21 Commits

Author SHA1 Message Date
Jan Engelhardt
9b2675b1f7 Fix spello "~full" 2024-11-04 10:20:15 +01:00
Azamat H. Hackimov
c3b1225c6e Remove mprintf_at() usage
This function is stubbed and does nothing.
2024-09-24 23:00:53 +03:00
Jan Engelhardt
de0af3b10d mem_malloc type triviality checks (6/8)
```
git grep -l mem_malloc | xargs perl -i -lpe 's{\((uint8_t) \*\)mem_malloc\((\S+)\)}{mem_rmalloc<$1>($2)}'
```
2024-09-16 22:12:13 +02:00
Azamat H. Hackimov
79db9aa3e2 Move platform-specific defines and macros to own file crossplat.h 2024-08-20 23:09:27 +03:00
Chris Sarbora
3da53e567f Programmatically replace all __LINUX__ with POSIX
Steps:
```sh
srcs=$(mktemp)
find . -name "*.cpp" -or -name "*.c" -or -name "*.h" -or -name "*.hpp" -or -name "*.cc" -or -name "*.hh" > $srcs
xargs sed -i 's/ifndef __LINUX__/if !defined(POSIX)/' < $srcs
xargs sed -i 's/ifdef __LINUX__/if defined(POSIX)/' < $srcs
xargs sed -i 's/defined(__LINUX__)/defined(POSIX)/' < $srcs
```
2024-07-12 18:11:54 -05:00
Louis Gombert
5372e01323 Run clang-format on legacy code 2024-06-15 20:13:59 +02:00
Ryan C. Gordon
393a39b709 opengl: use SDL_WINDOW_FULLSCREEN_DESKTOP and an FBO.
This now renders to an OpenGL Framebuffer Object at the game's resolution,
and blits it to the window at whatever resolution it is currently using,
scaling and letterboxing if necessary.

Which is to say: display resolutions are now imaginary, and we never change
the physical display mode now. A smaller resolution is simply drawing less
pixels and scaling them up with the GPU for display. This solves a few
problems: no more resizing background windows or desktop icons shuffling
around, no more being stuck in a weird resolution when debugging or if the
game crashes, no more waiting on monitors to click over to a new mode, and
no more weird rendering when the display didn't exactly support the requested
mode.

This also means the game doesn't have to drop down to 640x480 for the config
menu screen when it was otherwise using some other resolution.

Some caveats:

- This _requires_ OpenGL Framebuffer Object support; there is currently no
fallback if it's missing and the game will refuse to start. But any desktop
hardware of the last ~20 years should support it. For weird embedded things
or whatnot, it will be possible to add a fallback.

- This currently requires SDL. The OpenGL pieces should work on Windows, but
someone would need to adjust the existing win32 code to create a fullscreen
window and not change the physical display mode. It should still compile on
windows and work as before (untested by me, though).

- This is only OpenGL; it does not touch the Direct3D renderer, which should
continue to work as before (again, untested by me).
2024-06-14 03:56:49 -04:00
GravisZro
f7ae658fe2 Modernize struct/enum/unions type declarations 2024-05-30 03:35:17 -04:00
GravisZro
9cf9781369 Properly format/use variadic macros 2024-05-24 20:57:17 -04:00
GravisZro
dc91b22635 Fix rebase breakage 2024-05-24 09:13:36 -04:00
GravisZro
aebe1bbbb6 Replace "ushort" with "uint16_t" and fix missing includes 2024-05-23 23:16:40 -04:00
GravisZro
26b7776f43 Replace "ubyte" with "uint8_t" 2024-05-23 23:07:26 -04:00
GravisZro
9d3e361a35 Replace "sbyte" with "int8_t" 2024-05-23 23:05:05 -04:00
GravisZro
1618040db5 Replace "unsigned char" with "uint8_t" 2024-05-23 22:58:46 -04:00
GravisZro
a3a3797067 Replace "uint" with "uint32_t" 2024-05-23 22:57:25 -04:00
GravisZro
2147cfa68b Replace "unsigned int" with "uint32_t" 2024-05-23 22:51:16 -04:00
GravisZro
dec9de7456 64-bit fixes
Switch all the (u)long types to (u)int32_t where appropriate.
2024-05-22 18:14:45 -04:00
Ryan C. Gordon
f8a4cb3cc0 More X11 removal.
This is all unused stuff, just doing a more-complete purge.
2024-04-30 13:04:15 -04:00
Ryan C. Gordon
6a18afab7c Remove references to X11 and glX.
This is all in unused/unnecessary/leftover code, but the code wouldn't
build without Xlib headers on the system, which was forcing the Mac builds
to install xquartz.

This also removes renderer/SoftwareOpenGL*, which was _not_ a
software-rendered OpenGL, but just an older version of the same code that's
in HardwareOpenGL.cpp--old enough to still talk to glX directly, which is
what caught my attention.
2024-04-30 12:08:03 -04:00
Ryan C. Gordon
6c8977caf0 Heavy patching for compiler warnings.
The vast majority of this is fixing up `char *` that should be `const char *`
but a handful of other fixes, like potential buffer overflows that GCC
noticed, etc, were applied as well.

This removes `-Wno-write-strings` from CMakeLists.txt, as it is no longer
necessary, as there is no longer a flood of compiler warning spam when
building.

This does not fix all compiler warnings; there are still a handful, and they
are legitimate, but they can be dealt with in a future commit.
2024-04-29 00:18:56 -04:00
Chris Sarbora
9adfb7ef32 Move old renderer files into legacy/
These files are likely to be useful for future reference.
2024-04-26 15:39:44 -07:00