Jan Engelhardt
6374ad34d2
renderer: fix refactoring mistake in g3_StartFrame
...
Revert a complete hunk from adda1c1f .
Note how the z component was _not_ multiplied before adda1c1f .
This fixes the missile camera being displayed in the wrong on-screen
location.
Fixes: adda1c1f15
2025-05-26 23:44:29 +02:00
Jon Daniel
adda1c1f15
adaptive aligned std::array based vector types ( #686 )
2025-05-08 21:36:35 +02:00
Louis Gombert
9d1e824b62
Add FOV setting
2025-02-23 14:23:16 +01:00
Louis Gombert
b803ad24b0
Renderer: use window dimensions only to work out aspect ratio
2025-02-23 14:23:16 +01:00
Azamat H. Hackimov
a59503f881
Move pserror.h to ddebug module
2024-09-24 23:00:53 +03:00
Chris Sarbora
0d5aa9df1d
g3_Init and g3_Close do nothing
2024-08-18 02:49:07 -05:00
Thomas Roß
62784c40c4
[Renderer] Added g3_GetAspectRatio() and made g3_SetAspectRatio() available through 3d.h to prevent use of extern.
2024-06-22 17:59:27 +02:00
Edu García
a1900bc85b
remove unused code (more Software renderer code)
2024-05-08 16:23:12 +01:00
Kevin Bentley
1f45163248
Updated source to reflect the license that this code is released under.
2024-04-20 09:57:49 -06:00
Kevin Bentley
c6640cc631
clang-format on everything.
2024-04-16 12:56:40 -06:00
Kevin Bentley
df209742fc
Initial import
2024-04-15 21:43:29 -06:00