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Properly format/use variadic macros
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@@ -131,7 +131,7 @@ void rend_SetFiltering(int8_t state) {
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void rend_SetZValues(float nearz, float farz) {
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gpu_state.cur_near_z = nearz;
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gpu_state.cur_far_z = farz;
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// mprintf ((0,"OPENGL:Setting depth range to %f - %f\n",nearz,farz));
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// mprintf(0,"OPENGL:Setting depth range to %f - %f\n",nearz,farz);
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// JEFF: glDepthRange must take parameters [0,1]
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// It is set in init
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@@ -376,7 +376,7 @@ int rend_SetPreferredState(renderer_preferred_state *pref_state) {
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gpu_preferred_state = *pref_state;
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if (gpu_state.initted) {
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int reinit = 0;
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mprintf((0, "Inside pref state!\n"));
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mprintf(0, "Inside pref state!\n");
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// Change gamma if needed
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if (pref_state->width != gpu_state.screen_width || pref_state->height != gpu_state.screen_height ||
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