scripts: resolve strict aliasing violations in level DLLs

$GIT/scripts/LEVEL15.cpp: In function ‘void aMatCenPuzzleInit()’:
$GIT/scripts/LEVEL15.cpp:833:38: warning: dereferencing type-punned pointer will break strict-aliasing rules [-Wstrict-aliasing]
  833 | #define MagicMatCenSwitchSequence (*((int *)(&User_vars[17])))
$GIT/scripts/LEVEL15.cpp:834:25: warning: dereferencing type-punned pointer will break strict-aliasing rules [-Wstrict-aliasing]
  834 | #define MatCenStateA (*((int *)(&User_vars[0])))
...
$GIT/scripts/Level6.cpp: In function ‘void aPriestKeyEnter(int)’:
$GIT/scripts/Level6.cpp:910:47: warning: dereferencing type-punned pointer will break strict-aliasing rules [-Wstrict-aliasing]
  910 | #define Var_ThereIsPlayerInPriestKeyPuzzle (*((int *)(&User_vars[7])))

Turn ``User_var`` into an array of std::variant, the latter of which can hold
either float or int. Savegames do not carry the necessary type information
which variant (float/int) is in use; instead, this is statically decided by
the level DLL logic on a per-index basis. This approach is retained for now.

A lot of ``Var_something = 0`` is used despite Var_something being
logically used as float, so we need to override op= to keep the
variant type as-is.
This commit is contained in:
Jan Engelhardt
2024-09-03 11:49:20 +02:00
parent b6ef3b591a
commit e867977543
4 changed files with 99 additions and 37 deletions

View File

@@ -828,12 +828,12 @@ const char *GetMessage(const char *name);
#define MatCenSwitchAOn 13
#define MatCenSwitchAOff 14
#define MagicMatCenSwitchSequence (*((int *)(&User_vars[17])))
#define MatCenStateA (*((int *)(&User_vars[0])))
#define MatCenStateB (*((int *)(&User_vars[1])))
#define MatCenStateC (*((int *)(&User_vars[2])))
#define MatCenStateD (*((int *)(&User_vars[3])))
#define MatCenStateE (*((int *)(&User_vars[4])))
#define MagicMatCenSwitchSequence User_vars[17]
#define MatCenStateA User_vars[0]
#define MatCenStateB User_vars[1]
#define MatCenStateC User_vars[2]
#define MatCenStateD User_vars[3]
#define MatCenStateE User_vars[4]
struct tMyHandle {
const char *name;
@@ -1053,7 +1053,11 @@ void aMatCenPuzzleInit(void) {
PlayOffAnimation(MatCenSwitchG);
MagicMatCenSwitchSequence = 0;
MatCenStateA = MatCenStateB = MatCenStateC = MatCenStateD = MatCenStateE = 1;
MatCenStateA = 1;
MatCenStateB = 1;
MatCenStateC = 1;
MatCenStateD = 1;
MatCenStateE = 1;
aObjPlayAnim(GetMyObject(MatCenResetSwitch), 0, 4, 4.000000f, 0);
}
@@ -1119,7 +1123,11 @@ void aMatCenPuzzleReset(void) {
SetMatCenToLevel1(MatCen5);
MagicMatCenSwitchSequence = 0;
MatCenStateA = MatCenStateB = MatCenStateC = MatCenStateD = MatCenStateE = 1;
MatCenStateA = 1;
MatCenStateB = 1;
MatCenStateC = 1;
MatCenStateD = 1;
MatCenStateE = 1;
aObjPlayAnim(GetMyObject(MatCenResetSwitch), 0, 4, 4.000000f, 0);
}
@@ -1746,6 +1754,8 @@ const char *Message_strings[NUM_MESSAGE_NAMES];
// ===============
// InitializeDLL()
// ===============
static constexpr std::initializer_list<int> uservars_as_int = {17, 0, 1, 2, 3, 4};
char STDCALL InitializeDLL(tOSIRISModuleInit *func_list) {
osicommon_Initialize((tOSIRISModuleInit *)func_list);
if (func_list->game_checksum != CHECKSUM) {
@@ -1755,7 +1765,7 @@ char STDCALL InitializeDLL(tOSIRISModuleInit *func_list) {
}
ClearGlobalActionCtrs();
dfInit();
dfInit(uservars_as_int);
InitMessageList();
// Build the filename of the message file
@@ -2467,7 +2477,7 @@ int16_t LevelScript_0000::CallEvent(int event, tOSIRISEventInfo *data) {
tOSIRISEVTLEVELSTART *event_data = &data->evt_levelstart;
ClearGlobalActionCtrs();
dfInit();
dfInit(uservars_as_int);
// Script 034: Level Start Initialization
if (1) {