Commit Graph

12 Commits

Author SHA1 Message Date
Jason Yundt
65c9065012 Turn Base_directory into an std::filesystem::path
Before this change, Base_directory was a char array. In general, it’s
better to use an std::filesystem::path to represent paths. Here’s why:

• char arrays have a limited size. If a user creates a file or directory
that has a very long path, then it might not be possible to store that
path in a given char array. You can try to make the char array long
enough to store the longest possible path, but future operating systems
may increase that limit. With std::filesystem::paths, you don’t have
to worry about path length limits.

• char arrays cannot necessarily represent all paths. We try our best to
use UTF-8 for all char arrays [1], but unfortunately, it’s possible to
create a path that cannot be represent using UTF-8 [2]. With an
std::filesystem::paths, stuff like that is less likely to happen because
std::filesystem::path::value_type is platform-specific.

• char arrays don’t have any built-in mechanisms for manipulating paths.
Before this commit, the code would work around this problem in two
different ways:

  1. It would use Descent 3–specific functions that implement path
  operations on char arrays/pointers (for example, ddio_MakePath()).
  Once all paths use std::filesystem::path, we’ll be able to simplify
  the code by removing those functions.

  2. It would temporarily convert Base_directory into an
  std::filesystem::path. This commit simplifies the code by removing
  those temporary conversions because they are no longer necessary.

[1]: 7cd79025 (Merge pull request #494 from Jayman2000/encoding-improvements, 2024-07-20)
[2]: <https://github.com/rust-lang/rust/issues/12056>
2024-09-28 14:42:46 -04:00
Azamat H. Hackimov
eb0f6a2865 Remove dd_video module
Functions from module are stubbed and unused.
2024-09-23 00:37:25 +03:00
Louis Gombert
6c533364f6 Remove outdated '-slowkey', '-alternatejoy' & '-directinput' options
Removes key_emulation and joy_emulation toggles from ddio_init_info structures, that were not used in the SDL implementation.
All input is now handled using SDL for all platforms, alternatejoy/directinput options were only relevant for Windows-specific DirectInput. 'slowkey' was an unimplemented feature.
2024-09-18 22:32:56 +02:00
Jan Engelhardt
a3a31c77a2 Fix spello "seperate.." 2024-09-03 13:26:51 +02:00
Thomas Roß
a57b8e17a8 [Sound] Deleted unused header files. 2024-08-20 20:03:02 +02:00
Azamat H. Hackimov
61ed7cedcf Fix D3Editor compilation 2024-08-15 11:50:36 +03:00
Louis Gombert
850e3f094d SDL2 Editor compilation fixes 2024-06-29 18:21:37 +02:00
Louis Gombert
86cce1e445 Run clang-format on editor code 2024-06-15 20:12:48 +02:00
Louis Gombert
3036f44017 x64 compilation fixes 2024-06-09 20:12:47 +02:00
Louis Gombert
bcca92722d Release build fixes 2024-06-07 23:50:38 +02:00
Louis Gombert
b8949f292d more windows editor fixes 2024-06-07 21:41:40 +02:00
Louis Gombert
0fa8705291 Move internal level editor into main tree 2024-06-07 21:41:40 +02:00