From 38100b8ed12ef431ff8848decb8828fdc0ce1040 Mon Sep 17 00:00:00 2001 From: Chris Sarbora Date: Thu, 1 Aug 2024 04:46:26 -0500 Subject: [PATCH] use GL_CLAMP_TO_EDGE instead of deprecated GL_CLAMP --- renderer/HardwareOpenGL.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/renderer/HardwareOpenGL.cpp b/renderer/HardwareOpenGL.cpp index 51a6a70e..4547e3ca 100644 --- a/renderer/HardwareOpenGL.cpp +++ b/renderer/HardwareOpenGL.cpp @@ -1051,11 +1051,11 @@ void opengl_MakeWrapTypeCurrent(int handle, int map_type, int tn) { OpenGL_sets_this_frame[1]++; if (gpu_state.cur_wrap_type == WT_CLAMP) { - dglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); - dglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); + dglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + dglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); } else if (gpu_state.cur_wrap_type == WT_WRAP_V) { - dglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); + dglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); dglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); } else { dglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);