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https://github.com/kevinbentley/Descent3.git
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Move internal level editor into main tree
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163
editor/ScriptLevelInterface.h
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163
editor/ScriptLevelInterface.h
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/*
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* Descent 3
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* Copyright (C) 2024 Parallax Software
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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--- HISTORICAL COMMENTS FOLLOW ---
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* $Logfile: /DescentIII/Main/editor/ScriptLevelInterface.h $
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* $Revision: 1.1.1.1 $
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* $Date: 2003-08-26 03:57:38 $
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* $Author: kevinb $
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*
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* ScriptLevelInterface.h : implementation file
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*
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* $Log: not supported by cvs2svn $
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*
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* 10 2/17/99 6:54p Jeff
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* added check box for auto check in/out scripts with levels...fix
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* checksum mprintf bug
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*
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* 9 1/11/99 3:34p Jeff
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* added checks for when going editor->game to see if scripts are out of
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* date, if so give the option of breaking out. Add some options to mass
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* script compiler, along with a toolbar shortcut.
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*
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* 8 1/05/99 4:54p Jeff
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* save the last script edited and set the on init
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*
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* 7 12/20/98 9:57p Jeff
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* added ability to display scripts not checked out. don't display
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* message on checkin/out
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*
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* 6 12/18/98 12:48p Jeff
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*
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* 5 12/18/98 10:40a Jeff
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* save out settings to registry
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*
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* 4 12/13/98 3:10a Jeff
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* fixed some bugs. Automatically check in/out/etc .dll when operating
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* with .cpp. Hooked in compiler and compiler configuration. Very
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* complete.
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*
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* 3 12/11/98 10:34p Jeff
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* Updated the script/level interface, all manage system integration is
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* complete. External Script Editor loading is setup too.
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*
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* 2 12/11/98 5:50p Jeff
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* implemented and added changes regarding Level&Scripting manage system
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* and compiler interface
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*
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* $NoKeywords: $
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*/
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#if !defined(AFX_SCRIPTLEVELINTERFACE_H__7CFE839C_90E9_11D2_AB2B_006008BF0B09__INCLUDED_)
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#define AFX_SCRIPTLEVELINTERFACE_H__7CFE839C_90E9_11D2_AB2B_006008BF0B09__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// ScriptLevelInterface.h : header file
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//
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/////////////////////////////////////////////////////////////////////////////
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// CScriptLevelInterface dialog
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class CScriptLevelInterface : public CDialog
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{
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// Construction
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public:
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CScriptLevelInterface(CWnd* pParent = NULL); // standard constructor
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// Dialog Data
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//{{AFX_DATA(CScriptLevelInterface)
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enum { IDD = IDD_SCRIPTINTERFACE };
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CCheckListBox m_ListAvailable;
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CCheckListBox m_ListCheckedOut;
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CComboBox m_ScriptToCompile;
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int m_ViewType;
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int m_ScriptType;
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BOOL m_ShowNonCheckedOut;
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BOOL m_AutoCheckScripts;
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//}}AFX_DATA
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CScriptLevelInterface)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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void SetStatus(char *str);
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void UpdateAvailableWithLevels();
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void UpdateAvailableWithScripts();
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void UpdateCheckedOutWithLevels();
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void UpdateCheckedOutWithScripts();
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void UpdateScriptListWithLevels();
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void UpdateScriptListWithScripts();
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bool DeleteLevel();
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bool DeleteScript();
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bool CheckInScripts();
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bool CheckInLevels();
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bool CheckOutScripts();
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bool CheckOutLevels();
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bool UndoCheckOutScripts();
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bool UndoCheckOutLevels();
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bool InCritical;
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void UpdateDialog();
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bool AddNewLevel(void);
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bool AddNewScript(void);
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// Generated message map functions
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//{{AFX_MSG(CScriptLevelInterface)
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afx_msg void OnCheckout();
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afx_msg void OnCheckin();
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afx_msg void OnUndocheckout();
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afx_msg void OnRadioScripts();
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afx_msg void OnRadioLevels();
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afx_msg void OnCompile();
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afx_msg void OnEditscript();
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afx_msg void OnCloseupSelectedScript();
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virtual BOOL OnInitDialog();
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afx_msg void OnAddnew();
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afx_msg void OnDelete();
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afx_msg void OnCreatescript();
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afx_msg void OnClose();
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afx_msg void OnDestroy();
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afx_msg void OnConfigcompiler();
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virtual void OnOK();
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afx_msg void OnMasscompile();
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afx_msg void OnSelchangeSelectedScript();
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afx_msg void OnListNoncheckedOut();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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// Returns true if there are out of date script files (only checks those in manage system)
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int AreScriptsOutofDate(void);
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// returns true if the given .cpp file is has an out of date dll (or non-existant). Working
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// dir MUST be set to data\scripts before calling this function
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bool IsScriptOutofDate(char *name);
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_SCRIPTLEVELINTERFACE_H__7CFE839C_90E9_11D2_AB2B_006008BF0B09__INCLUDED_)
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