Fix mouse grab behavior

This commit is contained in:
Louis Gombert
2025-02-16 14:02:47 +01:00
parent f71236e70f
commit 34cc9799c2

View File

@@ -460,9 +460,10 @@ int opengl_Setup(oeApplication *app, const int *width, const int *height) {
LOG_ERROR.printf("OpenGL: SDL window creation failed: %s", SDL_GetError());
return 0;
}
if (FindArgChar("-nomousegrab", 'm')) {
SDL_SetWindowRelativeMouseMode(GSDLWindow, false);
}
bool grabMouse = FindArgChar("-nomousegrab", 'm') == 0;
SDL_SetWindowRelativeMouseMode(GSDLWindow, grabMouse);
SDL_SetWindowFullscreen(GSDLWindow, fullscreen);
} else {
SDL_SetWindowSize(GSDLWindow, winw, winh);