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Properly format/use variadic macros
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@@ -134,7 +134,7 @@ void sound_render_room_geometry(int iroom, int slot) {
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// do reflections
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if (iface == (reflect_face * 3)) {
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// mprintf((0, "reflect "));
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// mprintf(0, "reflect ");
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int flags = GameTextures[rfacep->tmap].flags;
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if (flags & TF_WATER) {
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