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https://github.com/kevinbentley/Descent3.git
synced 2026-04-04 20:00:04 -04:00
small bitmap code cleanup
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@@ -586,18 +586,6 @@ int bm_FindBitmapName(const char *name) {
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return fnode->data - GameBitmaps;
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} else
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return -1;
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/*
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for (i=0;i<MAX_BITMAPS && num_counted<Num_of_bitmaps;i++)
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{
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if (GameBitmaps[i].used)
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{
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num_counted++;
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if(!stricmp (GameBitmaps[i].name,name))
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return i;
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}
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}
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*/
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return -1;
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}
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// Given a handle, frees the bitmap memory and flags this bitmap as unused
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void bm_FreeBitmap(int handle) {
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@@ -876,97 +864,6 @@ int bm_AllocLoadFileBitmap(const char *fname, int mipped, int format) {
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// Allocs and loads a bitmap but doesn't actually load texel data!
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// Returns the handle of the loaded bitmap
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// Returns -1 if something is wrong
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/*
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int bm_AllocLoadFileNoMemBitmap (char *fname,int mipped)
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{
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CFILE *infile;
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if (!Bitmaps_initted)
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{
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Int3();
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mprintf ((0,"Bitmaps not initted!!!\n"));
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return -1;
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}
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char *filename,name[BITMAP_NAME_LEN];
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int n,src_bm;
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filename = fname;
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// due to a bug in some people's tablefile editors, we got to make sure there is
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// no path if there shouldn't be
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if(!cfexist(filename))
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{
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// generate a possible new filename
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char *end_ptr,*start_ptr;
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start_ptr = fname;
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end_ptr = start_ptr + strlen(start_ptr) - 1;
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while( (end_ptr >= start_ptr) && (*end_ptr!='\\') ) end_ptr--;
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if(end_ptr < start_ptr)
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{
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mprintf((0,"Unable to find bitmap %s\n",fname));
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return -1;
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}
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ASSERT(*end_ptr=='\\');
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end_ptr++;
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filename = end_ptr;
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mprintf((0,"Couldn't find %s, so gonna try %s\n",fname,filename));
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}
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// Check to see if this bitmap is already in memory, if so, just return that
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// bitmaps handle
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if ((n=bm_TestName(filename))!=-1)
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{
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GameBitmaps[n].used++;
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mprintf ((0,"Found duplicate bitmap %s.\n",GameBitmaps[n].name));
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return n;
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}
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bm_ChangeEndName (filename,name);
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if (strlen(name)>33)
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{
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mprintf ((0,"ERROR!! This bitmaps name is too long, try shortening it and retry!\n"));
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return -1;
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}
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// Try to open the file. If we can't load it from the network if possible
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infile=(CFILE *)cfopen (filename,"rb");
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if( !infile)
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{
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mprintf ((0,"bm_AllocLoadFileBitmap: Can't open file named %s.\n",filename));
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#ifdef _DEBUG
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return BAD_BITMAP_HANDLE; // return the bad texture
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#else
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return -1;
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#endif
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}
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// Check to see if this is IFF. If so, call the IFF reader. If not,
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// rewind the file and read as a TGA
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int filetype=bm_GetFileType (infile,filename);
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switch (filetype)
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{
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case BM_FILETYPE_TGA:
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// reads a tga or an outrage graphics file (ogf)
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src_bm=bm_tga_load_short_file(infile,name);
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break;
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default:
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Int3(); // Can't read this type
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break;
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}
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cfclose (infile);
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if (src_bm<0)
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{
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mprintf ((0,"Couldn't load %s.",filename));
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return -1;
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}
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return src_bm; // We made it!
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}*/
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// Allocs and loads a bitmap but doesn't actually load texel data!
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// Returns the handle of the loaded bitmap
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// Returns -1 if something is wrong
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int bm_AllocLoadFileNoMemBitmap(const char *fname, int mipped, int format) {
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if (!Bitmaps_initted) {
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Int3();
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@@ -1448,71 +1345,6 @@ void bm_ScaleBitmapToBitmap(int dest, int src) {
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}
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GameBitmaps[dest].flags |= BF_CHANGED;
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}
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// Returns whether or not this bitmap is in use
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int bm_used(int n) {
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ASSERT(n >= 0 && n < MAX_BITMAPS);
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return GameBitmaps[n].used;
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}
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// Loads a series of bitmaps from an IFF file
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int bm_AllocLoadIFFAnim(const char *filename, int *dest_index, int mipped) {
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char name[BITMAP_NAME_LEN];
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char str[BITMAP_NAME_LEN + 16];
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int num_bitmaps, i, src_bm, n;
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int bm_index[200];
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bm_ChangeEndName(filename, name);
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num_bitmaps = bm_iff_read_animbrush(filename, bm_index);
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if (num_bitmaps < 0) {
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mprintf((0, "Couldn't load %s.", filename));
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return -1;
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}
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// Allocate space for our bitmap. If its mipped it must mean its a texture,
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// so make it TEXTURE_WIDTH x TEXTURE_SIZE
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for (i = 0; i < num_bitmaps; i++) {
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src_bm = bm_index[i];
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ASSERT(GameBitmaps[src_bm].used);
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if (mipped) {
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if ((bm_mipped(src_bm)) == 0) // If we want a mipped but we don't have one
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{
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int w = bm_w(src_bm, 0);
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int h = bm_h(src_bm, 0);
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n = bm_AllocBitmap(w, h, mipped * (((w * h * 2) / 3)));
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ASSERT(n >= 0);
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bm_ScaleBitmapToBitmap(n, src_bm);
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bm_FreeBitmap(src_bm);
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bm_GenerateMipMaps(n);
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} else
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n = src_bm;
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} else // If we don't want a mipped
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{
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if ((bm_mipped(src_bm)) == 0)
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n = src_bm;
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else // And this is already mipped
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{
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int w = bm_w(src_bm, 0);
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int h = bm_h(src_bm, 0);
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ushort *src_data, *dest_data;
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n = bm_AllocBitmap(w, h, mipped * (((w * h * 2) / 3)));
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ASSERT(n >= 0);
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src_data = (ushort *)bm_data(src_bm, 0);
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dest_data = (ushort *)bm_data(n, 0);
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memcpy(dest_data, src_data, w * h * 2);
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bm_FreeBitmap(src_bm);
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}
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}
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snprintf(str, sizeof(str), "%s%d", name, i);
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strcpy(GameBitmaps[n].name, str);
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dest_index[i] = n;
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bm_FreeBitmap(src_bm);
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}
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return num_bitmaps; // We made it!
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}
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// given a handle and a miplevel, returns the bytes per bitmap row
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int bm_rowsize(int handle, int miplevel) {
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int w;
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