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https://github.com/kevinbentley/Descent3.git
synced 2025-12-25 01:00:43 -05:00
Replace "sbyte" with "int8_t"
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@@ -55,10 +55,10 @@ void opengl_SetLightingState(light_state state);
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void opengl_SetColorModel(color_model state);
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// Sets the state of bilinear filtering for our textures
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void opengl_SetFiltering(sbyte state);
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void opengl_SetFiltering(int8_t state);
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// Sets the state of zbuffering to on or off
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void opengl_SetZBufferState(sbyte state);
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void opengl_SetZBufferState(int8_t state);
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// Sets the near/far z values for zbuffering
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void opengl_SetZValues(float nearz, float farz);
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@@ -80,7 +80,7 @@ void opengl_SetPixel(ddgr_color color, int x, int y);
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void opengl_SetFogBorders(float nearz, float farz);
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// Sets the fog state to on or off
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void opengl_SetFogState(sbyte state);
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void opengl_SetFogState(int8_t state);
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// Fills in projection variables
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void opengl_GetProjectionParameters(int *width, int *height);
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@@ -103,7 +103,7 @@ void opengl_SetAlphaFactor(float val);
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float opengl_GetAlphaFactor(void);
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// Sets the type of alpha blending you want
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void opengl_SetAlphaType(sbyte atype);
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void opengl_SetAlphaType(int8_t atype);
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// Sets whether or not to write into the zbuffer
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void opengl_SetZBufferWriteMask(int state);
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