mirror of
https://github.com/kevinbentley/Descent3.git
synced 2026-04-06 08:00:04 -04:00
Replace "ubyte" with "uint8_t"
This commit is contained in:
@@ -46,8 +46,8 @@ bool UseWBuffer = false;
|
||||
|
||||
// General renderer states
|
||||
int gpu_Overlay_map = -1;
|
||||
ubyte gpu_Overlay_type = OT_NONE;
|
||||
ubyte Renderer_initted = 0;
|
||||
uint8_t gpu_Overlay_type = OT_NONE;
|
||||
uint8_t Renderer_initted = 0;
|
||||
|
||||
// Generic GPU data
|
||||
rendering_state gpu_state;
|
||||
@@ -120,7 +120,7 @@ void rend_SetCharacterParameters(ddgr_color color1, ddgr_color color2, ddgr_colo
|
||||
}
|
||||
|
||||
// Sets where the software renderer should write to
|
||||
void rend_SetSoftwareParameters(float aspect, int width, int height, int pitch, ubyte *framebuffer) {}
|
||||
void rend_SetSoftwareParameters(float aspect, int width, int height, int pitch, uint8_t *framebuffer) {}
|
||||
|
||||
// Sets the state of bilinear filtering for our textures
|
||||
void rend_SetFiltering(int8_t state) {
|
||||
@@ -142,7 +142,7 @@ void rend_SetZValues(float nearz, float farz) {
|
||||
// a -1 value indicates no overlay map
|
||||
void rend_SetOverlayMap(int handle) { gpu_Overlay_map = handle; }
|
||||
|
||||
void rend_SetOverlayType(ubyte type) { gpu_Overlay_type = type; }
|
||||
void rend_SetOverlayType(uint8_t type) { gpu_Overlay_type = type; }
|
||||
|
||||
|
||||
void rend_FillCircle(ddgr_color col, int x, int y, int rad) {}
|
||||
@@ -178,7 +178,7 @@ void rend_DrawFontCharacter(int bm_handle, int x1, int y1, int x2, int y2, float
|
||||
}
|
||||
|
||||
// Sets the alpha value for constant alpha
|
||||
void rend_SetAlphaValue(ubyte val) {
|
||||
void rend_SetAlphaValue(uint8_t val) {
|
||||
gpu_state.cur_alpha = val;
|
||||
gpu_Alpha_multiplier = rend_GetAlphaMultiplier();
|
||||
}
|
||||
@@ -290,7 +290,7 @@ void rend_DrawScaledBitmap(int x1, int y1, int x2, int y2, int bm, float u0, flo
|
||||
}
|
||||
|
||||
// given a chunked bitmap, renders it.
|
||||
void rend_DrawChunkedBitmap(chunked_bitmap *chunk, int x, int y, ubyte alpha) {
|
||||
void rend_DrawChunkedBitmap(chunked_bitmap *chunk, int x, int y, uint8_t alpha) {
|
||||
int *bm_array = chunk->bm_array;
|
||||
int w = chunk->w;
|
||||
int h = chunk->h;
|
||||
@@ -323,7 +323,7 @@ void rend_DrawChunkedBitmap(chunked_bitmap *chunk, int x, int y, ubyte alpha) {
|
||||
}
|
||||
|
||||
// given a chunked bitmap, renders it.scaled
|
||||
void rend_DrawScaledChunkedBitmap(chunked_bitmap *chunk, int x, int y, int neww, int newh, ubyte alpha) {
|
||||
void rend_DrawScaledChunkedBitmap(chunked_bitmap *chunk, int x, int y, int neww, int newh, uint8_t alpha) {
|
||||
int *bm_array = chunk->bm_array;
|
||||
int w = chunk->w;
|
||||
int h = chunk->h;
|
||||
|
||||
Reference in New Issue
Block a user