From 599ec00a863d2019cc43c685779531112ca0541b Mon Sep 17 00:00:00 2001 From: Chris Sarbora Date: Wed, 17 Jul 2024 11:10:20 -0500 Subject: [PATCH] Unused code --- renderer/HardwareBaseGPU.cpp | 8 +------- 1 file changed, 1 insertion(+), 7 deletions(-) diff --git a/renderer/HardwareBaseGPU.cpp b/renderer/HardwareBaseGPU.cpp index e54c3cdb..6cb2a8c2 100644 --- a/renderer/HardwareBaseGPU.cpp +++ b/renderer/HardwareBaseGPU.cpp @@ -620,7 +620,7 @@ void rend_DrawPolygon3D(int handle, g3Point **p, int nv, int map_type) { // as a texture void rend_DrawMultitexturePolygon3D(int handle, g3Point **p, int nv, int map_type) { g3Point *pnt; - int i, fr, fg, fb; + int i; float alpha; float one_over_square_res = 1.0 / GameLightmaps[gpu_Overlay_map].square_res; @@ -629,12 +629,6 @@ void rend_DrawMultitexturePolygon3D(int handle, g3Point **p, int nv, int map_typ ASSERT(nv < 100); - if (gpu_state.cur_light_state == LS_NONE) { - fr = GR_COLOR_RED(gpu_state.cur_color); - fg = GR_COLOR_GREEN(gpu_state.cur_color); - fb = GR_COLOR_BLUE(gpu_state.cur_color); - } - alpha = gpu_Alpha_multiplier * gpu_Alpha_factor; PosColorUV2Vertex *vData = &vArray2[0];