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Delete empty method
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@@ -127,15 +127,6 @@ void rend_SetFiltering(int8_t state) {
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gpu_state.cur_bilinear_state = state;
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}
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// Sets the near and far planes for z buffer
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void rend_SetZValues(float nearz, float farz) {
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// mprintf(0,"OPENGL:Setting depth range to %f - %f\n",nearz,farz);
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// JEFF: glDepthRange must take parameters [0,1]
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// It is set in init
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//@@dglDepthRange (0,farz);
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}
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// Sets a bitmap as a overlay map to rendered on top of the next texture map
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// a -1 value indicates no overlay map
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void rend_SetOverlayMap(int handle) { gpu_Overlay_map = handle; }
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