Properly format/use variadic macros

This commit is contained in:
GravisZro
2024-05-24 11:46:07 -04:00
parent 8485cb0c4d
commit 9cf9781369
292 changed files with 3784 additions and 3725 deletions

View File

@@ -134,7 +134,7 @@ void sound_render_room_geometry(int iroom, int slot) {
// do reflections
if (iface == (reflect_face * 3)) {
// mprintf((0, "reflect "));
// mprintf(0, "reflect ");
int flags = GameTextures[rfacep->tmap].flags;
if (flags & TF_WATER) {