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https://github.com/kevinbentley/Descent3.git
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Move internal level editor into main tree
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170
editor/QuickCompile.cpp
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170
editor/QuickCompile.cpp
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/*
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* Descent 3
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* Copyright (C) 2024 Parallax Software
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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--- HISTORICAL COMMENTS FOLLOW ---
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* $Logfile: /DescentIII/Main/editor/QuickCompile.cpp $
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* $Revision: 1.1.1.1 $
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* $Date: 2003-08-26 03:57:38 $
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* $Author: kevinb $
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*
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* Does a quick compile of a script
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*
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* $Log: not supported by cvs2svn $
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*
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* 2 12/30/98 4:38p Jeff
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* initial creation
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*
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* $NoKeywords: $
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*/
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// QuickCompile.cpp : implementation file
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//
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#include "stdafx.h"
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#include "editor.h"
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#include "QuickCompile.h"
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#include "scriptcompilerapi.h"
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#include "ScriptMassCompile.h"
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#include "ddio.h"
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#include "cfile.h"
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#include "manage.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CQuickCompile dialog
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CQuickCompile::CQuickCompile(char *scriptname,CWnd* pParent /*=NULL*/)
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: CDialog(CQuickCompile::IDD, pParent)
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{
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//{{AFX_DATA_INIT(CQuickCompile)
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// NOTE: the ClassWizard will add member initialization here
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//}}AFX_DATA_INIT
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strcpy(m_scriptname,scriptname);
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ret_value = 0;
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}
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void CQuickCompile::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CQuickCompile)
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// NOTE: the ClassWizard will add DDX and DDV calls here
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CQuickCompile, CDialog)
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//{{AFX_MSG_MAP(CQuickCompile)
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ON_WM_DESTROY()
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CQuickCompile message handlers
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CEdit *quick_compile_edit;
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CString quick_compile_string;
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void quickcompilercallback(char *str)
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{
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quick_compile_string += str;
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quick_compile_edit->SetWindowText(quick_compile_string);
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}
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BOOL CQuickCompile::OnInitDialog()
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{
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CDialog::OnInitDialog();
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quick_compile_string = "";
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quick_compile_edit = (CEdit *)GetDlgItem(IDC_TEXT);
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ret_value = 0;
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char filename[_MAX_PATH];
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char compiled_filename[_MAX_PATH];
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bool isours = false;
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ddio_SplitPath(m_scriptname,NULL,filename,NULL);
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strcpy(compiled_filename,filename);
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strcat(filename,".cpp");
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strcat(compiled_filename,".dll");
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if(mng_FindTrackLock(filename,PAGETYPE_GAMEFILE)!=-1)
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isours = true;
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//grey out the OK button
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CWnd *wnd = (CWnd *)GetDlgItem(IDOK);
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wnd->EnableWindow(false);
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if(cfexist(filename)){
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char full_path[_MAX_PATH];
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ddio_MakePath(full_path,LocalScriptDir,compiled_filename,NULL);
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if(cfexist(full_path)){
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ddio_DeleteFile (full_path);
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}
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if(!isours){
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quick_compile_string += "====================================================\r\n";
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quick_compile_string += "=== SCRIPT IS NOT CHECKED OUT BY YOU!!!!!\r\n";
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quick_compile_string += "====================================================\r\n";
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quick_compile_edit->SetWindowText(quick_compile_string);
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}
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tCompilerInfo ci;
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ci.callback = quickcompilercallback;
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ci.script_type = DetermineScriptType(filename);
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strcpy(ci.source_filename,filename);
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ScriptCompile(&ci);
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if(cfexist(compiled_filename)){
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ret_value = 1;
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}
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}else{
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ret_value = -1;
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char buffer[256];
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sprintf(buffer,"'%s' does not exist",filename);
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quick_compile_edit->SetWindowText(buffer);
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}
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wnd->EnableWindow(true);
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return TRUE; // return TRUE unless you set the focus to a control
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// EXCEPTION: OCX Property Pages should return FALSE
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}
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void CQuickCompile::OnDestroy()
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{
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CDialog::OnDestroy();
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quick_compile_string = "";
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}
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int CQuickCompile::DoModal()
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{
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return CDialog::DoModal();
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}
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