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https://github.com/kevinbentley/Descent3.git
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@@ -1,20 +1,20 @@
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/*
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* Descent 3
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* Copyright (C) 2024 Parallax Software
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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* Descent 3
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* Copyright (C) 2024 Parallax Software
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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// SoundSourceDialog.cpp : implementation file
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//
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@@ -32,72 +32,64 @@ static char THIS_FILE[] = __FILE__;
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/////////////////////////////////////////////////////////////////////////////
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// CSoundSourceDialog dialog
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CSoundSourceDialog::CSoundSourceDialog(soundsource_info_s *data, CWnd *pParent /*=NULL*/)
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: CDialog(CSoundSourceDialog::IDD, pParent) {
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//{{AFX_DATA_INIT(CSoundSourceDialog)
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m_volume = 0.0f;
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//}}AFX_DATA_INIT
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CSoundSourceDialog::CSoundSourceDialog(soundsource_info_s *data,CWnd* pParent /*=NULL*/)
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: CDialog(CSoundSourceDialog::IDD, pParent)
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{
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//{{AFX_DATA_INIT(CSoundSourceDialog)
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m_volume = 0.0f;
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//}}AFX_DATA_INIT
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m_data_ptr = data;
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m_volume = data->volume;
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m_data_ptr = data;
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m_volume = data->volume;
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}
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void CSoundSourceDialog::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CSoundSourceDialog)
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DDX_Control(pDX, IDC_SOUND_COMBO, m_sound_combo);
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DDX_Text(pDX, IDC_VOLUME, m_volume);
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DDV_MinMaxFloat(pDX, m_volume, 0.f, 1.f);
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//}}AFX_DATA_MAP
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void CSoundSourceDialog::DoDataExchange(CDataExchange *pDX) {
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CSoundSourceDialog)
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DDX_Control(pDX, IDC_SOUND_COMBO, m_sound_combo);
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DDX_Text(pDX, IDC_VOLUME, m_volume);
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DDV_MinMaxFloat(pDX, m_volume, 0.f, 1.f);
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CSoundSourceDialog, CDialog)
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//{{AFX_MSG_MAP(CSoundSourceDialog)
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ON_BN_CLICKED(IDC_SELECT, OnSelect)
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//}}AFX_MSG_MAP
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//{{AFX_MSG_MAP(CSoundSourceDialog)
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ON_BN_CLICKED(IDC_SELECT, OnSelect)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CSoundSourceDialog message handlers
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BOOL CSoundSourceDialog::OnInitDialog()
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{
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CDialog::OnInitDialog();
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m_sound_combo.Init(m_data_ptr->sound_index);
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return TRUE; // return TRUE unless you set the focus to a control
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// EXCEPTION: OCX Property Pages should return FALSE
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BOOL CSoundSourceDialog::OnInitDialog() {
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CDialog::OnInitDialog();
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m_sound_combo.Init(m_data_ptr->sound_index);
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return TRUE; // return TRUE unless you set the focus to a control
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// EXCEPTION: OCX Property Pages should return FALSE
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}
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void CSoundSourceDialog::OnOK()
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{
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if (UpdateData(true)) {
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m_data_ptr->volume = m_volume;
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m_data_ptr->sound_index = m_sound_combo.GetSelected();
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CDialog::OnOK();
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}
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void CSoundSourceDialog::OnOK() {
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if (UpdateData(true)) {
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m_data_ptr->volume = m_volume;
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m_data_ptr->sound_index = m_sound_combo.GetSelected();
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CDialog::OnOK();
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}
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}
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#include "soundload.h"
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#include "DallasSoundDlg.h"
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void CSoundSourceDialog::OnSelect()
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{
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CDallasSoundDlg dlg;
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void CSoundSourceDialog::OnSelect() {
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CDallasSoundDlg dlg;
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int selected = m_sound_combo.GetSelected();
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if (selected != -1)
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dlg.m_SoundName = Sounds[selected].name;
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int selected = m_sound_combo.GetSelected();
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if (selected != -1)
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dlg.m_SoundName = Sounds[selected].name;
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if (dlg.DoModal() == IDCANCEL)
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return;
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if (dlg.DoModal() == IDCANCEL)
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return;
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m_sound_combo.SetSelected(dlg.m_SoundIndex);
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m_sound_combo.SetSelected(dlg.m_SoundIndex);
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}
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