Run clang-format on editor code

This commit is contained in:
Louis Gombert
2024-06-15 20:12:48 +02:00
parent 05d70f6322
commit 86cce1e445
289 changed files with 89405 additions and 97737 deletions

View File

@@ -1,5 +1,5 @@
/*
* Descent 3
* Descent 3
* Copyright (C) 2024 Parallax Software
*
* This program is free software: you can redistribute it and/or modify
@@ -25,21 +25,21 @@
* WorldObjectsRobotDialog.cpp : implementation file
*
* $Log: not supported by cvs2svn $
*
*
* 8 8/08/97 3:48p Samir
* Added script number edit box for temporary editing.
*
*
* 7 8/08/97 11:45a Matt
* Made anim states dialog keep local copy of anim array. The caller then
* copies the data to his own array if the user exits from the dialog via
* OK.
*
*
* 6 8/06/97 2:33p Jason
* fixed potential memory bug
*
*
* 5 8/06/97 1:32p Matt
* Ripped out a bunch of stuff, and added seperate physics and ai dialogs
*
*
* 4 7/24/97 6:11p Matt
* Created symbolic constant for default zoom, and used it every place
* that specifies zoom
@@ -67,54 +67,48 @@ static char THIS_FILE[] = __FILE__;
/////////////////////////////////////////////////////////////////////////////
// CWorldObjectsRobotDialog dialog
CWorldObjectsRobotDialog::CWorldObjectsRobotDialog(CWnd* pParent /*=NULL*/)
: CDialog(CWorldObjectsRobotDialog::IDD, pParent)
{
//{{AFX_DATA_INIT(CWorldObjectsRobotDialog)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
CWorldObjectsRobotDialog::CWorldObjectsRobotDialog(CWnd *pParent /*=NULL*/)
: CDialog(CWorldObjectsRobotDialog::IDD, pParent) {
//{{AFX_DATA_INIT(CWorldObjectsRobotDialog)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
void CWorldObjectsRobotDialog::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CWorldObjectsRobotDialog)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
void CWorldObjectsRobotDialog::DoDataExchange(CDataExchange *pDX) {
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CWorldObjectsRobotDialog)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CWorldObjectsRobotDialog, CDialog)
//{{AFX_MSG_MAP(CWorldObjectsRobotDialog)
ON_BN_CLICKED(IDC_ADD_NEW_ROBOT, OnAddNewRobot)
ON_BN_CLICKED(IDC_CHECKIN_ROBOT, OnCheckinRobot)
ON_BN_CLICKED(IDC_DELETE_ROBOT, OnDeleteRobot)
ON_BN_CLICKED(IDC_LOCK_ROBOT, OnLockRobot)
ON_BN_CLICKED(IDC_NEXT_ROBOT, OnNextRobot)
ON_BN_CLICKED(IDC_PREV_ROBOT, OnPrevRobot)
ON_BN_CLICKED(IDC_ROBOT_MODEL, OnRobotModel)
ON_EN_KILLFOCUS(IDC_ROBOT_NAME_EDIT, OnKillfocusRobotNameEdit)
ON_CBN_SELENDOK(IDC_ROBOT_PULLDOWN, OnSelendokRobotPulldown)
ON_WM_TIMER()
ON_EN_KILLFOCUS(IDC_ROBOT_SIZE_EDIT, OnKillfocusRobotSizeEdit)
ON_BN_CLICKED(IDC_ROBOTS_OUT, OnRobotsOut)
ON_BN_CLICKED(IDC_DEFINE_ANIMSTATES, OnDefineAnimstates)
ON_WM_HELPINFO()
ON_BN_CLICKED(IDC_ROBOT_EDIT_PHYSICS, OnRobotEditPhysics)
ON_BN_CLICKED(IDC_ROBOT_USES_PHYSICS, OnRobotUsesPhysics)
ON_BN_CLICKED(IDC_ROBOT_USES_AI, OnRobotUsesAI)
ON_BN_CLICKED(IDC_ROBOT_EDIT_AI, OnRobotEditAI)
ON_EN_KILLFOCUS(IDC_SCRIPTID, OnKillfocusScriptid)
//}}AFX_MSG_MAP
//{{AFX_MSG_MAP(CWorldObjectsRobotDialog)
ON_BN_CLICKED(IDC_ADD_NEW_ROBOT, OnAddNewRobot)
ON_BN_CLICKED(IDC_CHECKIN_ROBOT, OnCheckinRobot)
ON_BN_CLICKED(IDC_DELETE_ROBOT, OnDeleteRobot)
ON_BN_CLICKED(IDC_LOCK_ROBOT, OnLockRobot)
ON_BN_CLICKED(IDC_NEXT_ROBOT, OnNextRobot)
ON_BN_CLICKED(IDC_PREV_ROBOT, OnPrevRobot)
ON_BN_CLICKED(IDC_ROBOT_MODEL, OnRobotModel)
ON_EN_KILLFOCUS(IDC_ROBOT_NAME_EDIT, OnKillfocusRobotNameEdit)
ON_CBN_SELENDOK(IDC_ROBOT_PULLDOWN, OnSelendokRobotPulldown)
ON_WM_TIMER()
ON_EN_KILLFOCUS(IDC_ROBOT_SIZE_EDIT, OnKillfocusRobotSizeEdit)
ON_BN_CLICKED(IDC_ROBOTS_OUT, OnRobotsOut)
ON_BN_CLICKED(IDC_DEFINE_ANIMSTATES, OnDefineAnimstates)
ON_WM_HELPINFO()
ON_BN_CLICKED(IDC_ROBOT_EDIT_PHYSICS, OnRobotEditPhysics)
ON_BN_CLICKED(IDC_ROBOT_USES_PHYSICS, OnRobotUsesPhysics)
ON_BN_CLICKED(IDC_ROBOT_USES_AI, OnRobotUsesAI)
ON_BN_CLICKED(IDC_ROBOT_EDIT_AI, OnRobotEditAI)
ON_EN_KILLFOCUS(IDC_SCRIPTID, OnKillfocusScriptid)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CWorldObjectsRobotDialog message handlers
void CWorldObjectsRobotDialog::OnAddNewRobot()
{
void CWorldObjectsRobotDialog::OnAddNewRobot() {
#if 0 // LGT: undeclared symbols
char filename[255];
char cur_name[100];
@@ -191,8 +185,7 @@ void CWorldObjectsRobotDialog::OnAddNewRobot()
#endif
}
void CWorldObjectsRobotDialog::OnCheckinRobot()
{
void CWorldObjectsRobotDialog::OnCheckinRobot() {
#if 0 // LGT: undeclared symbols
int n=D3EditState.current_robot;
mngs_Pagelock temp_pl;
@@ -260,11 +253,9 @@ void CWorldObjectsRobotDialog::OnCheckinRobot()
}
}
#endif
}
void CWorldObjectsRobotDialog::OnDeleteRobot()
{
void CWorldObjectsRobotDialog::OnDeleteRobot() {
#if 0 // LGT: undeclared symbols
int answer,tl;
mngs_Pagelock pl;
@@ -329,8 +320,7 @@ void CWorldObjectsRobotDialog::OnDeleteRobot()
#endif
}
void CWorldObjectsRobotDialog::OnLockRobot()
{
void CWorldObjectsRobotDialog::OnLockRobot() {
#if 0 // LGT: undeclared symbols
int n=D3EditState.current_robot;
mngs_Pagelock temp_pl;
@@ -410,24 +400,21 @@ void CWorldObjectsRobotDialog::OnLockRobot()
#endif
}
void CWorldObjectsRobotDialog::OnNextRobot()
{
void CWorldObjectsRobotDialog::OnNextRobot() {
#if 0 // LGT: undeclared symbols
D3EditState.current_robot=GetNextRobot(D3EditState.current_robot);
UpdateDialog();
#endif
}
void CWorldObjectsRobotDialog::OnPrevRobot()
{
void CWorldObjectsRobotDialog::OnPrevRobot() {
#if 0 // LGT: undeclared symbols
D3EditState.current_robot=GetPrevRobot(D3EditState.current_robot);
UpdateDialog();
#endif
}
void CWorldObjectsRobotDialog::OnRobotModel()
{
void CWorldObjectsRobotDialog::OnRobotModel() {
#if 0 // LGT: undeclared symbols
char filename[255];
char curname[255];
@@ -469,8 +456,7 @@ void CWorldObjectsRobotDialog::OnRobotModel()
#endif
}
void CWorldObjectsRobotDialog::OnKillfocusRobotNameEdit()
{
void CWorldObjectsRobotDialog::OnKillfocusRobotNameEdit() {
#if 0 // LGT: undeclared symbols
CEdit *ebox;
int n=D3EditState.current_robot;
@@ -544,11 +530,9 @@ void CWorldObjectsRobotDialog::OnKillfocusRobotNameEdit()
RemapRobots();
UpdateDialog();
#endif
}
void CWorldObjectsRobotDialog::OnSelendokRobotPulldown()
{
void CWorldObjectsRobotDialog::OnSelendokRobotPulldown() {
#if 0 // LGT: undeclared symbols
int i,cur;
char name[200];
@@ -569,8 +553,7 @@ void CWorldObjectsRobotDialog::OnSelendokRobotPulldown()
#endif
}
void CWorldObjectsRobotDialog::UpdateDialog()
{
void CWorldObjectsRobotDialog::UpdateDialog() {
#if 0
CEdit *ebox;
CButton *bbox;
@@ -643,10 +626,9 @@ void CWorldObjectsRobotDialog::UpdateDialog()
#endif
}
#define NUM_ANIM_FRAMES 30
#define NUM_ANIM_FRAMES 30
void CWorldObjectsRobotDialog::UpdateRobotView(void)
{
void CWorldObjectsRobotDialog::UpdateRobotView(void) {
#if 0
int n=D3EditState.current_robot;
CWnd *robotwnd;
@@ -732,9 +714,7 @@ void CWorldObjectsRobotDialog::UpdateRobotView(void)
#endif
}
BOOL CWorldObjectsRobotDialog::OnInitDialog()
{
BOOL CWorldObjectsRobotDialog::OnInitDialog() {
#if 0 // LGT: undeclared symbols
CDialog::OnInitDialog();
@@ -742,12 +722,11 @@ BOOL CWorldObjectsRobotDialog::OnInitDialog()
UpdateDialog();
#endif
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void CWorldObjectsRobotDialog::OnTimer(UINT nIDEvent)
{
void CWorldObjectsRobotDialog::OnTimer(UINT nIDEvent) {
#if 0 // LGT: undeclared symbols
UpdateRobotView();
@@ -755,8 +734,7 @@ void CWorldObjectsRobotDialog::OnTimer(UINT nIDEvent)
#endif
}
void CWorldObjectsRobotDialog::OnKillfocusRobotSizeEdit()
{
void CWorldObjectsRobotDialog::OnKillfocusRobotSizeEdit() {
#if 0 // LGT: undeclared symbols
CEdit *ebox;
char str[20];
@@ -769,8 +747,7 @@ void CWorldObjectsRobotDialog::OnKillfocusRobotSizeEdit()
#endif
}
void CWorldObjectsRobotDialog::OnRobotsOut()
{
void CWorldObjectsRobotDialog::OnRobotsOut() {
#if 0 // LGT: undeclared symbols
char str[10000];
int total=0;
@@ -798,10 +775,9 @@ void CWorldObjectsRobotDialog::OnRobotsOut()
}
#endif
}
// When closing, save all our checked out robots locally so we know
// When closing, save all our checked out robots locally so we know
// what stuff to flag as "checked out" the next time we start up
void CWorldObjectsRobotDialog::SaveRobotsOnClose()
{
void CWorldObjectsRobotDialog::SaveRobotsOnClose() {
#if 0 // LGT: undeclared symbols
int i,t;
@@ -822,16 +798,13 @@ void CWorldObjectsRobotDialog::SaveRobotsOnClose()
#endif
}
BOOL CWorldObjectsRobotDialog::DestroyWindow() {
SaveRobotsOnClose();
BOOL CWorldObjectsRobotDialog::DestroyWindow()
{
SaveRobotsOnClose();
return CDialog::DestroyWindow();
return CDialog::DestroyWindow();
}
void CWorldObjectsRobotDialog::OnDefineAnimstates()
{
void CWorldObjectsRobotDialog::OnDefineAnimstates() {
#if 0 // LGT: used undefined
int n=D3EditState.current_robot;
@@ -845,16 +818,14 @@ void CWorldObjectsRobotDialog::OnDefineAnimstates()
#endif
}
BOOL CWorldObjectsRobotDialog::OnHelpInfo(HELPINFO* pHelpInfo)
{
// TODO: Add your message handler code here and/or call default
WinHelp(HID_ROBOTSDLG,HELP_CONTEXT);
return TRUE;
//return CDialog::OnHelpInfo(pHelpInfo);
BOOL CWorldObjectsRobotDialog::OnHelpInfo(HELPINFO *pHelpInfo) {
// TODO: Add your message handler code here and/or call default
WinHelp(HID_ROBOTSDLG, HELP_CONTEXT);
return TRUE;
// return CDialog::OnHelpInfo(pHelpInfo);
}
void CWorldObjectsRobotDialog::OnRobotUsesPhysics()
{
void CWorldObjectsRobotDialog::OnRobotUsesPhysics() {
#if 0 // LGT: undeclared symbols
int n=D3EditState.current_robot;
CButton *btn;
@@ -870,8 +841,7 @@ void CWorldObjectsRobotDialog::OnRobotUsesPhysics()
#endif
}
void CWorldObjectsRobotDialog::OnRobotEditPhysics()
{
void CWorldObjectsRobotDialog::OnRobotEditPhysics() {
#if 0 // LGT: CopyPhysicsData undefined
CPhysicsDlg dlg;
@@ -882,8 +852,7 @@ void CWorldObjectsRobotDialog::OnRobotEditPhysics()
#endif
}
void CWorldObjectsRobotDialog::OnRobotUsesAI()
{
void CWorldObjectsRobotDialog::OnRobotUsesAI() {
#if 0 // LGT: undeclared symbols
int n=D3EditState.current_robot;
CButton *btn;
@@ -899,8 +868,7 @@ void CWorldObjectsRobotDialog::OnRobotUsesAI()
#endif
}
void CWorldObjectsRobotDialog::OnRobotEditAI()
{
void CWorldObjectsRobotDialog::OnRobotEditAI() {
#if 0 // LGT: CopyAIData undefined
CAISettingsDlg dlg;
@@ -911,8 +879,7 @@ void CWorldObjectsRobotDialog::OnRobotEditAI()
#endif
}
void CWorldObjectsRobotDialog::OnKillfocusScriptid()
{
void CWorldObjectsRobotDialog::OnKillfocusScriptid() {
#if 0 // LGT: script_handle undefined
// really all this does is set the script item in memory.
CEdit *edit = (CEdit *)GetDlgItem(IDC_SCRIPTID);