Replace "ubyte" with "uint8_t"

This commit is contained in:
GravisZro
2024-05-23 23:07:26 -04:00
parent 9d3e361a35
commit 26b7776f43
394 changed files with 2888 additions and 2888 deletions

View File

@@ -36,11 +36,11 @@ extern "C" {
#endif
DLLEXPORT char STDCALL InitializeDLL(tOSIRISModuleInit *func_list);
DLLEXPORT void STDCALL ShutdownDLL(void);
DLLEXPORT int STDCALL GetGOScriptID(const char *name, ubyte isdoor);
DLLEXPORT int STDCALL GetGOScriptID(const char *name, uint8_t isdoor);
DLLEXPORT void STDCALLPTR CreateInstance(int id);
DLLEXPORT void STDCALL DestroyInstance(int id, void *ptr);
DLLEXPORT short STDCALL CallInstanceEvent(int id, void *ptr, int event, tOSIRISEventInfo *data);
DLLEXPORT int STDCALL SaveRestoreState(void *file_ptr, ubyte saving_state);
DLLEXPORT int STDCALL SaveRestoreState(void *file_ptr, uint8_t saving_state);
#ifdef __cplusplus
}
#endif
@@ -62,10 +62,10 @@ const char *GetStringFromTable(int index) {
// Function prototypes
//-------------------
static int TurnOnSpew(int objref, int gunpoint, int effect_type, float mass, float drag, int gravity_type, ubyte isreal,
float lifetime, float interval, float longevity, float size, float speed, ubyte random);
static int TurnOnSpew(int objref, int gunpoint, int effect_type, float mass, float drag, int gravity_type, uint8_t isreal,
float lifetime, float interval, float longevity, float size, float speed, uint8_t random);
// Returns the new child's handle
static int CreateAndAttach(int me, const char *child_name, ubyte child_type, char parent_ap, char child_ap,
static int CreateAndAttach(int me, const char *child_name, uint8_t child_type, char parent_ap, char child_ap,
bool f_aligned = true, bool f_set_parent = false);
static int FindClosestPlayer(int objhandle);
@@ -259,8 +259,8 @@ void AI_SafeSetType(int obj_handle, int ai_type) {
// Miscellaneous Utility Funcs
// ============================
int TurnOnSpew(int objref, int gunpoint, int effect_type, float mass, float drag, int gravity_type, ubyte isreal,
float lifetime, float interval, float longevity, float size, float speed, ubyte random) {
int TurnOnSpew(int objref, int gunpoint, int effect_type, float mass, float drag, int gravity_type, uint8_t isreal,
float lifetime, float interval, float longevity, float size, float speed, uint8_t random) {
msafe_struct mstruct;
mstruct.objhandle = objref;
@@ -283,7 +283,7 @@ int TurnOnSpew(int objref, int gunpoint, int effect_type, float mass, float drag
}
// Returns the new child's handle
int CreateAndAttach(int me, const char *child_name, ubyte child_type, char parent_ap, char child_ap, bool f_aligned,
int CreateAndAttach(int me, const char *child_name, uint8_t child_type, char parent_ap, char child_ap, bool f_aligned,
bool f_set_parent) {
int child_handle = OBJECT_HANDLE_NONE;
int child_id = Obj_FindID(child_name);
@@ -1528,7 +1528,7 @@ void STDCALL ShutdownDLL(void) {}
// or OBJ_ROBOT), therefore, a 1 is passed in for isdoor if the given object name refers to a
// door, else it is a 0. The return value is the unique identifier, else -1 if the script
// does not exist in the DLL.
int STDCALL GetGOScriptID(const char *name, ubyte isdoor) {
int STDCALL GetGOScriptID(const char *name, uint8_t isdoor) {
for (int i = 0; i < NUM_IDS; i++) {
if (!stricmp(name, ScriptInfo[i].name)) {
return ScriptInfo[i].id;
@@ -1627,7 +1627,7 @@ short STDCALL CallInstanceEvent(int id, void *ptr, int event, tOSIRISEventInfo *
// able to be used. IT IS VERY IMPORTANT WHEN SAVING THE STATE TO RETURN THE NUMBER OF _BYTES_ WROTE
// TO THE FILE. When restoring the data, the return value is ignored. saving_state is 1 when you should
// write data to the file_ptr, 0 when you should read in the data.
int STDCALL SaveRestoreState(void *file_ptr, ubyte saving_state) { return 0; }
int STDCALL SaveRestoreState(void *file_ptr, uint8_t saving_state) { return 0; }
//============================================
// Script Implementation