mirror of
https://github.com/kevinbentley/Descent3.git
synced 2026-04-13 20:00:01 -04:00
Convert renderer to use new logging facility
This commit is contained in:
@@ -39,6 +39,7 @@
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#include "application.h"
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#include "bitmap.h"
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#include "lightmap.h"
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#include "log.h"
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#include "rend_opengl.h"
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#include "grdefs.h"
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#include "mem.h"
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@@ -237,9 +238,9 @@ bool opengl_CheckExtension(std::string_view extName) {
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// Gets some specific information about this particular flavor of opengl
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void opengl_GetInformation() {
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mprintf(0, "OpenGL Vendor: %s\n", dglGetString(GL_VENDOR));
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mprintf(0, "OpenGL Renderer: %s\n", dglGetString(GL_RENDERER));
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mprintf(0, "OpenGL Version: %s\n", dglGetString(GL_VERSION));
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LOG_INFO.printf("OpenGL Vendor: %s", dglGetString(GL_VENDOR));
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LOG_INFO.printf("OpenGL Renderer: %s", dglGetString(GL_RENDERER));
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LOG_INFO.printf("OpenGL Version: %s", dglGetString(GL_VERSION));
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}
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int opengl_MakeTextureObject(int tn) {
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@@ -299,7 +300,7 @@ int opengl_InitCache() {
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// Sets default states for our renderer
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void opengl_SetDefaults() {
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mprintf(0, "Setting states\n");
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LOG_INFO << "Setting states";
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gpu_state.cur_color = 0x00FFFFFF;
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gpu_state.cur_bilinear_state = -1;
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@@ -425,7 +426,7 @@ int opengl_Setup(oeApplication *app, const int *width, const int *height) {
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if (!GSDLWindow) {
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GSDLWindow = SDL_CreateWindow("Descent 3", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, winw, winh, flags);
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if (!GSDLWindow) {
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mprintf(0, "OpenGL: SDL window creation failed: %s", SDL_GetError());
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LOG_ERROR.printf("OpenGL: SDL window creation failed: %s", SDL_GetError());
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return 0;
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}
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} else {
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@@ -436,7 +437,7 @@ int opengl_Setup(oeApplication *app, const int *width, const int *height) {
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if (!GSDLGLContext) {
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GSDLGLContext = SDL_GL_CreateContext(GSDLWindow);
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if (!GSDLGLContext) {
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mprintf(0, "OpenGL: OpenGL context creation failed: %s", SDL_GetError());
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LOG_ERROR.printf("OpenGL: OpenGL context creation failed: %s", SDL_GetError());
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SDL_DestroyWindow(GSDLWindow);
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GSDLWindow = nullptr;
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return 0;
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@@ -451,7 +452,7 @@ int opengl_Setup(oeApplication *app, const int *width, const int *height) {
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GSDLGLContext = nullptr;
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SDL_DestroyWindow(GSDLWindow);
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GSDLWindow = nullptr;
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mprintf(0, "Error loading opengl dll: %s\n", ex.what());
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LOG_ERROR.printf("Error loading opengl dll: %s", ex.what());
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mod_FreeModule(&OpenGLDLLInst);
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OpenGLDLLHandle = nullptr;
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return 0;
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@@ -495,20 +496,20 @@ int opengl_Setup(oeApplication *app, const int *width, const int *height) {
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dglFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, GOpenGLRBODepth);
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if (dglCheckFramebufferStatus(GL_FRAMEBUFFER_EXT) != GL_FRAMEBUFFER_COMPLETE_EXT) {
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mprintf(0, "OpenGL: our framebuffer object is incomplete, giving up");
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dglFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0);
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dglFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0);
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dglBindRenderbuffer(GL_RENDERBUFFER, 0);
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dglBindFramebuffer(GL_FRAMEBUFFER, 0);
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dglDeleteFramebuffers(1, &GOpenGLFBO);
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dglDeleteRenderbuffers(1, &GOpenGLRBOColor);
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dglDeleteRenderbuffers(1, &GOpenGLRBODepth);
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GOpenGLFBO = GOpenGLRBOColor = GOpenGLRBODepth = 0;
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SDL_GL_DeleteContext(GSDLGLContext);
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SDL_DestroyWindow(GSDLWindow);
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GSDLGLContext = nullptr;
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GSDLWindow = nullptr;
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return 0;
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LOG_WARNING << "OpenGL: our framebuffer object is incomplete, giving up";
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dglFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0);
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dglFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0);
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dglBindRenderbuffer(GL_RENDERBUFFER, 0);
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dglBindFramebuffer(GL_FRAMEBUFFER, 0);
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dglDeleteFramebuffers(1, &GOpenGLFBO);
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dglDeleteRenderbuffers(1, &GOpenGLRBOColor);
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dglDeleteRenderbuffers(1, &GOpenGLRBODepth);
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GOpenGLFBO = GOpenGLRBOColor = GOpenGLRBODepth = 0;
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SDL_GL_DeleteContext(GSDLGLContext);
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SDL_DestroyWindow(GSDLWindow);
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GSDLGLContext = nullptr;
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GSDLWindow = nullptr;
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return 0;
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}
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// rcg09182000 gamma fun.
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@@ -536,7 +537,7 @@ int opengl_Init(oeApplication *app, renderer_preferred_state *pref_state) {
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int retval = 1;
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int i;
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mprintf(0, "Setting up opengl mode!\n");
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LOG_INFO << "Setting up opengl mode!";
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if (pref_state) {
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gpu_preferred_state = *pref_state;
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@@ -580,7 +581,7 @@ int opengl_Init(oeApplication *app, renderer_preferred_state *pref_state) {
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ASSERT(opengl_packed_Translate_table);
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ASSERT(opengl_packed_4444_translate_table);
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mprintf(0, "Building packed OpenGL translate table...\n");
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LOG_INFO << "Building packed OpenGL translate table...";
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for (i = 0; i < 65536; i++) {
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int r = (i >> 10) & 0x1f;
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@@ -627,7 +628,7 @@ int opengl_Init(oeApplication *app, renderer_preferred_state *pref_state) {
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ASSERT(opengl_Translate_table);
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ASSERT(opengl_4444_translate_table);
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mprintf(0, "Building OpenGL translate table...\n");
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LOG_INFO << "Building OpenGL translate table...";
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for (i = 0; i < 65536; i++) {
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uint32_t pix;
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@@ -693,7 +694,7 @@ int opengl_Init(oeApplication *app, renderer_preferred_state *pref_state) {
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gpu_state.initted = 1;
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mprintf(0, "OpenGL initialization at %d x %d was successful.\n", width, height);
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LOG_INFO.printf("OpenGL initialization at %d x %d was successful.", width, height);
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return retval;
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}
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@@ -962,7 +963,7 @@ int opengl_MakeBitmapCurrent(int handle, int map_type, int tn) {
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}
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if (w != h) {
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mprintf(0, "Can't use non-square textures with OpenGL!\n");
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LOG_WARNING << "Can't use non-square textures with OpenGL!";
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return 0;
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}
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@@ -1130,7 +1131,7 @@ void gpu_DrawFlatPolygon3D(g3Point **p, int nv) {
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// Sets the gamma correction value
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void rend_SetGammaValue(float val) {
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gpu_preferred_state.gamma = val;
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mprintf(0, "Setting gamma to %f\n", val);
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LOG_DEBUG.printf("Setting gamma to %f", val);
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}
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// Resets the texture cache
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@@ -1259,7 +1260,7 @@ int rend_Init(renderer_type state, oeApplication *app, renderer_preferred_state
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Renderer_initted = 1;
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}
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mprintf(0, "Renderer init is set to %d\n", Renderer_initted);
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LOG_DEBUG.printf("Renderer init is set to %d", Renderer_initted);
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#ifndef OEM_V3
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retval = opengl_Init(app, pref_state);
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@@ -1271,7 +1272,7 @@ int rend_Init(renderer_type state, oeApplication *app, renderer_preferred_state
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}
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void rend_Close() {
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mprintf(0, "CLOSE:Renderer init is set to %d\n", Renderer_initted);
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LOG_DEBUG.printf("CLOSE: Renderer init is set to %d", Renderer_initted);
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if (!Renderer_initted)
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return;
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@@ -1330,7 +1331,7 @@ void rend_SetFogBorders(float nearz, float farz) {
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void rend_SetRendererType(renderer_type state) {
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Renderer_type = state;
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mprintf(0, "RendererType is set to %d.\n", state);
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LOG_DEBUG.printf("RendererType is set to %d.", state);
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}
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void rend_SetLighting(light_state state) {
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@@ -1421,10 +1422,10 @@ void rend_Flip() {
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RTP_INCRVALUE(texture_uploads, OpenGL_uploads);
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RTP_INCRVALUE(polys_drawn, OpenGL_polys_drawn);
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mprintf_at(1, 1, 0, "Uploads=%d Polys=%d Verts=%d ", OpenGL_uploads, OpenGL_polys_drawn, OpenGL_verts_processed);
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mprintf_at(1, 2, 0, "Sets= 0:%d 1:%d 2:%d 3:%d ", OpenGL_sets_this_frame[0], OpenGL_sets_this_frame[1],
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LOG_VERBOSE.printf("Uploads=%d Polys=%d Verts=%d", OpenGL_uploads, OpenGL_polys_drawn, OpenGL_verts_processed);
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LOG_VERBOSE.printf("Sets= 0:%d 1:%d 2:%d 3:%d", OpenGL_sets_this_frame[0], OpenGL_sets_this_frame[1],
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OpenGL_sets_this_frame[2], OpenGL_sets_this_frame[3]);
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mprintf_at(1, 3, 0, "Sets= 4:%d 5:%d ", OpenGL_sets_this_frame[4], OpenGL_sets_this_frame[5]);
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LOG_VERBOSE.printf("Sets= 4:%d 5:%d", OpenGL_sets_this_frame[4], OpenGL_sets_this_frame[5]);
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for (i = 0; i < 10; i++) {
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OpenGL_sets_this_frame[i] = 0;
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}
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@@ -1512,7 +1513,7 @@ void rend_ClearZBuffer() { dglClear(GL_DEPTH_BUFFER_BIT); }
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// Clears the zbuffer for the screen
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void rend_ResetCache() {
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mprintf(0, "Resetting texture cache!\n");
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LOG_DEBUG << "Resetting texture cache!";
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opengl_ResetCache();
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}
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@@ -1777,7 +1778,7 @@ int rend_InitOpenGLWindow(oeApplication *app, renderer_preferred_state *pref_sta
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// Shuts down OpenGL in a window
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void rend_CloseOpenGLWindow() {
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opengl_Close();
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mprintf(1, "SHUTTING DOWN WINDOWED OPENGL!");
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LOG_DEBUG << "SHUTTING DOWN WINDOWED OPENGL!";
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}
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// Sets the hardware bias level for coplanar polygons
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