mirror of
https://github.com/kevinbentley/Descent3.git
synced 2025-12-19 17:37:42 -05:00
Heavy patching for compiler warnings.
The vast majority of this is fixing up `char *` that should be `const char *` but a handful of other fixes, like potential buffer overflows that GCC noticed, etc, were applied as well. This removes `-Wno-write-strings` from CMakeLists.txt, as it is no longer necessary, as there is no longer a flood of compiler warning spam when building. This does not fix all compiler warnings; there are still a handful, and they are legitimate, but they can be dealt with in a future commit.
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@@ -37,7 +37,7 @@ extern "C" {
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#endif
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char STDCALL InitializeDLL(tOSIRISModuleInit *func_list);
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void STDCALL ShutdownDLL(void);
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int STDCALL GetGOScriptID(char *name, ubyte is_door);
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int STDCALL GetGOScriptID(const char *name, ubyte is_door);
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void STDCALLPTR CreateInstance(int id);
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void STDCALL DestroyInstance(int id, void *ptr);
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short STDCALL CallInstanceEvent(int id, void *ptr, int event, tOSIRISEventInfo *data);
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@@ -199,7 +199,7 @@ char *SkipInitialWhitespace(char *s) {
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}
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// Read in the Messages
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int ReadMessageFile(char *filename) {
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int ReadMessageFile(const char *filename) {
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void *infile;
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char filebuffer[MAX_MSG_FILEBUF_LEN + 1];
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char *line, *msg_start;
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@@ -267,7 +267,7 @@ int ReadMessageFile(char *filename) {
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}
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// Find a message
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char *GetMessage(char *name) {
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const char *GetMessage(const char *name) {
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// Make sure given name is valid
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if (name == NULL)
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return INV_MSGNAME_STRING;
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@@ -286,46 +286,46 @@ char *GetMessage(char *name) {
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//======================
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#define NUM_DOOR_NAMES 0
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char **Door_names = NULL;
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const char **Door_names = NULL;
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int *Door_handles = NULL;
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#define NUM_OBJECT_NAMES 0
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char **Object_names = NULL;
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const char **Object_names = NULL;
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int *Object_handles = NULL;
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#define NUM_ROOM_NAMES 0
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char **Room_names = NULL;
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const char **Room_names = NULL;
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int *Room_indexes = NULL;
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#define NUM_TRIGGER_NAMES 0
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char **Trigger_names = NULL;
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const char **Trigger_names = NULL;
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int *Trigger_indexes = NULL;
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int *Trigger_faces = NULL;
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int *Trigger_rooms = NULL;
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#define NUM_SOUND_NAMES 0
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char **Sound_names = NULL;
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const char **Sound_names = NULL;
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int *Sound_indexes = NULL;
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#define NUM_TEXTURE_NAMES 0
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char **Texture_names = NULL;
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const char **Texture_names = NULL;
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int *Texture_indexes = NULL;
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#define NUM_PATH_NAMES 0
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char **Path_names = NULL;
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const char **Path_names = NULL;
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int *Path_indexes = NULL;
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#define NUM_MATCEN_NAMES 0
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char **Matcen_names = NULL;
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const char **Matcen_names = NULL;
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int *Matcen_indexes = NULL;
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#define NUM_GOAL_NAMES 0
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char **Goal_names = NULL;
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const char **Goal_names = NULL;
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int *Goal_indexes = NULL;
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#define NUM_MESSAGE_NAMES 0
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char **Message_names = NULL;
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char **Message_strings = NULL;
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const char **Message_names = NULL;
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const char **Message_strings = NULL;
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// ===============
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// InitializeDLL()
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@@ -399,7 +399,7 @@ void STDCALL ShutdownDLL(void) { ClearMessageList(); }
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// ===============
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// GetGOScriptID()
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// ===============
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int STDCALL GetGOScriptID(char *name, ubyte isdoor) { return -1; }
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int STDCALL GetGOScriptID(const char *name, ubyte isdoor) { return -1; }
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// ================
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// CreateInstance()
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