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Replace "ubyte" with "uint8_t"
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@@ -45,8 +45,8 @@
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#include "vibeinterface.h"
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// Global variables for physics system
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ubyte Default_player_terrain_leveling = 0;
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ubyte Default_player_room_leveling = 0;
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uint8_t Default_player_terrain_leveling = 0;
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uint8_t Default_player_room_leveling = 0;
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// Maximum iterations thru the simulation loop NOTE: It is assumed that the player loops >= non-player loops
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#define MAX_PLAYER_SIM_LOOPS 9
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