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scripts: delete empty function bodies
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@@ -55,8 +55,7 @@ tScriptInfo ScriptInfo[MAX_IDS] = {{ID_SHIELD_ORB, "Shield"}, {ID_ENERGY_ORB, "E
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class BaseObjScript {
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public:
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BaseObjScript();
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virtual ~BaseObjScript();
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virtual ~BaseObjScript() = default;
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virtual int16_t CallEvent(int event, tOSIRISEventInfo *data);
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protected:
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@@ -161,10 +160,6 @@ int STDCALL SaveRestoreState(void *file_ptr, uint8_t saving_state) { return 0; }
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//============================================
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// Script Implementation
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//============================================
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BaseObjScript::BaseObjScript() {}
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BaseObjScript::~BaseObjScript() {}
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int16_t BaseObjScript::CallEvent(int event, tOSIRISEventInfo *data) {
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switch (event) {
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case EVT_INTERVAL:
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