diff --git a/lib/renderer.h b/lib/renderer.h index 4b0d56ff..2e372bb9 100644 --- a/lib/renderer.h +++ b/lib/renderer.h @@ -410,9 +410,6 @@ struct rendering_state { wrap_type cur_wrap_type; - float cur_fog_start, cur_fog_end; - float cur_near_z, cur_far_z; - int cur_alpha; ddgr_color cur_color; ddgr_color cur_fog_color; diff --git a/renderer/HardwareBaseGPU.cpp b/renderer/HardwareBaseGPU.cpp index f2ea670a..0055c018 100644 --- a/renderer/HardwareBaseGPU.cpp +++ b/renderer/HardwareBaseGPU.cpp @@ -129,8 +129,6 @@ void rend_SetFiltering(int8_t state) { // Sets the near and far planes for z buffer void rend_SetZValues(float nearz, float farz) { - gpu_state.cur_near_z = nearz; - gpu_state.cur_far_z = farz; // mprintf(0,"OPENGL:Setting depth range to %f - %f\n",nearz,farz); // JEFF: glDepthRange must take parameters [0,1] diff --git a/renderer/HardwareOpenGL.cpp b/renderer/HardwareOpenGL.cpp index ec32880b..a67067ca 100644 --- a/renderer/HardwareOpenGL.cpp +++ b/renderer/HardwareOpenGL.cpp @@ -1443,9 +1443,6 @@ void rend_SetFogBorders(float nearz, float farz) { float fogStart = nearz; float fogEnd = farz; - gpu_state.cur_fog_start = fogStart; - gpu_state.cur_fog_end = fogEnd; - dglFogi(GL_FOG_MODE, GL_LINEAR); dglFogf(GL_FOG_START, fogStart); dglFogf(GL_FOG_END, fogEnd);