Properly format/use variadic macros

This commit is contained in:
GravisZro
2024-05-24 11:46:07 -04:00
parent 8485cb0c4d
commit 9cf9781369
292 changed files with 3784 additions and 3725 deletions

View File

@@ -131,7 +131,7 @@ void rend_SetFiltering(int8_t state) {
void rend_SetZValues(float nearz, float farz) {
gpu_state.cur_near_z = nearz;
gpu_state.cur_far_z = farz;
// mprintf ((0,"OPENGL:Setting depth range to %f - %f\n",nearz,farz));
// mprintf(0,"OPENGL:Setting depth range to %f - %f\n",nearz,farz);
// JEFF: glDepthRange must take parameters [0,1]
// It is set in init
@@ -376,7 +376,7 @@ int rend_SetPreferredState(renderer_preferred_state *pref_state) {
gpu_preferred_state = *pref_state;
if (gpu_state.initted) {
int reinit = 0;
mprintf((0, "Inside pref state!\n"));
mprintf(0, "Inside pref state!\n");
// Change gamma if needed
if (pref_state->width != gpu_state.screen_width || pref_state->height != gpu_state.screen_height ||