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https://github.com/kevinbentley/Descent3.git
synced 2026-04-05 23:00:03 -04:00
clang-format on everything.
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@@ -28,7 +28,6 @@
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andreas@angelcode.com
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*/
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//
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// as_memory.cpp
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//
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@@ -47,117 +46,100 @@ BEGIN_AS_NAMESPACE
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// By default we'll use the standard memory management functions
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asALLOCFUNC_t userAlloc = malloc;
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asFREEFUNC_t userFree = free;
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asFREEFUNC_t userFree = free;
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extern "C"
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{
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extern "C" {
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int asSetGlobalMemoryFunctions(asALLOCFUNC_t allocFunc, asFREEFUNC_t freeFunc)
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{
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userAlloc = allocFunc;
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userFree = freeFunc;
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int asSetGlobalMemoryFunctions(asALLOCFUNC_t allocFunc, asFREEFUNC_t freeFunc) {
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userAlloc = allocFunc;
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userFree = freeFunc;
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return 0;
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return 0;
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}
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int asResetGlobalMemoryFunctions()
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{
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asThreadCleanup();
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int asResetGlobalMemoryFunctions() {
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asThreadCleanup();
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userAlloc = malloc;
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userFree = free;
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userAlloc = malloc;
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userFree = free;
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return 0;
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return 0;
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}
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} // extern "C"
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asCMemoryMgr::asCMemoryMgr()
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{
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asCMemoryMgr::asCMemoryMgr() {}
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asCMemoryMgr::~asCMemoryMgr() { FreeUnusedMemory(); }
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void asCMemoryMgr::FreeUnusedMemory() {
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// It's necessary to protect the scriptNodePool from multiple
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// simultaneous accesses, as the parser is used by several methods
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// that can be executed simultaneously.
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ENTERCRITICALSECTION(cs);
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int n;
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for (n = 0; n < (signed)scriptNodePool.GetLength(); n++)
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userFree(scriptNodePool[n]);
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scriptNodePool.Allocate(0, false);
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LEAVECRITICALSECTION(cs);
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// The engine already protects against multiple threads
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// compiling scripts simultaneously so this pool doesn't have
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// to be protected again.
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for (n = 0; n < (signed)byteInstructionPool.GetLength(); n++)
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userFree(byteInstructionPool[n]);
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byteInstructionPool.Allocate(0, false);
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}
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asCMemoryMgr::~asCMemoryMgr()
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{
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FreeUnusedMemory();
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}
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void *asCMemoryMgr::AllocScriptNode() {
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ENTERCRITICALSECTION(cs);
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void asCMemoryMgr::FreeUnusedMemory()
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{
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// It's necessary to protect the scriptNodePool from multiple
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// simultaneous accesses, as the parser is used by several methods
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// that can be executed simultaneously.
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ENTERCRITICALSECTION(cs);
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if (scriptNodePool.GetLength()) {
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void *tRet = scriptNodePool.PopLast();
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LEAVECRITICALSECTION(cs);
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return tRet;
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}
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int n;
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for( n = 0; n < (signed)scriptNodePool.GetLength(); n++ )
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userFree(scriptNodePool[n]);
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scriptNodePool.Allocate(0, false);
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LEAVECRITICALSECTION(cs);
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LEAVECRITICALSECTION(cs);
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// The engine already protects against multiple threads
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// compiling scripts simultaneously so this pool doesn't have
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// to be protected again.
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for( n = 0; n < (signed)byteInstructionPool.GetLength(); n++ )
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userFree(byteInstructionPool[n]);
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byteInstructionPool.Allocate(0, false);
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}
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void *asCMemoryMgr::AllocScriptNode()
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{
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ENTERCRITICALSECTION(cs);
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if( scriptNodePool.GetLength() )
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{
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void *tRet = scriptNodePool.PopLast();
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LEAVECRITICALSECTION(cs);
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return tRet;
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}
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LEAVECRITICALSECTION(cs);
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#if defined(AS_DEBUG)
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return ((asALLOCFUNCDEBUG_t)(userAlloc))(sizeof(asCScriptNode), __FILE__, __LINE__);
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#if defined(AS_DEBUG)
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return ((asALLOCFUNCDEBUG_t)(userAlloc))(sizeof(asCScriptNode), __FILE__, __LINE__);
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#else
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return userAlloc(sizeof(asCScriptNode));
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return userAlloc(sizeof(asCScriptNode));
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#endif
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}
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void asCMemoryMgr::FreeScriptNode(void *ptr)
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{
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ENTERCRITICALSECTION(cs);
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void asCMemoryMgr::FreeScriptNode(void *ptr) {
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ENTERCRITICALSECTION(cs);
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// Pre allocate memory for the array to avoid slow growth
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if( scriptNodePool.GetLength() == 0 )
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scriptNodePool.Allocate(100, 0);
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// Pre allocate memory for the array to avoid slow growth
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if (scriptNodePool.GetLength() == 0)
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scriptNodePool.Allocate(100, 0);
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scriptNodePool.PushLast(ptr);
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scriptNodePool.PushLast(ptr);
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LEAVECRITICALSECTION(cs);
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LEAVECRITICALSECTION(cs);
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}
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void *asCMemoryMgr::AllocByteInstruction()
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{
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if( byteInstructionPool.GetLength() )
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return byteInstructionPool.PopLast();
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void *asCMemoryMgr::AllocByteInstruction() {
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if (byteInstructionPool.GetLength())
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return byteInstructionPool.PopLast();
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#if defined(AS_DEBUG)
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return ((asALLOCFUNCDEBUG_t)(userAlloc))(sizeof(cByteInstruction), __FILE__, __LINE__);
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#if defined(AS_DEBUG)
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return ((asALLOCFUNCDEBUG_t)(userAlloc))(sizeof(cByteInstruction), __FILE__, __LINE__);
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#else
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return userAlloc(sizeof(cByteInstruction));
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return userAlloc(sizeof(cByteInstruction));
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#endif
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}
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void asCMemoryMgr::FreeByteInstruction(void *ptr)
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{
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// Pre allocate memory for the array to avoid slow growth
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if( byteInstructionPool.GetLength() == 0 )
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byteInstructionPool.Allocate(100, 0);
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void asCMemoryMgr::FreeByteInstruction(void *ptr) {
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// Pre allocate memory for the array to avoid slow growth
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if (byteInstructionPool.GetLength() == 0)
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byteInstructionPool.Allocate(100, 0);
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byteInstructionPool.PushLast(ptr);
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byteInstructionPool.PushLast(ptr);
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}
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END_AS_NAMESPACE
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