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g3_Init and g3_Close do nothing
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@@ -26,12 +26,6 @@
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// User-specified aspect ratio, stored as w/h
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static float sAspect = 0.0f;
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// initialize the 3d system
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void g3_Init(void) { atexit(g3_Close); }
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// close down the 3d system
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void g3_Close(void) {}
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// allows the user to specify an aspect ratio that overrides the renderer's
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// The parameter is the w/h of the screen pixels
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void g3_SetAspectRatio(float aspect) { sAspect = aspect; }
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