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A bunch of other files from D3 to sort through.
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47
editor/AddScriptDialog.h
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47
editor/AddScriptDialog.h
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#if !defined(AFX_ADDSCRIPTDIALOG_H__A86E5781_3427_11D1_BDC3_00A0C96ED595__INCLUDED_)
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#define AFX_ADDSCRIPTDIALOG_H__A86E5781_3427_11D1_BDC3_00A0C96ED595__INCLUDED_
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#if _MSC_VER >= 1000
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#pragma once
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#endif // _MSC_VER >= 1000
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// AddScriptDialog.h : header file
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//
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/////////////////////////////////////////////////////////////////////////////
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// CAddScriptDialog dialog
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class CAddScriptDialog : public CDialog
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{
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// Construction
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public:
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CAddScriptDialog(CWnd* pParent = NULL); // standard constructor
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// Dialog Data
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//{{AFX_DATA(CAddScriptDialog)
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enum { IDD = IDD_ADDSCRIPT };
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CString m_Name;
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CString m_TypeName;
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//}}AFX_DATA
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CAddScriptDialog)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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// Generated message map functions
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//{{AFX_MSG(CAddScriptDialog)
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virtual BOOL OnInitDialog();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_ADDSCRIPTDIALOG_H__A86E5781_3427_11D1_BDC3_00A0C96ED595__INCLUDED_)
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