Convert renderer to use new logging facility

This commit is contained in:
Azamat H. Hackimov
2024-08-20 04:19:09 +03:00
parent c32c2d3db3
commit d8de33eb35
5 changed files with 47 additions and 42 deletions

View File

@@ -39,6 +39,7 @@
#include "application.h"
#include "bitmap.h"
#include "lightmap.h"
#include "log.h"
#include "rend_opengl.h"
#include "grdefs.h"
#include "mem.h"
@@ -237,9 +238,9 @@ bool opengl_CheckExtension(std::string_view extName) {
// Gets some specific information about this particular flavor of opengl
void opengl_GetInformation() {
mprintf(0, "OpenGL Vendor: %s\n", dglGetString(GL_VENDOR));
mprintf(0, "OpenGL Renderer: %s\n", dglGetString(GL_RENDERER));
mprintf(0, "OpenGL Version: %s\n", dglGetString(GL_VERSION));
LOG_INFO.printf("OpenGL Vendor: %s", dglGetString(GL_VENDOR));
LOG_INFO.printf("OpenGL Renderer: %s", dglGetString(GL_RENDERER));
LOG_INFO.printf("OpenGL Version: %s", dglGetString(GL_VERSION));
}
int opengl_MakeTextureObject(int tn) {
@@ -299,7 +300,7 @@ int opengl_InitCache() {
// Sets default states for our renderer
void opengl_SetDefaults() {
mprintf(0, "Setting states\n");
LOG_INFO << "Setting states";
gpu_state.cur_color = 0x00FFFFFF;
gpu_state.cur_bilinear_state = -1;
@@ -425,7 +426,7 @@ int opengl_Setup(oeApplication *app, const int *width, const int *height) {
if (!GSDLWindow) {
GSDLWindow = SDL_CreateWindow("Descent 3", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, winw, winh, flags);
if (!GSDLWindow) {
mprintf(0, "OpenGL: SDL window creation failed: %s", SDL_GetError());
LOG_ERROR.printf("OpenGL: SDL window creation failed: %s", SDL_GetError());
return 0;
}
} else {
@@ -436,7 +437,7 @@ int opengl_Setup(oeApplication *app, const int *width, const int *height) {
if (!GSDLGLContext) {
GSDLGLContext = SDL_GL_CreateContext(GSDLWindow);
if (!GSDLGLContext) {
mprintf(0, "OpenGL: OpenGL context creation failed: %s", SDL_GetError());
LOG_ERROR.printf("OpenGL: OpenGL context creation failed: %s", SDL_GetError());
SDL_DestroyWindow(GSDLWindow);
GSDLWindow = nullptr;
return 0;
@@ -451,7 +452,7 @@ int opengl_Setup(oeApplication *app, const int *width, const int *height) {
GSDLGLContext = nullptr;
SDL_DestroyWindow(GSDLWindow);
GSDLWindow = nullptr;
mprintf(0, "Error loading opengl dll: %s\n", ex.what());
LOG_ERROR.printf("Error loading opengl dll: %s", ex.what());
mod_FreeModule(&OpenGLDLLInst);
OpenGLDLLHandle = nullptr;
return 0;
@@ -495,20 +496,20 @@ int opengl_Setup(oeApplication *app, const int *width, const int *height) {
dglFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, GOpenGLRBODepth);
if (dglCheckFramebufferStatus(GL_FRAMEBUFFER_EXT) != GL_FRAMEBUFFER_COMPLETE_EXT) {
mprintf(0, "OpenGL: our framebuffer object is incomplete, giving up");
dglFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0);
dglFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0);
dglBindRenderbuffer(GL_RENDERBUFFER, 0);
dglBindFramebuffer(GL_FRAMEBUFFER, 0);
dglDeleteFramebuffers(1, &GOpenGLFBO);
dglDeleteRenderbuffers(1, &GOpenGLRBOColor);
dglDeleteRenderbuffers(1, &GOpenGLRBODepth);
GOpenGLFBO = GOpenGLRBOColor = GOpenGLRBODepth = 0;
SDL_GL_DeleteContext(GSDLGLContext);
SDL_DestroyWindow(GSDLWindow);
GSDLGLContext = nullptr;
GSDLWindow = nullptr;
return 0;
LOG_WARNING << "OpenGL: our framebuffer object is incomplete, giving up";
dglFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0);
dglFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0);
dglBindRenderbuffer(GL_RENDERBUFFER, 0);
dglBindFramebuffer(GL_FRAMEBUFFER, 0);
dglDeleteFramebuffers(1, &GOpenGLFBO);
dglDeleteRenderbuffers(1, &GOpenGLRBOColor);
dglDeleteRenderbuffers(1, &GOpenGLRBODepth);
GOpenGLFBO = GOpenGLRBOColor = GOpenGLRBODepth = 0;
SDL_GL_DeleteContext(GSDLGLContext);
SDL_DestroyWindow(GSDLWindow);
GSDLGLContext = nullptr;
GSDLWindow = nullptr;
return 0;
}
// rcg09182000 gamma fun.
@@ -536,7 +537,7 @@ int opengl_Init(oeApplication *app, renderer_preferred_state *pref_state) {
int retval = 1;
int i;
mprintf(0, "Setting up opengl mode!\n");
LOG_INFO << "Setting up opengl mode!";
if (pref_state) {
gpu_preferred_state = *pref_state;
@@ -580,7 +581,7 @@ int opengl_Init(oeApplication *app, renderer_preferred_state *pref_state) {
ASSERT(opengl_packed_Translate_table);
ASSERT(opengl_packed_4444_translate_table);
mprintf(0, "Building packed OpenGL translate table...\n");
LOG_INFO << "Building packed OpenGL translate table...";
for (i = 0; i < 65536; i++) {
int r = (i >> 10) & 0x1f;
@@ -627,7 +628,7 @@ int opengl_Init(oeApplication *app, renderer_preferred_state *pref_state) {
ASSERT(opengl_Translate_table);
ASSERT(opengl_4444_translate_table);
mprintf(0, "Building OpenGL translate table...\n");
LOG_INFO << "Building OpenGL translate table...";
for (i = 0; i < 65536; i++) {
uint32_t pix;
@@ -693,7 +694,7 @@ int opengl_Init(oeApplication *app, renderer_preferred_state *pref_state) {
gpu_state.initted = 1;
mprintf(0, "OpenGL initialization at %d x %d was successful.\n", width, height);
LOG_INFO.printf("OpenGL initialization at %d x %d was successful.", width, height);
return retval;
}
@@ -962,7 +963,7 @@ int opengl_MakeBitmapCurrent(int handle, int map_type, int tn) {
}
if (w != h) {
mprintf(0, "Can't use non-square textures with OpenGL!\n");
LOG_WARNING << "Can't use non-square textures with OpenGL!";
return 0;
}
@@ -1130,7 +1131,7 @@ void gpu_DrawFlatPolygon3D(g3Point **p, int nv) {
// Sets the gamma correction value
void rend_SetGammaValue(float val) {
gpu_preferred_state.gamma = val;
mprintf(0, "Setting gamma to %f\n", val);
LOG_DEBUG.printf("Setting gamma to %f", val);
}
// Resets the texture cache
@@ -1259,7 +1260,7 @@ int rend_Init(renderer_type state, oeApplication *app, renderer_preferred_state
Renderer_initted = 1;
}
mprintf(0, "Renderer init is set to %d\n", Renderer_initted);
LOG_DEBUG.printf("Renderer init is set to %d", Renderer_initted);
#ifndef OEM_V3
retval = opengl_Init(app, pref_state);
@@ -1271,7 +1272,7 @@ int rend_Init(renderer_type state, oeApplication *app, renderer_preferred_state
}
void rend_Close() {
mprintf(0, "CLOSE:Renderer init is set to %d\n", Renderer_initted);
LOG_DEBUG.printf("CLOSE: Renderer init is set to %d", Renderer_initted);
if (!Renderer_initted)
return;
@@ -1330,7 +1331,7 @@ void rend_SetFogBorders(float nearz, float farz) {
void rend_SetRendererType(renderer_type state) {
Renderer_type = state;
mprintf(0, "RendererType is set to %d.\n", state);
LOG_DEBUG.printf("RendererType is set to %d.", state);
}
void rend_SetLighting(light_state state) {
@@ -1421,10 +1422,10 @@ void rend_Flip() {
RTP_INCRVALUE(texture_uploads, OpenGL_uploads);
RTP_INCRVALUE(polys_drawn, OpenGL_polys_drawn);
mprintf_at(1, 1, 0, "Uploads=%d Polys=%d Verts=%d ", OpenGL_uploads, OpenGL_polys_drawn, OpenGL_verts_processed);
mprintf_at(1, 2, 0, "Sets= 0:%d 1:%d 2:%d 3:%d ", OpenGL_sets_this_frame[0], OpenGL_sets_this_frame[1],
LOG_VERBOSE.printf("Uploads=%d Polys=%d Verts=%d", OpenGL_uploads, OpenGL_polys_drawn, OpenGL_verts_processed);
LOG_VERBOSE.printf("Sets= 0:%d 1:%d 2:%d 3:%d", OpenGL_sets_this_frame[0], OpenGL_sets_this_frame[1],
OpenGL_sets_this_frame[2], OpenGL_sets_this_frame[3]);
mprintf_at(1, 3, 0, "Sets= 4:%d 5:%d ", OpenGL_sets_this_frame[4], OpenGL_sets_this_frame[5]);
LOG_VERBOSE.printf("Sets= 4:%d 5:%d", OpenGL_sets_this_frame[4], OpenGL_sets_this_frame[5]);
for (i = 0; i < 10; i++) {
OpenGL_sets_this_frame[i] = 0;
}
@@ -1512,7 +1513,7 @@ void rend_ClearZBuffer() { dglClear(GL_DEPTH_BUFFER_BIT); }
// Clears the zbuffer for the screen
void rend_ResetCache() {
mprintf(0, "Resetting texture cache!\n");
LOG_DEBUG << "Resetting texture cache!";
opengl_ResetCache();
}
@@ -1777,7 +1778,7 @@ int rend_InitOpenGLWindow(oeApplication *app, renderer_preferred_state *pref_sta
// Shuts down OpenGL in a window
void rend_CloseOpenGLWindow() {
opengl_Close();
mprintf(1, "SHUTTING DOWN WINDOWED OPENGL!");
LOG_DEBUG << "SHUTTING DOWN WINDOWED OPENGL!";
}
// Sets the hardware bias level for coplanar polygons