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https://github.com/kevinbentley/Descent3.git
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A bunch of other files from D3 to sort through.
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70
editor/LevelInfoDialog.cpp
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70
editor/LevelInfoDialog.cpp
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// LevelInfoDialog.cpp : implementation file
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//
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#include "stdafx.h"
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#include "editor.h"
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#include "LevelInfoDialog.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CLevelInfoDialog dialog
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CLevelInfoDialog::CLevelInfoDialog(level_info *li,CWnd* pParent /*=NULL*/)
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: CDialog(CLevelInfoDialog::IDD, pParent)
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{
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//{{AFX_DATA_INIT(CLevelInfoDialog)
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m_copyright = _T("");
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m_designer = _T("");
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m_name = _T("");
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m_notes = _T("");
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//}}AFX_DATA_INIT
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m_level_info = li;
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m_name = li->name;
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m_designer = li->designer;
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m_copyright = li->copyright;
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m_notes = li->notes;
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}
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void CLevelInfoDialog::GetLevelInfo(level_info *li)
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{
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strcpy(li->name,(LPCSTR) m_name);
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strcpy(li->designer,(LPCSTR) m_designer);
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strcpy(li->copyright,(LPCSTR) m_copyright);
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strcpy(li->notes,(LPCSTR) m_notes);
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}
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void CLevelInfoDialog::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CLevelInfoDialog)
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DDX_Text(pDX, IDC_COPYRIGHT, m_copyright);
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DDX_Text(pDX, IDC_DESIGNER, m_designer);
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DDX_Text(pDX, IDC_LEVEL_NAME, m_name);
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DDX_Text(pDX, IDC_NOTES, m_notes);
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CLevelInfoDialog, CDialog)
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//{{AFX_MSG_MAP(CLevelInfoDialog)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CLevelInfoDialog message handlers
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void CLevelInfoDialog::OnOK()
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{
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CDialog::OnOK();
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//Copy the new data into our original struct
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GetLevelInfo(m_level_info);
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}
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