Replace "ubyte" with "uint8_t"

This commit is contained in:
GravisZro
2024-05-23 23:07:26 -04:00
parent 9d3e361a35
commit 26b7776f43
394 changed files with 2888 additions and 2888 deletions

View File

@@ -160,7 +160,7 @@ char Ctltext_PovBindings[][16] = {"", "pov-U", "pov-R", "pov-D", "pov-L"};
#define NUM_BTNBINDSTRINGS (sizeof(Ctltext_BtnBindings) / sizeof(Ctltext_AxisBindings[0]))
// retrieves binding text for desired function, binding, etc.
const char *lnxgameController::get_binding_text(ct_type type, ubyte ctrl, ubyte bind) {
const char *lnxgameController::get_binding_text(ct_type type, uint8_t ctrl, uint8_t bind) {
static char binding_text[32];
const char *str;
@@ -439,7 +439,7 @@ ct_config_data lnxgameController::get_controller_value(ct_type type_req) {
}
// sets the configuration of a function (type must be of an array == CTLBINDS_PER_FUNC)
void lnxgameController::set_controller_function(int id, const ct_type *type, ct_config_data value, const ubyte *flags) {
void lnxgameController::set_controller_function(int id, const ct_type *type, ct_config_data value, const uint8_t *flags) {
ct_element elem;
if (id >= CT_MAX_ELEMENTS)
@@ -475,7 +475,7 @@ void lnxgameController::set_controller_function(int id, const ct_type *type, ct_
}
// returns information about a requested function (type must be of an array == CTLBINDS_PER_FUNC)
void lnxgameController::get_controller_function(int id, ct_type *type, ct_config_data *value, ubyte *flags) {
void lnxgameController::get_controller_function(int id, ct_type *type, ct_config_data *value, uint8_t *flags) {
type[0] = m_ElementList[id].ctype[0];
type[1] = m_ElementList[id].ctype[1];
*value = makeword(CONTROLLER_CTL_INFO(m_ElementList[id].ctl[0], m_ElementList[id].ctl[1]),
@@ -507,7 +507,7 @@ bool lnxgameController::get_packet(int id, ct_packet *packet, ct_format alt_form
// check if the element's controller is valid.
for (i = 0; i < CTLBINDS_PER_FUNC; i++) {
ubyte value = m_ElementList[id].value[i];
uint8_t value = m_ElementList[id].value[i];
int8_t controller = m_ElementList[id].ctl[i];
if (controller == -1 || m_ControlList[controller].id == CTID_INVALID) {
@@ -569,7 +569,7 @@ skip_packet_read:
}
// gets sensitivity of axis item
float lnxgameController::get_axis_sensitivity(ct_type axis_type, ubyte axis) {
float lnxgameController::get_axis_sensitivity(ct_type axis_type, uint8_t axis) {
axis--;
ASSERT(axis < CT_NUM_AXES);
@@ -588,7 +588,7 @@ float lnxgameController::get_axis_sensitivity(ct_type axis_type, ubyte axis) {
}
// sets sensitivity of axis item
void lnxgameController::set_axis_sensitivity(ct_type axis_type, ubyte axis, float val) {
void lnxgameController::set_axis_sensitivity(ct_type axis_type, uint8_t axis, float val) {
int i;
axis--;
@@ -939,7 +939,7 @@ bool lnxgameController::enum_controllers() {
}
// returns the controller with a pov hat
int8_t lnxgameController::get_pov_controller(ubyte pov) {
int8_t lnxgameController::get_pov_controller(uint8_t pov) {
// start from controller 2 because 0, and 1 are reserved for keyboard and mouse
ushort pov_flag = CTF_POV << (pov);
@@ -950,7 +950,7 @@ int8_t lnxgameController::get_pov_controller(ubyte pov) {
return NULL_LNXCONTROLLER;
}
int8_t lnxgameController::get_button_controller(ubyte btn) {
int8_t lnxgameController::get_button_controller(uint8_t btn) {
unsigned mask;
// buttons range from 1-CT_MAX_BUTTONS
@@ -973,7 +973,7 @@ int8_t lnxgameController::get_button_controller(ubyte btn) {
return NULL_LNXCONTROLLER;
}
int8_t lnxgameController::get_axis_controller(ubyte axis) {
int8_t lnxgameController::get_axis_controller(uint8_t axis) {
// start from controller 2 because 0, and 1 are reserved for keyboard and mouse
if (axis == NULL_BINDING)
return NULL_LNXCONTROLLER;
@@ -1035,7 +1035,7 @@ void lnxgameController::assign_element(int id, ct_element *elem) {
}
}
float lnxgameController::get_button_value(int8_t controller, ct_format format, ubyte button) {
float lnxgameController::get_button_value(int8_t controller, ct_format format, uint8_t button) {
float val = (float)0.0;
if (controller <= NULL_LNXCONTROLLER || controller >= CT_MAX_CONTROLLERS) {
@@ -1108,7 +1108,7 @@ float lnxgameController::get_button_value(int8_t controller, ct_format format, u
}
// note controller is index into ControlList.
float lnxgameController::get_axis_value(int8_t controller, ubyte axis, ct_format format, bool invert) {
float lnxgameController::get_axis_value(int8_t controller, uint8_t axis, ct_format format, bool invert) {
struct lnxgameController::t_controller *ctldev;
float val = (float)0.0;
float normalizer, axisval = 0, nullzone; //, senszone;
@@ -1278,7 +1278,7 @@ float lnxgameController::get_axis_value(int8_t controller, ubyte axis, ct_format
}
// do some pov stuff
float lnxgameController::get_pov_value(int8_t controller, ct_format format, ubyte pov_number, ubyte pov) {
float lnxgameController::get_pov_value(int8_t controller, ct_format format, uint8_t pov_number, uint8_t pov) {
float val = (float)0.0;
if (controller <= NULL_LNXCONTROLLER || controller >= CT_MAX_CONTROLLERS) {