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https://github.com/kevinbentley/Descent3.git
synced 2026-04-04 11:00:04 -04:00
Run clang-format on editor code
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@@ -1,5 +1,5 @@
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/*
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* Descent 3
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* Descent 3
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* Copyright (C) 2024 Parallax Software
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*
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* This program is free software: you can redistribute it and/or modify
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@@ -25,16 +25,16 @@
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* WorldObjectsPowerupDialog.cpp : implementation file
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*
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* $Log: not supported by cvs2svn $
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*
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*
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* 6 8/08/97 2:25p Matt
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* Took out error messages which are now handled by mng_MakeLocker()
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*
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*
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* 5 8/06/97 12:48p Jason
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* fixed dumb function naming error
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*
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*
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* 4 8/06/97 12:40p Jason
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* fixed some potentially serious memory problems
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*
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*
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* 3 7/24/97 6:11p Matt
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* Created symbolic constant for default zoom, and used it every place
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* that specifies zoom
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@@ -65,59 +65,52 @@ powerup Powerups[MAX_POWERUPS];
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/////////////////////////////////////////////////////////////////////////////
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// CWorldObjectsPowerupDialog dialog
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CWorldObjectsPowerupDialog::CWorldObjectsPowerupDialog(CWnd* pParent /*=NULL*/)
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: CDialog(CWorldObjectsPowerupDialog::IDD, pParent)
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{
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//{{AFX_DATA_INIT(CWorldObjectsPowerupDialog)
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// NOTE: the ClassWizard will add member initialization here
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//}}AFX_DATA_INIT
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CWorldObjectsPowerupDialog::CWorldObjectsPowerupDialog(CWnd *pParent /*=NULL*/)
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: CDialog(CWorldObjectsPowerupDialog::IDD, pParent) {
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//{{AFX_DATA_INIT(CWorldObjectsPowerupDialog)
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// NOTE: the ClassWizard will add member initialization here
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//}}AFX_DATA_INIT
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}
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void CWorldObjectsPowerupDialog::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CWorldObjectsPowerupDialog)
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// NOTE: the ClassWizard will add DDX and DDV calls here
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//}}AFX_DATA_MAP
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void CWorldObjectsPowerupDialog::DoDataExchange(CDataExchange *pDX) {
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CWorldObjectsPowerupDialog)
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// NOTE: the ClassWizard will add DDX and DDV calls here
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CWorldObjectsPowerupDialog, CDialog)
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//{{AFX_MSG_MAP(CWorldObjectsPowerupDialog)
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ON_BN_CLICKED(IDC_ADD_NEW_POWERUP, OnAddNewPowerup)
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ON_BN_CLICKED(IDC_CHECKIN, OnCheckin)
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ON_BN_CLICKED(IDC_DELETE_POWERUP, OnDeletePowerup)
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ON_BN_CLICKED(IDC_LOCK_POWERUP, OnLockPowerup)
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ON_BN_CLICKED(IDC_NEXT_POWERUP, OnNextPowerup)
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ON_BN_CLICKED(IDC_PREV, OnPrev)
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ON_BN_CLICKED(IDC_POWERUPS_OUT, OnPowerupsOut)
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ON_WM_PAINT()
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ON_WM_TIMER()
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ON_EN_KILLFOCUS(IDC_POWER_NAME_EDIT, OnKillfocusPowerNameEdit)
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ON_EN_KILLFOCUS(IDC_POWERUP_SIZE_EDIT, OnKillfocusPowerupSizeEdit)
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ON_CBN_SELENDOK(IDC_POWER_PULLDOWN, OnSelendokPowerPulldown)
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ON_BN_CLICKED(IDC_LOAD_IMAGE, OnLoadImage)
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ON_BN_CLICKED(IDC_GRAVITY_CHECK, OnGravityCheck)
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ON_BN_CLICKED(IDC_MAGNETISM_CHECK, OnMagnetismCheck)
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ON_BN_CLICKED(IDC_WIND_CHECK, OnWindCheck)
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ON_EN_KILLFOCUS(IDC_POW_MASS_EDIT, OnKillfocusPowMassEdit)
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ON_EN_KILLFOCUS(IDC_POW_DRAG_EDIT, OnKillfocusPowDragEdit)
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ON_CBN_SELENDOK(IDC_POWERUP_AMBIENT_SOUND_LIST, OnSelendokPowerupAmbientSoundList)
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ON_CBN_SELENDOK(IDC_POWERUP_PICKUP_SOUND_LIST, OnSelendokPowerupPickupSoundList)
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ON_WM_HELPINFO()
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//}}AFX_MSG_MAP
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//{{AFX_MSG_MAP(CWorldObjectsPowerupDialog)
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ON_BN_CLICKED(IDC_ADD_NEW_POWERUP, OnAddNewPowerup)
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ON_BN_CLICKED(IDC_CHECKIN, OnCheckin)
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ON_BN_CLICKED(IDC_DELETE_POWERUP, OnDeletePowerup)
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ON_BN_CLICKED(IDC_LOCK_POWERUP, OnLockPowerup)
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ON_BN_CLICKED(IDC_NEXT_POWERUP, OnNextPowerup)
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ON_BN_CLICKED(IDC_PREV, OnPrev)
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ON_BN_CLICKED(IDC_POWERUPS_OUT, OnPowerupsOut)
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ON_WM_PAINT()
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ON_WM_TIMER()
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ON_EN_KILLFOCUS(IDC_POWER_NAME_EDIT, OnKillfocusPowerNameEdit)
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ON_EN_KILLFOCUS(IDC_POWERUP_SIZE_EDIT, OnKillfocusPowerupSizeEdit)
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ON_CBN_SELENDOK(IDC_POWER_PULLDOWN, OnSelendokPowerPulldown)
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ON_BN_CLICKED(IDC_LOAD_IMAGE, OnLoadImage)
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ON_BN_CLICKED(IDC_GRAVITY_CHECK, OnGravityCheck)
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ON_BN_CLICKED(IDC_MAGNETISM_CHECK, OnMagnetismCheck)
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ON_BN_CLICKED(IDC_WIND_CHECK, OnWindCheck)
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ON_EN_KILLFOCUS(IDC_POW_MASS_EDIT, OnKillfocusPowMassEdit)
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ON_EN_KILLFOCUS(IDC_POW_DRAG_EDIT, OnKillfocusPowDragEdit)
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ON_CBN_SELENDOK(IDC_POWERUP_AMBIENT_SOUND_LIST, OnSelendokPowerupAmbientSoundList)
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ON_CBN_SELENDOK(IDC_POWERUP_PICKUP_SOUND_LIST, OnSelendokPowerupPickupSoundList)
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ON_WM_HELPINFO()
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CWorldObjectsPowerupDialog message handlers
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// This function allocates a newpower, has the user pick the image to display the
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// powerup, and allocs a tracklock to keep track of it
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void CWorldObjectsPowerupDialog::OnAddNewPowerup()
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{
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void CWorldObjectsPowerupDialog::OnAddNewPowerup() {
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#if 0
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char filename[255];
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char cur_name[100];
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@@ -204,8 +197,7 @@ void CWorldObjectsPowerupDialog::OnAddNewPowerup()
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}
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// This functions saves the current powerup to the net
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void CWorldObjectsPowerupDialog::OnCheckin()
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{
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void CWorldObjectsPowerupDialog::OnCheckin() {
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#if 0
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int n=D3EditState.current_powerup;
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mngs_Pagelock temp_pl;
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@@ -284,11 +276,10 @@ void CWorldObjectsPowerupDialog::OnCheckin()
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#endif
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}
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// Deletes the current powerup
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// Deletes the current powerup
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// If the user has it checked out, will delete it from the net pagefile
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// If its local only, it will get deleted from the local pagefile
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void CWorldObjectsPowerupDialog::OnDeletePowerup()
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{
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void CWorldObjectsPowerupDialog::OnDeletePowerup() {
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#if 0
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int answer,tl;
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mngs_Pagelock pl;
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@@ -350,9 +341,8 @@ void CWorldObjectsPowerupDialog::OnDeletePowerup()
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#endif
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}
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// This functions locks a powerup from the net.
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void CWorldObjectsPowerupDialog::OnLockPowerup()
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{
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// This functions locks a powerup from the net.
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void CWorldObjectsPowerupDialog::OnLockPowerup() {
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#if 0
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int n=D3EditState.current_powerup;
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mngs_Pagelock temp_pl;
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@@ -429,12 +419,11 @@ void CWorldObjectsPowerupDialog::OnLockPowerup()
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}
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mng_EraseLocker();
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#endif
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#endif
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}
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// Gets the next powerup and sets it as the current one
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void CWorldObjectsPowerupDialog::OnNextPowerup()
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{
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void CWorldObjectsPowerupDialog::OnNextPowerup() {
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#if 0
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D3EditState.current_powerup=GetNextPowerup(D3EditState.current_powerup);
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UpdateDialog();
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@@ -442,8 +431,7 @@ void CWorldObjectsPowerupDialog::OnNextPowerup()
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}
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// Gets the previous powerup and sets it as the current one
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void CWorldObjectsPowerupDialog::OnPrev()
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{
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void CWorldObjectsPowerupDialog::OnPrev() {
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#if 0
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D3EditState.current_powerup=GetPrevPowerup(D3EditState.current_powerup);
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UpdateDialog();
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@@ -451,8 +439,7 @@ void CWorldObjectsPowerupDialog::OnPrev()
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}
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// This simply gets a list of all the pages we have checked out
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void CWorldObjectsPowerupDialog::OnPowerupsOut()
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{
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void CWorldObjectsPowerupDialog::OnPowerupsOut() {
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#if 0
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char str[10000];
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int total=0;
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@@ -482,11 +469,9 @@ void CWorldObjectsPowerupDialog::OnPowerupsOut()
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#endif
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}
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// When closing, save all our checked out powerups locally so we know
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// When closing, save all our checked out powerups locally so we know
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// what stuff to flag as "checked out" the next time we start up
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void CWorldObjectsPowerupDialog::SavePowerupsOnClose()
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{
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void CWorldObjectsPowerupDialog::SavePowerupsOnClose() {
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#if 0
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int i,t;
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@@ -507,20 +492,17 @@ void CWorldObjectsPowerupDialog::SavePowerupsOnClose()
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#endif
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}
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void CWorldObjectsPowerupDialog::OnPaint()
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{
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void CWorldObjectsPowerupDialog::OnPaint() {
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#if 0
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CPaintDC dc(this); // device context for painting
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UpdateDialog();
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#endif
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}
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// Redraw the dialog based on our current powerup
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void CWorldObjectsPowerupDialog::UpdateDialog(void)
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{
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void CWorldObjectsPowerupDialog::UpdateDialog(void) {
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#if 0
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CEdit *ebox;
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CButton *bbox;
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@@ -626,8 +608,7 @@ void CWorldObjectsPowerupDialog::UpdateDialog(void)
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#endif
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}
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void CWorldObjectsPowerupDialog::UpdatePowerupView(void)
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{
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void CWorldObjectsPowerupDialog::UpdatePowerupView(void) {
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#if 0
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int n=D3EditState.current_powerup;
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CWnd *powwnd;
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@@ -697,37 +678,30 @@ void CWorldObjectsPowerupDialog::UpdatePowerupView(void)
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#endif
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}
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BOOL CWorldObjectsPowerupDialog::OnInitDialog() {
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CDialog::OnInitDialog();
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BOOL CWorldObjectsPowerupDialog::OnInitDialog()
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{
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CWnd::SetTimer(1, 100, NULL);
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CDialog::OnInitDialog();
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CWnd::SetTimer(1,100,NULL);
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return TRUE; // return TRUE unless you set the focus to a control
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// EXCEPTION: OCX Property Pages should return FALSE
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return TRUE; // return TRUE unless you set the focus to a control
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// EXCEPTION: OCX Property Pages should return FALSE
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}
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void CWorldObjectsPowerupDialog::OnTimer(UINT nIDEvent)
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{
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UpdatePowerupView ();
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CDialog::OnTimer(nIDEvent);
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void CWorldObjectsPowerupDialog::OnTimer(UINT nIDEvent) {
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UpdatePowerupView();
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CDialog::OnTimer(nIDEvent);
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}
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BOOL CWorldObjectsPowerupDialog::DestroyWindow()
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{
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BOOL CWorldObjectsPowerupDialog::DestroyWindow() {
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SavePowerupsOnClose();
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return CDialog::DestroyWindow();
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SavePowerupsOnClose();
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return CDialog::DestroyWindow();
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}
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void CWorldObjectsPowerupDialog::OnKillfocusPowerNameEdit()
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{
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void CWorldObjectsPowerupDialog::OnKillfocusPowerNameEdit() {
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#if 0
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CEdit *ebox;
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int n=D3EditState.current_powerup;
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@@ -800,8 +774,7 @@ void CWorldObjectsPowerupDialog::OnKillfocusPowerNameEdit()
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#endif
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}
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void CWorldObjectsPowerupDialog::OnKillfocusPowerupSizeEdit()
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{
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void CWorldObjectsPowerupDialog::OnKillfocusPowerupSizeEdit() {
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#if 0
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CEdit *ebox;
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char str[20];
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@@ -814,8 +787,7 @@ void CWorldObjectsPowerupDialog::OnKillfocusPowerupSizeEdit()
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#endif
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}
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void CWorldObjectsPowerupDialog::OnSelendokPowerPulldown()
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{
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void CWorldObjectsPowerupDialog::OnSelendokPowerPulldown() {
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#if 0
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int i,cur;
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char name[200];
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@@ -836,8 +808,7 @@ void CWorldObjectsPowerupDialog::OnSelendokPowerPulldown()
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#endif
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}
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void CWorldObjectsPowerupDialog::OnLoadImage()
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{
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void CWorldObjectsPowerupDialog::OnLoadImage() {
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#if 0
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char filename[255];
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char curname[255];
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@@ -895,8 +866,7 @@ void CWorldObjectsPowerupDialog::OnLoadImage()
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#endif
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}
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void CWorldObjectsPowerupDialog::OnGravityCheck()
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{
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void CWorldObjectsPowerupDialog::OnGravityCheck() {
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#if 0
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// TODO: Add your control notification handler code here
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int n=D3EditState.current_powerup;
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@@ -909,11 +879,9 @@ void CWorldObjectsPowerupDialog::OnGravityCheck()
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else
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Powerups[n].phys_info.flags &= ~PF_GRAVITY;
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#endif
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}
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void CWorldObjectsPowerupDialog::OnMagnetismCheck()
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{
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void CWorldObjectsPowerupDialog::OnMagnetismCheck() {
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#if 0
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// TODO: Add your control notification handler code here
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int n=D3EditState.current_powerup;
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@@ -929,72 +897,63 @@ void CWorldObjectsPowerupDialog::OnMagnetismCheck()
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#endif
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}
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void CWorldObjectsPowerupDialog::OnWindCheck()
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{
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// TODO: Add your control notification handler code here
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int n=D3EditState.current_powerup;
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CButton *btn;
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btn = (CButton *)GetDlgItem(IDC_WIND_CHECK);
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void CWorldObjectsPowerupDialog::OnWindCheck() {
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// TODO: Add your control notification handler code here
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int n = D3EditState.current_powerup;
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CButton *btn;
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if (btn->GetCheck())
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Powerups[n].phys_info.flags |= PF_WIND;
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else
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Powerups[n].phys_info.flags &= ~PF_WIND;
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btn = (CButton *)GetDlgItem(IDC_WIND_CHECK);
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if (btn->GetCheck())
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Powerups[n].phys_info.flags |= PF_WIND;
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else
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Powerups[n].phys_info.flags &= ~PF_WIND;
|
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}
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void CWorldObjectsPowerupDialog::OnKillfocusPowMassEdit()
|
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{
|
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// TODO: Add your control notification handler code here
|
||||
CEdit *ebox;
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char str[20];
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int n=D3EditState.current_powerup;
|
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|
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ebox=(CEdit *) GetDlgItem (IDC_POW_MASS_EDIT);
|
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ebox->GetWindowText (str,20);
|
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void CWorldObjectsPowerupDialog::OnKillfocusPowMassEdit() {
|
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// TODO: Add your control notification handler code here
|
||||
CEdit *ebox;
|
||||
char str[20];
|
||||
int n = D3EditState.current_powerup;
|
||||
|
||||
Powerups[n].phys_info.mass = atof (str);
|
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ebox = (CEdit *)GetDlgItem(IDC_POW_MASS_EDIT);
|
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ebox->GetWindowText(str, 20);
|
||||
|
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Powerups[n].phys_info.mass = atof(str);
|
||||
}
|
||||
|
||||
void CWorldObjectsPowerupDialog::OnKillfocusPowDragEdit()
|
||||
{
|
||||
// TODO: Add your control notification handler code here
|
||||
CEdit *ebox;
|
||||
char str[20];
|
||||
int n=D3EditState.current_powerup;
|
||||
|
||||
ebox=(CEdit *) GetDlgItem (IDC_POW_DRAG_EDIT);
|
||||
ebox->GetWindowText (str,20);
|
||||
void CWorldObjectsPowerupDialog::OnKillfocusPowDragEdit() {
|
||||
// TODO: Add your control notification handler code here
|
||||
CEdit *ebox;
|
||||
char str[20];
|
||||
int n = D3EditState.current_powerup;
|
||||
|
||||
Powerups[n].phys_info.drag = atof (str);
|
||||
ebox = (CEdit *)GetDlgItem(IDC_POW_DRAG_EDIT);
|
||||
ebox->GetWindowText(str, 20);
|
||||
|
||||
Powerups[n].phys_info.drag = atof(str);
|
||||
}
|
||||
|
||||
void CWorldObjectsPowerupDialog::OnSelendokPowerupAmbientSoundList()
|
||||
{
|
||||
// TODO: Add your control notification handler code here
|
||||
|
||||
void CWorldObjectsPowerupDialog::OnSelendokPowerupAmbientSoundList() {
|
||||
// TODO: Add your control notification handler code here
|
||||
}
|
||||
|
||||
void CWorldObjectsPowerupDialog::OnSelendokPowerupPickupSoundList()
|
||||
{
|
||||
// TODO: Add your control notification handler code here
|
||||
int cur;
|
||||
char name[200];
|
||||
int n=D3EditState.current_powerup;
|
||||
void CWorldObjectsPowerupDialog::OnSelendokPowerupPickupSoundList() {
|
||||
// TODO: Add your control notification handler code here
|
||||
int cur;
|
||||
char name[200];
|
||||
int n = D3EditState.current_powerup;
|
||||
|
||||
cur=SendDlgItemMessage( IDC_POWERUP_PICKUP_SOUND_LIST, CB_GETCURSEL,0,0);
|
||||
SendDlgItemMessage( IDC_POWERUP_PICKUP_SOUND_LIST, CB_GETLBTEXT,cur,(LPARAM) (LPCTSTR)name);
|
||||
cur = SendDlgItemMessage(IDC_POWERUP_PICKUP_SOUND_LIST, CB_GETCURSEL, 0, 0);
|
||||
SendDlgItemMessage(IDC_POWERUP_PICKUP_SOUND_LIST, CB_GETLBTEXT, cur, (LPARAM)(LPCTSTR)name);
|
||||
|
||||
Powerups[n].sounds[PSI_PICKUP] = FindSoundName (name);
|
||||
//ASSERT(Powerups[n].sounds[PSI_PICKUP] != -1);
|
||||
Powerups[n].sounds[PSI_PICKUP] = FindSoundName(name);
|
||||
// ASSERT(Powerups[n].sounds[PSI_PICKUP] != -1);
|
||||
}
|
||||
|
||||
BOOL CWorldObjectsPowerupDialog::OnHelpInfo(HELPINFO* pHelpInfo)
|
||||
{
|
||||
// TODO: Add your message handler code here and/or call default
|
||||
WinHelp(HID_POWERUPSDLG,HELP_CONTEXT);
|
||||
return TRUE;
|
||||
//return CDialog::OnHelpInfo(pHelpInfo);
|
||||
BOOL CWorldObjectsPowerupDialog::OnHelpInfo(HELPINFO *pHelpInfo) {
|
||||
// TODO: Add your message handler code here and/or call default
|
||||
WinHelp(HID_POWERUPSDLG, HELP_CONTEXT);
|
||||
return TRUE;
|
||||
// return CDialog::OnHelpInfo(pHelpInfo);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user