mirror of
https://github.com/kevinbentley/Descent3.git
synced 2026-04-04 20:00:04 -04:00
Move internal level editor into main tree
This commit is contained in:
184
editor/ObjectClipboard.cpp
Normal file
184
editor/ObjectClipboard.cpp
Normal file
@@ -0,0 +1,184 @@
|
||||
/*
|
||||
* Descent 3
|
||||
* Copyright (C) 2024 Parallax Software
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
--- HISTORICAL COMMENTS FOLLOW ---
|
||||
|
||||
ObjectClipboard.cpp
|
||||
This file contains the cut,copy,paste, and delete routines used when you right click in the view
|
||||
*/
|
||||
|
||||
|
||||
#include "stdafx.h"
|
||||
|
||||
#include "TextureGrWnd.h"
|
||||
|
||||
#include "editor.h"
|
||||
#include "render.h"
|
||||
#include "manage.h"
|
||||
#include "gr.h"
|
||||
#include "gameloop.h"
|
||||
#include "descent.h"
|
||||
#include "terrain.h"
|
||||
#include "HTexture.h"
|
||||
#include "terraindialog.h"
|
||||
#include "room.h"
|
||||
#include <string.h>
|
||||
|
||||
#include <assert.h>
|
||||
|
||||
#include "mono.h"
|
||||
#include "3d.h"
|
||||
#include "gr.h"
|
||||
#include "gamepath.h"
|
||||
#include "ObjectClipboard.h"
|
||||
#include "HObject.h"
|
||||
|
||||
object ClipBoardObject;
|
||||
bool ObjectInBuffer;
|
||||
|
||||
|
||||
// Returns the number if OBJ_PLAYER in the Objects list
|
||||
int GetNumberPlayerObjs()
|
||||
{
|
||||
int count;
|
||||
int i;
|
||||
count=0;
|
||||
|
||||
for (i=0;i<=Highest_object_index;i++)
|
||||
{
|
||||
if (Objects[i].type==OBJ_PLAYER)
|
||||
count++;
|
||||
}
|
||||
mprintf(0,"GetNumberPlayerObjs returns %d\n",count);
|
||||
return count;
|
||||
}
|
||||
|
||||
|
||||
//Makes a copy of the current object to the clipboard object, then deletes this object
|
||||
//Returns true on success
|
||||
bool ObjectCut()
|
||||
{
|
||||
mprintf(0,"ObjectCut()\n");
|
||||
if(Cur_object_index!=-1)
|
||||
{
|
||||
int objnum=Cur_object_index;
|
||||
int num_player_objects=GetNumberPlayerObjs();
|
||||
if((num_player_objects==1) && Objects[objnum].type==OBJ_PLAYER)
|
||||
{
|
||||
mprintf(0,"Oops, Can't delete the only player...sorry\n");
|
||||
return false;
|
||||
}
|
||||
mprintf(0,"Attempting to cut object #%d into buffer...",objnum);
|
||||
memcpy(&ClipBoardObject,&Objects[objnum],sizeof(object));
|
||||
mprintf(0,"Done!\n");
|
||||
ObjectInBuffer=true;
|
||||
HObjectDelete();
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
//Makes a copy of the current object to the clipboard object
|
||||
//Returns true on success
|
||||
bool ObjectCopy()
|
||||
{
|
||||
mprintf(0,"ObjectCopy()\n");
|
||||
if(Cur_object_index!=-1)
|
||||
{
|
||||
int objnum=Cur_object_index;
|
||||
mprintf(0,"Attempting to copy object #%d into buffer...",objnum);
|
||||
memcpy(&ClipBoardObject,&Objects[objnum],sizeof(object));
|
||||
mprintf(0,"Done!\n");
|
||||
ObjectInBuffer=true;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
//Just deletes the current object
|
||||
//Returns true on success
|
||||
bool ObjectDelete()
|
||||
{
|
||||
mprintf(0,"ObjectDelete()\n");
|
||||
if(Cur_object_index!=-1)
|
||||
{
|
||||
int objnum=Cur_object_index;
|
||||
int num_player_objects=GetNumberPlayerObjs();
|
||||
if((num_player_objects==1) && Objects[objnum].type==OBJ_PLAYER)
|
||||
{
|
||||
mprintf(0,"Oops, Can't delete the only player...sorry\n");
|
||||
return false;
|
||||
}
|
||||
HObjectDelete();
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
//Pastes the object in the Clipboard to the middle of the current segment
|
||||
//Returns true on success
|
||||
bool ObjectPaste()
|
||||
{
|
||||
mprintf(0,"ObjectPaste()\n");
|
||||
|
||||
Int3(); //I'm not so sure about this routine -- by copying everything over, it may copy
|
||||
//some data it shouldn't, such as script info.
|
||||
|
||||
if(!ObjectInBuffer) return false;
|
||||
|
||||
int16_t next,prev;
|
||||
int roomnum;
|
||||
vector pos;
|
||||
matrix orient;
|
||||
vector last_pos;
|
||||
float creation_time;
|
||||
int handle;
|
||||
|
||||
if(!HObjectPlace(ClipBoardObject.type,ClipBoardObject.id))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
mprintf(0,"Saving data...\n");
|
||||
handle=Objects[Cur_object_index].handle;
|
||||
next=Objects[Cur_object_index].next;
|
||||
prev=Objects[Cur_object_index].prev;
|
||||
roomnum=Objects[Cur_object_index].roomnum;
|
||||
pos=Objects[Cur_object_index].pos;
|
||||
orient=Objects[Cur_object_index].orient;
|
||||
last_pos=Objects[Cur_object_index].last_pos;
|
||||
creation_time=Objects[Cur_object_index].creation_time;
|
||||
|
||||
mprintf(0,"Overwriting with buffer data\n");
|
||||
memcpy(&Objects[Cur_object_index],&ClipBoardObject,sizeof(object));
|
||||
|
||||
mprintf(0,"Restoring data...\n");
|
||||
Objects[Cur_object_index].handle=handle;
|
||||
Objects[Cur_object_index].next=next;
|
||||
Objects[Cur_object_index].prev=prev;
|
||||
Objects[Cur_object_index].roomnum=roomnum;
|
||||
Objects[Cur_object_index].pos=pos;
|
||||
ObjSetOrient(&Objects[Cur_object_index], &orient);
|
||||
Objects[Cur_object_index].last_pos=last_pos;
|
||||
Objects[Cur_object_index].creation_time=creation_time;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user