scripts: resolve strict aliasing violations in level DLLs

$GIT/scripts/LEVEL15.cpp: In function ‘void aMatCenPuzzleInit()’:
$GIT/scripts/LEVEL15.cpp:833:38: warning: dereferencing type-punned pointer will break strict-aliasing rules [-Wstrict-aliasing]
  833 | #define MagicMatCenSwitchSequence (*((int *)(&User_vars[17])))
$GIT/scripts/LEVEL15.cpp:834:25: warning: dereferencing type-punned pointer will break strict-aliasing rules [-Wstrict-aliasing]
  834 | #define MatCenStateA (*((int *)(&User_vars[0])))
...
$GIT/scripts/Level6.cpp: In function ‘void aPriestKeyEnter(int)’:
$GIT/scripts/Level6.cpp:910:47: warning: dereferencing type-punned pointer will break strict-aliasing rules [-Wstrict-aliasing]
  910 | #define Var_ThereIsPlayerInPriestKeyPuzzle (*((int *)(&User_vars[7])))

Turn ``User_var`` into an array of std::variant, the latter of which can hold
either float or int. Savegames do not carry the necessary type information
which variant (float/int) is in use; instead, this is statically decided by
the level DLL logic on a per-index basis. This approach is retained for now.

A lot of ``Var_something = 0`` is used despite Var_something being
logically used as float, so we need to override op= to keep the
variant type as-is.
This commit is contained in:
Jan Engelhardt
2024-09-03 11:49:20 +02:00
parent b6ef3b591a
commit e867977543
4 changed files with 99 additions and 37 deletions

View File

@@ -907,10 +907,10 @@ int PriestClueSound = -1;
int DummyObject = -1;
int DummyDefaultPos = -1;
#define Var_ThereIsPlayerInPriestKeyPuzzle (*((int *)(&User_vars[7])))
#define Var_PriestPlayerCurrentRoom (*((int *)(&User_vars[8])))
#define Var_PriestPlayerCurrNode (*((int *)(&User_vars[9])))
#define Var_PriestPuzzleCurrSoundNode (*((int *)(&User_vars[10])))
#define Var_ThereIsPlayerInPriestKeyPuzzle User_vars[7]
#define Var_PriestPlayerCurrentRoom User_vars[8]
#define Var_PriestPlayerCurrNode User_vars[9]
#define Var_PriestPuzzleCurrSoundNode User_vars[10]
#define Var_PriestPuzzleCompleted User_vars[11]
#define Var_PriestPuzzleGoofed User_vars[12]
#define Var_SavedObject Saved_object_handles[1]
@@ -1189,11 +1189,12 @@ void aPriestKeyRoomChange(void) {
int GoodRoom;
int num_BadRooms = 0;
int curr_x, curr_y;
curr_x = PriestCorrectPath[Var_PriestPlayerCurrNode].x;
curr_y = PriestCorrectPath[Var_PriestPlayerCurrNode].y;
auto cn = std::get<int32_t>(Var_PriestPlayerCurrNode);
curr_x = PriestCorrectPath[cn].x;
curr_y = PriestCorrectPath[cn].y;
GoodRoom = PriestKeyRoomMap[PriestCorrectPath[Var_PriestPlayerCurrNode + 1].y]
[PriestCorrectPath[Var_PriestPlayerCurrNode + 1].x];
GoodRoom = PriestKeyRoomMap[PriestCorrectPath[cn + 1].y]
[PriestCorrectPath[cn + 1].x];
// check room to left
if (curr_x > 0) {
@@ -1261,11 +1262,12 @@ void aPriestKeyRoomChange(void) {
// the player moved into a good room
Var_PriestPlayerCurrNode += 1;
Var_PriestPlayerCurrentRoom = Player_room;
if (Var_PriestPlayerCurrNode == 16) {
cn = std::get<int32_t>(Var_PriestPlayerCurrNode);
if (cn == 16) {
PriestPlayerSolvesPuzzle();
} else {
// adjust sound Position
PriestPlaySoundAtNode(Var_PriestPlayerCurrNode + 1);
PriestPlaySoundAtNode(cn + 1);
}
} break;
}
@@ -1687,6 +1689,8 @@ const char *Message_strings[NUM_MESSAGE_NAMES];
// ===============
// InitializeDLL()
// ===============
static constexpr std::initializer_list<int> uservars_as_int = {7, 8, 9, 10};
char STDCALL InitializeDLL(tOSIRISModuleInit *func_list) {
osicommon_Initialize((tOSIRISModuleInit *)func_list);
if (func_list->game_checksum != CHECKSUM) {
@@ -1696,7 +1700,7 @@ char STDCALL InitializeDLL(tOSIRISModuleInit *func_list) {
}
ClearGlobalActionCtrs();
dfInit();
dfInit(uservars_as_int);
InitMessageList();
// Build the filename of the message file
@@ -2483,7 +2487,7 @@ int16_t LevelScript_0000::CallEvent(int event, tOSIRISEventInfo *data) {
tOSIRISEVTLEVELSTART *event_data = &data->evt_levelstart;
ClearGlobalActionCtrs();
dfInit();
dfInit(uservars_as_int);
// Script 006: LevelStart
if (1) {