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Internal editor: minimal compilation fixes
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@@ -928,9 +928,9 @@ void CWorldObjectsPlayerDialog::UpdateShipView(void)
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RECT rect;
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int x, y, bm_handle,w,h,render_handle;
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static int frame=0,spin_frame=0;
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static last_ship=-1;
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static last_model_handle=-1;
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static ship_dir=0;
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static int last_ship=-1;
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static int last_model_handle=-1;
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static int ship_dir=0;
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if (Num_ships<1)
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