" value of a point is about 3.5 soldiers. I then determined the "right" value of each castle. I made a list of all the possible castle combinations to get to 28, and did some math to determine the inefficiencies between "right" values and "actual" values of the castles in prior exercises (for instance, Castle 10 was worth about 33 soldiers, but averaged 11.5 soldiers). Then I picked one combo that did not emphasize the most emphasized castles in the prior exercises (8,7,9). Then I averaged the "right" value for that combination against the average value placed on each castle in the previous two exercises, and went with that. I checked it against the averages and winners of the last one and felt comfortable to submit.
62204002222223000
62301320302124028Looked at the past distributions and estimated what it would take to win castles 10, 8, 7, and 4. Saved some leftover men for other random castles. But figured castle 9 wasn't worth it.
62400001721026360I think a lot of people will be fighting for #10 and #1 because 10 is worth the most points and #1 is the tiebreaker if you went 10,9,8,1 or 7,6,5,4,3,2,1. I considered going for 10,9,8, 2 to avoid fighting over the #1 and because I could win even with a tie on #2, and then realized I could avoid #10 as well. In summary, I'm avoiding fighting over what I expect to be hotly contested #10 and #1 in favor of #6 and #5 while maintaining the concentration of my troops by only needing to capture 4 castles to win. As far as specific troop distribution goes, I made sure I had at least three times the castle number and dumped a bunch extra on #9, which I think will receive a heavy designation from anyone pursuing a variant of the 10,9,8,1 strategy. I did not assign any troop numbers that end in 0 or 5, they are too popular.
62513041502116931I generated it randomly. I multiplied the value of each castle by a random real number selected from a Poisson distribution with rate=2, rounded down to the nearest integer, then gave any remaining soldiers to castle 10. I generated a few allotments this way, picked one that looked nice, and checked it against the top five from the past two iterations. I had a decent record against past winners so I went for it!
6261040320276345I picked something that would defeat the top 3 in both prior battles. I added one army in #1 to catch those with zero in #1, for a 9+7+6+5+1=28 win. I put five in #10 to catch those who put two to four in it. I think my most-likely wins will be 9+8+7+6, 10+9+7+6, 10+9+7+3, 10+8+7+6, 9+7+6+5+3, 9+7+6+5+1, 8+7+6+5+3. I will lose to anyone who is heavier in 10+8+5+4+2 or 10+8+5+4+1.
6271497397252015Heavy on 8s and 9s thinking others would overrate 10.
628124719112417312I chose it for the win!
6291261118323333To maximize winnings.
630114122020202011I assumed most opponents would go for castle 9 or 10 so I tried to leverage 5-8, with a 12 also likely taking 4. I added 1's to other castles just in case an opponent deployed a zero on X castle strategy also.
6312060202336031I think people are going for 9. Trynna lock down 8 and 10 and hope 7&3 are strong enough.
632222221121311116I think a major underlooked part of the strategy is that many people will default to round numbers. Going one over the natural human instinct for round numbers should have a high return all over the board. Additionally, the previous two winning strategies had low numbers on the high-value castles, presumably because competition is fierce up there. But eventually enough people will switch resources away from those castles to make them profitable conquests again. I'm hoping third time's the charm!
633036891112141720Using a base-10 logarithmic scale to determine base troop deployment for each castle (base troop deployment = log(castle#) * 10). Deduct each base number of troops deployed at each castle from 10, and send those troops to each castle in reverse order. E.g. spare troops from #1 go to #10, spares from #2 to #9, and so on until spares from #10 go to #1. I end up not sending any to #1 because log(1) = 0 and log(10) = 1.
63411348131718278Felt good
63512218218223311I expect that there will be even more of a focus on number 10 this time, so I'm going to ignore that one. My plan is to get to 28 without winning either 9 or 10.
63600812131313131414
63723431722262611sacrificed 9 and 10, we'll see how many optimize against the last round or play it again.
63866611616661621No round numbers. Try to take castles that would be overlooked by others.
639013571013162025Based on a fibonacci series with rounding to the nearest integer.
64011241017273233
64111231051532427I think the key may be to pick up some free points from the lower castles.
64200000025252525Instead of spreading out my troops, I wanted to backend my troops toward the castles with higher amount of individual points.
643135791113151719I just distributed troops proportionally to the value of the castle. I very strongly doubt that this will be successful.
644466221717231015I wanted to make sure I got 6/7/8 for 21 points, and if I can clean up a couple more to get the remaining 7 to win, I'll be happy. Last time, it looks like those 3 numbers were more uncontested.
645567891112131415I attempted to give more weight to the more valuable castles, but not neglect the less valuable that could give me the upper-hand.
646136813141516123This feels like what Nate Silver's mom would do.
647325911152220310Trying to beat the last two averages from the riddles before
648457911141720013surrender castle 9 completely -- exceed the average of BOTH original and May average per castle strategies for every other battle.
64900002121029290Let me try this again because I did my math wrong. Sacrifices must be made! Castles 1, 2, 3, 4, 7 and 10 are dead to me.
65000000202326301Grasp barely enough castles to win, plus one in 10 as a counter strategy against a mirror match.
65100057813152032The smallest 3 castles combine for only 6 points, so they're not worth deploying to, especially since that increases the available troops you can commit to the more valuable targets.
6520008111417201713beat the average for both original Feb. and May soldiers per castle for all of the most valuable castles - punt on the low point battles.
6536662020205566A lengthy period of psychoanalysis — I pictured some folks committing a ton of troops to collecting 7 to 10, and others committing almost none elsewhere... 5 or 6 was chosen as a number that would defeat those folks that just said 1, 2, or 3.
654111012918222025
65511111919220342I do whatever your mom tells me to do.
656336136189111417I generated some random troop deployments, had them all battle each other, and this was the best one.
657111151717172020
6583312365201245Made a non linear shot for two big numbers and hope to get a couple of lower castles.
65911191621222351I am deploying to win points, not the most castles. If most are deploying troops to the larger point totals, they can win those in a blowout, while I put together a strong contingent of mid tier wins to get to 28 total points. However, I avoid conceding any castle outright.
66003561556102426Basically a half-baked revision of the winner of the last time (trying not to duplicate exactly or respond too directly)
66112257202020203
66201116212233222I created a giant spreadsheet that I filled with placements from the previous rounds (with winners on the list twice because they rock). Then I built formulas to calculate my win percentage against them and played with my placements. After lots of testing, I chose a modified Vince Vatter (Round 2 champ who) that performed slightly worse that his Round 2 victory in my experiments. I did this because I figured people would note that leaving 0 or 1 soldier in a castle was a bad move and would start leaving 2 or 3. Basically, I did some math then took a guess as to how the masses would behave. My goal is over 80% victory!
66314005610242327I didn't put much into the lower troops, but went bigger into high troops. Tried to eek out a win at Castle 1, but other than that I went low.
66411112511242628Take the highest values, easy points for people abandoning low values
665121121416173133Go for the middle
66622222151821342Assume no-one leaves any with 0, so 2 beats the 1s. Assume most people aim for 10. Load up on next highest in descending priority.
667020111102524270You only have to win by a little.
668262122182281018A very non-sophisticated strategy based on simple logic and even numbers. With 55 points up for grabs, I need 28 to win. 10+8+6+4 is my ideal path to 28 in this strategy. So I put lots of troops into those castles. I picked the exact numbers based on multiplying the averages from previous versions of this by ~1.5. I spent what was left by dropping a couple “just in case” 2s in castles 1, 3, 5 and 7, then the remaining 10 in castle 9.
669000151520252500Focus more troops on enough points to get more than half of points.
67022414101616035
6710444802426280I feel like putting a lot at 10 is risky, because a lot of people will put a lot at 10 and a loss is devastating. I loaded up on castles 7, 8, 9, gave up on castle 6 and 1, and dispersed the rest.
672033510212121106Castle 1 is basically worthless, and as for the rest I just have to beat the most people, not the best people. So I'm assuming most people who do this didn't read and react the previous results and will therefore lose to a similar strategy as before just with minor tweaks.
673333331717171717
674333445553434Slanging it
6750000100333333Try to ensure victory at the top 3 values, which are greater than the sum of the rest
6760681011121314150I looked at how much more valuable on average each castle is to the others below it and sent troops based on this calculation normalized and rounded for
67711110024242424
67833923142151723There are 7 strategies I'm trying to beat, 4 historical and 3 forecasts. The 4 historical strategies are the February Average, the May rematch Average, and the two champions Vince Vatter and Cyrus Hettle. The 3 forecasts are what I call the "Forecast Average," and Copycat 1 and Copycat 2. The Forecast Average is what I expect the average castle distribution to be based on the last two battles: 3,4,8,9,11,11,14,15,12,13. The Copycats are players who are trying to synthesize the strategies of the last two winners. Copycat 1 focuses troops on castles 5, 8 and 9 (distribution: 1,3,5,8,12,2,3,31,33,2). Copycat 2 focuses troops on castles 4, 6, 7, and 10 (distribution: 2,2,6,12,2,17,22,2,3,32). My distribution scores very well against the 3 historical averages, which I hope will represent the majority of players and get my win rate above 50%. And hopefully it narrowly defeats most of the elite players who are trying to copy previous champions, putting me in the upper echelon.
67904810155302350Putting more troops into the medium level castles
68036014022253000I figured you need 28 points to win and winning 1-7 will get you there exactly. That means you can reallocate all your points from 8-10 to 1-7 and stand a good chance of winning. Other people might do that too though, so I did some other stuff on a whim to mix it up.
68100844211622421Rd2 winners saw 2 trends v. 1: Entrants mimicked 1 and therefore 2 winners were differented from 1 winners in placement and throw-away towers were defended with 3-4 v. 1-2 solders to win. I picked a strategy that is different from 1-2 and increases throw-away defense slightly.
68225856161518817Rd2 winners saw 2 trends v. 1: Entrants mimicked 1 and therefore 2 winners were differented from 1 winners in placement and throw-away towers were defended with 3-4 v. 1-2 solders to win. I picked a strategy that is different from 1-2 and increases throw-away defense slightly.
6831111316192225114-5-6-7-8 is enough to win.
68444414141444344
685211012143134374Defensive strategy, hope opponent went all in on 9.
68699999999919
687001101112113232Fight for the top two, plus the center
68822216221823303Trying to win the game 28-27 every time. compete for 9+8+7+4, if we both compete for the same one have just enough to maybe split a weird one (10,6,5)
68946114146214246Decided to fight heavily for all of the odd numbered castles - competition for 10 is likely to be high based on the last two rounds having 10 be somewhat low! I might pick up some easy points on the even numbers. Rather than trying to come up with a nice pattern, do the unexpected and be odd!
69022222122421222
6912225202633315Figured after the last one more people would go for Castle 10, so decided to pillage Castle 9. Plus 5 and 6 offer good strongholds without losing too many numbers (hopefully).
692123451116212611Always have at least 1 soldier to pick up free wins. Try to be one above round numbers on the more valuable castles. Assume 10 will be the most contested, so cap out on number 9. Beats a strategy of putting 20 each in the last 5, as well as 25 each in the last 4, or 10 in each.
693111111520202020
69411126623222522Prior data wanted to win high value targets while getting to 28 in most efficient way possible while still covering possible deficiencies or ignored castles.
695234671112141625Trying to adhere to the 2 troops for 1 vp but with some skew to capture 10 based on last time around.
696000310212922114Created a slightly skewed normal distribution centered on 7 then mapped 100 soldiers across that distribution!
6971379128243033
698123410151515431Last time it seems the top teams underrepresented castles 5-8. Zig when they zag and whatnot.
69900781100232526
700471014172226000Distributed proportionally-ish on the buckets (hopefully) most likely to get to 28
701500000030303528 points is a win, so that's all I'm going for. The Castle 1 victory is essential!
70222222222222222Give me all those 1 troop castles. They are mine.
703351118219191724Already submitted but I think I typoed to have my totals over 100?
7043444425252623
70522211221128130Step 1: Secure enough points (28) for the win with as few castles as necessary (4) to allow for largest deployments. Attempt mainly even numbered castles - partially a gut feeling, partially so that a lost castle can be compensated with a few small ones more easily. Step 2: Prevent a loss against an archenemy with a normal distribution of forces (10 at each castle) by using at least 11 at my primary targets. Step 3: Place at least 1 in each lesser-targeted castle in case my archenemy doesn't attack it, but put 2 in the lower ones to increase the chance of scooping up extra points to offset a potential loss of a large castle. Step 4: Bask in glory as I defeat a majority of the would-be warlords in Riddler Nation!
70600017221662626
70701111720226293
7086789101112131415
70911610121215161314Assumed a trend based on the first two events. Added one solider more than the anticipated trend value to castles 4 through 10. Put the minimum on Castles 1 and 2 and the remainder on Castle 3. Crosses fingers.
710005155102020250I abandoned the first and last castles as not worth fighting over and focused on castles a little before and after the center that other teams might neglect.
711111111718192021Token support on the least valuable castles. Divide the remaining forces on the most valuable 5 castles, weighting the distribution of soldiers to the more valuable castles.
712135791012141623Trying to maintain approximately the same troop-to-score ratio for each castle (1.8 soldiers per point, rounded down), then threw my 5 left over soldiers into castle 10 to try and win the highest scoring castle.
713166156666426This strategy focuses on disrupting any focused deployment strategies that players may build based on previous winners. In previous editions of this game, 6 troops win most battles for most castles. So I should win anytime someone chooses to send a small number of troops. I'm also virtually guaranteed to win castles 4 and 9 due to my excessive forces in both locations. The result is that I will steal a castle from all players focused on either high value, or midrange castles, preventing them from winning one of the castles core to their strategy, while taking all of the castles they chose to ignore.
7141225111316171716I compiled the list of winning strategies from the first and second bouts, plus the median from the first, the mean from the first (weighted double), and the mean from the second (weighted triple). Then I picked an allotment that would win against around half of these for Castles 5, 6, and 7, and more than half for 8, 9, and 10. Then I fudged around with 7, 8, 9, and 10 so they formed a nice symmetric 16/17/17/16, and put a token remainder on Castles 1-4.
715112581114171922Diminishing returns
716561034545445Looked at past battles and picked the inflection point of diminishing returns, had like 50 troops left and threw them all at castle 8 which was highest point value with widest distribution
717000001000000All of the troops at the first castle higher than 5
71823420231347024Counter Strategy
719435981415151414Balanced towards the top but focused on winnable battles
7200117251099960I looked at old answers and fudged a little honestly.
72124710122272844Slightly higher deployment from last time’s in castles 9-10. If people saw the last one and went for 3 soldiers to win it I win, if they didn't see it and behaved the same (average 2-3 soldiers) I still win
7221221111118181818Concentrate on the higher values with some randomness mixed in.
723456512231415142mystery
7242222221025503I gave at least two to all the castles so I can try to bank some smaller points and I think if my opponent tries the same he'll probably only throw one out there. Then, I targeted Castle 9 with Castle 8 as a back up, in case they throw all of their points at 10. Then I stagger the rest I guess
72517111418213322Similar strategy to previous winners, adjusted numbers slightly for some variation
726235671514151617Tried to win castle 6, plus 2 of 7, 8, 9, 10 assuming that most contestants will go for 2 of 7, 8, 9, 10. Then scatter enough on 1-5 to pick up some points there.
72712221122126312Tried to win 7/8/9 in most cases, then need only 4 pts left for victory. 2 gaps help defeat all gap fillers of 1.
728111010152555127
72925591110262822I looked at the first battle you had, added up the total on each castle for the top entries, then divided proportionally. There seemed to be something vaguely bell-curve-derivative about the winners.
7301129111316181514+1 to average May battles less on castles 1-3
731245791113151618Figured the most efficient distribution is 0.55 points per man. Applied the ideal to to each castle and rounded to the closest whole number.
73222222142427232My plan would be to take 54.5% of the points possible and put 88% of them toward that in order to help secure as many points as possible in the 6-9 range. Then have 2 soldiers at each other castle to hopefully catch people who don't value the lower valued castles or assume they are going to lose Castle 10 and don't put anyone there.
7330000002632420I only need to win 3 castles, assuming people focus on 10, I decided to ignore it an focus on the next three and then power creep 9 and 8 in case people had the same idea as I did.
7341411112312839This is my second submisssion, I wanted to try a completely different strategy. Here I aim to win 10, 9, 7 and 2 against many opponents, when that fails, I hope to win enough from the rest as I expect many entries to have several 0's and 1's.
7351467123273334I need 28 points to win. Following the logic from previous iterations, I'm focusing on trying to secure 15 points from castles 7 and 8 while hoping to steal the remaining 13 points from winning 1 or 2 from castles 2-5 and 1 of castles 9 and 10.
736003710141821189Zeroed out castle 1 and 2 since 3 points is small potatoes. Created a constraint that castle 3-10 had to be at least (Round One Median +1). Created 12 opponents, 5 winners from round 1, 5 winners from round 2, 2 opponents of my making. Used excel solver to maximize number of wins out of 12. Essentially creating an optimal solution to beat all 10 named winners with the additional requirement that each castle above castle 2 should be above the median and therefore more than 50% likely to be captured by me in any given game
737369111416192111largely abandon 9 and 10 in order to increase distribution significantly above average for all other castles
73822710162229444win everything 7 and below and beat people sending 3 or less to high numbers.
739012215151819225Just trying to make sure it added to 100. Silver is Gold.
74000811022283100Strongly attacked with the most likely castles to reach 28.
74158820135318184I noticed that there were waves and troughs in the data provided after the first game. Placing a number of soldiers just where a wave ends and trough begins seem to an optimal strategy, intuitively speaking. The first wave nearly always ended at 3, 5 or 8 so I placed corresponding numbers on all the castles. This gave me a leftover of 40 which I dumped on a small number of castles, aiming to catch some of the second wave on those.
74200002324250280
74313413154653222Based on number 2 last round with minor variations
744009112118180023Just kinda throwing some troops like the US Govt throws money at the army
74505532323271112Decided to weigh 7-5 the heaviest, as they are accountable for a good chunk of points. Didn't want to lose 9 or 10 if they were abandoned, so I put a few there (but mostly empty). Then I concentrated some on 8 (expecting that it would be defended less than 5-7 but not as minimally as 9-10). The lower values were kind of chosen randomly.
7464881012121218201Give up the ten and try to win the high middles
74711246913172126it's a quadratic distribution of soldiers, and I like smooth curves
74800170002923229All-in on 3,7,8,10
74900215116532731I tried to place heavier in the 9 and 10 spot to guarantee more points and let the 1 and 2 spots go, as they provide minimal points. I also sacrificed a chicken to Jobu.
750089101315200250When you consider how many soldiers you spend for each point gained, from the previous data eight is the worst value, so should not be contested and ten is the best value, so I think many people will be trying to prioritize castle ten, so I just left it out. Victory doesn't come by contesting all the points but by being able to secure more than half of them. basically 49% of the points don't matter at all.
75111112315326326Past winning strategies seemed to either focus on 7&8 or 9&10, so I've focused on the 10 and 8 to try to win the higher of each pair. Also previously neglected was 6, so I went for that as well, and went for the jugular on 5 since that pushes the total over the halfway mark points-wise. The others I put minimal investment in, though with 3 soldiers to the higher-end castles since 2's are common scouting forces.
75213335510103030I distributed them based on how important the castle was.
7533669112273123Trying to bet 1 more than what I believe the majority of people will do based on your historical data.
75430303000000010As I expect many to choose low troop numbers for the top castles, I deploy many soldiers there in order to hopefully take those three. After that, only one point is needed to win, so I chose to attack castle 10 in hopes that it is the least guarded. This appears to be a reasonable strategy based on the previous distribution.
75524715182102031I dunno, I tried to win all the battles I picked. My strategy does well against last time's winners and beats the average distribution, I guess.
75600121223333323I used k-medoid clustering to find median strategies that represent the most common strategies, then found an allocation of soldiers that beat the 8 most common strategies. I then used that as an initial input to Robbie Ostrow's simulated annealing code from Part 2, which spat out the above.
75700120026002933Choose just a few castles and maximize the chances of winning those.
7581349618818627Base: Assign soldier number equal to castle number using 55. Do it again using castle #-1 using the other 45. Adjust: disfavor odd # castles trying for wins in #4, 6, 8, and 10.
75912222212223250
76024778151818201They can all go after the top castle all they want. I am giving them the top castle to strengthen my middle.
7613456101011131622I wanted to use just enough troops on the earlier castles to win them , and wanted to win 9 and 10.
7625077721324224This strategy wins at least 24 points against an average opponent, and has the opportunity to take at least 4 points from castles that must be left largely unguarded. If an opponent takes 6, 8, or 10, then they likely used too many troops to adequately cover the mid-tier castles.
7635077721324224This strategy wins at least 24 points against an average opponent, and has the opportunity to take at least 4 points from castles that must be left largely unguarded. If an opponent takes 6, 8, or 10, then they likely used too many troops to adequately cover the mid-tier castles.
764000101517263001
765136791013151719If F is a fraction of the troops, 1F+2F+...+9F+10F should equal 100. F is 100/55, or 1.81818...As there are no fractional people, I wanted to allocate the closest whole-number equivalents to 1F, 2F, etc. to the various castles, to minimize my ‘shortfall fraction’. So because some castles have an extra fractional person, the castles I chose to have a ‘shortfall’ were 1, 2, 4, 5 & 6.
766000331818181822
76711235813211828The golden ratio is a beautiful thing. It is everywhere in math, so why shouldn't it solve this problem too?
7680001014140242018Assume strategies converge to a Poisson distribution around the lastest averages, and optimise.
7691111123131310all out to capture 7,8,9 and pick up any 0s elsewhere
770453162536299
771292211221161916trying to divide in a way to get at-least half victory points based on the distribution that might be possible based on the previous two distributions.
7723111222223432Seems like it'll do the trick often enough. Not even gonna worry about the meta.
773223351116162121I came. I saw. I conquered. I used Google Translations to say something cool in Latin.
77455555555550
77512513170260360I need 28 VPs. So I aimed for an unusual combination of getting them. As long as I get castles 3, 4, 5, 7 and 9, I have my 28 points and have no need to get any others. I will lose only to people who outbid me on one of these five, but those who don't bid 0 on any, or even multiple, castles, will have fewer troops to deploy on those five, so my chances are reasonably good. I expect to lose to those who max out on castles 9 and 10 but to win against a good percentage of other contestants. I made a late change to go for 3+ points from 1, 2 and 3 combined
77655881017202322Winning with the middle picks (maybe) didn't check the last results
7771357911131517192V-1. Assets (troops) distributed in proportion to cattle point values.
7785666115562525Performs well against round 2, wins more often than not against round 1...
77923455151525251I’m feeling lucky.
780245791113151618Based on value of castles.
78122717222213447I am inevitable.
7824581071310141712Mixed strategy
7831441719195455In order to win I have to beat them at a castle that they plan on winning. This means instead of fighting them everywhere for points. I take easy points where they don't plan on winning (I don't think many people are trying to win every castle). Then the rest of my troops only try to play spoilsport. Almost every strategy I can think of is going to use one of castles 4 5 and 6, so I will target those as my 'spoilsport' castles. I'm obviously vulnerable to people allocating troops evenly or strictly by castle value, but hopefully there will be more people trying to be clever and maximize value per troop.
78411222101020502Spread troops to high point value locations but saved on troops sacrificing the highest.
7852468101012141618
78612481216213123Peak at 80 and decline downwards. Don't sacrifice any entirely.
787567891011141515
788911111125303055 points possible, so 28 wins. I wanted to defend the fewest amount of castles. Also, I made sure to at least attempt a defense of each castle.
78958810172227111I am assuming the opposing warlord will wager a lot on capturing the high-value targets, and as such am going as close to throwing them as I can (Leaving 1 to attack just in case he doesn't go for them at all. Instead, I have focused on the lower value targets, hoping that the opponent will focus on the other end. In this manner, the true key battleground will be Castle 7. If we assume that I win castles 1-6, I will have 21 points against the 27 of 8-10. Therefore, castle 7 becomes critical and if I can win that, victory is almost certain. Additional rear-guarding goes to 6 and 5 to be safe, but I suspect that minor forces can take castles 1-4, leaving most forces to hold for 5-7, and only cursory forces watching for a sneak on castles 8-10.
790111111919191919I am an Aquarius.
79122441616213122No particular strategy
792000001010152540
7934070011003840Focus on getting required 28 points to win by targeting top tiers to make up bulk of points, and a few lower tier castles to add in just enough points.
7941357111113151618Allocated the same proportion of troops equal to the proportion of total points the castle represents.
795135791113151719I split all my troops up equally based on each castles point value. Since there were a total of 55 points between all ten castles and I was given 100 troops there was no way to split up 100/55 straight up. Instead, I went with the equation 2(points)-1= soldiers. This leads to having exactly 100 troops distributed among the ten castles while assigning troops equally among each point value.
79646812172231000Focus on the front 7, which adds up to 28, which gives you one more than your opponent, who takes 7,8,9 (total 27)
79711162020202533Looking at last time, if I wanted to beat that I would go for a bit more on the higher values and drop the lower ones. This should beat that by having a few more on 5-8, while also picking up 9 and 10 if people dump that, and beating 0s on 1-3
798161141773411Starting with the goal of reaching 28 points, I went with a balance of offense and defense. The distribution I was shooting for was winning 2, 5, 6, 7, and 8. Leaving 9 and 10 pretty much open would let my opponent waste much of their capitol on those, leaving only 8 and 5 as 'battles,' but ones in which my opponent would have less to spend. Seeing the distributions of the previous 2 rounds, 6 and 7 seemed pretty safe, so I spent my soldiers on 5 and 8, leaving token 1's to leverage against random strategies with zeros.
79907014021250330I considered strategies which are most efficient in usage of troops (ie. trying to get exactly 28 points) which would allow for ~3.57 troops per point value of the castle. Then I considered rounding error on the troops deployed - if others are also using 28-point strategies, then the best of them would be those that used the castles with small negative rounding errors. (ie. Castle 2 asks for ~7.14 troops but would be satisfied with 7). So I pick castle 2,4,6,7,&9 which leaves me with one leftover troop - I think Castle 9 might be the most competitive among 28-point strategies, so I drop the extra troop there.
800288883023022Goal was to get 28 points. Abandon high value targets and hope that they draw many troops.
80111512020125251There's no way to win without taking at least 4 numbers with an average of 7 (need to sum up to 28 to win). I figure there will probably be a psychological bias towards playing a lot of troops on 10, and a psychological bias towards abandoning numbers not getting played for in strategies. The 1s are to pick up those abandoned numbers easily, and I figure plays of 20 on mid tier numbers have a high likelihood of winning.
80210101010102525000There are 55 points up for grabs. To win, I would need 28 or more. I disregard castles 8, 9, and 10. That loses me 27 points. However, I deploy the remaining soldiers in the following manner - 1. Castles 6 and 7 get 25 soldiers each. Assuming that the opponent has committed most soldiers to castles 8, 9, and 10, I should be able to gain these two castles. 2. For the remaining castles, I will assign 10 soldiers each. The hope is that the opponent over-commits on the higher value castles while undervaluing the remaining castles. By flipping that thinking on its head, I hope to undermine the opponent's strategy.
8033337766153020My goal was to fight for every castle. A sizable investment in castle “9” and “10” was meant to punish any player who got too cheeky while also remaining competitive in the middle values. No castles for free to the opponent.
804567891011121319Made it up
805347895212133Ahahaha, victory is mine!
8062552611302964Not quite randomly, I looked at a line graph of the averages of top scorers from the first and second iteration. Then I imagined the future iterations as something of a jump-rope moving. While over-caffeinated, this was the decided plan of attack: Let x1 and x2 be the vectors of troops deployed per castle. Let y3 = 1/2(x2-x1) Because x2+y3 gives negative components for castles 9 and 10, we assume that there is a "bounce-back" from 0. Now we need to re-assign the 31.8 troops over castles 1 through 8. So we assume "exponential decay" as a function of distance from castle 9 (alpha=0.8, chosen arbitrarily). Magic?
80701400000282929To get more than half of the 55 total points, it requires 10+9+8+1 (28/55), thus, we should focus our soldiers most at the top three castles. The last point can come from any castle. Since it is likely that castle 7–being worth 7 points—will be paid attention to more than the castles lower than it, we should let that one fall. Since we only need one more point after assuming a win at 8-10, we should go for the lower castles. I believe, however, that many people will go after 1 strategically to get one last point, so I choose to go after 2, which tho it has more point value, might get raided less by those who are attempting a similar strategy to mjne.
8080005678222527
8090081012141719200I guessed that an distribution proportionate to point values will rarely win the 10 and will waste trips on the low-value castles, so I dropped the 10 and the bottom too and then loosely distributed them proportionally from there fight estimating as I wrote on some construction paper with a crayon.
81017111111121520111The warlord can win with 1-7. Rather than targeting the high-point castles, target the low-point castles. In case our competitor tries the same strategy, we left one troop on each of 8-10, and loaded up on 1.
8110700002503236
812123511192019165I tried for a bell curve with the peak between 7-8
813113571316221517Value weight plus noise
814713713416416218I was trying to guess the 100,000,000 number and this answer keeps coming up
81567912162126111Total of 55 VP to be won, and a player who wins the top 4 castles wins the game. Some will push really hard to win the top 4. Others will realize this and try to scoop up the low VP castles cheaply while still competing for some of the top 4. Honestly that's pretty much what I'm doing too, but rather than competing for the top 4, the idea is to scoop up the bottom 7, while tossing a bone to the top 3 castles to hopefully outdo anyone who is using a similar bottom-up strategy. The idea is that, while most people will invest a lot into the top castles (because they are valuable and because they expect others to do the same), many will not invest much into the bottom castles. This makes them (hopefully) cheap to obtain, and allows a pretty hefty force to go to castle 7 to (again, hopefully) outdo those who want castle 7, but who value it 4th most.
816122004683443win 10/9 and two average others
81755205520551020Not sure, just playing!
81802p002020202000Try to get to 28 in a way that average person wouldn't do.
81900415186422823Random ass guessing
82025517197761814Played around with numbers in excel until I found a combo that would beat all of the top 5 entries from both of the past 2 contests, as well as the mean numbers from both
82100118224322327go for 4 castles that add up to just over half of points: 10, 8, 6 & 4. put some troops for most other castles in case i get wiped out on my targets by someone who sends few or no troops elsewhere. go all in on castles 6 & 4 (4 & 4.5 troops per point) with less investment in castles 10 & 8 (2.7 & 2.5 troops per point). send 0.33-0.43 troops per point to castles 3, 5, 7 & 9. this troop alignment happens to beat the top 10 previous finishers (5 from first round & 5 from second round). the main weakness of this strategy is if someone sends a ton of troops to castles 10, 9, 8 & 7 however not many players seem to take that strategy. the other weakness is an odd-numbered-focused strategy where the opponent sends a ton of troops to castle 10 or 8, plus a moderate number of troops to castles 9, 7, 5, 3, 2 and/or 1.
82211111113142020000I think people will underinvest in low value castles, and invest more on high value castles than the middle range ones. So my hope is to win one through five relatively cheaply, while having a decent chance of winning 6 and 7.
8233333311243587Last time but winning those.
82434791317182144Assumed trend toward more rational actors with castle troop distribution trending toward implicit value, anticipating some over-correction on most favorably imbalanced
8251115555303017
8261268121416191111
8274000000303234My plan hinges on capturing the most valuable castles, 8, 9 and 10, as well as capitalizing - hopefully - on a perceived deficiency in the lowest value castle, 1. The total value of 55 divided by 2 gets 27.5, so the magic number is 28. 10, 9, and 8 would get me to 27 already, so capturing 1 alone would put me over the top. If I lose any battle I've committed to, I lose. If I tie any battle I've committed to, I lose (other than 1, in which I'd tie). Hopefully all works out.
82811281520342323
8294161120032035Goal is to take castles 1, 3, 6, 8, 10 for a winning 28 points. Single points in castles 2, 4, 5 are to tie with other people who put a single point in their castles or win against people who put 0 points in there castles. On a weighted percentage any opponent who puts more into castle 10, 8 or 6 is drastically overvaluing these castles (since you need half the points to tie any castle with more than double its weighted percentage is overvalued) and may beat me but will not be beating the majority of other opponents. I slightly undervalued castle 10 and castle 6, because I anticipate heavy investment in castles 8 and 9. Concerns are a skew to castle 3 in response to round 2 and that naive strategies (say 0 0 0 0 0 0 20 20 20 40) that are more top heavy are prevalent enough in the 538 reader base that I cannot win castles 10, 8, 6, and 3 consistently. Interestingly enough an even distribution of (10 10 10 10 10 10 10 10 10 10) beats my distribution and the top 5 distributions from round 2. I assume however that most of the 538 reader base will not submit such a simplistic submission. My distribution beats the top 5 from round 2, but loses to the 3 of the top 5 from round 1. I do not anticipate to win round 3, but am anticipating many readers will play similar strategies.
830102211122424024
831234691421171212Focus on the valuable middle to high castles
83222233111631327this did ok when tried with a smaller group of students
83301001051015201020My 11 year son is pretty sure this will win.
834571012151731111I wanted to guarantee victory on the first 7 castles. Briefly looking at past data, I estimated 28 victory points would be the number to aim for.
83523461018241311I wanted to obviously weigh the greater castles with more troops. I didn’t want to dump a lot of resources into 10 because people would target it. I also chose 9 instead of 8 due to previous results (in case that influenced other people’s picks)
83635710152228244Mostly abandon the top tier castles and focus my forces on the lower values. However, send what are hopefully slightly larger scouting parties to the high value targets.
8374115000004040Only need 22.5 points to win. Figured 40 would win most of the time at 9 & 10, so I only need 3.5
83804682220121297pure guess, did not look at previous games
839116102025201511Center around middle, most point per troop (don't want to waste at any point). At least one in each-points if ever left empty
84011111116662235A hybrid strategy that attempts to guarantee Castle 10, and secure the remaining 18 points from poorly-guarded castles. Similar to last year's winners, but weakens the investment in Castle 9 in exchange for a moderate investment into Castles 6, 7, and 8 designed to reliably overwhelm token forces. This strategy edges out the points-per-solider distribution and the uniform distribution, as well as last game's 4-5-9-10 meta.
8414000000413124Magic
84200024132732184I am modifying a model of a weighted bell curve, giving least priority to castles that have the least effective in point value, but also avoiding major battles for the top castles, which are relatively equivalent in value. Also trying to beat people who tend to round off or beat people who round, though that might be overthinking it.
84325720218132022Optimized against those who optimized against the best strategies from last time. It ended up looking like the strategies of the first time the riddler was posted.
84412345523211917Random guessing.
845011019222242020counters some and breaks even with most of the previous top 5s, and counters the counter-strategy by avoiding the hotter zones.
84623459911191919Fibbinochi sequence
84715559161317218I went with my gut, I also glanced at the data of the past two matches
848235152020202032I decided to try to capture the middle value castles assuming that others would place more resources into capturing the high value castles. I essentially conceded the 10 point castle to capture the 5-8 point castles.
8490500000353030There is 55 points total. 28 is what you need to win. So win 10,9,8 and 2. Focus on the minimum amount of effort to win. Win by a little or a lot, a win is a win.
8502210121523102034
851134131518120223Go hard on 4, 5, 6, 8, and 9.
85200021216033343Trying to win 9, 8, 6, and 5, and hoping I can steal some of the others.
8530001101223The mini-me on my left shoulder
85400116212253293
85511111140261513inverse of the 7 down strat
8562228019264100Avoid wasted troops at high value targets and low v; win on aggregate over sim.
857000352316131723Inverted bell curve for the top castles, leaving ineffective castles empty.
85800059142121300Ill sacrifice the extremes and try to take the bulk of the points in the middle
8593671222222233-Always choose numbers of men above multiples of 5. -Shift focus away from 4 and 5, where large numbers were sent the previous two times -go back to focusing on 1, 2, and 3. -Finally, move focus away from castle 9 to 10.
8602223222222835I'm honestly really tired so email me if I win (I doubt it)
861000117171211033
862500000035303028 is a win, so concentrate where you need to win, and win!
86323223822221521
86411111111121511I assumed 10, being the most valuable, would be the most likely to see the bulk of enemy troops, by leaving only 1 soldier, I can still claim victory if they ignore it, but lose little to an attack. (Same theory for 1-4 and 7). Since 28 points are needed for victory, and I'm assuming a 10 point loss, the bulk of my troops are stationed at castle 9. With significant forces at 5, 6 and 8. If i can claim these four, i have victory. If i fail on some of these, the single soldiers in other forts hopefully claim unopposed victory.
86500460161618355
86612231718193431Because it's good. Done.
86723810147652124If I don't know what I'm doing than certainly no one else will
868110211214516336-Try to lock up 10 -While everyone else is going for 28, go for 29. It guarantees you a couple towers you want, and hopefully if they went all in on 8, 6, or 4, hopefully you can pick up the number beneath it and you still hit 28
869059121314002126The strategy I chose is a tweaked version of “distribute troops proportional to the value of the castle, while abandoning the highest conflict Castles (historically 7 & 8) and the lowest point castle (Castle 1). I tweaked the exact numbers to fit my liking though. My goal with this deployment was not to beat the top performers - it was to beat the field. Beating the #1 warlord is the same as beating anyone else after all. I decided on this strategy by coming up with several theories on how to win, and testing them against an approximation of “the field” I created using the data provided by the previous contests and a Gaussian number generator. 333 “participants” were based off of the data from the first contest, 666 from the second, each of the top 5 strategies got 15 entries, and to make it an even 1150 the last participant placed 10’s in each castle. Hopefully there aren’t too many people who copy-paste the winning lists, otherwise I’ll lose! While I calculated a roughly 70-75% win chance in total vs the field, and a solid 80% win chance vs the initial top 5, I literally lose to each of the most recent top 5. So... good luck to me? Hopefully this won’t blow up in my face!
870154881212161519My basic strategy was to distribute the troops in a proportion equal to the percentage of total points that each castle holds, rounded, with a twist! Each of these proportions were (1/55 * castle#). I believe this is the best mathematical solution, but I thought that others might have thought the same, so I conspired to beat them. For each even castle I added 1 troop, and subtracted 1 from each odd castle. This way, I will win ties against those who shared my thought process.
871160100155192123I try to get the best of both worlds, as much as possible, by sending big battallions to the largest castles while still having a good chance of grabbing the even-numbered lower ones by punting on odd numbered low castles. It's a bizarre strategy that does well against the average strategies from both the other years as well as the winning strategies from those years. I do have to punt on one of the bigger numbers, so I choose 7 since I think people tend to "randomly" select that one a lot, plus 7 is "big enough to be important but not so big that others will get it, so I will". I do still send 5 troops there to avoid losing to other strategies that punt there.
87200001520040250Choose four castles whose total point value is 28. Go all out for them.
873445121212232323I understand the changes between the last two games to show that my fellow warlords are smart but not going down the path of "if I do this then she does this then I'll do this and then she'll do this." Basically, they're making first-order adjustments. This deployment will hopefully work against both the average players and also the ones making first-order adjustments. That's shown clearly in the second digit of all my guesses--I think people naturally go for round numbers, and then smart players go one over round numbers to beat the round number players, so I'm going three over to beat the first-order guesses. I also focused on return on investment. Theoretically I can win most of the smaller castles with this deployment, and then I only need to win one or two of the big ones.
87405912211955024My brother worked on this, and I think he was on the right track. But he failed to account for how many will just use variations of the plans that won last time. I used a set of info Thomas made from your last two warlord games and made a strategy that works almost as well, but specifically targets the winners of the previous two games. My goal here is to have just one or two more soldiers than my enemy in the areas I'm fighting, and abandon the places where my enemy puts the most soldiers.
8751246111213141720Value is highest at 10, I presume that the lower values castles 5 and below are expendable.
876000001010103535A gross misunderstanding of all logic
877366161912122033I found the average troop deployment of the top 5 placers from both of the last tournaments, and then I found a strategy that would beat them both on average.
87811333419242022I would like to say I performed a complex game-theory simulation to optimize the outcome, but I basically eyeballed it to weight toward higher victory points without abandoning any castles; since the two previous contests had both the 7/8 and 9/10 focus strategies winning, I did not exclusively focus on either.
87956810116213111In previous battles the winners took two different approaches. The first round the winners focused on castles 4,5,7,8. In the second the focus was on 4,5,9,10. My idea was to focus on 6/7/8. then capturing as many little castles as I could.
880249444443332Ensure I could beat both previous winners. This game is transitive, right?! It would be fun to know all the results! Maybe you can share the a google spreadsheet with everyone's answers, but maybe not our names and emails? :)
88156812202012865Split from the middle, easier to concede the higher and lower
8825555000103040Intuition and guesswork based on the past data. Most generals had more even distributions and none of the top 10 had any allocations above 40. So if I capture the highest value prizes and a few of the smaller ones that garner less attention, I figure I should be in pretty good shape.
883233451018221815I tried to ride the wave from earlier deployments and emphasize the trough in the middle.
8846000000343030A deliberate overkill strategy, designed to get exactly 28 points. If my guess is right then people will back down a bit on the bids on the higher, and still ignore the lower values. In this strategy you have to take the top 3, so the 1 value castle is the best hope to steal a final strategy. It just seemed like an interesting idea.
88503018017915533The winning strategy in round 2 was primarily to take castles 4, 5, 9, and 10. I'm largely trying to disrupt that by using more force at 10 and 4. At the same time I'm trying to take 4, 6, 8, and 10 to get myself to 28.
88611220202225425Faking out most, and winning 27 points against uniform.
8871224425262655The heart wants what the heart wants <3
88800057102124330Avoided overcommit on 10. Attempted to stack 9 and upper middle.
88911161520252551I put the most troops in castles that were in the middle in points in attempt to win several smaller castles instead of a few larger ones.
8904689101112131314Trying to get win at several castles with an emphasis towards the high point castles. Weighting for each castle proportional to the square root of the value.
891000200102030020just felt intuitively good
89212221122112722It's almost 4 am, this is better than anything
89323456789101Who can tell?
8940000000333334Go big or go home
8954567112728444Guess
89622217218518322
897027115161731412I like how the last winner put it, “good against the previous result, great against optimized adjustments”. But I’m not sure if I’ve accomplished that
89801181212025301I just want to make sure I win certain castles (9,8,7,5,4) leaving others with one soldier just in case the other person don't fight those castles
89933611142272725
900334151615182033Not really sure
9014000000333330Just need 28 points to win. Figure I can almost always win 1 point with a small number on 1. Then maximize my focus on 8, 9, and 10.
90203611220242365Following the logic of last games winner, trying to optimize against those who optimize. Without too much thought.
903111111191912125I’m conceding the low-value castles and one of the most over-valued (#8). Then I concentrate forces for high-probability wins in the highest-scoring and mid-range castles. I’m also hoping to pick up some small gains from those who concede castles by listing 0 or 1.
90433615202525111to attack the other guys
9051112301223030I’m guaranteed at least one if not two high value castles while still having a chance at all of them
906082223223598hope most people ignore castle 9 and 10, and then go over 27 with castles 8 and 6
907124111620211654Short the larger castles where some may devote a lot of resources, focus on winning more of the castles in the middle. Pretty much the opposite of NBA shot optimization.
9080011007773434I don't want to lose any large castle by a narrow margin, as this would be a significant waste of troops. If I win a large castle narrowly, this is the best scenario, but an overwhelming loss is also acceptable (since it will cost my opponent many troops to achieve this, and therefore give me numerical superiority elsewhere). It's like the electoral college! In the previous rounds, players deployed troop amounts on the large castles that were either very small or very large. My strategy depends on my expectation that this pattern will repeat itself. I chose all of my troop placements with this in mind, determined not to lose any large castle narrowly against either of those strategies. I invested heavily into castles 9 and 10, expecting to win their points almost every time. If I win one or both of them narrowly, then this is a significant boon to my efficiency. If I win them overwhelmingly, this is not as good, but for 19 points I'm willing to take the risk. I expect to defeat most players who conduct a predictable attack on one or both of these castles. If I lose either of these castles after such a large investment then I probably lose the match. I expect to do well in castles 3, 6, 7, and 8. I'm vulnerable to opponents who attack three or more of these simultaneously with medium-sized forces while conceding castles 9 and 10, as some top finishers did in the first round, but it's a risk I'm willing to take. Any two of these mid-range castles, plus the 19 points above will give me the 28 points necessary for the win. Castles 4 and 5 seem to have been highly overvalued in the earlier rounds, so I did not contest them at all. I am hoping to take an overwhelming loss here against opponents who try this again. If I lose them narrowly, that's unfortunate, but it won't matter too much. My path to 28 points is fairly difficult to block even without them.
9090111111111111111112leave out the 1 and always beat the mean
910027002231333210+9+6+3 = 28 and both 6 & 3 are not common choices in previous editions.
91110101010101010101010Equal distribution beats the game theory.
9120023023023400Three eyed raven told me
91300010000302535Just a hunch I had based on previous editions
9143511110151520173idk it’s 5am
915125891316191612I looked at averages from before and thought I might tie or beat most of them where possible.
91600000192327310All focused on the fewest castles needed to win, avoiding the highest and lowest valued.
9172727719719723No even numbers. Only choose every second castle for real winning. Take a few to the rest to win against zeros.
918233710141821184I figured I'd look at what strategy riddlers used last time. I looked at both the mean and the median. I started with the median set and increased most of the numbers 1. I also compared this number set to the mean. It won 35 of the 55 points. So, why not go with that?
919357911121417193Forfeit the 10 points and win the others
9200133778222326
92100013121223337Felt right :)
92222244191922233Must beat Jason Weisman!!! Considered how he thinks and deployed troops to beat him. Also looked at previous results and guessed.
923245791113151618Each point is worth about 1.8 troops. Distributing troops so as to pay approximately their value for each point led to this distribution. Seems to me that anyone overpaying elsewhere will spend more troops than they should for a castle, allowing me to pick up a different castle(s) at near troop value. The more they overspend anywhere, the worse this becomes for them.
924122571319211416
925700000031313128 to 27
92601283151820330Fancied a go aye
9275000000303530No modelling, just a ten second guess on what others would do on average. (It's a no stakes game.) 28 is needed to win. 10 + 9 + 8 + 1 suffices. Naturally you'd expect them to be hotly contested, but this is well above the average content of those castles so let's let the last two round's data suggest it is worth a go attacking them. So let's sacrifice losing to players that take alternative strategies to see if this wins enough rounds against common submissions. And taking a complete guess that the peak of the contest will move from castle 8 to castle 9.
92821671216221312
92900000171830350
93000710121417192101 and 2 are low-value; 10 will be too heavily contested
931206100220402955 points to win, this is a race to 28. The quickest way to that is winning 9 & 10 and then then figuring how best to win one big-ish castle and win/split a small-ish (but not smallest) one. I focused on 7 because I thought the battle would be bigger for 8, and then 3 to win or split. That takes me to at least 27.5 with the hope that one of the other towers breaks my way (particularly the 1 point as a win or split).
932134114683834A few simulations to find good strategies, and then searching for one that would perform well against those.
9331111311222732128 points are needed to win so I decided to invest all of my soldiers in taking castles 4,7,8, and 9 for a total of 28 points. I decided this combination was less obvious than ones including 10, which I think will receive heavy investment from opponents, but still uses to smallest number of castles. A point is worth about 1.8 soldiers so I expect investing 3.2 soldiers per point in my castles to take them will win. I also put one point in each castle to have a win condition if I lose one of my castles to a player also play a concentrated strategy.
93411221511053330Worked against the 10 previous winners, plus uniform, plus heavy uniform, plus strategies from a friend.
93500081819213031Try to have a large enough force where opponents would not expect it.
936357911131517191Strategy distributes based on points, dropping 10 to pack enemy into valuble territory and give a better advantage overall. 1 point initially to all castles to win in the event of no compete. Remaining points distributed through castle 1-9 at a rate of 2:1
937234681013151920I started from simulating a tournament of 500 random players, that is, each players distribution of soldiers over their castles was uniformly sampled from all possible soldier configurations (at least I hope it was uniformly sampling from that). Then the top 5 players were taken and put aside. I then repeated this random tournament 99 more times to obtain 500 top 5 players. These players then competed in another tournament and I took out the top 5 players (top of the top players as I call them). Then I repeated this whole thing 99 more times to get 500 top of the top players. From these 500 top of the top players, I calculated the median placements for each battlefield. Then I repeated the above until I had a 10 medians for each battlefield. I took the mean of each battlefields medians and used the 10 means to calculate my strategy. I begin by allocating 1 soldier to each battlefield and set this as my starting configuration. Then I calculated the points per median soldier allocation for each battlefield. This would give me a way to rank which battlefields should be allocated to first. Going according to the highest points per median soldier allocation battlefield, I added to the battlefield the floor of the respective battlefields mean of medians. I went down the rankings until I ran out of soldiers or finished allocating to the last battlefield. If there were any remaining soldiers, I allocated one by one to the battlefield that had the highest points per soldier if adding one more soldier meant I won that battlefield.
93808822220182022I realized that you need 28 points to win a match. Winning the bottom seven would give me that. I am willing to concede the top 2 castles if it means winning all 8 bottom castles, other than Castle 5. Essentially, I want to allow my opponents to win Castles 1, 5, 9 and 10, for a total of 25 points. Then I can win Castles 2, 3, 4, 6, 7 and 8, for a winning total of 30 points. I was willing to totally abandon Castle 1, but sent a two-person "scouting detachment" to Castles 5, 9 and 10, to ensure that they wouldn't simply be taken unopposed.
939135711151719211Sacrifice the king, win the rest, and maybe sneak the 10 if someone sacrifices harder.
94000122121223426Trying a 4-castle deployment, as it's just easier to rely on. Throwing a few around in the larger unattended castles in order to protect against other 4-castle deployments. This mostly beats the recent winners and isn't the obvious 10-8-7-6 that stomps the last round. I could be in trouble if people really try to jump on 10, though.
9411351317214161712I just took an average of the distributions of the previous two winners
9421000003030390Highest % troops outside Castle 10
9432351317214151712Averaging the two
9440000020004040I wanted to deploy high numbers of troops to the highest value castles to get as close to victory at the beginning as possible. From there, it only takes 6 more points to win the game, so I put all my remaining troops in Castle 6 to have the best chance of taking the points needed to win.
94501121816325313Winning strategies focused on capturing 4 castles that could get you over 28 points so stuck to that. Was hoping 6, 7, and 8 would still be relatively neglected and put my effort toward winning 9.
9462355141416161411
9470011148123636Because I never want to lose a castle sending no men except for castles 1 & 2. I also keep one man in reserves to go act as an assassin just in case I lose because I'm a sore loser.
9481181222327332Hoping to win 10, 8, 7, and 3 for 28 points. Putting small numbers on everything else in hopes I can win some cheap points in case other things go wrong.
949222228131823282 points on each to hedge, dump the rest at high-value castles
95011137162224322Worked off last time’s results and heavy fortification on number 9
95102316232324243I chose 28 points to contend for and 27 to (mostly) cede.
95212410192427454This feels nice
9531020564101010520To keep castles unbalanced.
9540131481453222Ran a genetic algorithm, trained on both previous wars (with double weighting for war2)
95555101520255555Expecting that the hardest fighting will be for the most valuable castles this should leave the lesser value ones relatively undefended and easier to pick off. However, for those who share my view a small commitment of troops is worthwhile in case others go for an all or nothing strategy and do not think high value targets are worth it. Expecting to win 15 to 25 total victory points remaining consistently around or above average.
95600020002626280Maximizing distribution to minimum number of castles needed to win, while avoiding expense of castle 10.
957555551010151525If I can commit enough to with with higher value forts then the rest don't matter.
958022411819191421I ran 100000 different random combinations that summed to 100 against 500 random opposing combinations and then chose the distribution that resulted in the highest average point total against its 500 imaginary opponents.
9591621632683233I put 3 at 9 & 10, noting how many winners had put 2 there in previous years, and then assuming others would borrow their strategy. I then overloaded on the even numbers to try to eke out victory.
960357171016191553I reviewed and added both of the table of previous winners to an excel spreadsheet and manipulated the numbers until I won most matchups in against both sets of winners. The second winners appear to essentially concede 27 points (1,2,3,6,7,8) while the first winners in general sought their points in the 5-9 range. Unfortunately, you won't get an awesome math answer for my choices.
9612410121416182022Strategy :)
96212620202026122Getting 3 to 7 is sufficient for victory, so all others are just token moves in case the enemy didn't defend.
963135791113151719Gave more to more valuable castles without writing any off
9641169113264435A lot of people seem to be going for castles 7 and 8 or 9 and 10, so I thought I would try to create a set-up to consistently win 7 and 10 and steal whichever of 8 and 9 they didn't go for. The rest of the distribution was designed to just tack on a few extra points--giving up castle 5 allowed me to put bigger point totals elsewhere.
96555510202530000trying for a plausible counter-intuitive plan
9660011236122550Keep cutting my troops in half starting from top to bottom
9677000000263136Protect the bag
96823458121624260hit the higher valued castles harder, except for 10, which I believe my opponent will overvalue.
9690007235433424Beat the top player from last time then designed a strategy to beat that then designed a strategy to beat that
9701104104422161316 [0, 11, 4, 10, 4, 4, 22, 16, 13, 16
97111851531582717
9722466621253000
97302331521321527Just trying to win 10 and two of 5,6 and 8 , at which point a few small ones would get me over the line.
97411211020253055Using the data from two previous trials, I wanted to balance between the two winning strategies and maximize EV.
975123491113161922
97622222236772Give up on castle 10 since lots of people will go for that. Try and guarantee 9 points from Castle 9. Never send 0 or 1 units to a castle since other folks will try that. Throw a few extra at Castle 7 and 8 in case others are thinking similar to me.
97715611162213611Anticipating even, uniform placement with person using some 0s
978222111111263122Middle weighted, but no zero castles
979013111314172885Focus on the core 5, 6, 7, 8, hope to grab a few 9s and a few 10s.
98022221220253500I didn't try for 9 or 10 and went for 5-8.
9811121018892634First I wanted to beat all 5 of the top 5 from the last time. Then I wanted to beat the build optimized to beat them. Then I wanted to beat the build optimized to beat that. After that I still had 42 troops left, so I started thinking about what I lose to. I lose to builds that are stronger on any of 6,7,8. The way to beat this could be either increase my 6-7-8 numbers or pick up points from elsewhere from that person. I decided that playing for the 9 might be a good idea. The 9 was really expensive last time, but it was enabled to do so by the low 6-7-8 numbers. I'm assuming that this person is beating some or all of my 6-7-8, so they can't shove on the 9 as well. I've fairly arbitrarily decided 26 on the 9. This leaves me 16. First, I'm putting at least 1 on each of the first 5 to punish any 0s. Now I have 11. I might want to put everything on 5, and that would be strong against people who were playing around the previous set where 5 was a huge spike for no reason, but the 5 could easily be a huge spike again for no reason so I don't want to put much into it. The 4 seems like a significantly better spot because it was lower the last time but still part of the spike which means people playing around the last time will avoid it. I'm putting 9 more (10 total) on the 4, leaving me 2 left to place. 1 is going on the 3 to play around 1s and the other is going on the 8 to put it at 9 because I was scared I would lose the 8.
98233453162371719I'm counting on an overreaction to the distribution in 9 and 10 while focusing on the undervalued 7. It seems warlords are maximising the extremes though, so a token force to the lows should capture some value.
98310215221233321
98400310116283323Forces concentrated on minimum 5 castles to win with small forces on others in case uncontested by opponents
98534301552531144Mainly focusing on winning 7,8,9 and 5, which is enough to win. Small amount of troops in other castles to counter steals.
98610000000152550Forces concentrated on minimum four castles to win
98751515151515151515151Kobayashi Maru - hack of rules to win
98801000001525500Forces concentrated on alternative 4 castles to win
98922212216242425WIn 28 and loose rest
99000111520201141The most direct method of achieving a majority while (hopefully) limiting exposure to defeat by fielding more men along my prescribed victory path than does the opposition. No backup plan, no reserves. When in doubt, attack.
99100001822223305Give up 5 castles expecting to split points on some of them. Maybe get a cheeky 10 against similar strategies.
992033691616162324weighted from higher point values to lower point values, not overlooking valuable stretches
993111111114646I'm predicting that most of your audience is pretty smart, and will have worked out that you only need 1, 8, 9 and 10 to win, and will have placed 25 soldiers on each of those castles. This strategy is designed specifically to beat that.
99400001923027310Go all-in on 4 castles that give just enough points to win (28), ceding the other 27 points’ worth. Stack a few more troops on the high value castles just because.
9951113327283033Weighted on 6,7,8 which would get 21 out of needed 28 points to win, and cover just enough on the others to prevent easy steals
99600122114333422I ran a monte carlo with all the previous troop deployments, plus a bunch of variations on the previous successful strategy, and it popped out this trimodal distribution. Basically, I optimized a trimodal distribution to beat optimized bimodal deployments.
997000031121212222Nothing complicated - just based on past winners and seems like an even mix across the top castles may work.
99801110121316171515This strategy is based on two data points: the average deployment in February and the the average deployment in May. It presumes the changes will continue linearly, and therefore this troop deployment is set to beat that presumed average deployment. The troop deployment also forfeits castles 1, 2 and 3 to reinforce higher value castles.
999135791113151719Assigned soldiers proportional to castle value
100013461521319820Castle 6, despite good value, has been ignored in the past two games. Castle 10 needs to be contested, but not with too many troops. Similarly, castle 8 should be one that there is a large play for. I expect many players to overcommit to castle 9 and waste a lot of troops for something I can easily overcome with castles 6, 8, and 5.
1001222152020201522
1002011121019121132curious about this.
10031569541020040I've done these things before, and I know that people stack the second-highest value. I decided to go a more conservative approach and split a lot of things, stacking on those where less soldiers would be and retreat where others would stack.
1004011222011241128It's a bifurcated attack on the previous two seasons.
1005155555553232Put a lot on high value targets + pick up the forgotten points. We'll see how it goes.
1006135791113151719Gave more to more valuable castles without writing any off
1007111123611112322First, leave nothing undefended. Next, beat an naive even distribution (10 everywhere) and a distribution that concedes the first 5 and doubles up on the rest. Bonus that it beats most of the previous winners and the top 10 from 10 million random strategies I ran on the computer.
10081511113013130My ideal war is pretty obvious :P I didn't come up with this through a strategy or anything fancy. To misquote _Macbeth_, all hail Zach who shall be king hereafter!
1009111111015103426Looking at the last two top deployments and data breakdowns, the top deployments were throwing the bank at 9 and slightly less for 10. My strategy is top-heavy; it is very dependent on winning the top end and all but sacrificing the lower end (one soldier per castle for the bottom five will claim undefended territories and nothing else). The focus was on beating the winning strategies from the last cycle. 34 for castle 9 and 26 for castle 10 beats the top four cleanly, for a cost of 60 soldiers. Castle 7 gets some value play, too, so 15 goes there, and 10 each for castles 6 and 8. This leaves five soldiers to pick off anything undefended; our strategy is to win all or nearly all of the top 5, and then anything below is gravy. Weaknesses are if they can claim the 6-8 and not sacrifice the bottom to do so; a tie or better on one of those three and winning 9 and 10 should bring victory.
101000044101728325The additional deployment scheme was won with emphasis on castles 7 and 8 .. and in the reprise (second) simulation, the winning submission emphasized Castle #9 and #10. By putting 0 soldiers in Castle #1, 2 and 3, I am going to concentrate my forces in Castles #6 - #9 with just putting enough soldiers in Castle #10 to avoid giving it away cheaply. In addition, I am putting 4 soldiers each in Castles #4 and #5 as a way to score a few "cheap" points against people who concentrate almost exclusively in Castles #6 - 10.
10111222111517221513COC
101211111112141516000I went for 28 out of 55 points by selecting the lowest values that add to 28.
1013371014182226000I aimed to win 28 points (minimum for a simple majority out of 55), and targeted the lowest value castles to reach a 28-point total while avoiding committing troops to the high-value targets. My goal was to pay just over 3 troops per point.
10140710012813329I took one of the better performing solutions from last simulation that seemed to work well against the other top solutions and tweaked it slightly.
101511000152031302I figured most people would favor Castle 10, so I instead heavily reinforced Castles 8 and 9. I also left several troops in Castles 6 and 7. If I can win the middle numbers, I will be in good shape.
10162510101515202300Trumpian Electoral college: ignore NY and CA, go for TX, PA, FL
10175555101020201010
101823021111232424I placed at least 1 troop to every castle except for 2. I assume that my enemy sends at least 1 troop to every castle and therefore will give me the best chance to win 3. Next I assume the point of the game is to get 28 as there a total of 55 points. By dividing up all other amounts amongst the quickest way to make 28, (10+9+8+1) I have given myself the best chance to win those numbers.
1019237910101820615Adds to 100
102011111111142121000I expect most people to put most of their troops in the higher numbered castles, so my strategy is to win the lowest 7.
1021111111120253000castle 9 and 10 would be the most valuable so should get the largest number of troops assigned to them by the other overlords so fighting over them would be the most pointless allocation of troops since you're most likely to lose there. castles 1-3 are of limited value so while they could safely be ignored you could steal one of them with minimal troop numbers. combining those 5 castles gives you 25 points which won't be enough to win. castles 6-8 are the most valuable as far as being high enough to want to take but not so high that you would risk sending all your troops to, so 20-30% of your forces should be enough to win those three, especially castle 8 as you've conceded 9 and 10 already so you have to win castle 8 . castles 4 and 5 are the risky ones as losing either one means you lose, but again aren't valuable enough for large troop dispositions. however in the event of the enemy dividing his troops evenly among all 10 castles I need to commit more than 10 troops to ensure victory. doing things this way should give me a 30-25 victory
10221111991212630Trying to optimize from the second iteration, should perform well against people who go for the low castle value strategy
102311320431632821Wanted to send at least a few to every castle. Focused on the biggest ones but couldn't go all out. I did look at previous winners but still feels like a total guess.
1024022162111261633Trying to pick 1 more than round numbers. Concentrating on the mid-value castles
1025246121618202200
1026000202020202000Why not?
10270000101215182124Started proportionally and then let go of the lesser castles
102800121123333324Used a genetic algorithm (the same as last competition) to explore distributions that would be good against the second round distributions and the first and second round distributions combined. Then used the same algorithm to optimize against *those* and the first and second round distributions simultaneously.
102907710002526270I need at least 28 points to win. I expect a lot of people will spend heavily on 10, so I skipped it and focuses on 9, 8, and 7. Then I spent enough with the lower numbers to make up the remaining 4 points in a few ways.
10302- z4- z4- z7- 1512- 2015202277
1031121122248102317I used an excel sheet and found a strategy by trial and error and some calculations that would best every previous winning line up and that would also beat the average line up.
1032121122248102317I used an excel sheet and found a strategy by trial and error and some calculations that would best every previous winning line up and that would also beat the average line up.
1033325641212222222
10343671010181614115General ramping-up from low to high, leaving out one high to improve the chances on the others
1035325510202020105Best to at least contest the small ones, 10 is gonna be over deployed y a lot of people. Capturing the soft gooey middle should rack up enough points to win a fair number.
103611116142025351Putting my forces towards hopefully overlooked castles.
1037234333353433Guarantee 9 and 7 (in most cases), with a good enough chance of picking up the remaining 12 somewhere else
103811111111191
1039345444314374Try to guarantee 9 and 7 and pick up 12+ elsewhere
104001245121516837On castles 10, 8, 7, and 6, I'm trying to overbid by a small margin those who are trying to overbid the last round by a small margin. On 4, 5, and 9, I'm trying to lose by a wide margin to those who overbid on those castles, while still beating anyone who more or less drops out of those battles completely.
1041234710121620242
104218816185019520I just looked at the previous rounds of winners. Both rounds, there was an effort to win 4 and 5, so I assume there's some reason that works. 1 is pretty much negligible so I threw it. Most winners also didn't try hard for 6, so I followed that as well. There seems to have been an increase in efforts towards 2, 3 by the second round, so I followed that too. Then I just chose two out of the last 4 to make a push for. I did 8 and 10 cause I figured 9 and 10 would be a common strategy.
1043111161520252010bet big on large numbers w/o surrendering anything
10440005101015302010Just giving away the low point castles and loading up on the 8 and 9 but hoping to eke some wins out of the 10 and 7
104501313145123526Similar strategy as Round 2 winners, with some small shifts that seek to contest castles 9 and 10 more vigorously while devoting a few more troops to potentially undervalued castles like castle 6.
104633311261231128
1047344424667834Last time people frequently went with a strategy where they stacked castles that gave them exactly 28 points. I'm trying to steal one of the ones they stacked, while picking up the ones they left relatively undefended.
104815111122263327
104933333515202025Looked at previous good ones, made some guesses on how people would respond this time around
1050015204100101040Random
105100232020202231Castles 8 and 9 received a lot of attention in the previous two iterations, respectively, because of various assumptions about the other players. We’ll see if this will work, but 10/7/6/5 are enough to win, and I’m gambling on any deployment that beats one of those splitting other castles with me.
105200006511182832Top Heavy
1053002255291155winning #10 cancels out the first 4 if lost. then 567 > 89 so put more there.
105422213172353321Estimate near last winners
10554567714192477Wanted a reasonable chance of winning castles 6,7,8 along with a decent chance of winning the other ones by generally deploying 7 troops since it's likely that 2-7 will win some of them based on past history.
105611516191113124
105700451716250033
10580000000203050Seemed smart
105921579131182024
10601571511113434Designed to defeat the average player; effectively giving away castles 1, 5, 6, 7 and 8 (27 points) while focusing soldiers on castles 2, 3, 4, 9 and 10 (28 points)
106111101111212736Need 28 points so I focused on that but didn’t give any away
106236212218225282Using java, I found how often flipping a castle would change the outcome of a war (given a random distribution of castles beforehand). This actually is fairly predictive of how many troops the top players sent to the castles they wanted to win. Most winning players picked a selection of targets that added to just more than 27, so thats what I did too. There wasn't much method to the madness, I just picked the ones that I thought would win this time around, not too different from past combinations but not too similar. My targets were 1, 2, 4, 6, 8, 9, adding to 30 points. I am sending an appropriate number of troops to each target, and 2 scouts to the other four castles to maybe win against single scouts or cause ties. Here's a desmos link: https://www.desmos.com/calculator/41xuwxlaeq
10630829215262324I dug up a spreadsheet that I made in 2017 to plan for round 2 of this challenge. I remember putting a fair amount of thought into it (optimizing against the results of round 1, and then making some tweaks whose details I can't remember), but then I forgot to submit it. So this may be based on outdated intel, but it'll have to do--2019 Ravi doesn't have as much free time as 2017 Ravi.
106402221216227352total guess
10652768319021259I set up a simulation that would generate entirely random deployments for my team. Then, I had them fight 100 battles against an enemy that placed their somewhat randomly (not entirely random like my deployments, but weighted more towards deploying more at higher castles). This distribution was the best of 10,000 random deployments.
10661811206666333I'm betting on most players putting the majority of their troops on 4 castles that add up to 28. By stacking high numbers of troops on 4 and 9 I hope to disrupt this strategy. Most of the 4 combo castles to reach 28 will include 4 or 9 or both. For example: the winning strategy in the 2nd run of this game was to take 4,5,9,10. Against most players using that strategy I can easily take 2,3,6,7,8. So I just need to have enough to tie either 4 or 9 for a win
106747910152003500Since I figured most would go for the large numbered castles, I decided not to contest those, instead choosing to go with a more conservative strategy in which I compiled that lower numbers to form a small majority.
1068245791113151618(points for castle/total castle points)*100=troops deployed
1069111104107221826No good reasons, just playing.
1070008111518220260It looked about right.
10715510101515202000Slightly higher than the average for each castle from the last two games. Ignored castles 9 and 10. Adds up to 36 maximum points, well enough to win. Even if losing castles 7 and 8, can still win.
107200011002731310No point putting a small number of soldiers in a castle as you get no points for a loss. 9+8+7+4=28 is just over half the maximum (55). I think a bunch of people will go all in on 10, 9, 8, 1 with a 30,30,30,10 spread and this will beat that. Similarly, this beats a 25-25-25-25 spread on 10,9,8,7 and the 10 on all castles approach. Finally by ignoring castle 10, we also beat the strategies that put alot on castle 10 and spread a little to everything else which I think might be common.
107300061218263233
107401234510152040
107511111112628291Need 28 points to the win, focused on fewest points castles necessary to achieve that goal
1076579111315171913The last two time people won with a more focused approach on just a couple castles. I think enough people will try and copy that so, a spread out approach might work. Or not and I will loss terribly.
1077033111316442224Notice clustering in first 4 numbers on troup distributions in all castles -- so worth getting ahead of that, except on castle 1. Castle 7 and 8 still most heavily contested, so let others seriously fighting for them have them.
107805791113002332I pretended I was playing against my brothers Devon and Nate. So hopefully people generally think like the two of them.
107900515205002530God told me.
1080457111315182511My starting point was to look at the number of men that would be needed to beat the averages from both previous battles -- {4 5 7 9 11 14 17 20 17 13}. Then, I figured out the cheapest way to get 28 points with that number of men in each castle -- I came up with {0 0 0 9 11 0 0 0 17 13}, using 50 men. I then tried to counter that strategy, eventually deciding on punting the "most valuable" castles 9 and 10 and reinforcing the castles I felt I needed to do best in (4, 5, and 8).
1081567891011121418Trying to balance protecting/winning the high-value targets and preventing token squads from picking off the low-value forts
10827111111122121222To counter groups focusing too much on higher value castles and also those who may send nobody to them.
10831251711131618017Counter positions of most successful players from last time, while exceeding averages.
10840023101517171818Because in the last battle the most successful warlords targeted the middle and top numbered castles with an overwhelming number of troops, I wanted to spread my points more evenly across castles with a value of five or higher (because even if you conquer the lower castles you still lose). This general strategy might be susceptible to players who cluster their soldiers at the top, but I am hoping to split the difference and more evenly spread my troops in the hope that when the smoke clears I can - to paraphrase Varys from Game of Thrones - be king of the ashes.
1085111122020212022Optimize the middle values assuming they are under deployed
108621255202020250Assuming the opposing warlord would place the highest value on Castle 10, I instead tried to capitalize on castles 6 to 9 in order to try and solidify my points gains.
108700000252525250
108800231215181153428 to win. Win 10. Win any 3 of 5-8.
1089245791113151618I chose a simple strategy: based on the total points available, determine the number of points per soldier, and deploy the appropriate number of soldiers to each castle assuming they would win that number of points. While this strategy does not account for the slight differences in over and undervaluing deployment if one is rounding up or rounding down (since only whole numbers of soldiers can be deployed), it should (in theory) help to appropriate weight the value of all castles and penalize opponents who skew their distribution of soldiers too heavily in any direction.
1090333331717171717This strategy is to spread a wide net. Which clearly hasn't worked so far. But lets try it
109122361132618264Why all the pearls? Why all the hair? Why anything?
1092222101020222525Basically, I assume people will see what happened last time (lots of troops in 4,5,9, and 9) and avoid those this time. So I put troops there.
109322331418252526Target middle value castles (5, 6, 7, 8) with larger forces while deploying a midsized force to castle 10.
10941223469142237fibonacci is awesome so fibonacci +1 must be better
109503611131605100Because you need to get to 28 to win so maximum chance of getting to 28
109611111114252530Concentrated on high value targets
109710141414141420000Total of 55 points. Need 28 to Win.
109800100220003434I only need 28 points to win and castles 9&10 seemed undervalued by the average player. I’ve gone all in on four castles.
109920101011121522000It is a race to 28 points. Chosen locations least likely to be fought for.
110012469112122222I'm guessing people will over deploy to 10, so I'm sacrificing it to strengthen 7-9, with the suspicion that people will also go for round numbers like 20, or go 1 over that. Otherwise a proportional distribution slightly less weighted at the start, where I suspect people will underdeploy.
110165525181310765
1102245791013151619Proportional representation of the troops based on the points of the castle
11035668132227445slightly above average plus one on most with choice wins from 5-7
110419111419253000Aim to get just 28 points
110577777777737Massing at castle 10 takes it out of the equation (against most stratagies). This means only 18 points needed out of the remaining 45 points. Best strategy is to equally distribute so as to win the castles less protected by the opponents strategy to get over the top.
11061210621116111121trying to beat common breakpoints/ round numbers
110711111111202835Focus+surprise.
110801216203223222use best of last two games against full sample and used evolutionary ai with intuition
110900018188553511
111005791115222623
1111000010152025300sacrificed top and bottom
111201000000303030Make or break: a massive push to reach the target point value to win (i.e. 28 points)
1113000004060000Want to overwhelm the squishy undervalued middle with enough troops to fend off anyone who doesn't just flood one of the two castles. Pin the rest on luck and the fog of war.
111412222162223273Ancient warlord secret
1115255101518212200
11160111232468378The big lesson from round 2 was that it's really effective to invest heavily in only four castles, totalling 28 points. Not only did all the top deployments from round 2 follow that strategy, but deployments optimized against the first two rounds' results (and deployments optimized against optimized deployments!) follow it also, sometimes even more strongly. That has left me perfectly torn between two opposite approaches - take the obvious lesson, invest heavily in 4 castles and try to win that way (which would mean a deployment like 0-0-11-0-0-23-1-2-36-27); or assume that everybody will try 4-castle approaches now, and optimize against them while still scoring decently against other plans. I've changed my mind about a dozen times, and finally decided to do the latter. I'm tackling the 4-castlers head-on in castles 3, 6 and 9 (a 4-castle plan needs to go through at least one of those), and putting more than just a token presence in castles 7, 8 and 10 because simulations. The problem is that unlike the 4-castle approach, which is essentially dumb-plan-proof, my approach loses to simple deployments like 1-3-5-7-9-11-13-15-17-19 or even the dreaded "put ten guys in every castle and pray"; and because my presence in castle 3 isn't that great I'm somewhat vulnerable to a 10-8-7-3 plan too. But the advantage is that fewer people will likely try this approach than the 4-castle one; even if the 4-castle approach turned out to be the winning approach in general, there's no guarantee that I personally would win; whereas if this is the basic winning approach, my chances of winning or placing high should be good. Essentially, I'm gambling that not too many people will submit really simple and obvious deployments.
111723312132329312Similar to winning results in prior battles
111800000010203040
111900015232125304Figured this setup would get me the 28+ points I need against most other folks' deployments.
112008100423260029Winning castles 2, 3, 6, 7, and 10 are enough to win a majority of point, so i spent most of my soldiers there, with an extra 4 in castle 5 who could win some points here and there
11217810101515150200I ceded two of the bigger castles knowing my opponent would load them up, and targeted the mid range castles
112200214155553420I assumed that most people would choose a strategy from one of the top performers from the last time we ran this competition. I started my “strategy bank” with the top three performers from last time. Then, my process was to move a single soldier from one castle to another for each strategy, store this as a new strategy in the “strategy bank”, play each strategy against the others, and keep the top 2% performing strategies as the seed for the next generation of strategies. I coded this in Matlab. After 5 generations, the top strategy I got was [0 0 2 14 15 5 5 5 34 20].
112335712172331244
112400221718273427Hold strong on 10+7+6+5. If I don't win one of these distribute enough to hopefully get lucky on one or two other castles. This strategy has better than 75% win percentage against previous rounds and beats 8 of the 10 top 5 competitors in the previous two battles.
1125008030319940Noticing that in both prior rounds people have hammered the middle numbers or the top numbers, but not both, I wanted an allocation that would win outright at one of those values (31 on 7, 40 on 10) while also winning whichever of 8 or 9 opponents leave under-defended, and winning enough lower-hanging points to get to magic number 28.
112600120002525033//Spam troops at only locations that add up to 28. Sacrifice castle 9 because it was too hot in the previous round, take castles 10, 8, 7, and 3.
112722282220263424, 7, 8, 9 and sneak a couple of others.
11283333333262627Trying to maximize value at the bottom side poaching empty castles while still having a shot against most who split their forces to 25 or less.
112900000616212631
1130111119191919191Surrender 10 and 1-4 against all but 0 troop deployment strategies, and evenly spread remaining troops for best chance of taking 5-9 which together (35) exceed the points total of the other castles (20).
1131713941214813911Pi
113201112232323233Hoped others would prioritize castle 10 and I could win without it, built a monte carlo model to evaluate many outcomes to optimize general strategy
1133135791113151719Troops proportional to point value
113413612203252046I tried to guess where the biggest battles would be, avoid them, and then go a bit above where people would put low troop counts. There was a decent amount of guessing.
11352552216223232
113632518918615618Trying to get to 27 against various previous methods.
113700000102030400Most people will try locking in 10, I'd rather let them spend their points since 9 is almost equal. Further it allows me to hit a few more relatively high value targets further down
11383341214161820182Concede 10, try to win on castles 4-9
11391451112015121921Not really sure
114044418230130340I concentrated on winning more of the lower value castles.
114100115112626300I just tried to ensure I had 28 points and didn't want to invest in 10 or 1/2
114200222242222422
11432213138262727I tried to give myself a chance at winning at every castle but wanted to focus on winning the top 3 castles. If I win those, all I need is to win one other castle to win the contest. With 26+ troops on each, I should be able to win those against most opponents. If not, I like my chances to win castles 4, 6, and 7. Winning those would make up for losing castles 8 and 9.
1144111111417192124My foggy early morning math says that I’ll need to win 28 points in battle...I’m giving minimal protection to low-value castles and increasing value to the rest...
1145231013161933427Good against last round, great against the schemers
114600030222324253
11470160161616171700
114811103318332929Focused on winning these 4 battles to get to 28 as 3&6 have been under focused in past battles.
1149011122254145Focus almost entirely on the big castles, but spread some soldiers out for easy pickups.
115023571131518279
115111161191926125Counter
11520900212913127Used a genetic algorithm which slowly replaced the original entries with the newly generated ones, hopefully optimising against everyone optimising for the previous round.
1153358101141820182Gut.
115411117102155354Noticing that winning strategies go big on 2 high value castles and 2 low midvalue castles. Decided to go all in on 1 high value castle - and try 3 midlevel castles that would be split evenly lower for anyone throwing points at a secondary high value castle. And raised the lower bar up to 4 for castles >3 points as easy gimmes in case people copy last winning strategy.
1155000551515152025Random
1156000551515152025Random
115713017200032828Divination by dreams (and some code that seemed to make sense but I can't really explain)
115800216213223222Best of last two plus some ai
115955551617181955It takes 28 points to win the battle. The easy way to do that is to win 8, 9, and 10 (allowing you to win by winning any of the other castles). But if a large number of people go with that strategy, you can get a decent number by winning 5, 6, and 7 and hoping to clean up the last ten points by having enough guarding 1-4. I am hoping that 19 points will be enough to have a shot at winning 8, and if not that those going with a top heavy strategy will not have enough left for any of the other castles.
11609101215161718111the bottom seven castles win against the top three by one point, so if i concentrate all my men on the bottom 7 castles ill win against any opponent who splits their soldiers across all 10 castles. Added one guy to the top three to beat anyone who uses this strategy but completely abandons the top castles
116100518201252632focus mainly on the the middle castes, sacraficing castles to increase distribution to castles 8,9
116202648520122320
1163057911210210262, 3, 4 instead of 9, and then and 3 of 5,6,8, and 10
116400300141453331I tried to come up with a troop arrangement that would outscore the top five deployments (averaged out) and the top deployments from the previous rounds. It was mostly a matter of trial-and-error. And I didn't quite succeed in my goal (my deployment beats the "average" 36-19 and the second round winner 43.5-11.5, but loses to the first round winner 25-30). But I feel good about my choices of castles to attack with strength (9, 10) and about my decision to emphasize attacking castles 6 and 7 at the expense of castles 4 and 5. I am a little bit uneasy about my decision to make only a modest 5-troop deployment to castle 8 as there may be a rush by others to scoop up those points this round. But I think the decision to abandon castles 1 and 2 in favor of a token 3-troop deployment to castle 3 is sensible.
116512351112026032Because it'll win?
11661131020202010105I tried to put troops in the middle where points would be high, but not so high that everyone would attack there first
11670111149142544Guessing
11680005452453027Winning the first few castles is essentially meaningless, so any significant troops sent there are wasted, even as a blocking action. Beyond that point, it's a matter of trying to strike a balance with remaining troops between attacking in force, and defending against small raids. There seems to be a consistent trend in the previous battles to focus most troops on Castle 8, so that seems to be the best place to not fight too hard over, in order to preserve sufficient troops to win other battles instead.
116911191418224282I figured people would go for the 10, so I decided instead to go for the 9 and 8 and then go after some of the middle castles
11701234567242424
117100216213233221variation on a theme
117201128616161931The goal is to take as much from castles 7-10 and hold on for dear life at the bottom. Castles 6-8 seemed like an opportune place to pick up ground based off of last go round.
1173232412147192512Try all castles, but more on just a majority of points
117411122322322322Focus deployment on 10-8-6-4 to get to 28. Potentially steal some of the odd castles if opponent ignores them.
117544184418420204
1176245791113151618I calculated that there are 55 point in total, and for each castle, I assigned a number of soldiers proportional to the percentage of total points. I rounded up or down with fractions. I am pretty sure this would beat most people, since it is human nature to greedily focus on the large point values and overlook the small ones.
11770000822530350
117800015150003535We go all in on the minimum value to win.
1179222171818182022All in on 4-8 for a total of 30 points.
118021117031033411I'd like to rescind my previous submission! I've now looked at the previous two metas. I'm trying to anticipate the next 28-set and stake out a slightly different 28-set, with the guess that 10 will skew low again.
118110016221233323Based it off the last winner
118201116213213223better than Vince hahaha
118302414155553317better than Winder
118400015181113232better than Derek
118523317173442324better than Eric
1186222213151922194
118700015210003628Better than Mike
11885581014141217150Sending more men To the higher castles is more important than the others down the list. Ten isn’t worth it.
11895581014141217150Sending more men To the higher castles is more important than the others down the list. Ten isn’t worth it.
1190023416616161126I noticed that multiples of five were popular answers in the first round so chose numbers just above those.
1191122219151516127I threw some numbers together that would win against each of last iteration's top five plans.
11920190019603530I went with my gut
119322111216333030Last round fight was for 4&5, so I went after 6&3 (Plus 9&10 to get to 28)
119411226614202226I didn't think about it too much. I guess I tried going one above round numbers (1,5,20,25) to beat people dividing troops with that type of organization.
1195047777777377 is my lucky number
119615112218324430People like odd numbers - so contest the even ones.
11974095118133326Attempted optimization against both of the previous two rounds.
1198022162216162222I'm hoping to pick up on points in the middle, also I picked slightly above nice round numbers (e.g. 16 instead of 15) hoping to win some castles against people who chose the round numbers
119911151919111111111I think people will go big on only two of the top four. I should win 2 of them, then get 3,4 & 5.
12002481031314156252-3 soldiers per point, with castles 5 and 9 adjusted according to the fact that they were so heavily garrisoned last time. These bids will win against others who neglect these castles for that reason, and will not be too costly of a loss against those who distribute soldiers more proportionately.
1201111562091916121Wrote a Python program to randomize troop deployment; as I'm submitting this I realize that the program was built upon failed assumptions, but that will be even more hilarious if it places in the top-5.
1202551010101010101020even spreading of troops....except 10 is prioritized highly, at the expense of lesser castles 1 and 2
12031111111263333Looking at the last two rounds and how different the average distributions were, I figured there were a few strategies everyone else could employ: they could copy the winning strategy from the last round, copy the strategy from the first round, optimize against these two strategies, optimize against those optimizing against the last two strategies, or ignore everyone else and go with their gut. As I don’t think there is any way to predict how many people will employ each strategy, and there is no way to optimize against all of them, so I went with the least logical solution and went with my gut. I decided to put all my eggs in one basket. I just needed to win castles 8, 9, and 10 to win, so I focused all my troops on those three, taking from the least valuable of them to send a lone scout to capture any undefended castles should my opponent load up even more than I do on any of the big three. This strategy beats the average distribution of the last two rounds.
12046300001323226Loading up on the high value castles is in some ways the most obvious strategy. However, it is possible that folks will overthink, in which case this might do well.
12052350001525050Arbitrary
120614002020212176Middle of the road approach targeting 5-8 heavily, ignoring 3 and 4 which have low point to troop value across most top scorers and the averages.
120701212318424531I compared my strategy to the average values and "top 5 player" values for each of the previous two runs of this puzzle. I noticed that 'average' players have a gradually diminishing tendency to focus on Castles 7 and 8, and to de-emphasize Castles 9 and 10, while the best players fluctuated on their focus of Castles 9 and 10. Splitting the difference, I focused on ONE of 9&10 and ONE of 7&8. "Focus" meant 3 troops per point awarded, economically exceeding the average amount of nearly two (100/55 = 1.8). I added focus to enough midlevel castles to generate a minimal winning score of 28 (Castles 10 + 8 + 6 + 4 = 28). That took up 84 troops total for focus areas. Near the bottom I was highly economical, figuring zero troops at Castle 1 and one troop at Castle 2, which I figure will win me an occasional half point and even an infrequent point. The remaining 15 troops were to be split up into scouting parties for Castles 3, 5, 7, and 9, roughly in proportion to reward (2, 3, 4, and 5 troops) with one untidy troop reassigned to Castle 10 to beat anybody who overuses nice round numbers in the most effective possible place. I recommend, after the main contest's round robin, you try scoring it a different way: a series of round robins for which only the top teams survive; keeping only the first 2^n teams (n being the largest number such that 2^n is smaller than the number of entrants) and keeping half after each successive round robin. Make the great players beat each other rather than beat the weak players more efficiently.
12083457990192123bit random tbh
120911451015214111Focused on winning castles 7 and 8
1210228101317212133
1211245791113151618just based upon slowly increasing value ... ignoring previous rounds
1212156111618211525Easy points and late points
1213245791113151618Idfk
121411200242424240just trying to win 4 key castles
121500416212453216variation on a theme
121600100026002836No time = no thought = no analysis = no strategy. Anyone defeated by this should have a long walk accompanied by a bell and "Shame! Shame! Shame!"
1217111161820202111Figured that 9 and 10 are gonna be highly sought after, so it might not be all that worth it to go for those. You need 28 points to actually win (since half of 1+2+3+4+5+6+7+8+9+10 is 27.5) and starting from the bottom might not be worth it since those points do not go a long way to getting to 28. So instead, I prioritized 4, 5, 6, 7, and 8 (which add to 30), and sent 1 to every remaining castle in case they go uncontested. I'm not very confident in my strategy since I didn't spend a lot of time looking at other potential strategies, but I hope that this one does at least better than average (which I'm sure it probably won't be).
121818801617025250To get over 28 or more points
1219135791113151719the total points are 55. I would like to secure with the highest probability 27.5 points or above. If I had 110 soldiers I would assign each soldier to every 0.5 points. Since I have 100 soldiers I believe that is the best strategy to secure at least 27.5 from most people, regardless if they have chosen to concentrate their forces in the 3 more valuable castles or any other combination.
122036912150002629minimize cost/point
122147915210002717minimize cost/point based on previous responses
122246916210002717minimize cost
12231110221275347The most successful strategies have been to concentrate enough soldiers in some castles to virtually assure victory there, and spread enough around in others to maybe 1/4th of the time win those. This particular setup folows that, and also defeats most of the top scores from both rounds 1 and 2, as well as as the vast majority of entries from round 1.
12240110322275347my earlier entry only had a total of 99 troops. Bad math!
122561013681616979I can't do number theory logic so I just simulated a ton of games in Matlab.
12263000000303334I'm trying to get the majority of available points with the fewest castles.
122711147121824302
122812351621552121Ran code similar to the simulated annealing (took all answers from last two, plus 5000 additional randomly generated entires) and simmed all against each other.
122923555131719238
1230334121322181366It seems about right.
1231242610214231423Looked OK to me
12320111149142544Guessing
12333366123629824
123411181516552523Wanted at least a couple everywhere but thought it would be better to go after the top and near the middle to earn the points.
123500161118285031I tried to use Ken Nickerson's strategy from the first battle but with a focus on two castles that were differently successful in the first two battles. In the first one, 7&8 were the main targets by the top 5. In the next one, 9 and 10 became the big numbers to target. I need 28 points to win the battle. My goal is to take 5, 7, 6, and 10 in most matches. I get all four of those and I win. If I don't, well, hopefully I can steal the 8 (or the 4) and use dumb luck to conquer smarts.
123600000171818291855 points available. Give up the first 15 points and focus all the efforts on gaining by going above the average for each of the remaining castles. I went heavy on 9 assuming that most others would have the same thought process and skew towards the higher values except 10.
12374612192477777With the notable exception of the linear deployment strategy ( distribute more troops linearly over increasing castle value), almost every strategy depends on securing 2 - 3 spots in castles 6 - 10, and then 2 - 3 in 1 - 5. My strategy should scoop the ignored castles in 6 - 10 and sweep castles 1 - 5 on average. Most pick-4 strategies (where you try to perfectly distribute on 4 castles to hit >=28 points, e.g. 10, 9, 8, 1 or 10, 9, 5, 4 etc) will lose to this strategy by virtue of not allocating enough to secure their least valuable, but critical castle. The pick-4 that my strategy is most vulnerable to (10, 9, 8 ,1) is also likely the least common because of how precarious it is to try to take all 3 of 8 - 10 given those are critical for other pick-4 strategies). 7 is the deployment number for 6 - 10 to counter people who might arbitrarily station 5 at each one and the people putting up 6 to counter that.
12382347562982610Tried to do a combination of attributing points based on "value" (100 soldier -> 55 points = 1.81 soldier per point) and blocking people going for winning coalitions. So heavily focusing on a few castles to win the game.
12395612172556789Collect leftover high-value castles, sweep the low value castles.
12405555510303023Gank those mid high castles bruh
1241001112144244274I'm sending 4 to castles 6, 8, and 10 to try to beat anyone who sends only a few there. I then focus on winning castles 3, 4, 5, 7, and 9 to get my 28 points.
12422352030400000I decided it was easier to capture alot of lesser castles
124344411111226532I started by noticing that most people only commit 3 or less troops to any area they aren't contesting, so I mostly kept my lowest number at 4. With the remaining troops, I contested one of each group of two adjacent castles (10 and 9: I chose 10. 8 and 7: I chose 7, etc.). As long as I win the ones that I contest aggressively, I should be at most one point behind, which I hope to make up by winning the 1 point castle. Finally, I tried ending with 1 or 2, as a decent number of people will end with 0, or try to end with 1 to beat them, so I should either tie or beat the people who ended with 1.
1244135791012151820Most solders I can spend at each castle, without paying more than 1.81 soldiers/point. Maximizing my chance of winning each, without overpaying. The most efficient overpays are an extra soldier at 8, and 2 extra soldiers at 9 and 10 each.
1245025410152020231Ran a similation with random troop selections, this was one of the best models with a good spread, which I thought might be a good approach.
1246135791113151719Each castle gets 2x-1 of its value. No particular reason; simply a fun pattern.
124710101010101010101010
1248222121717171777Go for the middle point values, hope it works.
124900000020232730Determine the maximum number of castles that can be abandoned while still achieving net victory assuming individual victories at the remaining castles. sum(i, i = 1 .. 10) = 55, sum(i, i = 7 .. 10) = 34, sum(i, i = 1 .. 6) = 21. 34-21 = 13, therefore only castles 7-10 need to be won. Soldiers were distributed approximately proportionally to the point value of the castle, but preferentially rounding down for lower value castles and up for higher values.
1250567891112131415laziness
1251127111417232122I wrote a Python program to randomly generate troop deployments, match troop deployments against each other, and then match the winners against other winners. My submission was my overall winner.
125200251751717334I want to win a number of castles. I tried to adjust for the adjustments people would make when comparing the two previous winners.
125348121519224556From the previous round of this game, two peaks are observed: those at the low quantities from those who barely defend and those at the high quantities from those who value the castle. If I can stay just ahead of those barely defending, then I distribute the remaining troops as possible to attack the well-defended.
1254333171717171733total guess
1255201210141153123
125653425182019213I wanted to avoid any single troops beating me. My goal is to win 6, 7,8, 9 and from there win 2 castles from my opponent undercommitting.
125700014211013330This combo won 100 simulation rounds in a row using randomized, previous champs, and tweaks of previous round winners.
12586111111283030I ran some quick analysis and was aiming for 28 points, the minimum for victory with the existing point structure. Given those constraints there are 40 solution combinations. I further narrowed it down based on which involved the fewest castles. Of the 40 solutions, 9 required focusing on 4 castles. From here on it becomes judgment calls. The last warlords competition saw 4 of the top 5 winners with the combination 10,9,5,4 (also employing the 28 point strategy). I’m unsure of whether this means we will see more or less of this particular combination, however 7 of the 9 found before use castle 10 and 6 use castle 9. I decided to go with 3 heavy hitters in 8,9,10 so that I could spend less on my 4th castle in castle 1. On choosing the amounts, the first warlords page provided some very useful information on the underlying statistics of the distribution. I noticed this was missing from the next time, so I made some inferences. We see the skewed distribution for just about all 10 castles, so the median should nearly always be lower than the mean – and in this case significantly so. So choosing the amounts for castles 8,9, and 10 I based off the mean (and previous winners for an approximate upper range) to establish a point where my guess would be safely in the 90%ile or higher for each. For the remainder of castles, I feel leaving them empty is unwise – as most of the time my selections for 1,8,9, and 10 should all win against normal opponent selections – for castles 2 through 7 I was debating leaving anywhere from 1 to 3 to defend. I landed on 1 in the interest of increasing defense for my primary 4, but so that in the fringe case that somebody defeats one of my castles I have a chance to gain points back if they leave something undefended.
125944422221262This is exactly the same tactical problem as in the game subterfuge. It is all about figuring out where the cheap wins are. Of course this depends on your enemies tactics. I go for cheap wins on 1,2,3. I’ll send some troops to 4,5,6,7,10 just in case the enemy does not send any or only 1. Castle 8 is for my left overs. Castle 9 is based on an enemy wanting to win castle ten and deploying half his troops there leaving him less than 50 for 9. Hopefully I win 1,2,3,8,9 and a lucky other one.
126000417212453215evolutionary ai found a better solution
126101015182353323This is my *second solution*. Please delete if that's not allowed. Strategy is the same as the first solution: used a genetic algorithm (the same as last competition) to explore distributions that would be good against the first and second round distributions. Then used the same algorithm to optimize against *those* and the first and second round distributions simultaneously. However in selecting *this* solution, I constrained the final search to make sure to pick a distribution that tied my first solution.
12620080134653628Similar to last time's champion, optimised against first and second submissions and solutions optimised against them with more weighting given to the latter.
126322655201025241Wish I could say
126400171116332930Last time, the top players fully settled on a 10-9-5-4 strategy. I think this time around, players are going to actually contest the 10 and 9 castles correctly - the fact that 7 and 8 have had more troops than 10 and 9 is just wrong & the meta has to trend away from that - but it may not quite get there. This 10-9-6-3 goes for the same number of points, and should beat a fair number of other approaches (e.g., 9874) while being pretty good against the classic 10-9-5-4 just because 29/30 is on the high end for 10 and 9.
126511111111334334Even numbers are cool.
1266000171920212300Capture the middle
126701123222223323Because I am not very smart.
12680001015161718240Best balance of middle points
1269021318161913226Because I didn't want to think too much about it.
12702233101214161820focused on the heavier castles and tried to apportion troops with respect to their weights. if someone beats me in one then likely they would lose in at least one other place.
127102341522123120Largely based on plagiarism of previous years with some added spice
127288888883644Previous winners put almost all their troops into 5 or so key castles with only a token force (or zero) for the others. I figured 36 was enough to almost always win Castle 8 and then I went relatively flat to try to capture any castles that weren't being defended. I did less on 9 and 10, since I figured most will go after those.
12734446002525257Sacrifice what should be hotly contested castles (5 & 6) in favor of what are likely lesser contested castles (1,2,3,7,8,9,) and try to pick off castles 10 & 4 against forces trying to sneak away with them
127411111192525251Trying to win 6, 7, 8, 9 and 10 most
127536810130252933have to win battle 4 and 5
1276121313124122122The King left none living, none able to tell. The King took their heads and he sent them to hell. (Also, FYI I noticed that one non-integer submission snuck through last time.)
12772468101214181412I figure staying near the average from previous wars will, oddly enough, lead to either massive victory in the campaign or humiliating defeat.
12780000002030500Random Hunch
127911261129654332
128069121619224444This is a joke entry, but I may not have the time to create a serious entry, so this is what you get.
128110000000303030Adds up to 28
12820455578112035I wanted no Castle to contain more than 40 troops. The higher the point value of the Castle, the more troops deployed. An even distribution would have yielded 10 troops per castle, so I had 3.5X that amount for my highest-point Castle, and 2X that amount for my 2nd highest-point Castle. One more than that amount for my third-best Castle.
12834172319331328Modified earlier answer based on skim of prior data. Seeking to optimize vs. all previous submissions.
1284223581010152025Put more troops on castles worth more points
128550110912501840I ran a program that simulated a thousand rounds of battles with 20,000 participants and made random updates to each strategy after each round based on how well the players performed on the previous round. This was the winner of the last round.
1286023313132120025I consulted Mars the God of War and he suggested this.
128713611212631000Assumed people would dump heaps of soliders into 9 and 10, so didn't waste troops there. 55 points total, so I need over half. And then I guessed :-)
1288000152020202500Figuring the enemy would over commit to the larger value castles.
128911222142025303I chose the deployment that would win.
129004521219222430To win you need 28 victory points which gives about 3.5 troops per point (which suggests it is not worth sending more than 3.5 troops per castle point). Finally the last two rounds showed a the field adopting the previous strategy and the winners planing to win against it. Assuming that people are still seeking patterns and have detected the shift and will now have the default as the shift, whilst still keeping some value on the high value castles. Also from examining the averages the 7,8 castles are over valued compared to the 9,10's suggesting a strategy strong on these will do well. Also this means that if both of these are won only an additional nine points need to be picked up elsewhere. Finally the minimum should always be 2 as it beats both zero and the cheap guess which beats 0. Except for one because I believe that 2 soliders will have a more effective return elsewhere
1291000406034036Gematria
129202247151525327The best defense is a good offense.
129301113222222928Win enough castles to get to 28. Put enough in non target castles to pickup if unmatched.
1294124713121532221In consulted my 9 month old and this is what he suggested after simulation with his toys.
129513500141922432To avoid overvaluing castles 4 and 5, I chose a strategy that cedes 4, 5, and the hotly contested 8. 28 points are needed to win, and if I win every castle I am invested in I will come ahead with 38. This allows me to lose even my most valuable castle and still win.
1296113612131831213Based on past strategies I distributed my troops closer to the middle, but I also went a little hard for number 10.
12975392183002931It's a race to 28! I broke down the data from the last two editions, determined WITTW for each castle at 90-95% level, and targeted castles with better value per soldier-required. 7&8 are bloodbaths - I'm staying away.
1298335681415161812Put a premium on the higher point castles except for the highest one.
129913568121919207It's still important to win the big-point castles; if you can win 3 of 7,8,9,10 you only need one of the smaller castles. I suspect there will be correction away from the 10-point castle, but not so big that you can slip in with a 3-man force.
1300100000000000I'm a warlord, yes, but all I really care about is myself. . . and I want a castle! If anyone stands in my way they will be sorry.
130111235138211333Focus on castles 10 and 8 based on the prior results, distribute the remaining castles using a fibonacci distribution but flip 13 to castle 6 to avoid focusing on adjacent castles.
130207101334553023This was not an elegant method, but I figure there's 55 points available. So I need to try and win 28 to win. So if you look at troops deployed per point of castle, the smallest way to get to 28 is to win the 10, 9, 2, 3, and 4 castles which had on average just 42.5 troops deployed to them. I can take the average number of troops deployed, double it, and then place 5 troops each at the 8, 7, and 6 castles which should win one or more of them if my opponent is similarly taking my strategy. Personally, I don't like the idea of giving up the 5 point castle without any troops, so instead I'm actually going to pull one troop from 6 and 2 from castle 4 (which still has 13, good for 5.5 over its average).
13030001200183040028 is the minimum number of points to win. I sent the least number to castle 4 because I anticipated that it would not need to be taken with higher numbers in most scenarios.
1304035010162521200I just picked ones I thought would win
130572211062453310random & fudging & top loading
130600735216172822hope
130711188161622225I think that castle 10 will be overvalued, and castles 1 to 3 will be overvalued. If I can win 9,8,7, and 6 without ties then I will win every battle.
130800010101214161820I am anticipating others wasting troops on the low value targets, which I will abandon. I assigned troops to each other site based on their value alone, anticipating the others at this point would overthink and leave the high value targets undefended(but in an unpredictable way)
1309246791113141618I figure each soldier at .55 points and distributed in a way that most approaches that mean. It is an exploitable strategy, but I am expecting more people to try to exploit gambits than exploiting the obvious answer.
1310233619151922110Too lazy to write code. Don't underestimate scouts. Gain max troops from (almost) abandoning Castle 10. Fight hard for undervalued castles.
131100311217231232Well, the first time the winners targeted 7 and 8, and the second time the winners targeted 9 and 10. So I'm going to target 8 and 10 - as long as I win those and break even on 1 through 6, I should beat the copy cats from last time, and anyone who hopes to beat the copycats by one-upping them on key castles. In order to break even or better on 1 through 6, I'm targeting 5 and 6. After that, I've got 8 armies left to split among the remaining castles, in case I lose some of the others. I ignore 1 and 2, which aren't worth much, in favor of taking advantage of those who leave some higher-value castles empty or close to empty. I also made sure that my solution beats most typical solutions (i.e. even splits, or assigning armies proportional to value), as well as most of the winner's solutions (although admittedly Jim Skloda's submission from the first time counters mine pretty perfectly). I also think it's worth going for numbers that are 1 or 2 mod 5, since many people will submit nice round numbers, as proven by the winning submissions from the previous contests.
13121111115025127Inverse of 7 down strategy
131322212332632621This is left as an exercise for the reader.
1314113612171618233
1315151117232425122,5,6,7,8 for the win
13161126002730330
131701216212313222This is almost an exact replica from the dataset that the winner submitted last time, except one troop moving from Castle 6 to Castle 7. It won 84% of it's games against the database, plus over 95% of the games against the partial optimal database that my father and I created.
131819981726354Because I am The Warlord!
131900112224142522I wrote a half-baked genetic algorithm that evaluated strategies against random strategies, entries from the previous contests, and the top strategies from the previous generation, and then chose the strategy that most often received the highest fitness of its generation.
132010000000253728To win just over 50% of the points with the least number of castles by deploying enough troops to four castles to win 28/55 points and abandoning the other six
132116912152222427Targeted ones that were worth the most points per average soldier assigned in previous rounds (2-5, 9-10).
1322133441412192416You have to win the high value castles to win it all, but should still defend the low level ones as well.
13231281551419837Not having much time to figure out what to do this time, I decided to play heavy for 10, and most likely try to pick up a victory on the back of 10-8-7-3, but also have a little bit of contesting other places in case I could get some very cheap points. Somehow this seems wrong, especially from what I remember when I worked out what to do last time, but oh well.
1324000512161824250The top one and bottom 3 are simply not worth the manpower.
132533351620619718roses are red, violets are blue. I needed a number, so I picked you
1326111114182211130Targeted 28 pts via Castles 10, 6, 5, 4, 3
13272255552024626Decided to abandon Castle 9 with the aim to win the battles for Castles 7, 8 and 10. With a possible 55 points on the board, winning a guaranteed 25 and hoping to steal one more castle of at least 3 points should give me the win in most matchups
1328001111120223410Trying to win the lowest number of castles that reach 28 points, with maximum force at higher numbered castles where more enemy attacks can be expected. We hope to take away castle 8 from anyone who is focusing on the top castles, and win some cheaply.
1329115675531532In Game 1, winning players chose 6,7,8. In Game 2, they shifted to 9 and 10. I'm expecting this time they will shift again, especially leaving the highest castles of the first two rounds vulnerable.
133000000010203040Higher value=more soldiers, keep it simple
133168111417206666A slightly altered version of my 'joke' entry. Definitely no 'evolved' entry coming like in previous battles.
133211131123232629Thought the 10,9,5,4 strategy might be overused because of success last time so went with 10,9,6,3
13331119222424666I tried to guess what would beat the people who tried to guess how to beat the last winning strategy. 1 up the people who tried to 1 up the low number of soldiers for the high valued towers. Assume I win one one of those which means I can lose towers 1, 2, 3 and sometimes 4 depending on which high value tower I won.
13341232224333425Dominate the last winner, then dominate that.
133522222202424202I wanted to beat anyone trying to be crafty sending just one person to each castle while beating anyone who didn't commit to the higher valued castles. I gave up on castle 10 thinking some players will just send all of them to 10 in some circumstances.
1336041319101271232I ran a genetic algorithm starting from the best solutions from Riddler Nation Battle Royale round 2, and testing against both round 1 and 2 deployments. The one I submitted is just the deployment with the most wins after a bunch of iterations.
133711216213213221simulations
133811111202530119Trying to pick the gaps in previously winning deployments.
1339005551015151531
134000022018224322Since the previous contest winners all focused on a group of castles totalling 28 points, I somewhat randomly chose 5, 6, 8, 9 and put 3 troops per point value in each of these. That left me 16 troops. I decided to minimally defend castle 4, 7, and 10 with two troops each and then reinforced two of my targeted castles with five more troops each.
134123541113166634I went with a strategy designed to beat the best strategies from the first two rounds and the average of the previous games. I didn't want to think harder than that.
134210111111282828
134301261510273243I was willing to give up castles 9 and 10 and lose those by large margins, while still winning those slightly against players who completely abandoned them. Instead, I focused on the other large numbers (5, 6, 7, 8).
1344111520202020111I will assume that castles 8 - 10 will be heavily fought over. I will assume loss in each of these. Although, if a person decides not to send anyone to a castle I can still win that caste. I did the same with Castles 1 & 2 bc they are not worth enough. I then spread my forces evenly across the middle.
1345001000010202535The focus is on on reducing the battlefield down to enough castles to get 28 victory points, and then identifying the set of castles that make up 28 points that past players have shown the least interest in competing for.
1346233661010202020diversified deployment with more troops sent to higher castles, placing slightly higher relative value on even numbered castles.
134701100212029631try to win 10 8 7 3, then some random backups
134811333171732032target 6,7,9 and 10 while still picking up pts from 0's from others
134900011723283424Castle 8 and 9 are highly contested, so you have to put in a lot of troops to gain a high probability of winning them. However, if your strategy is 9-10 heavy, 8 is weak for you and I might win or tie with a few there; if your strategy is more focused on 8-10 or lower values, I might snag a tie or win with a couple troops in 9. Overall, the winning strategy is 5-6-7-10. If I lose 10, I hope to win 8 or 9, and tie or win a few of the lower ones. I will definitely lose games, but the hope is that I can win against a bunch of strategies. For instance, this beats about half of last years' winners.
13503000000313333all or nothing
135123410224202330I think most people will cycle back to strategy 1 but I think one could use that to take many 10's back. Otherwise, concentrating on the middle again - but not contesting the highest contested castles.
135222633212118321I am mixing a few low-effort and high effort attacks with a medium effort thrown in to test low-level dedication.
135311246913172126I used a sum of squares distribution, rounded, with a minimum of one troop per castle.
135422812221232622absolutely no reason whatsoever. If I somehow win, I want the word "flapjack" somewhere in the post.
1355222221014162426Well it's kind of arbitrary. But the first 5 castles only give 15 points while the next 5 give 40. So I figured I would largely abandon the first 5, putting 2 on each because putting one seemed wrong. Then looking at the previous answers it looked like you could do fairly well against a good mix of opponents by fighting particularly hard for 9 and 10 and fairly hard for 6, 7, and 8. The 7 and 8 aren't 15 and the 9 and 10 aren't 25 because I figured a lot of people might use those nice round numbers.
135608681311911232Ran a genetic algorithm simulation and this was the winning strategy. The best strategy depends on the other strategies entered, so it is within the space of possible, winners, but probably won't win.
13570.15.10.10.117.122.125.11.16.123.1A few guiding observations:
 -The champion sets of the other two had about an 80% win rate. That seems like a good target for this time. -The champion set from the second iteration would have done well on the first. It makes sense to make something that would have done well in the others. -The champion set from the first iteration would have gotten obliterated in the second. It's a good idea not to repeat either of the champions. -The top sets from the first iteration prioritized 8, 7, 5 and at least one of 6 and 4. -The top sets from the second iteration prioritized 10, 9, 5, and 4. -That one person had fractional troops in the second iteration. That seems good and reduces the need to consider draws. Also, that allows one to overshoot a target by a smaller degree, freeing up backups for less-guarded castles. I found the 80th percentile number for each castle from each iteration. I then took the higher of these 80th percentilers of the two iterations and created the set (4, 6, 9, 12, 16, 21, 25, 31, 29, 23). I then treated that as a single entry and found roughly the cheapest way to beat it to 28 points--targeting 10, 7, 6, and 5. I was able to cover these with 85.4 troops. Of course, if I target only those, I have to win every single one of them, or I lose. For that reason, I chose to post a small contingency in 9 and 2 (which will cover me in the case that I lose either 10 or both 6 and 5... 2 had a significantly lower barrier than 3/4, and 9 was somehow softer than 8). I then gave 0.1 troops to 1, 3 and 4 to ensure I outright win any undefended castles. Castle 8 seemed weird to do just 0.1 for, so I threw 1.1 there. Then, adding one more troop to 6 and 7 seemed to have a very good ROI for the other two iterations, so I went ahead and did that. Final stray observations: I wish I had marked my other two entries in such a way that I could identify them easily. I feel like this one will stand out in the data a lot better (though I suspect a few others will utilize decimal troops as well).
135811100202022350
13596122136243421Previous battle victories seemed to be all-or-nothing attempts to get 28 pts from the fewest castles to maximize troop strengths. That's fine. If four castles is what it takes, that's what it takes. My goal in this round is to make Castle 1 mean something! Assuming you're a real warlord, going in order, you want to get that first victory to make your troops follow you. Besides that thought, I used no formulas or special computations. I just looked at what went before and decided this looked reasonable enough.
1360135791113151719Each castle has just under twice their point value in troops.
136100016211213524Optimised against top fives from both runs and median from the first. Depends on snatching the top two bolstered by four and five, these four wins would total a bare minimum of 28 of 55 points. Sometimes snatches the 6–8. If most strengthened the top prizes a bit, yeah, I'm screwed. Didn't want to do a deep dive into the complete data.
13622231111161616212Never put 0, conceede castle 10, focus on 4-9, and put castle values 1 higher than common values (1, 10, 15, 20)
136311819620182232hope to get my points in random places
136401231619225626Try to win castle 10. Put one more than 25 there, thinking that some people will go for the even number. Add 5, 6 and 7 as a strategy to get 28 with 10. Try to capture the other numbers a fair fraction of the time when nobody targets them, but don't overspend on low numbers.
13650001010252515105Because the middle will be ignored
13663068152243318a computer told me to
136735758910132021Decided to add more troops the higher it got because of how much more each castle was worth
136803312121712171212Looking at the data from the first two iterations, castles 6 and 8 seemed most likely to be winnable. I focused on 12s and 17s as I assume others like to throw in a lot of 11s and 16s to get 1 army over those who put in 10s and 15s.
136950012013030355Trying to secure a baseline of 17 and steal either 10 or 7+3 as well as the first castle
13700035111321221411Kind of a guess, really
137111111616229303
137211216202313222This worked last time?
137311111151826342Guesswork
1374211111111111212172I tailored my placement to counter what I believe will be popular strategies. One strategy being placing at least one soldier on each castle, another being splitting them evenly at 10 soldiers a piece, and another being overloading castle 10.
13751111111313131Just winning the top three castles is enough to win, so I'm only focused on winning those; I sent one soldier to the rest just in case the castle is undefended.
137624816202016842Focus on the middle.
13773451300003540The middle castles seem to be the most hotly contested and the lower ones were completely ignored. Secure the most valuable pieces with overwhelming force and pick up cheap points at the bottom.
1378245791113151618
1379001313141412121111I'm figuring that most people will concentrate there forces mostly in the first few castles and somewhat in the last few. With this strategy I think i'll have a strong troop advantage in the middle castles and a weaker troop advantage in the end while only completely ceding the first 2 castles. Even if someone uses a similar strategy with a single troop in the first 2 castles, I'll still have a competitive advantage in at least one castle without sacrificing a more dominant position in the middle and end.
1380000001414143325Looking at previous results the middle became the highest value for least deployments. BUt I wanted to be able to take the the 10 and 9 as well. so I loaded the top end and placed enough in the middle that might get me to 28 points. I am willing to cede 15 points to the opponent
1381124612216182217
138256781201921211
138322221919224262Using the data from the first 2 royales, I attempted to distribute my troops on places most players would not go for.
138434815182329000Only fight for enough castles to win
1385510015020025250I assumed that many would allocate more towards higher level castles so I allocated more there and allocated less as castles devaluated.
138611110002328036I chose 4 castles that I had to win and devoted most of my resources to them. In looking at the last winners, I didn't want to waste any resources on pricey castles I wasn't all in to win. On the other hand, if someone outbid my 3, I wanted to take the chance that they might have said nothing on 1 and 2.
138711111113404011 to every castle to ensure I capture any uncontested castle. Most people will likely focus on the highest value castles and you need 28 total points to win so castles 8/9/10 would do it and splitting troops 3 ways to grab those I would still take 8 and 9.
138800000012121264focused highly on the highest valued castles
138978215171424535I did a brute force excel simulation and this strategy did alright. It won ~most~ of its battles.
139011112020241130I need to get to 28. The minimum to get there is four castles. I want to pick the four that add to 28 and will be the least defended by my opponents. 10 is obvious, but for this reason may be overlooked by others, so I choose it. Ineed 18 more, so I pick 5,6,7.
13912141176216366
1392245791113151618The number of troops at each castle is roughly equal to the ratio of each castle's value relative to the total number of available points
13931111113273034Proportional alignment based off points needed to win + at least 1 troop at every castle
1394245666286631ay81o
139540502218302019Developed a troop deployment that beat 1386 out of 1387 of the castle-solutions.csv from two years ago.
13961135791721333stochastic approximation
139712323122126264Good chance to win 7,8,9 plus beating all the people that give up (0 or 1 army) on other castles.
1398001114021252900I’ve narrowed down the gameplay to around 14 possibly optimal plays. This is one of them. There are 33 possible exactly 28points to win strategies. This one is 8-7-6-4-3. Allocated by relative castle value. Castle/28*100. Here’s the list of 9, allocate by taking castle/28*100: 10-9-6-3 10-9-5-4 10-8-7-3 10-8-6-4 10-7-6-5 9-8-7-4 9-8-6-5 10-6-5-4-3 8-7-6-4-3 The other 5 are semi suboptimal vs the 9 but forms the “rock,paper,scissor”: ExpectedValue: castle/55*100 EvenAcross: 10/castle Ultimate: castle/28*100+1 for castle 8,9,10 Lucky7: castle/28*100 for castles 1 to 7 Troll: 47,53 on castle 9 and 10 respectively. At least one of these strategies will do well depending on the market. And the market will shift around these strategies depending on the amount of trolldom.
13992222222303044
140011461617197722I tried to do something that would work well against previous strategies.
140111115150003433I want to get to 28 points in the most efficient manner possible. Castles 9 and 10 have been undervalued, but I think their true value is around 35. Castles 6-8 are highly sought after and are best to avoid. Castles 4 and 5 may come more easily. I will take a large risk by essentially giving up the remaining Castles, but it may be worth it for the THRONE.
1402222451515152020previous solutions anchored expectations for lower troops at high value castles
1403015501520202500Distributing them where I don't think people will put them so as to get at least 27.5 points
14042226816263422Most people will target the higher numbers for good reason. So, if you allow the top two to be losses, then you can make up the ground in the middle by trying to guarantee wins there for cheaper. Many people will also commit 1 troop at minimum to every castle in order to get points for anyone who sends none. To overcome this, 2 troops were sent to each at minimum. If all castles with 2 troops are lost, the points for the other castles are still higher.
14056111100303030Go big or go home
14061231218211812103Try and hold 5-7, make efforts at 4, 8, & 9, small deployment at others to prevent single-soldier capture.
14071103322232333I figured this round would be a blend of the previous two. In particular, I anticipated a larger push towards committing resources to the 10 point castle. Knowing I need at least 23 points to win, I decided to heavily invest in castles 9, 8, and 6.
140801213215813343f i b a g u c c i a e s t h e t i c
140922222102525255
14102931722677423
14112233222232446Win the middle
141212001720253500
1413014105152510030I'm guessing (hoping) that people will still (despite the data) skew away from over-committing to castle 10 and I'm sacrificing 9 and probably 8 to win there and hoping to compensate with a lot of smaller wins.
1414246911141618200Give away the "sexy" castle that others are likely to overpay to win and then allocate troops based on average available points per troop.
1415213710141922193A little bit of this, a little bit of that.
141601113119231230If I win 4,6,8, and 10 I will have just over half the points. My strategy goes about 50% higher than the mean on those four areas. The last two strategies have changed which values were highly targeted so I am hedging my bets against either previous strategy. I throw in a couple scouts on the odd castles so they aren't as easily won.
1417240000094045Go nearly all in on the most valuable castles. Plus cheap wins on the least.
141835810133242644Random
141914142211212121111Focused on beating the winners from first game, then adjusted to also beat winners from second game. Then adjusted again to effectively concede castel 5 and castle 1 to allow for greater margin at others. Only beats 9 of the 10 winners from last 2 times.
142020510002424350Trying to focus on getting 28 victory points while sacrificing the "10" assuming most people will want the big win.
142101412154273331I looked at prior distributions chosen by winners with my own strategy. I looked at prior winners and then determined I would be served well by leaving the less valuable castles because they aren't worth as many points and I put low amounts of soldiers at the more valuable castles thinking others may distribute many soldiers at those in an attempt to grab the higher point values. The wager basically assumes that allowing the lesser castles to go undefended and the more valuable cases to go undefended, that I would be able to grab more points in total by winning castle 4, 5, 7, and 8. In college I only took basic logic and I in no way stylize myself as a mathematician. Therefore, I treated this as a sort of a game of Risk or Stratego (games I love) to come to how I wanted to distribute my soldiers.
14222235578262616
14231234592021530
142410026112626172The simplest win is on 10/9/8/1. Two problems: it's already popular, and weak players over-defend Castle 10. I'll try to win on 9, 8, 7, and 4 instead.
1425015105415102525I used points per soldier from a previous round of battle, followed by a bit of semi-random assignment with a dash of "not trying to be too tricky about this because everyone else who reads this is smarter than I am anyway so I may as well go simple".
142611111613192532I wanted to have at least one soldier for every castle. However, even if one were to win castles 1 through 5, that's only 27% of the total points. Castles 6-10 were incrementally weighted.
142746412217182755I based my numbers on the 2017 distributions, hoping history would repeat and not a ton would pore over the results much. In that data set, there were a lot of clusters in the 1-4 range at the higher and lower castles, so my castles 1-3 and 9-10 all hovered at or around 5 troops to cover. In the middle castles, I figured I'd sacrifice one to put each of the rest in play.
142844867151861814Ran a bunch of simulations in Excel to pick the ideal strategy based on past results and then ran a final simulation designed to beat the "ideal"
1429467111417201713Ran a bunch of simulations in Excel
1430111710102002030In order to win any game, a player only needs to score 28 points, so I tried to teach 28 with the fewest possible castles. But really I built a simulation and tested out a variety of strategies against a computer to see what I liked best. It really comes down to if I use the least used strategy that provides the most wins. Plus a little bit of razzle dazzle. Cheers.
1431337111416192233Didn't want to put less than three in any castle, to prevent seceding it to someone who played 2 to beat a 1. Went for the midrange and lower castles to bolster points. 2. 75 men per point after eliminating 10, 9, 1 and 2.
143252572223222210
143303385191920203Created two sets of the 1000 top results out of 1000 random arrays compared against themselves. Then compared the top performing array sets. The above was the best performing solution. Performed with SAS, using SQL and the datastep. Run time was about 20m.
14343333333262627The top 3 castles are worth the same as the other 7, so I focused troops there and equally disbursed troops in the other 7 castles to pick up any that they didn't attack with much force.
1435111111237011Maybe the worst idea I thought of is the best.
1436351917131519117Odd numbers between 1 and 19, centered on Castle 8 and distributed around it in descending order.
143701216212313222I built myself a fancy excel spreadsheet of all of the previous submissions, and then attempted to optimize against those.
143822355810152030Guessing, I guess...
143911155151612431My approach: generate a bunch of random strategies with the requirement that they can beat the 'uniform' strategy of evenly deployed troops, then set them against each other to see which one wins out. I won't account for expected human choices, but I will allow the previous winners to be represented on the battle field to see how they do. My expectation is this will be close to a GTO approach in the sense that it will be hard for others to guess and exploit the strategy. On the other hand, since we'll be playing against a bunch of other humans, it wouldn't surprise me if I get killed by an exploitive strategy. FWIW, this field crushed my initial guess at a good strategy (focus on 10, 9, 6, 3 to get to 28 points). This deployment was based on results from a 60,000 random assortment. p.s. I know I'm late ... hope you find it in your heart to allow the entry anyway. p.p.s. Also happy to share my python code for this.
1440124102112261644Contest everything, but don't commit heavy to the point-heavy (castles 9 & 10) obvious grab strategies that people are likely to employ (similar to the first round of the contest, but countered in round two with a lot of people choosing a 4,5,9,10 strategy). Deployment had to defeat/tie some of the default, non-strategic assignments (e.g., 10 everywhere, 25s in each 7-10, % assignment based on value). Castles 5 (main counter to round two strategies), 7 (main counter to round one strategies), and 8 (some round one strategies) can break a lot of opponent strategies so contesting them is where my main investment took place. It is a bit of a gamble to pick up stray points in low commit castles when my other investments aren't high enough to offset opponent high commits.
14412469033212428I chose something that held up well against different scenarios like previous winners and averages.
1442337442453488I spent way too long on this and I still hate my answer.
14435555566666to test whether multiple submissions are allowed
14445555566666to test whether multiple submissions are allowed
14455555566666to test whether multiple submissions are allowed
14465555566666to find whether multiple submissions are allowed
14475555566666to test whether someone could potentially submit a deployment to which his deployment is a good counter over and over
14485555566666to test whether someone could potentially submit a deployment to which his deployment is a good counter over and over
14495555566666to test whether someone could potentially submit a deployment to which his deployment is a good counter over and over
14505555566666to test whether someone could potentially submit a deployment to which his deployment is a good counter over and over
14515555566666to test whether someone could potentially submit a deployment to which his deployment is a good counter over and over
14525555566666to test whether someone could potentially submit a deployment to which his deployment is the perfect counter over and over
14535555566666to test whether someone could potentially submit a deployment to which his deployment is the perfect counter over and over
14545555566666to test whether someone could potentially submit a deployment to which his deployment is the perfect counter over and over
145503114771722239A nice guess.
145611166121621315Top heavy while giving up ten for most battles.
145721111132234241I wanted to have really high on either 8 or 9 for people wanting to win by going after the top 3. Then leave some to go after some castles that might have no troops.
1458231010105203055Eh?
145946911161800036Trying to reach 28 points to win and looking at past deployments. Also keep a fairly constant point per soldier ( between 2.75 and 4)
1460128161651415185bi modal distribution seems optimal from previous battle royales
1461141811315171921Adjust forces to prizes, sacrifice 2 castles to be slightly better elswhere
146200018182223424This strategy beat the previous top-5.
14632354881216532Random Number Calculator.
14641348101213151718
146501216212313222I used the data from the previous two competitions and this was the highest win rate configuration I could find.
146600331661621431I know this is really late, but here is a serious entry. The code used to generate this is at https://pastebin.com/ieFeGQzN
146710000010272933My focus was on getting 28 total victory points out of a possible 55, so I concentrated on 8, 9, 10, and winning 1 extra point on the "1" castle.