Properly format/use variadic macros

This commit is contained in:
GravisZro
2024-05-24 11:46:07 -04:00
parent 8485cb0c4d
commit 9cf9781369
292 changed files with 3784 additions and 3725 deletions

View File

@@ -46,7 +46,7 @@ void bump_InitBumpmaps() {
void bump_ShutdownBumpmaps(void) {
int i;
mprintf((0, "Freeing all bumpmap memory.\n"));
mprintf(0, "Freeing all bumpmap memory.\n");
for (i = 0; i < MAX_BUMPMAPS; i++) {
while (GameBumpmaps[i].flags & BUMPF_USED)
@@ -72,7 +72,7 @@ int bump_AllocBumpmap(int w, int h) {
GameBumpmaps[n].data = (uint16_t *)mem_malloc(w * h * 2);
if (!GameBumpmaps[n].data) {
mprintf((0, "NOT ENOUGHT MEMORY FOR BUMPMAP!\n"));
mprintf(0, "NOT ENOUGHT MEMORY FOR BUMPMAP!\n");
Int3();
return BAD_BUMP_INDEX;
}