mirror of
https://github.com/kevinbentley/Descent3.git
synced 2026-04-07 11:00:04 -04:00
Windows SDL2 compilation
This commit is contained in:
@@ -19,11 +19,9 @@
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#include "byteswap.h"
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#if defined(WIN32)
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#include <windows.h>
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#elif defined(__LINUX__)
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#include "lnxscreenmode.h"
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#else
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#endif
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#include "lnxscreenmode.h"
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#include "pserror.h"
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#include "mono.h"
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#include "3d.h"
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@@ -41,6 +39,7 @@
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#include <string.h>
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#include "HardwareInternal.h"
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#include "../Descent3/args.h"
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#include <SDL.h>
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#include <NewBitmap.h>
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@@ -56,7 +55,6 @@
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int FindArg(const char *);
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void rend_SetLightingState(light_state state);
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#define CHANGE_RESOLUTION_IN_FULLSCREEN
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// General renderer states
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extern int gpu_Overlay_map;
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@@ -82,18 +80,9 @@ extern vector View_position;
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#define CHECK_ERROR(x)
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#if defined(WIN32)
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// Moved from DDGR library
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static HWND hOpenGLWnd = NULL;
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static HDC hOpenGLDC = NULL;
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HGLRC ResourceContext;
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static WORD Saved_gamma_values[256 * 3];
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#elif defined(__LINUX__)
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SDL_Window *GSDLWindow = NULL;
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SDL_GLContext GSDLGLContext = NULL;
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char loadedLibrary[_MAX_PATH];
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#else
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#endif
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#define GET_WRAP_STATE(x) (x >> 4)
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#define GET_FILTER_STATE(x) (x & 0x0f)
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@@ -204,19 +193,6 @@ int checkForGLErrors( const char *file, int line )
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// Sets up multi-texturing using ARB extensions
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void opengl_GetDLLFunctions(void) {
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#if defined(WIN32)
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oglActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)dwglGetProcAddress("glActiveTextureARB");
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if (!oglActiveTextureARB)
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goto dll_error;
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oglClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC)dwglGetProcAddress("glClientActiveTextureARB");
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if (!oglClientActiveTextureARB)
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goto dll_error;
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oglMultiTexCoord4f = (PFNGLMULTITEXCOORD4FARBPROC)dwglGetProcAddress("glMultiTexCoord4f");
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if (!oglMultiTexCoord4f)
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goto dll_error;
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#else
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#define mod_GetSymbol(x, funcStr, y) __SDL_mod_GetSymbol(funcStr)
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oglActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)mod_GetSymbol(OpenGLDLLHandle, "glActiveTextureARB", 255);
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@@ -231,7 +207,6 @@ void opengl_GetDLLFunctions(void) {
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}
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#undef mod_GetSymbol
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#endif
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UseMultitexture = true;
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return;
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@@ -406,103 +381,6 @@ void opengl_SetDefaults() {
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}
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}
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#if defined(WIN32)
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// Check for OpenGL support,
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int opengl_Setup(HDC glhdc) {
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if (!Already_loaded) {
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if (!(OpenGLDLLHandle = LoadOpenGLDLL("opengl32.dll"))) {
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rend_SetErrorMessage("Failed to load opengl dll!\n");
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Int3();
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return 0;
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}
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}
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// Finds an acceptable pixel format to render to
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PIXELFORMATDESCRIPTOR pfd, pfd_copy;
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int pf;
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memset(&pfd, 0, sizeof(pfd));
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pfd.nSize = sizeof(pfd);
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pfd.nVersion = 1;
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pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_GENERIC_ACCELERATED;
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pfd.iPixelType = PFD_TYPE_RGBA;
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/*if (!WindowGL)
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{
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if (gpu_preferred_state.bit_depth==32)
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{
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pfd.cColorBits = 32;
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pfd.cDepthBits = 32;
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}
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else
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{
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pfd.cColorBits = gpu_preferred_state.bit_depth;
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pfd.cDepthBits =gpu_preferred_state.bit_depth;
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}
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pfd.cColorBits = 16;
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pfd.cDepthBits =16;
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}
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else
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{
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pfd.cColorBits = 16;
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pfd.cDepthBits =16;
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}*/
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// Find the user's "best match" PFD
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pf = ChoosePixelFormat(glhdc, &pfd);
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if (pf == 0) {
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Int3();
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// FreeLibrary(opengl_dll_handle);
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return NULL;
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}
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mprintf(0, "Choose pixel format successful!\n");
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// Try and set the new PFD
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if (SetPixelFormat(glhdc, pf, &pfd) == FALSE) {
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DWORD ret = GetLastError();
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Int3();
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// FreeLibrary(opengl_dll_handle);
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return NULL;
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}
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mprintf(0, "SetPixelFormat successful!\n");
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// Get a copy of the newly set PFD
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if (DescribePixelFormat(glhdc, pf, sizeof(PIXELFORMATDESCRIPTOR), &pfd_copy) == 0) {
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Int3();
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// FreeLibrary(opengl_dll_handle);
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return NULL;
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}
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// Check the returned PFD to see if it is hardware accelerated
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if ((pfd_copy.dwFlags & PFD_GENERIC_ACCELERATED) == 0 && (pfd_copy.dwFlags & PFD_GENERIC_FORMAT) != 0) {
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Int3();
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// FreeLibrary(opengl_dll_handle);
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return NULL;
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}
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// Create an OpenGL context, and make it the current context
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ResourceContext = dwglCreateContext((HDC)glhdc);
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if (ResourceContext == NULL) {
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DWORD ret = GetLastError();
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// FreeLibrary(opengl_dll_handle);
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Int3();
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return NULL;
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}
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ASSERT(ResourceContext != NULL);
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mprintf(0, "Making context current\n");
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dwglMakeCurrent((HDC)glhdc, ResourceContext);
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Already_loaded = 1;
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return 1;
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}
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#elif defined(__LINUX__)
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extern bool linux_permit_gamma;
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extern renderer_preferred_state Render_preferred_state;
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extern bool ddio_mouseGrabbed;
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@@ -743,7 +621,6 @@ int opengl_Setup(oeApplication *app, int *width, int *height) {
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Already_loaded = 1;
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return 1;
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}
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#endif
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// Sets up our OpenGL rendering context
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// Returns 1 if ok, 0 if something bad
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@@ -763,124 +640,7 @@ int opengl_Init(oeApplication *app, renderer_preferred_state *pref_state) {
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}
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int windowX = 0, windowY = 0;
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#if defined(WIN32)
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/***********************************************************
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* WINDOWS OPENGL
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***********************************************************
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*/
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static HWnd hwnd = NULL;
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if (ParentApplication != NULL) {
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hwnd = static_cast<HWnd>(reinterpret_cast<oeWin32Application *>(ParentApplication)->m_hWnd);
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}
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if (!WindowGL) {
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// First set our display mode
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// Create direct draw surface
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DEVMODE devmode;
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devmode.dmSize = sizeof(devmode);
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devmode.dmBitsPerPel = 32;
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// devmode.dmBitsPerPel=gpu_preferred_state.bit_depth;
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devmode.dmPelsWidth = gpu_preferred_state.width;
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devmode.dmPelsHeight = gpu_preferred_state.height;
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devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
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#ifdef CHANGE_RESOLUTION_IN_FULLSCREEN
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int retval = ChangeDisplaySettings(&devmode, 0);
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#else
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int retval = DISP_CHANGE_SUCCESSFUL;
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#endif
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if (retval != DISP_CHANGE_SUCCESSFUL) {
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mprintf(0, "Display mode change failed (err=%d), trying default!\n", retval);
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retval = -1;
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devmode.dmBitsPerPel = 32;
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devmode.dmPelsWidth = 640;
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devmode.dmPelsHeight = 480;
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devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
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retval = ChangeDisplaySettings(&devmode, 0);
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if (retval != DISP_CHANGE_SUCCESSFUL) {
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mprintf(0, "OpenGL_INIT:Change display setting failed failed!\n");
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rend_SetErrorMessage("OGL: ChangeDisplaySettings failed. Make sure your desktop is set to 16bit mode!");
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ChangeDisplaySettings(NULL, 0);
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opengl_Close();
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return 0;
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} else {
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gpu_preferred_state.bit_depth = 32;
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gpu_preferred_state.width = 640;
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gpu_preferred_state.height = 480;
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}
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} else {
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mprintf(0, "Setdisplaymode to %d x %d (%d bits) is successful!\n", gpu_preferred_state.width,
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gpu_preferred_state.height, gpu_preferred_state.bit_depth);
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}
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}
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memset(&gpu_state, 0, sizeof(rendering_state));
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// These values are set here - samir
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if (app != NULL) {
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hOpenGLWnd = (HWND)((oeWin32Application *)app)->m_hWnd;
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}
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hOpenGLDC = GetDC(hOpenGLWnd);
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if (WindowGL) {
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RECT rect;
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POINT topLeft;
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GetClientRect((HWND)hOpenGLWnd, &rect);
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topLeft.x = rect.left;
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topLeft.y = rect.top;
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ClientToScreen((HWND)hOpenGLWnd, &topLeft);
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width = rect.right - rect.left + 1;
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height = rect.bottom - rect.top + 1;
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windowX = topLeft.x;
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windowY = topLeft.y;
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} else {
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SetWindowPos(hOpenGLWnd, HWND_TOPMOST, 0, 0, gpu_preferred_state.width, gpu_preferred_state.height,
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SWP_FRAMECHANGED);
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width = gpu_preferred_state.width;
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height = gpu_preferred_state.height;
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RECT rect;
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GetWindowRect((HWND)hOpenGLWnd, &rect);
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mprintf(0, "rect=%d %d %d %d\n", rect.top, rect.right, rect.bottom, rect.left);
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}
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gpu_state.screen_width = width;
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gpu_state.screen_height = height;
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if (!opengl_Setup(hOpenGLDC)) {
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opengl_Close();
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return 0;
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}
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// Save gamma values for later
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GetDeviceGammaRamp(hOpenGLDC, (LPVOID)Saved_gamma_values);
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#elif defined(__LINUX__)
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/***********************************************************
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* LINUX OPENGL
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***********************************************************
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*/
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// Setup gpu_state.screen_width & gpu_state.screen_height & width & height
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width = gpu_preferred_state.width;
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height = gpu_preferred_state.height;
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if (!opengl_Setup(app, &width, &height)) {
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opengl_Close();
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return 0;
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}
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memset(&gpu_state, 0, sizeof(rendering_state));
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gpu_state.screen_width = width;
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gpu_state.screen_height = height;
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#else
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// Setup gpu_state.screen_width & gpu_state.screen_height & width & height
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#endif
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// Get some info
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opengl_GetInformation();
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@@ -1056,34 +816,18 @@ void opengl_Close(const bool just_resizing) {
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mem_free(delete_list);
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#if defined(WIN32)
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if (dwglMakeCurrent)
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dwglMakeCurrent(NULL, NULL);
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if (dwglDeleteContext)
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dwglDeleteContext(ResourceContext);
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// Change our display back
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if (!WindowGL) {
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#ifdef CHANGE_RESOLUTION_IN_FULLSCREEN
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ChangeDisplaySettings(NULL, 0);
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#endif
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if (GSDLGLContext) {
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SDL_GL_MakeCurrent(NULL, NULL);
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SDL_GL_DeleteContext(GSDLGLContext);
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GSDLGLContext = NULL;
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GOpenGLFBOWidth = GOpenGLFBOHeight = GOpenGLFBO = GOpenGLRBOColor = GOpenGLRBODepth = 0;
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}
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#elif defined(__LINUX__)
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if (GSDLGLContext) {
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SDL_GL_MakeCurrent(NULL, NULL);
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SDL_GL_DeleteContext(GSDLGLContext);
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GSDLGLContext = NULL;
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GOpenGLFBOWidth = GOpenGLFBOHeight = GOpenGLFBO = GOpenGLRBOColor = GOpenGLRBODepth = 0;
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}
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if (!just_resizing && GSDLWindow) {
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SDL_DestroyWindow(GSDLWindow);
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GSDLWindow = NULL;
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}
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#else
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if (!just_resizing && GSDLWindow) {
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SDL_DestroyWindow(GSDLWindow);
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GSDLWindow = NULL;
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}
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#endif
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if (OpenGL_packed_pixels) {
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if (opengl_packed_Upload_data) {
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@@ -1118,17 +862,6 @@ void opengl_Close(const bool just_resizing) {
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OpenGL_cache_initted = 0;
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}
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#if defined(WIN32)
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// Restore gamma values
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SetDeviceGammaRamp(hOpenGLDC, (LPVOID)Saved_gamma_values);
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// I'm freeing the DC here - samir
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ReleaseDC(hOpenGLWnd, hOpenGLDC);
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#elif defined(__LINUX__)
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#else
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#endif
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// mod_FreeModule (OpenGLDLLHandle);
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gpu_state.initted = 0;
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}
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@@ -1577,26 +1310,6 @@ void rend_SetGammaValue(float val) {
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gpu_preferred_state.gamma = val;
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mprintf(0, "Setting gamma to %f\n", val);
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#if defined(WIN32)
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WORD rampvals[3 * 256];
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for (int i = 0; i < 256; i++) {
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float norm = (float)i / 255.0f;
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float newval = powf(norm, 1.0f / val);
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newval *= 65535;
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newval = std::min<float>(65535, newval);
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rampvals[i] = newval;
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rampvals[i + 256] = newval;
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rampvals[i + 512] = newval;
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}
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SetDeviceGammaRamp(hOpenGLDC, (LPVOID)rampvals);
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#endif
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}
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// Resets the texture cache
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@@ -1967,16 +1680,8 @@ void rend_Flip(void) {
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// if we're rendering to an FBO, scale to the window framebuffer!
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if (GOpenGLFBO != 0) {
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#if defined(WIN32)
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// !!! FIXME: is this expensive?
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RECT rectWindow; // rectangle for the client area of the window
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GetClientRect(hOpenGLWnd, &rectWindow);
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int w = (int) (rectWindow.right - rectWindow.left);
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int h = (int) (rectWindow.bottom - rectWindow.top);
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#else
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int w, h;
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SDL_GL_GetDrawableSize(GSDLWindow, &w, &h);
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#endif
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int scaledHeight, scaledWidth;
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if (w < h) {
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@@ -1999,11 +1704,7 @@ void rend_Flip(void) {
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dglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
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}
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#if defined(WIN32)
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SwapBuffers((HDC)hOpenGLDC);
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#elif defined(__LINUX__)
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SDL_GL_SwapWindow(GSDLWindow);
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#endif
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// go back to drawing on the FBO until we want to blit to the window framebuffer again.
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if (GOpenGLFBO != 0) {
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