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65
AngelScript/scriptarray/scriptarray.h
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65
AngelScript/scriptarray/scriptarray.h
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#ifndef SCRIPTARRAY_H
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#define SCRIPTARRAY_H
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#include <angelscript.h>
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BEGIN_AS_NAMESPACE
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struct SArrayBuffer;
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class CScriptArray
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{
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public:
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CScriptArray(asUINT length, asIObjectType *ot);
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virtual ~CScriptArray();
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void AddRef();
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void Release();
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// Type information
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asIObjectType *GetArrayObjectType() const;
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int GetArrayTypeId() const;
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int GetElementTypeId() const;
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void Resize(asUINT numElements);
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asUINT GetSize();
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// Get a pointer to an element. Returns 0 if out of bounds
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void *At(asUINT index);
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CScriptArray &operator=(const CScriptArray&);
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// TODO: Add methods Sort, Reverse, Find, PopLast, PushLast, InsertAt, RemoveAt, etc
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// GC methods
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int GetRefCount();
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void SetFlag();
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bool GetFlag();
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void EnumReferences(asIScriptEngine *engine);
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void ReleaseAllHandles(asIScriptEngine *engine);
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protected:
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int refCount;
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bool gcFlag;
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asIObjectType *objType;
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SArrayBuffer *buffer;
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bool isArrayOfHandles;
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int elementSize;
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bool CheckMaxSize(asUINT numElements);
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void CreateBuffer(SArrayBuffer **buf, asUINT numElements);
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void DeleteBuffer(SArrayBuffer *buf);
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void CopyBuffer(SArrayBuffer *dst, SArrayBuffer *src);
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void Construct(SArrayBuffer *buf, asUINT start, asUINT end);
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void Destruct(SArrayBuffer *buf, asUINT start, asUINT end);
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};
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void RegisterScriptArray(asIScriptEngine *engine);
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void RegisterScriptArray_Native(asIScriptEngine *engine);
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void RegisterScriptArray_Generic(asIScriptEngine *engine);
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END_AS_NAMESPACE
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#endif
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