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dead code
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@@ -47,13 +47,6 @@ void g3_GetModelViewMatrix(const vector *viewPos, const matrix *viewMatrix, floa
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mvMat[15] = 1.0f;
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}
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void g3_TransformVert(float res[4], float pt[4], float a[4][4]) {
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int y;
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for (y = 0; y < 4; ++y) {
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res[y] = (pt[0] * a[0][y]) + (pt[1] * a[1][y]) + (pt[2] * a[2][y]) + (pt[3] * a[3][y]);
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}
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}
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void g3_TransformMult(float res[4][4], float a[4][4], float b[4][4]) {
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float temp[4][4];
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