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https://github.com/kevinbentley/Descent3.git
synced 2026-04-04 20:00:04 -04:00
Properly format/use variadic macros
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@@ -46,7 +46,7 @@ void bump_InitBumpmaps() {
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void bump_ShutdownBumpmaps(void) {
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int i;
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mprintf((0, "Freeing all bumpmap memory.\n"));
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mprintf(0, "Freeing all bumpmap memory.\n");
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for (i = 0; i < MAX_BUMPMAPS; i++) {
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while (GameBumpmaps[i].flags & BUMPF_USED)
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@@ -72,7 +72,7 @@ int bump_AllocBumpmap(int w, int h) {
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GameBumpmaps[n].data = (uint16_t *)mem_malloc(w * h * 2);
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if (!GameBumpmaps[n].data) {
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mprintf((0, "NOT ENOUGHT MEMORY FOR BUMPMAP!\n"));
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mprintf(0, "NOT ENOUGHT MEMORY FOR BUMPMAP!\n");
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Int3();
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return BAD_BUMP_INDEX;
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}
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