Properly format/use variadic macros

This commit is contained in:
GravisZro
2024-05-24 11:46:07 -04:00
parent 8485cb0c4d
commit 9cf9781369
292 changed files with 3784 additions and 3725 deletions

View File

@@ -472,7 +472,7 @@ void bm_InitBitmaps() {
}
void bm_ShutdownBitmaps(void) {
int i;
mprintf((0, "Freeing all bitmap memory.\n"));
mprintf(0, "Freeing all bitmap memory.\n");
bm_FreeBitmapMain(0);
for (i = 0; i < MAX_BITMAPS; i++) {
while (GameBitmaps[i].used > 0)
@@ -514,7 +514,7 @@ int bm_AllocBitmap(int w, int h, int add_mem) {
int n, i;
if (!Bitmaps_initted) {
Int3();
mprintf((0, "Bitmaps not initted!!!\n"));
mprintf(0, "Bitmaps not initted!!!\n");
return -1;
}
@@ -527,7 +527,7 @@ int bm_AllocBitmap(int w, int h, int add_mem) {
// If we can't find a free slot in which to alloc, bail out
if (i == MAX_BITMAPS) {
Int3();
mprintf((0, "ERROR! Couldn't find a free bitmap to alloc!\n"));
mprintf(0, "ERROR! Couldn't find a free bitmap to alloc!\n");
return -1;
}
memset(&GameBitmaps[n], 0, sizeof(bms_bitmap));
@@ -543,7 +543,7 @@ int bm_AllocNoMemBitmap(int w, int h) {
int n, i;
if (!Bitmaps_initted) {
Int3();
mprintf((0, "Bitmaps not initted!!!\n"));
mprintf(0, "Bitmaps not initted!!!\n");
return -1;
}
@@ -556,7 +556,7 @@ int bm_AllocNoMemBitmap(int w, int h) {
// If we can't find a free slot in which to alloc, bail out
if (i == MAX_BITMAPS) {
Int3();
mprintf((0, "ERROR! Couldn't find a free bitmap to alloc!\n"));
mprintf(0, "ERROR! Couldn't find a free bitmap to alloc!\n");
return -1;
}
// If no go on the malloc, bail out with -1
@@ -582,7 +582,7 @@ int bm_FindBitmapName(const char *name) {
strcpy(fbmp.name, name);
bm_Node *fnode = bm_findNode(&fbmp);
if (fnode) {
// mprintf((0,"Hash table found bitmap %d\n",fnode->data - GameBitmaps));
// mprintf(0,"Hash table found bitmap %d\n",fnode->data - GameBitmaps);
return fnode->data - GameBitmaps;
} else
return -1;
@@ -591,7 +591,7 @@ int bm_FindBitmapName(const char *name) {
void bm_FreeBitmap(int handle) {
if (!Bitmaps_initted) {
Int3();
mprintf((0, "Bitmaps not initted!!!\n"));
mprintf(0, "Bitmaps not initted!!!\n");
return;
}
if (handle == BAD_BITMAP_HANDLE)
@@ -703,7 +703,7 @@ int bm_AllocLoadFileBitmap(const char *fname, int mipped, int format) {
CFILE *infile;
if (!Bitmaps_initted) {
Int3();
mprintf((0, "Bitmaps not initted!!!\n"));
mprintf(0, "Bitmaps not initted!!!\n");
return -1;
}
@@ -724,19 +724,19 @@ int bm_AllocLoadFileBitmap(const char *fname, int mipped, int format) {
while ((end_ptr >= start_ptr) && (*end_ptr != '\\'))
end_ptr--;
if (end_ptr < start_ptr) {
mprintf((0, "Unable to find bitmap %s\n", fname));
mprintf(0, "Unable to find bitmap %s\n", fname);
return -1;
}
ASSERT(*end_ptr == '\\');
end_ptr++;
filename = end_ptr;
mprintf((0, "Couldn't find %s, so gonna try %s\n", fname, filename));
mprintf(0, "Couldn't find %s, so gonna try %s\n", fname, filename);
}
// Check to see if this bitmap is already in memory, if so, just return that
// bitmaps handle
if ((n = bm_TestName(filename)) != -1) {
mprintf((1, "Found duplicate bitmap %s.\n", GameBitmaps[n].name));
mprintf(1, "Found duplicate bitmap %s.\n", GameBitmaps[n].name);
old_used = GameBitmaps[n].used;
GameBitmaps[n].used = 1;
bm_FreeBitmap(n);
@@ -750,13 +750,13 @@ int bm_AllocLoadFileBitmap(const char *fname, int mipped, int format) {
strcpy(name, GameBitmaps[n].name);
}
if (strlen(name) > 33) {
mprintf((0, "ERROR!! This bitmaps name is too long, try shortening it and retry!\n"));
mprintf(0, "ERROR!! This bitmaps name is too long, try shortening it and retry!\n");
return -1;
}
// Try to open the file. If we can't load it from the network if possible
infile = (CFILE *)cfopen(filename, "rb");
if (!infile) {
mprintf((0, "bm_AllocLoadFileBitmap: Can't open file named %s.\n", filename));
mprintf(0, "bm_AllocLoadFileBitmap: Can't open file named %s.\n", filename);
return BAD_BITMAP_HANDLE; // return the bad texture
}
@@ -782,7 +782,7 @@ int bm_AllocLoadFileBitmap(const char *fname, int mipped, int format) {
}
cfclose(infile);
if (src_bm < 0) {
mprintf((0, "Couldn't load %s.", filename));
mprintf(0, "Couldn't load %s.", filename);
return -1;
}
@@ -866,7 +866,7 @@ int bm_AllocLoadFileBitmap(const char *fname, int mipped, int format) {
int bm_AllocLoadFileNoMemBitmap(const char *fname, int mipped, int format) {
if (!Bitmaps_initted) {
Int3();
mprintf((0, "Bitmaps not initted!!!\n"));
mprintf(0, "Bitmaps not initted!!!\n");
return -1;
}
@@ -884,26 +884,26 @@ int bm_AllocLoadFileNoMemBitmap(const char *fname, int mipped, int format) {
while ((end_ptr >= start_ptr) && (*end_ptr != '\\'))
end_ptr--;
if (end_ptr < start_ptr) {
mprintf((0, "Unable to find bitmap %s\n", fname));
mprintf(0, "Unable to find bitmap %s\n", fname);
return -1;
}
ASSERT(*end_ptr == '\\');
end_ptr++;
filename = end_ptr;
mprintf((0, "Couldn't find %s, so gonna try %s\n", fname, filename));
mprintf(0, "Couldn't find %s, so gonna try %s\n", fname, filename);
}
// Check to see if this bitmap is already in memory, if so, just return that
// bitmaps handle
if ((n = bm_TestName(filename)) != -1) {
GameBitmaps[n].used++;
mprintf((1, "Found duplicate bitmap %s.\n", GameBitmaps[n].name));
mprintf(1, "Found duplicate bitmap %s.\n", GameBitmaps[n].name);
return n;
}
bm_ChangeEndName(filename, name);
if (strlen(name) > 33) {
mprintf((0, "ERROR!! This bitmaps name is too long, try shortening it and retry!\n"));
mprintf(0, "ERROR!! This bitmaps name is too long, try shortening it and retry!\n");
return -1;
}
n = bm_AllocNoMemBitmap(1, 1);
@@ -924,7 +924,7 @@ int bm_AllocLoadBitmap(CFILE *infile, int mipped, int format) {
int n, src_bm;
if (!Bitmaps_initted) {
Int3();
mprintf((0, "Bitmaps not initted!!!\n"));
mprintf(0, "Bitmaps not initted!!!\n");
return -1;
}
@@ -932,7 +932,7 @@ int bm_AllocLoadBitmap(CFILE *infile, int mipped, int format) {
src_bm = bm_tga_alloc_file(infile, name, format);
if (src_bm < 0) {
mprintf((0, "Couldn't load %s.", name));
mprintf(0, "Couldn't load %s.", name);
return -1;
}
@@ -1001,9 +1001,9 @@ int bm_SaveBitmap(CFILE *fp, int handle) {
uint8_t dumbbyte = 0, image_type = OUTRAGE_1555_COMPRESSED_MIPPED, pixsize = 32, desc = 8 + 32;
int i, done = 0;
int num_mips;
mprintf((0, "Saving bitmap %s...\n", GameBitmaps[handle].name));
mprintf(0, "Saving bitmap %s...\n", GameBitmaps[handle].name);
if (!GameBitmaps[handle].used) {
mprintf((0, "bm_SaveBitmap: Trying to save a bitmap that isn't used!\n"));
mprintf(0, "bm_SaveBitmap: Trying to save a bitmap that isn't used!\n");
Int3();
return -1;
}
@@ -1014,7 +1014,7 @@ int bm_SaveBitmap(CFILE *fp, int handle) {
if (GameBitmaps[handle].format == BITMAP_FORMAT_4444)
image_type = OUTRAGE_4444_COMPRESSED_MIPPED;
if (!fp) {
mprintf((0, "bm_SaveBitmap: Trying to save a bitmap to a closed file!\n"));
mprintf(0, "bm_SaveBitmap: Trying to save a bitmap to a closed file!\n");
Int3();
return -1;
}
@@ -1072,7 +1072,7 @@ int bm_MakeBitmapResident(int handle) {
GameBitmaps[handle].flags &= ~BF_NOT_RESIDENT;
GameBitmaps[handle].flags |= BF_CHANGED | BF_BRAND_NEW;
} else {
mprintf((0, "Error paging in bitmap %s!\n", GameBitmaps[handle].name));
mprintf(0, "Error paging in bitmap %s!\n", GameBitmaps[handle].name);
return 0;
}
}
@@ -1084,7 +1084,7 @@ int bm_SaveFileBitmap(const char *filename, int handle) {
int ret;
CFILE *fp;
if (!GameBitmaps[handle].used) {
mprintf((0, "bm_SaveBitmap: Trying to save a bitmap that isn't used!\n"));
mprintf(0, "bm_SaveBitmap: Trying to save a bitmap that isn't used!\n");
Int3();
return -1;
}
@@ -1093,13 +1093,13 @@ int bm_SaveFileBitmap(const char *filename, int handle) {
return -1;
}
if (!bm_MakeBitmapResident(handle)) {
mprintf((0, "There was a problem paging this bitmap in!\n"));
mprintf(0, "There was a problem paging this bitmap in!\n");
return -1;
}
fp = (CFILE *)cfopen(filename, "wb");
if (!fp) {
mprintf((0, "bm_SaveBitmap: Trying to save a bitmap to a closed file!\n"));
mprintf(0, "bm_SaveBitmap: Trying to save a bitmap to a closed file!\n");
Int3();
return -1;
}
@@ -1205,7 +1205,7 @@ void bm_GenerateMipMaps(int handle) {
int height = bm_h(handle, 0);
int jump = 2; // how many pixels to jump in x and y on source
// mprintf ((0,"We got a mipper! %d \n",handle));
// mprintf(0,"We got a mipper! %d \n",handle);
ASSERT(GameBitmaps[handle].used);
GameBitmaps[handle].flags |= BF_MIPMAPPED;