Commit Graph

108 Commits

Author SHA1 Message Date
Louis Gombert
7b123e9d3a Default resolution choices: use display resolutions if possible 2025-02-25 23:09:16 +01:00
Louis Gombert
7fc46266fe Enable gamma correction setting on POSIX 2025-02-17 22:45:04 +01:00
Louis Gombert
3be0be5e86 Gamma correction: do it in GLSL directly
Gamma Correction function hhas been removed in SDL3, so do it in shader code instead. This is a better solution because it allows to perform this correction only on the game window, which was not the case for the SDL function.
2025-02-17 22:45:04 +01:00
Louis Gombert
34cc9799c2 Fix mouse grab behavior 2025-02-17 22:45:04 +01:00
Louis Gombert
f71236e70f Scale window using SDL_GetDisplayContentScale
Using high-DPI support with a scale factor would not scale the game window. We now take the scaling factor into account, so that the Descent3 game window is bigger if the user chooses a bigger scale factor. Also use the SDL_WINDOWPOS_UNDEFINED_DISPAY with display id, fixing the '-display' argument.

Read more here: https://wiki.libsdl.org/SDL3/README/highdpi
2025-02-17 22:45:04 +01:00
Louis Gombert
39ce5eac9e Add missing SDL_free on structs allocated by SDL3 2025-02-17 22:45:04 +01:00
Louis Gombert
25d494595e Fix fullscreen window initialization 2025-02-17 22:45:04 +01:00
Louis Gombert
0cb34f5f6a Remove relative import 2025-02-17 22:36:30 +01:00
Louis Gombert
cb379d7d20 Define SDL_FUNCTION_POINTER_IS_VOID_POINTER 2025-02-17 22:36:30 +01:00
Louis Gombert
656d81d39a SDL3: Update openGL/Window functions 2025-02-17 22:36:30 +01:00
Louis Gombert
2f8719585c Fix event filter callbacks, and MouseMode callback 2025-02-17 22:36:30 +01:00
Louis Gombert
930678447f SDL3: Remove Gamma Ramp usage
SDL_SetWindowGammaRamp was removed in SDL3 due to poor support in modern OS
2025-02-17 22:36:30 +01:00
Louis Gombert
3a1878c0f7 SDL3: run rename_headers.py script from migration guide 2025-02-17 22:36:30 +01:00
Louis Gombert
780b88f673 SDL3: run rename_symbols.py script from migration guide 2025-02-17 22:36:22 +01:00
Sebastian Holtermann
0e2ef804dd Add new command line option: -display
The new command line option -display lets the user select the display on
which Descent 3 should be displayed.

This is useful in multi-monitor setups where the game now can be run on any of
the given monitors.
2024-12-17 20:47:04 +01:00
Sebastian Holtermann
19c7611ce5 renderer/HardwareOpenGL: Use mem_rmalloc instead of mem_malloc 2024-10-19 23:23:19 +02:00
Sebastian Holtermann
2c7a0e98a8 renderer/HardwareOpenGL: Fix compiler warnings 2024-10-19 23:15:35 +02:00
Azamat H. Hackimov
2a63a8b6aa Fix memory leak from unpaired SDL_GL_LoadLibrary() 2024-09-29 19:34:23 +03:00
Jan Engelhardt
de0af3b10d mem_malloc type triviality checks (6/8)
```
git grep -l mem_malloc | xargs perl -i -lpe 's{\((uint8_t) \*\)mem_malloc\((\S+)\)}{mem_rmalloc<$1>($2)}'
```
2024-09-16 22:12:13 +02:00
Azamat H. Hackimov
d8de33eb35 Convert renderer to use new logging facility 2024-09-10 03:00:25 +03:00
Azamat H. Hackimov
30f8fefa0b Cleanup sdlmain.cpp
Remove unused global variables, rewrite internal functions, remove `-game_checksum` cmdline option.
2024-09-10 03:00:25 +03:00
Louis Gombert
2db85ca6ec Merge pull request #545 from tophyr/pr/improve-render-perf
Improve Renderer Performance
2024-08-27 23:19:55 +02:00
Chris Sarbora
be59b88b26 Improve Renderer Performance
Use orphaned "buffer update streaming" to eliminate synchronization
delays, due to CPU->GPU latency, causing framerate slowdowns. This sends
vertex data to the GPU via partial updates to a buffer and reallocates
the buffer once it fills up, ensuring that no synchronization is ever
needed. The buffer is sized to balance memory usage vs allocation rate,
and the GL driver ensures that "orphaned" buffers are only destroyed
when all GL commands using them are retired.
2024-08-24 17:19:27 -05:00
Azamat H. Hackimov
4aa17f36d4 Minor cleanups to HardwareOpenGL.cpp 2024-08-21 15:29:05 +03:00
Azamat H. Hackimov
1de5da7777 Remove external symbols from GL renderer
Remove unused linux_permit_gamma variable. Remove d3SDLEventFilter() as it initialized earlier.
2024-08-21 14:52:58 +03:00
Azamat H. Hackimov
39e971504e DDIO: implement mouse grab state functions
Hide global variable ddio_mouseGrabbed.
2024-08-21 12:29:28 +03:00
Chris Sarbora
46043e709d use GL_RGBA8 instead of invalid GL_RGB 2024-08-18 03:26:07 -05:00
Chris Sarbora
38100b8ed1 use GL_CLAMP_TO_EDGE instead of deprecated GL_CLAMP 2024-08-18 03:26:07 -05:00
Chris Sarbora
77fb0cd1ab use GL_TRIANGLE_FAN instead of nonexistent GL_POLYGONS 2024-08-18 03:26:06 -05:00
Chris Sarbora
a06e78074f remove EXT and ARB suffixes 2024-08-18 03:26:06 -05:00
Chris Sarbora
791cdcb308 eliminate hints to things the shader does now 2024-08-18 03:26:06 -05:00
Chris Sarbora
256898dfc6 Move fog into shader 2024-08-18 03:26:06 -05:00
Chris Sarbora
625b2fc1a1 update vertices modernly 2024-08-18 03:26:06 -05:00
Chris Sarbora
0dd203e2c0 create, track, and clean up texture ids responsibly 2024-08-18 03:26:06 -05:00
Chris Sarbora
a5081982f6 Always use Multitexture 2024-08-18 03:26:06 -05:00
Chris Sarbora
d25bf5e4e1 set up texture enabling
eliminate gl(Enable|Disable)ClientState and glClientActiveTextureARB
2024-08-18 03:26:06 -05:00
Chris Sarbora
5b4703bf5f pipe color and texcoords thru the shaders 2024-08-18 03:26:06 -05:00
Chris Sarbora
16df2d764a Set up transformations in vertex shader 2024-08-18 03:26:03 -05:00
Chris Sarbora
d61deae68d add rudimentary shaders and machinery 2024-08-18 02:52:46 -05:00
Chris Sarbora
bc99cc867b use opengl 3.2 2024-08-18 02:52:46 -05:00
Chris Sarbora
9950c80e64 eliminate glBegin usage 2024-08-18 02:49:07 -05:00
Chris Sarbora
f8043c1390 extract DetermineColor logic 2024-08-18 02:49:07 -05:00
Chris Sarbora
18ccdf5a81 glShadeModel calls are redundant with default setting, rend_SetLightingState is redundant with rend_SetLighting 2024-08-18 02:49:07 -05:00
Chris Sarbora
8d94450b7a dglAlphaFunc(GL_GREATER, 0) is perfectly redundant 2024-08-18 02:49:07 -05:00
Chris Sarbora
e152b5df70 setting depth range to [0, 1] is superfluous 2024-08-18 02:49:07 -05:00
Chris Sarbora
fb2dbe8c92 Delete empty method 2024-08-18 02:49:07 -05:00
Chris Sarbora
8d26df7b25 Delete written-only fields 2024-08-18 02:49:07 -05:00
Chris Sarbora
201d4add62 Make dyna_gl definitions easier and own all fn lookups 2024-08-18 02:49:06 -05:00
Chris Sarbora
bd06bf5288 rename ogl* to dgl* 2024-08-18 02:49:06 -05:00
Louis Gombert
1328a8c846 Remove non-functional OpenGL logging methods 2024-07-28 17:52:01 +02:00