The switcheroo involving OSIRISEXTERN is unnecessary; if it is empty,
it is "extern" anyway.
One function, ``osicommon_Initialize``, is present twice and can lead
to duplicate definitions in the linker stage, which is probably what
the DallasFuncs.cpp comment alluded to. It is moved away into its own
.cpp file.
* Begin by marking functions and variables as static when needed.
* More work.
* More work.
* More pokes.
* More work.
* More work.
* Initial work on the netgames.
* Revert changes to the license header on source files.
* clutter.cpp poke.
* One final poke.
* Move some declarations to headers:
Move paged_in_count and paged_in_num to gamesequence.h
Move DoneLightInstance and StartLightInstance to polymodel.h
* Look over the AI script/plug-ins.
* Going over the changes one last time.
* Fix rebase errors.
* More migration from bare statics to static inlines.
The vast majority of this is fixing up `char *` that should be `const char *`
but a handful of other fixes, like potential buffer overflows that GCC
noticed, etc, were applied as well.
This removes `-Wno-write-strings` from CMakeLists.txt, as it is no longer
necessary, as there is no longer a flood of compiler warning spam when
building.
This does not fix all compiler warnings; there are still a handful, and they
are legitimate, but they can be dealt with in a future commit.