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https://github.com/kevinbentley/Descent3.git
synced 2026-04-04 20:00:04 -04:00
Replace "ubyte" with "uint8_t"
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@@ -653,7 +653,7 @@ polymodel_light_type Polymodel_light_type = POLYMODEL_LIGHTING_STATIC;
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float Polylighting_static_red;
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float Polylighting_static_green;
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float Polylighting_static_blue;
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ubyte *Polylighting_gouraud;
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uint8_t *Polylighting_gouraud;
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lightmap_object *Polylighting_lightmap_object;
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vector *Polymodel_light_direction, Polymodel_fog_plane, Polymodel_specular_pos, Polymodel_fog_portal_vert,
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@@ -1508,7 +1508,7 @@ int ReadNewModelFile(int polynum, CFILE *infile) {
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} else
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start_index = NULL;
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ubyte tempbuf[2000];
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uint8_t tempbuf[2000];
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for (i = 0; i < nfaces; i++) {
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ReadModelVector(&tvec, infile);
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@@ -1572,7 +1572,7 @@ int ReadNewModelFile(int polynum, CFILE *infile) {
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} else {
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pm->submodel[n].faces[i].texnum = -1;
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ubyte r, g, b;
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uint8_t r, g, b;
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r = cf_ReadByte(infile);
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g = cf_ReadByte(infile);
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b = cf_ReadByte(infile);
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@@ -2843,7 +2843,7 @@ void DoneLightInstance() {
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// This is the static light version
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void DrawPolygonModel(vector *pos, matrix *orient, int model_num, float *normalized_time, int flags, float r, float g,
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float b, uint32_t f_render_sub, ubyte use_effect, ubyte overlay) {
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float b, uint32_t f_render_sub, uint8_t use_effect, uint8_t overlay) {
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poly_model *po;
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ASSERT(Poly_models[model_num].used);
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@@ -2921,7 +2921,7 @@ void DrawPolygonModel(vector *pos, matrix *orient, int model_num, float *normali
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// This draws a gouraud shaded version
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void DrawPolygonModel(vector *pos, matrix *orient, int model_num, float *normalized_time, int flags, vector *lightdir,
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float r, float g, float b, uint32_t f_render_sub, ubyte use_effect, ubyte overlay) {
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float r, float g, float b, uint32_t f_render_sub, uint8_t use_effect, uint8_t overlay) {
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poly_model *po;
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vector light_vec = *lightdir;
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@@ -3001,7 +3001,7 @@ void DrawPolygonModel(vector *pos, matrix *orient, int model_num, float *normali
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// This draws a lightmap shaded version
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void DrawPolygonModel(vector *pos, matrix *orient, int model_num, float *normalized_time, int flags,
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lightmap_object *lm_object, uint32_t f_render_sub, ubyte use_effect, ubyte overlay) {
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lightmap_object *lm_object, uint32_t f_render_sub, uint8_t use_effect, uint8_t overlay) {
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poly_model *po;
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ASSERT(Poly_models[model_num].used);
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