mirror of
https://github.com/kevinbentley/Descent3.git
synced 2026-04-04 11:00:04 -04:00
Properly format/use variadic macros
This commit is contained in:
@@ -179,7 +179,7 @@ int checkForGLErrors( const char *file, int line )
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*/
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const char *sdlp = SDL_GetError();
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if(sdlp && *sdlp)
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mprintf((0,"SDL: %s",sdlp));
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mprintf(0,"SDL: %s",sdlp);
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return 1;
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}
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#endif
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@@ -244,10 +244,10 @@ bool opengl_CheckExtension(const char *extName) {
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// Gets some specific information about this particular flavor of opengl
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void opengl_GetInformation() {
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mprintf((0, "OpenGL Vendor: %s\n", dglGetString(GL_VENDOR)));
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mprintf((0, "OpenGL Renderer: %s\n", dglGetString(GL_RENDERER)));
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mprintf((0, "OpenGL Version: %s\n", dglGetString(GL_VERSION)));
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mprintf((0, "OpenGL Extensions: %s\n", dglGetString(GL_EXTENSIONS)));
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mprintf(0, "OpenGL Vendor: %s\n", dglGetString(GL_VENDOR));
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mprintf(0, "OpenGL Renderer: %s\n", dglGetString(GL_RENDERER));
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mprintf(0, "OpenGL Version: %s\n", dglGetString(GL_VERSION));
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mprintf(0, "OpenGL Extensions: %s\n", dglGetString(GL_EXTENSIONS));
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}
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int opengl_MakeTextureObject(int tn) {
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@@ -324,7 +324,7 @@ int opengl_InitCache(void) {
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// Sets default states for our renderer
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void opengl_SetDefaults() {
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mprintf((0, "Setting states\n"));
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mprintf(0, "Setting states\n");
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gpu_state.cur_color = 0x00FFFFFF;
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gpu_state.cur_bilinear_state = -1;
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@@ -440,7 +440,7 @@ int opengl_Setup(HDC glhdc) {
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return NULL;
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}
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mprintf((0, "Choose pixel format successful!\n"));
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mprintf(0, "Choose pixel format successful!\n");
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// Try and set the new PFD
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if (SetPixelFormat(glhdc, pf, &pfd) == FALSE) {
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@@ -450,7 +450,7 @@ int opengl_Setup(HDC glhdc) {
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return NULL;
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}
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mprintf((0, "SetPixelFormat successful!\n"));
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mprintf(0, "SetPixelFormat successful!\n");
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// Get a copy of the newly set PFD
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if (DescribePixelFormat(glhdc, pf, sizeof(PIXELFORMATDESCRIPTOR), &pfd_copy) == 0) {
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@@ -476,7 +476,7 @@ int opengl_Setup(HDC glhdc) {
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}
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ASSERT(ResourceContext != NULL);
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mprintf((0, "Making context current\n"));
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mprintf(0, "Making context current\n");
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dwglMakeCurrent((HDC)glhdc, ResourceContext);
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Already_loaded = 1;
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@@ -528,7 +528,7 @@ int opengl_Setup(oeApplication *app, int *width, int *height) {
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gl_library[0] = 0;
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}
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mprintf((0, "OpenGL: Attempting to use \"%s\" for OpenGL\n", gl_library[0] ? gl_library : "[system default library]"));
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mprintf(0, "OpenGL: Attempting to use \"%s\" for OpenGL\n", gl_library[0] ? gl_library : "[system default library]");
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// ryan's adds. 04/18/2000...SDL stuff on 04/25/2000
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bool success = true;
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@@ -585,13 +585,13 @@ int opengl_Setup(oeApplication *app, int *width, int *height) {
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GSDLWindow = SDL_CreateWindow("Descent 3", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, *width, *height, flags);
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if (!GSDLWindow) {
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mprintf((0, "OpenGL: SDL window creation failed: %s", SDL_GetError()));
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mprintf(0, "OpenGL: SDL window creation failed: %s", SDL_GetError());
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return 0;
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}
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GSDLGLContext = SDL_GL_CreateContext(GSDLWindow);
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if (!GSDLGLContext) {
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mprintf((0, "OpenGL: OpenGL context creation failed: %s", SDL_GetError()));
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mprintf(0, "OpenGL: OpenGL context creation failed: %s", SDL_GetError());
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SDL_DestroyWindow(GSDLWindow);
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GSDLWindow = NULL;
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return 0;
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@@ -629,7 +629,7 @@ int opengl_Init(oeApplication *app, renderer_preferred_state *pref_state) {
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int retval = 1;
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int i;
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mprintf((0, "Setting up opengl mode!\n"));
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mprintf(0, "Setting up opengl mode!\n");
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if (pref_state) {
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gpu_preferred_state = *pref_state;
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@@ -669,7 +669,7 @@ int opengl_Init(oeApplication *app, renderer_preferred_state *pref_state) {
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int retval = DISP_CHANGE_SUCCESSFUL;
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#endif
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if (retval != DISP_CHANGE_SUCCESSFUL) {
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mprintf((0, "Display mode change failed (err=%d), trying default!\n", retval));
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mprintf(0, "Display mode change failed (err=%d), trying default!\n", retval);
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retval = -1;
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devmode.dmBitsPerPel = 16;
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devmode.dmPelsWidth = 640;
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@@ -678,7 +678,7 @@ int opengl_Init(oeApplication *app, renderer_preferred_state *pref_state) {
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retval = ChangeDisplaySettings(&devmode, 0);
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if (retval != DISP_CHANGE_SUCCESSFUL) {
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mprintf((0, "OpenGL_INIT:Change display setting failed failed!\n"));
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mprintf(0, "OpenGL_INIT:Change display setting failed failed!\n");
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rend_SetErrorMessage("OGL: ChangeDisplaySettings failed. Make sure your desktop is set to 16bit mode!");
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ChangeDisplaySettings(NULL, 0);
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opengl_Close();
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@@ -689,8 +689,8 @@ int opengl_Init(oeApplication *app, renderer_preferred_state *pref_state) {
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gpu_preferred_state.height = 480;
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}
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} else {
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mprintf((0, "Setdisplaymode to %d x %d (%d bits) is successful!\n", gpu_preferred_state.width,
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gpu_preferred_state.height, gpu_preferred_state.bit_depth));
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mprintf(0, "Setdisplaymode to %d x %d (%d bits) is successful!\n", gpu_preferred_state.width,
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gpu_preferred_state.height, gpu_preferred_state.bit_depth);
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}
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}
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@@ -723,7 +723,7 @@ int opengl_Init(oeApplication *app, renderer_preferred_state *pref_state) {
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height = gpu_preferred_state.height;
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RECT rect;
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GetWindowRect((HWND)hOpenGLWnd, &rect);
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mprintf((0, "rect=%d %d %d %d\n", rect.top, rect.right, rect.bottom, rect.left));
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mprintf(0, "rect=%d %d %d %d\n", rect.top, rect.right, rect.bottom, rect.left);
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}
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gpu_state.screen_width = width;
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@@ -761,7 +761,7 @@ int opengl_Init(oeApplication *app, renderer_preferred_state *pref_state) {
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// Get some info
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opengl_GetInformation();
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mprintf((0, "Setting up multitexture...\n"));
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mprintf(0, "Setting up multitexture...\n");
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// Determine if Multitexture is supported
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bool supportsMultiTexture = opengl_CheckExtension("GL_ARB_multitexture");
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@@ -787,9 +787,9 @@ int opengl_Init(oeApplication *app, renderer_preferred_state *pref_state) {
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opengl_InitCache();
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if (UseMultitexture) {
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mprintf((0, "Using multitexture."));
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mprintf(0, "Using multitexture.");
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} else {
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mprintf((0, "Not using multitexture."));
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mprintf(0, "Not using multitexture.");
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}
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if (OpenGL_packed_pixels) {
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@@ -801,7 +801,7 @@ int opengl_Init(oeApplication *app, renderer_preferred_state *pref_state) {
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ASSERT(opengl_packed_Translate_table);
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ASSERT(opengl_packed_4444_translate_table);
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mprintf((0, "Building packed OpenGL translate table...\n"));
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mprintf(0, "Building packed OpenGL translate table...\n");
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for (i = 0; i < 65536; i++) {
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int r = (i >> 10) & 0x1f;
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@@ -848,7 +848,7 @@ int opengl_Init(oeApplication *app, renderer_preferred_state *pref_state) {
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ASSERT(opengl_Translate_table);
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ASSERT(opengl_4444_translate_table);
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mprintf((0, "Building OpenGL translate table...\n"));
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mprintf(0, "Building OpenGL translate table...\n");
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for (i = 0; i < 65536; i++) {
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uint32_t pix;
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@@ -914,7 +914,7 @@ int opengl_Init(oeApplication *app, renderer_preferred_state *pref_state) {
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gpu_state.initted = 1;
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mprintf((0, "OpenGL initialization at %d x %d was successful.\n", width, height));
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mprintf(0, "OpenGL initialization at %d x %d was successful.\n", width, height);
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return retval;
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}
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@@ -1190,7 +1190,7 @@ void opengl_TranslateBitmapToOpenGL(int texnum, int bm_handle, int map_type, int
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}
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}
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// mprintf ((1,"Doing slow upload to opengl!\n"));
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// mprintf(1,"Doing slow upload to opengl!\n");
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if (map_type == MAP_TYPE_LIGHTMAP) {
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GameLightmaps[bm_handle].flags &= ~LF_LIMITS;
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@@ -1220,7 +1220,7 @@ int opengl_MakeBitmapCurrent(int handle, int map_type, int tn) {
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}
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if (w != h) {
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mprintf((0, "Can't use non-square textures with OpenGL!\n"));
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mprintf(0, "Can't use non-square textures with OpenGL!\n");
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return 0;
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}
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@@ -1452,7 +1452,7 @@ void rend_SetGammaValue(float val) {
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// return;
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gpu_preferred_state.gamma = val;
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mprintf((0, "Setting gamma to %f\n", val));
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mprintf(0, "Setting gamma to %f\n", val);
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#if defined(WIN32)
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WORD rampvals[3 * 256];
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@@ -1606,7 +1606,7 @@ int rend_Init(renderer_type state, oeApplication *app, renderer_preferred_state
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OpenGL_window_initted = 0;
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}
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mprintf((0, "Renderer init is set to %d\n", Renderer_initted));
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mprintf(0, "Renderer init is set to %d\n", Renderer_initted);
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#ifndef OEM_V3
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int flags = app->flags();
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@@ -1626,7 +1626,7 @@ int rend_Init(renderer_type state, oeApplication *app, renderer_preferred_state
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}
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void rend_Close(void) {
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mprintf((0, "CLOSE:Renderer init is set to %d\n", Renderer_initted));
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mprintf(0, "CLOSE:Renderer init is set to %d\n", Renderer_initted);
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if (!Renderer_initted)
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return;
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@@ -1722,7 +1722,7 @@ void rend_SetFogBorders(float nearz, float farz) {
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void rend_SetRendererType(renderer_type state) {
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Renderer_type = state;
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mprintf((0, "RendererType is set to %d.\n", state));
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mprintf(0, "RendererType is set to %d.\n", state);
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}
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void rend_SetLighting(light_state state) {
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@@ -1824,11 +1824,10 @@ void rend_Flip(void) {
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RTP_INCRVALUE(texture_uploads, OpenGL_uploads);
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RTP_INCRVALUE(polys_drawn, OpenGL_polys_drawn);
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mprintf_at(
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(1, 1, 0, "Uploads=%d Polys=%d Verts=%d ", OpenGL_uploads, OpenGL_polys_drawn, OpenGL_verts_processed));
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mprintf_at((1, 2, 0, "Sets= 0:%d 1:%d 2:%d 3:%d ", OpenGL_sets_this_frame[0], OpenGL_sets_this_frame[1],
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OpenGL_sets_this_frame[2], OpenGL_sets_this_frame[3]));
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mprintf_at((1, 3, 0, "Sets= 4:%d 5:%d ", OpenGL_sets_this_frame[4], OpenGL_sets_this_frame[5]));
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mprintf_at(1, 1, 0, "Uploads=%d Polys=%d Verts=%d ", OpenGL_uploads, OpenGL_polys_drawn, OpenGL_verts_processed);
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mprintf_at(1, 2, 0, "Sets= 0:%d 1:%d 2:%d 3:%d ", OpenGL_sets_this_frame[0], OpenGL_sets_this_frame[1],
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OpenGL_sets_this_frame[2], OpenGL_sets_this_frame[3]);
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mprintf_at(1, 3, 0, "Sets= 4:%d 5:%d ", OpenGL_sets_this_frame[4], OpenGL_sets_this_frame[5]);
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for (i = 0; i < 10; i++) {
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OpenGL_sets_this_frame[i] = 0;
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}
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@@ -1865,7 +1864,7 @@ void rend_SetZBufferState(int8_t state) {
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OpenGL_sets_this_frame[5]++;
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gpu_state.cur_zbuffer_state = state;
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// mprintf ((0,"OPENGL: Setting zbuffer state to %d.\n",state));
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// mprintf(0,"OPENGL: Setting zbuffer state to %d.\n",state);
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if (state) {
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dglEnable(GL_DEPTH_TEST);
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@@ -1893,7 +1892,7 @@ void rend_ClearZBuffer(void) { dglClear(GL_DEPTH_BUFFER_BIT); }
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// Clears the zbuffer for the screen
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void rend_ResetCache(void) {
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mprintf((0, "Resetting texture cache!\n"));
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mprintf(0, "Resetting texture cache!\n");
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opengl_ResetCache();
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}
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@@ -2244,7 +2243,7 @@ void rend_CloseOpenGLWindow(void) {
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opengl_Close();
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WindowGL = 0;
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OpenGL_window_initted = 0;
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mprintf((1, "SHUTTING DOWN WINDOWED OPENGL!"));
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mprintf(1, "SHUTTING DOWN WINDOWED OPENGL!");
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}
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// Sets the hardware bias level for coplanar polygons
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