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https://github.com/kevinbentley/Descent3.git
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Replace "uint32" with "uint32_t"
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@@ -36,7 +36,7 @@ public:
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// pBuffer: The buffer to receive the data into
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// amount: How much data to read
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// Returns the number of bytes read - zero when we're at the end of the file
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uint32 Read(void *pBuffer, uint32 amount);
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uint32_t Read(void *pBuffer, uint32_t amount);
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ACMStream *m_acm = nullptr;
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ReadDataFunction m_readerFunction;
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@@ -94,11 +94,11 @@ InternalAudioDecoder::~InternalAudioDecoder() {
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// pBuffer: The buffer to receive the data into
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// amount: How much data to read
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// Returns the number of bytes read - zero when we're at the end of the file
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uint32 InternalAudioDecoder::Read(void *pBuffer, uint32 amount) {
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uint32_t InternalAudioDecoder::Read(void *pBuffer, uint32_t amount) {
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const int bigendianp = 0; // we want little endian samples - TODO: or only on little endian platforms?
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const int wordlen = 2; // the only supported value
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const int sgned = 1; // we want signed samples
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uint32 totalBytesRead = 0;
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uint32_t totalBytesRead = 0;
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uint8 *pBuf = reinterpret_cast<uint8 *>(pBuffer);
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while (totalBytesRead < amount) {
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@@ -129,9 +129,9 @@ uint32 InternalAudioDecoder::Read(void *pBuffer, uint32 amount) {
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// (in case you want to pre-allocate a buffer to load them all into memory).
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IAudioDecoder *AudioDecoder::CreateDecoder(ReadDataFunction readerFunction,
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void *pReaderData,
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uint32 &numChannels,
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uint32 &sampleRate,
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uint32 &sampleCount) {
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uint32_t &numChannels,
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uint32_t &sampleRate,
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uint32_t &sampleCount) {
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// allocate our decoder
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InternalAudioDecoder *pDecoder =
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new InternalAudioDecoder(readerFunction, pReaderData);
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