Replace "sbyte" with "int8_t"

This commit is contained in:
GravisZro
2024-05-23 23:05:05 -04:00
parent cc67b9230a
commit 9d3e361a35
65 changed files with 242 additions and 242 deletions

View File

@@ -55,10 +55,10 @@ void opengl_SetLightingState(light_state state);
void opengl_SetColorModel(color_model state);
// Sets the state of bilinear filtering for our textures
void opengl_SetFiltering(sbyte state);
void opengl_SetFiltering(int8_t state);
// Sets the state of zbuffering to on or off
void opengl_SetZBufferState(sbyte state);
void opengl_SetZBufferState(int8_t state);
// Sets the near/far z values for zbuffering
void opengl_SetZValues(float nearz, float farz);
@@ -80,7 +80,7 @@ void opengl_SetPixel(ddgr_color color, int x, int y);
void opengl_SetFogBorders(float nearz, float farz);
// Sets the fog state to on or off
void opengl_SetFogState(sbyte state);
void opengl_SetFogState(int8_t state);
// Fills in projection variables
void opengl_GetProjectionParameters(int *width, int *height);
@@ -103,7 +103,7 @@ void opengl_SetAlphaFactor(float val);
float opengl_GetAlphaFactor(void);
// Sets the type of alpha blending you want
void opengl_SetAlphaType(sbyte atype);
void opengl_SetAlphaType(int8_t atype);
// Sets whether or not to write into the zbuffer
void opengl_SetZBufferWriteMask(int state);