Jon Daniel
adda1c1f15
adaptive aligned std::array based vector types ( #686 )
2025-05-08 21:36:35 +02:00
Azamat H. Hackimov
c32c2d3db3
Convert physics to use new logging facility
2024-09-10 03:00:25 +03:00
Louis Gombert
9fcd4e7857
Merge pull request #558 from jengelh/crashes.2
...
Fix some 8 other game crashes [ASAN]
2024-09-07 21:57:49 +02:00
Jan Engelhardt
e90eb6de7d
Resolve out-of-bounds access in CollideSubmodelFacesUnsorted
...
physics/newstyle_fi.cpp:166:50: runtime error: index -1 out of bounds for type "short int [35]"
2024-08-31 12:13:44 +02:00
Jan Engelhardt
9e03622b24
Resolve out-of-bounds in PolyCollideObject
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(Observed in Retribution level 7 while interacting with an Old
Scratch robot.) Potentially might fix issue #530 .
fvi_moveobj=-1
fvi_moveobj=101
fvi_moveobj=235
fvi_moveobj=374
fvi_moveobj=-378
fvi_moveobj=-378
fvi_moveobj=-374
==59260==ERROR: AddressSanitizer: global-buffer-overflow on address 0x000003c8f058 at pc 0x0000012857fc bp 0x7ffffb094c50 sp 0x7ffffb094c48
READ of size 1 at 0x000003c8f058 thread T0
f0 PolyCollideObject(object*) $GIT/physics/newstyle_fi.cpp:370
f1 check_hit_obj(int) $GIT/physics/findintersection.cpp:3483
f2 fvi_rooms_objs $GIT/physics/findintersection.cpp:4398
f3 fvi_FindIntersection(fvi_query*, fvi_info*, bool) $GIT/physics/findintersection.cpp:2812
f4 AquireElectricalTarget(object*) $GIT/Descent3/WeaponFire.cpp:1189
f5 CreateAndFireWeapon(vector*, vector*, object*, int) $GIT/Descent3/WeaponFire.cpp:1326
f6 FireWeaponFromObject(object*, int, int, bool, bool) $GIT/Descent3/WeaponFire.cpp:1887
f7 WBFireBattery(object*, otype_wb_info*, int, int, float) $GIT/Descent3/robotfire.cpp:149
f8 FireWeaponFromPlayer(object*, int, int, bool, float) $GIT/Descent3/WeaponFire.cpp:3004
f9 DoFlyingControl(object*) $GIT/Descent3/object.cpp:2450
f10 ObjDoFrame(object*) $GIT/Descent3/object.cpp:2668
f11 ObjDoFrameAll() $GIT/Descent3/object.cpp:2988
f12 GameFrame() $GIT/Descent3/GameLoop.cpp:2980
f13 GameSequencer() $GIT/Descent3/gamesequence.cpp:1221
f14 PlayGame() $GIT/Descent3/game.cpp:834
f15 MainLoop() $GIT/Descent3/descent.cpp:555
f16 Descent3() $GIT/Descent3/descent.cpp:508
f17 oeD3LnxApp::run() $GIT/Descent3/sdlmain.cpp:151
0x000003c8f058 is located 52 bytes after global variable 'last_heartbeat' defined in '$GIT/Descent3/multi.cpp:9459:16' (0x3c8f020) of size 4
0x000003c8f058 is located 8 bytes before global variable 'guard variable for MultiSendHeartbeat()::last_heartbeat' defined in '$GIT/Descent3/multi.cpp:9459:16' (0x3c8f060) of size 8
2024-08-30 05:25:11 +02:00
Azamat H. Hackimov
b9da6b59ff
Isolate physics module
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Update physics module, minor cleanups, remove unused code.
2024-07-28 16:50:42 +03:00
GravisZro
9cf9781369
Properly format/use variadic macros
2024-05-24 20:57:17 -04:00
GravisZro
a3a3797067
Replace "uint" with "uint32_t"
2024-05-23 22:57:25 -04:00
C.W. Betts
c6da74b069
Mark functions and variables as static ( #185 )
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* Begin by marking functions and variables as static when needed.
* More work.
* More work.
* More pokes.
* More work.
* More work.
* Initial work on the netgames.
* Revert changes to the license header on source files.
* clutter.cpp poke.
* One final poke.
* Move some declarations to headers:
Move paged_in_count and paged_in_num to gamesequence.h
Move DoneLightInstance and StartLightInstance to polymodel.h
* Look over the AI script/plug-ins.
* Going over the changes one last time.
* Fix rebase errors.
* More migration from bare statics to static inlines.
2024-05-07 23:35:28 +02:00
Edu Garcia
553f851714
remove unused code
2024-05-06 22:06:26 +01:00
Kevin Bentley
1f45163248
Updated source to reflect the license that this code is released under.
2024-04-20 09:57:49 -06:00
Kevin Bentley
c6640cc631
clang-format on everything.
2024-04-16 12:56:40 -06:00
Kevin Bentley
df209742fc
Initial import
2024-04-15 21:43:29 -06:00