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https://github.com/kevinbentley/Descent3.git
synced 2026-04-03 17:00:03 -04:00
Fix spello "its"
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@@ -997,7 +997,7 @@ bool DeleteGamefile(char *tempbuffer) {
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} else {
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removed = true;
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}
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} else { // if its network, delete it from both the net and local drives
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} else { // if it is network, delete it from both the net and local drives
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mng_FreeTrackLock(tl);
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mng_DeletePage(tempbuffer, PAGETYPE_GAMEFILE, 1);
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mng_DeletePage(tempbuffer, PAGETYPE_GAMEFILE, 0);
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@@ -1094,7 +1094,7 @@ bool CheckInGamefile(char *tempbuffer, bool show_ok_confirmation) {
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cf_CopyFile(destname, srcname);
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// Delete it from local pagefile if its there
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// Delete it from local pagefile if it is there
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int dret = mng_DeletePage(Gamefiles[n].name, PAGETYPE_GAMEFILE, 1);
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ASSERT(dret == 1);
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@@ -1106,7 +1106,7 @@ bool CheckInGamefile(char *tempbuffer, bool show_ok_confirmation) {
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if (show_ok_confirmation)
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OutrageMessageBox("%s checked in.", tempbuffer);
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// Make sure its checked in
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// Make sure it is checked in
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if (cf_Diff(destname, srcname)) {
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ASSERT(1); // Get Jason! File didn't check in correctly!
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cf_CopyFile(destname, srcname); // Do this so we can trace whats happening
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@@ -1205,7 +1205,7 @@ bool UndoCheckOutGamefile(char *tempbuffer) {
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if ((tl = mng_FindTrackLock(Gamefiles[n].name, PAGETYPE_GAMEFILE)) == -1)
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return false;
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// Make sure its to be deleted
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// Make sure it is to be deleted
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if (OutrageMessageBox(MBOX_YESNO,
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"Are you sure you want to undo your lock on %s and lose any changes you may have made?",
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tempbuffer) != IDYES)
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