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https://github.com/kevinbentley/Descent3.git
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Initial import
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332
scripts/testscript.cpp
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332
scripts/testscript.cpp
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// testscript.cpp
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// 0.1
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "osiris_import.h"
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#include "osiris_common.h"
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#ifdef _MSC_VER //Visual C++ Build
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#define STDCALL __stdcall
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#define STDCALLPTR *STDCALL
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#else //Non-Visual C++ Build
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#define STDCALL __attribute__((stdcall))
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#define STDCALLPTR STDCALL*
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#endif
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#ifdef __cplusplus
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extern "C"{
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#endif
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char STDCALL InitializeDLL(tOSIRISModuleInit *func_list);
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void STDCALL ShutdownDLL(void);
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int STDCALL GetGOScriptID(char *name,ubyte isdoor);
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void STDCALLPTR CreateInstance(int id);
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void STDCALL DestroyInstance(int id,void *ptr);
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short STDCALL CallInstanceEvent(int id,void *ptr,int event,tOSIRISEventInfo *data);
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int STDCALL SaveRestoreState( void *file_ptr, ubyte saving_state );
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#ifdef __cplusplus
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}
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#endif
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// ==========================
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// Script class definitions//
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// ==========================
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#define ID_SHIELD_ORB 0x00 //shield id
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#define ID_ENERGY_ORB 0x01 //energy id
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#define MAX_IDS 0x02 //maximum number of IDs
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typedef struct{
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int id;
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char *name;
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}tScriptInfo;
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tScriptInfo ScriptInfo[MAX_IDS] = {
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{ID_SHIELD_ORB,"Shield"},
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{ID_ENERGY_ORB,"Energy"}
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};
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class BaseObjScript
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{
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public:
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BaseObjScript();
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~BaseObjScript();
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virtual short CallEvent(int event,tOSIRISEventInfo *data);
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protected:
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bool called;
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};
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typedef struct{
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int hitcount;
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}tShieldOrbInfo;
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//------------------
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// Shield orb script
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//------------------
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class ShieldOrb : public BaseObjScript
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{
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public:
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ShieldOrb(){
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info = NULL;
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}
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short CallEvent(int event,tOSIRISEventInfo *data);
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private:
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tShieldOrbInfo *info;
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};
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//------------------
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// Energy orb script
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//------------------
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class EnergyOrb : public BaseObjScript
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{
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public:
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short CallEvent(int event,tOSIRISEventInfo *data);
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};
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char STDCALL InitializeDLL(tOSIRISModuleInit *func_list)
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{
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osicommon_Initialize((tOSIRISModuleInit *)func_list);
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return 1;
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}
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void STDCALL ShutdownDLL(void)
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{
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}
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int STDCALL GetGOScriptID(char *name,ubyte isdoor)
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{
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for( int i = 0; i < MAX_IDS ; i++ ){
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if(!stricmp(name,ScriptInfo[i].name)){
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return ScriptInfo[i].id;
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}
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}
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return -1;
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}
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void STDCALLPTR CreateInstance(int id)
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{
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switch(id){
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case ID_SHIELD_ORB:
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return new ShieldOrb;
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break;
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case ID_ENERGY_ORB:
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return new EnergyOrb;
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break;
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default:
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mprintf(0,"SCRIPT: Illegal ID (%d)\n",id);
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break;
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};
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return NULL;
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}
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void STDCALL DestroyInstance(int id,void *ptr)
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{
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switch(id){
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case ID_SHIELD_ORB:
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delete ((ShieldOrb *)ptr);
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break;
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case ID_ENERGY_ORB:
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delete ((EnergyOrb *)ptr);
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break;
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default:
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mprintf(0,"SCRIPT: Illegal ID (%d)\n",id);
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break;
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};
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}
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short STDCALL CallInstanceEvent(int id,void *ptr,int event,tOSIRISEventInfo *data)
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{
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switch(id){
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case ID_SHIELD_ORB:
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case ID_ENERGY_ORB:
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return ((BaseObjScript *)ptr)->CallEvent(event,data);
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break;
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default:
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mprintf(0,"SCRIPT: Illegal ID (%d)\n",id);
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break;
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};
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return CONTINUE_CHAIN|CONTINUE_DEFAULT;
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}
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// SaveRestoreState
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// Purpose:
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// This function is called when Descent 3 is saving or restoring the game state. In this function
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// you should save/restore any global data that you want preserved through load/save (which includes
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// demos). You must be very careful with this function, corrupting the file (reading or writing too
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// much or too little) may be hazardous to the game (possibly making it impossible to restore the
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// state). It would be best to use version information to keep older versions of saved states still
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// able to be used. IT IS VERY IMPORTANT WHEN SAVING THE STATE TO RETURN THE NUMBER OF _BYTES_ WROTE
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// TO THE FILE. When restoring the data, the return value is ignored. saving_state is 1 when you should
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// write data to the file_ptr, 0 when you should read in the data.
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int STDCALL SaveRestoreState( void *file_ptr, ubyte saving_state )
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{
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return 0;
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}
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//============================================
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// Script Implementation
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//============================================
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BaseObjScript::BaseObjScript()
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{
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called = false;
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}
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BaseObjScript::~BaseObjScript()
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{
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}
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short BaseObjScript::CallEvent(int event,tOSIRISEventInfo *data)
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{
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switch(event){
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case EVT_INTERVAL:
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mprintf(0,".");
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break;
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case EVT_AI_FRAME:
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mprintf(0,"*");
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break;
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case EVT_DAMAGED:
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mprintf(0,"EVT_DAMAGED ");
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break;
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case EVT_COLLIDE:
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mprintf(0,"EVT_COLLIDE ");
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break;
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case EVT_CREATED:
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mprintf(0,"EVT_CREATED ");
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break;
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case EVT_DESTROY:
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mprintf(0,"EVT_DESTROY ");
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break;
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case EVT_TIMER:
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mprintf(0,"EVT_TIMER ");
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break;
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case EVT_USE:
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mprintf(0,"EVT_USE ");
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break;
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case EVT_AI_NOTIFY:
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mprintf(0,"EVT_AI_NOTIFY ");
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break;
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case EVT_AI_INIT:
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mprintf(0,"EVT_AI_INIT ");
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break;
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case EVT_CHANGESEG:
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mprintf(0,"EVT_CHANGESEG ");
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break;
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};
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return CONTINUE_CHAIN|CONTINUE_DEFAULT;
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}
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// --------------
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// Shield orb
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// --------------
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short ShieldOrb::CallEvent(int event,tOSIRISEventInfo *data)
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{
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switch(event){
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case EVT_COLLIDE:
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if(!called){
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mprintf(0,"Collide with shield\n");
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msafe_struct mo;
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mo.objhandle= data->evt_collide.it_handle;
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MSafe_GetValue(MSAFE_OBJECT_TYPE,&mo);
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MSafe_GetValue(MSAFE_OBJECT_ID,&mo);
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if(mo.type==OBJ_PLAYER){
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MSafe_GetValue(MSAFE_OBJECT_SHIELDS,&mo);
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if(mo.shields<200){
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mo.shields += 15;
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if(mo.shields>200)
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mo.shields = 200;
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MSafe_CallFunction(MSAFE_OBJECT_SHIELDS,&mo);
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mo.slot = mo.id;
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mo.color = GR_RGB(0,255,0);
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sprintf(mo.message,"Shields boosted to %d",(int)mo.shields);
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MSafe_CallFunction(MSAFE_MISC_HUD_MESSAGE,&mo);
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called = true;
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}
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tOSIRISTIMER ti;
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ti.flags = 0;
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ti.id = 0;
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ti.repeat_count = -1;
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ti.object_handle = data->me_handle;
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ti.timer_interval = 10.0f;
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Scrpt_CreateTimer(&ti);
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}
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tOSIRISMEMCHUNK ch;
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ch.id = 4;
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ch.size = sizeof(tShieldOrbInfo);
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ch.my_id.type = OBJECT_SCRIPT;
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ch.my_id.objhandle = data->me_handle;
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info = (tShieldOrbInfo *)Scrpt_MemAlloc(&ch);
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if(info){
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info->hitcount = 1;
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}
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}else{
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if(info){
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info->hitcount++;
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}
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}
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if(info){
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mprintf(0,"HIT(%d)\n",info->hitcount);
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}
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break;
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case EVT_MEMRESTORE:
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{
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info = (tShieldOrbInfo *)data->evt_memrestore.memory_ptr;
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mprintf(0,"MEM RESTORE!!! -- %d(%d)\n",data->evt_memrestore.id,info->hitcount);
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}break;
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case EVT_TIMER:
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{
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msafe_struct mo;
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mo.objhandle = data->me_handle;
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MSafe_GetValue(MSAFE_OBJECT_ID,&mo);
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mo.slot = mo.id;
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mo.color = GR_RGB(0,255,0);
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sprintf(mo.message,"TIMER: HIT COUNT %d",(info)?info->hitcount:-1);
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MSafe_CallFunction(MSAFE_MISC_HUD_MESSAGE,&mo);
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}break;
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}
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return CONTINUE_CHAIN|CONTINUE_DEFAULT;//BaseObjScript::CallEvent(event,data);
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}
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// --------------
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// Energy orb
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// --------------
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short EnergyOrb::CallEvent(int event,tOSIRISEventInfo *data)
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{
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switch(event){
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case EVT_COLLIDE:
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if(!called){
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mprintf(0,"Collide with energy\n");
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msafe_struct mo;
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mo.objhandle= data->evt_collide.it_handle;
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MSafe_GetValue(MSAFE_OBJECT_TYPE,&mo);
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MSafe_GetValue(MSAFE_OBJECT_ID,&mo);
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if(mo.type==OBJ_PLAYER){
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MSafe_GetValue(MSAFE_OBJECT_ENERGY,&mo);
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if(mo.energy<200){
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mo.energy += 15;
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if(mo.energy>200)
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mo.energy = 200;
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MSafe_CallFunction(MSAFE_OBJECT_ENERGY,&mo);
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mo.slot = mo.id;
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mo.color = GR_RGB(0,255,0);
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sprintf(mo.message,"Energy boosted to %d",(int)mo.energy);
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MSafe_CallFunction(MSAFE_MISC_HUD_MESSAGE,&mo);
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called = true;
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}
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}
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}break;
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}
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return CONTINUE_CHAIN|CONTINUE_DEFAULT;
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}
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