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Committing local fixes and changes I had.
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@@ -820,7 +820,7 @@ int opengl_Init(oeApplication *app, renderer_preferred_state *pref_state) {
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OpenGL_multitexture = false;
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if (OpenGL_packed_pixels) {
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opengl_packed_Upload_data = (ushort *)mem_malloc(256 * 256 * 2);
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opengl_packed_Upload_data = (ushort *)mem_malloc(2048 * 2048 * 2);
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opengl_packed_Translate_table = (ushort *)mem_malloc(65536 * 2);
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opengl_packed_4444_translate_table = (ushort *)mem_malloc(65536 * 2);
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