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107
AngelScript/source/as_globalproperty.cpp
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107
AngelScript/source/as_globalproperty.cpp
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/*
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AngelCode Scripting Library
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Copyright (c) 2003-2009 Andreas Jonsson
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any
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damages arising from the use of this software.
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Permission is granted to anyone to use this software for any
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purpose, including commercial applications, and to alter it and
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redistribute it freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you
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must not claim that you wrote the original software. If you use
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this software in a product, an acknowledgment in the product
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documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and
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must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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The original version of this library can be located at:
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http://www.angelcode.com/angelscript/
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Andreas Jonsson
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andreas@angelcode.com
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*/
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#include "as_config.h"
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#include "as_property.h"
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BEGIN_AS_NAMESPACE
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asCGlobalProperty::asCGlobalProperty()
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{
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memory = 0;
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memoryAllocated = false;
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realAddress = 0;
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initFunc = 0;
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refCount.set(1);
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}
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asCGlobalProperty::~asCGlobalProperty()
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{
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if( memoryAllocated ) { asDELETEARRAY(memory); }
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if( initFunc )
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initFunc->Release();
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}
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void asCGlobalProperty::AddRef()
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{
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refCount.atomicInc();
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}
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void asCGlobalProperty::Release()
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{
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// The property doesn't delete itself. The
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// engine will do that at a later time
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if( refCount.atomicDec() == 1 && initFunc )
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{
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// Since the initFunc holds references to the property,
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// we'll release it when we reach refCount 1. This will
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// break the circle and allow the engine to free the property
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// without the need for a GC run.
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initFunc->Release();
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initFunc = 0;
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}
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}
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void *asCGlobalProperty::GetAddressOfValue()
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{
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return (memoryAllocated || realAddress) ? memory : &storage;
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}
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// The global property structure is responsible for allocating the storage
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// method for script declared variables. Each allocation is independent of
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// other global properties, so that variables can be added and removed at
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// any time.
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void asCGlobalProperty::AllocateMemory()
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{
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if( type.GetSizeOnStackDWords() > 2 )
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{
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memory = asNEWARRAY(asDWORD, type.GetSizeOnStackDWords());
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memoryAllocated = true;
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}
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}
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void asCGlobalProperty::SetRegisteredAddress(void *p)
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{
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realAddress = p;
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if( type.IsObject() && !type.IsReference() && !type.IsObjectHandle() )
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{
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// The global property is a pointer to a pointer
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memory = &realAddress;
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}
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else
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memory = p;
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}
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END_AS_NAMESPACE
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