GravisZro
9cf9781369
Properly format/use variadic macros
2024-05-24 20:57:17 -04:00
GravisZro
dc91b22635
Fix rebase breakage
2024-05-24 09:13:36 -04:00
GravisZro
76e86fed8c
Replace strcmpi with stricmp
2024-05-24 08:49:04 -04:00
Louis Gombert
a1a8056afc
Merge pull request #355 from GravisZro/fix/64bit
...
64-bit fixes
2024-05-23 07:21:36 +00:00
GravisZro
9ebd567178
Utilize Windows types
...
For whatever reason they decided to switch a bunch of Windows types to their
underlying types which causes problems when replacing possibly problematic
32-bit long types. This restores the use of the Windows defined types.
2024-05-22 18:30:56 -04:00
GravisZro
dec9de7456
64-bit fixes
...
Switch all the (u)long types to (u)int32_t where appropriate.
2024-05-22 18:14:45 -04:00
Thomas Roß
caf1981015
[Win,x64] Disabled callstack and exception info logging due to compile errors in x64.
2024-05-15 19:44:41 +02:00
Louis Gombert
196c155895
Remove Gamegauge and -timetest command-line argument
...
Gamegauge is an outdated 3D performance benchmark tool. The -timetest command was used to activate it. Read more about about it here: https://www.gamespot.com/articles/3d-gamegauge-explained/1100-2463688/
2024-05-12 18:32:46 +02:00
JeodC
a4ab78192c
Join license header with historical commentrs
...
Join the license header with historical comments using a separator so IDEs can correctly parse the initial header.
Also use .gitattributes to ensure all files are LF.
2024-05-08 14:41:19 -04:00
Edu García
3440667e93
remove unused code (mainly windows.h)
2024-05-07 23:45:33 +01:00
Azamat H. Hackimov
2aece028d0
Move debug functions to own module
...
This commit is part of efforts to isolate subsystems of project into own modules.
2024-04-30 00:58:34 +03:00