mirror of
https://github.com/kevinbentley/Descent3.git
synced 2026-04-30 16:00:06 -04:00
Replace "ubyte" with "uint8_t"
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@@ -36,11 +36,11 @@ extern "C" {
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#endif
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DLLEXPORT char STDCALL InitializeDLL(tOSIRISModuleInit *func_list);
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DLLEXPORT void STDCALL ShutdownDLL(void);
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DLLEXPORT int STDCALL GetGOScriptID(const char *name, ubyte isdoor);
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DLLEXPORT int STDCALL GetGOScriptID(const char *name, uint8_t isdoor);
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DLLEXPORT void STDCALLPTR CreateInstance(int id);
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DLLEXPORT void STDCALL DestroyInstance(int id, void *ptr);
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DLLEXPORT short STDCALL CallInstanceEvent(int id, void *ptr, int event, tOSIRISEventInfo *data);
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DLLEXPORT int STDCALL SaveRestoreState(void *file_ptr, ubyte saving_state);
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DLLEXPORT int STDCALL SaveRestoreState(void *file_ptr, uint8_t saving_state);
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#ifdef __cplusplus
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}
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#endif
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@@ -62,10 +62,10 @@ const char *GetStringFromTable(int index) {
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// Function prototypes
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//-------------------
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static int TurnOnSpew(int objref, int gunpoint, int effect_type, float mass, float drag, int gravity_type, ubyte isreal,
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float lifetime, float interval, float longevity, float size, float speed, ubyte random);
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static int TurnOnSpew(int objref, int gunpoint, int effect_type, float mass, float drag, int gravity_type, uint8_t isreal,
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float lifetime, float interval, float longevity, float size, float speed, uint8_t random);
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// Returns the new child's handle
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static int CreateAndAttach(int me, const char *child_name, ubyte child_type, char parent_ap, char child_ap,
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static int CreateAndAttach(int me, const char *child_name, uint8_t child_type, char parent_ap, char child_ap,
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bool f_aligned = true, bool f_set_parent = false);
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static int FindClosestPlayer(int objhandle);
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@@ -259,8 +259,8 @@ void AI_SafeSetType(int obj_handle, int ai_type) {
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// Miscellaneous Utility Funcs
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// ============================
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int TurnOnSpew(int objref, int gunpoint, int effect_type, float mass, float drag, int gravity_type, ubyte isreal,
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float lifetime, float interval, float longevity, float size, float speed, ubyte random) {
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int TurnOnSpew(int objref, int gunpoint, int effect_type, float mass, float drag, int gravity_type, uint8_t isreal,
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float lifetime, float interval, float longevity, float size, float speed, uint8_t random) {
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msafe_struct mstruct;
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mstruct.objhandle = objref;
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@@ -283,7 +283,7 @@ int TurnOnSpew(int objref, int gunpoint, int effect_type, float mass, float drag
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}
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// Returns the new child's handle
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int CreateAndAttach(int me, const char *child_name, ubyte child_type, char parent_ap, char child_ap, bool f_aligned,
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int CreateAndAttach(int me, const char *child_name, uint8_t child_type, char parent_ap, char child_ap, bool f_aligned,
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bool f_set_parent) {
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int child_handle = OBJECT_HANDLE_NONE;
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int child_id = Obj_FindID(child_name);
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@@ -1528,7 +1528,7 @@ void STDCALL ShutdownDLL(void) {}
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// or OBJ_ROBOT), therefore, a 1 is passed in for isdoor if the given object name refers to a
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// door, else it is a 0. The return value is the unique identifier, else -1 if the script
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// does not exist in the DLL.
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int STDCALL GetGOScriptID(const char *name, ubyte isdoor) {
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int STDCALL GetGOScriptID(const char *name, uint8_t isdoor) {
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for (int i = 0; i < NUM_IDS; i++) {
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if (!stricmp(name, ScriptInfo[i].name)) {
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return ScriptInfo[i].id;
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@@ -1627,7 +1627,7 @@ short STDCALL CallInstanceEvent(int id, void *ptr, int event, tOSIRISEventInfo *
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// able to be used. IT IS VERY IMPORTANT WHEN SAVING THE STATE TO RETURN THE NUMBER OF _BYTES_ WROTE
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// TO THE FILE. When restoring the data, the return value is ignored. saving_state is 1 when you should
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// write data to the file_ptr, 0 when you should read in the data.
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int STDCALL SaveRestoreState(void *file_ptr, ubyte saving_state) { return 0; }
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int STDCALL SaveRestoreState(void *file_ptr, uint8_t saving_state) { return 0; }
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//============================================
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// Script Implementation
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