/* * $Logfile: /DescentIII/Main/coop/coop.cpp $ * $Revision: 1.1.1.1 $ * $Date: 2003-08-26 03:56:42 $ * $Author: kevinb $ * * Co-Op Play * * $Log: not supported by cvs2svn $ * * 23 10/21/99 9:27p Jeff * B.A. Macintosh code merge * * 22 7/12/99 1:17p Jeff * added netgame flag NF_COOP * * 21 5/23/99 3:04a Jason * fixed bug with player rankings not being updated correctly * * 20 5/19/99 3:53p Jeff * fixed possible (???) bug with displaying hud names * * 19 5/12/99 11:04p Jeff * dmfc and multiplayer games now have endian friendly packets (*whew*) * * 18 5/09/99 6:20a Jeff * improved Entropy (added sounds, max virii per room). Fixed rendering * bugs for other multiplayer dlls. * * 17 5/07/99 12:52p Jeff * audio taunt icon is ppic if available. coop has hard max team set of 4 * * 16 5/02/99 8:39a Jeff * made quick & dirty PLR for coop * * 15 4/23/99 6:15p Jeff * fixed double calls to GameClose * * 14 4/23/99 12:43p Jeff * forgot to call CloseGame * * 13 4/21/99 5:34p Jeff * added requirements * * 12 4/19/99 6:07p Jeff * compile for Linux * * 11 3/27/99 4:53p Jeff * player rankings in multiplayer games implemented. Fixed join message * so it doesn't get cut off * * 10 3/19/99 12:54p Jeff * base support for requesting the number of teams for a multiplayer game * * 9 3/18/99 8:40p Jeff * hi res font fixes * * 8 3/17/99 12:23p Jeff * converted DMFC to be COM interface * * 7 3/01/99 4:17p Jeff * added net flag whether buddy bot allowed * * 6 2/11/99 3:09p Jeff * localized * * 5 2/11/99 12:49a Jeff * changed names of exported variables * * 3 2/07/99 2:06a Jeff * updated coop...fixed bug when getting countermeasure owner, if owner is * observer * * 2 2/03/99 7:22p Jeff * * 1 2/03/99 7:19p Jeff * * $NoKeywords: $ */ #include #include #include #include "idmfc.h" #include "coop.h" #include "coopstr.h" IDMFC *DMFCBase = NULL; IDmfcStats *dstat = NULL; player *dPlayers; typedef struct{ int Score[2]; }tPlayerStat; int pack_pstat(tPlayerStat *user_info,ubyte *data) { int count = 0; MultiAddInt(user_info->Score[0],data,&count); MultiAddInt(user_info->Score[1],data,&count); return count; } int unpack_pstat(tPlayerStat *user_info,ubyte *data) { int count = 0; user_info->Score[0] = MultiGetInt(data,&count); user_info->Score[1] = MultiGetInt(data,&count); return count; } /////////////////////////////////////////////// //localization info char **StringTable; int StringTableSize = 0; char *_ErrorString = "Missing String"; char *GetStringFromTable(int d){if( (d<0) || (d>=StringTableSize) ) return _ErrorString; else return StringTable[d];} /////////////////////////////////////////////// int SortedPlayers[MAX_PLAYER_RECORDS]; bool DisplayScoreScreen = false; bool FirstFrame = false; bool display_my_welcome = false; void DisplayWelcomeMessage(int player_num); void DisplayHUDScores(struct tHUDItem *hitem); int Highlight_bmp = -1; void OnPLRInterval(void); void OnPLRInit(void); #ifdef MACINTOSH #pragma export on #endif void DetermineScore(int precord_num,int column_num,char *buffer,int buffer_size) { player_record *pr = DMFCBase->GetPlayerRecord(precord_num); if(!pr || pr->state==STATE_EMPTY){ buffer[0] = '\0'; return; } tPlayerStat *stat = (tPlayerStat *)pr->user_info; sprintf(buffer,"%d",stat->Score[DSTAT_LEVEL]); } // This function gets called by the game when it wants to learn some info about the game void DLLFUNCCALL DLLGetGameInfo (tDLLOptions *options) { options->flags = DOF_MAXTEAMS; options->max_teams = 1; strcpy(options->game_name,TXT_COOP); strcpy(options->requirements,"COOP"); } // Initializes the game function pointers void DLLFUNCCALL DLLGameInit (int *api_func,ubyte *all_ok,int num_teams_to_use) { *all_ok = 1; DMFCBase = CreateDMFC(); if(!DMFCBase) { *all_ok = 0; return; } dstat = CreateDmfcStats(); if(!dstat) { *all_ok = 0; return; } DMFCBase->LoadFunctions(api_func); //Setup event handlers DMFCBase->Set_OnHUDInterval(OnHUDInterval); DMFCBase->Set_OnInterval(OnInterval); DMFCBase->Set_OnKeypress(OnKeypress); DMFCBase->Set_OnClientPlayerEntersGame(OnClientPlayerEntersGame); DMFCBase->Set_OnServerObjectKilled(OnServerObjectKilled); DMFCBase->Set_OnClientObjectKilled(OnClientObjectKilled); DMFCBase->Set_OnPlayerConnect(OnPlayerConnect); DMFCBase->Set_OnServerGameCreated(OnServerGameCreated); DMFCBase->Set_OnClientLevelStart(OnClientLevelStart); DMFCBase->Set_OnGameStateRequest(OnGameStateRequest); DMFCBase->Set_OnSaveStatsToFile(OnSaveStatsToFile); DMFCBase->Set_OnLevelEndSaveStatsToFile(OnLevelEndSaveStatsToFile); DMFCBase->Set_OnDisconnectSaveStatsToFile(OnDisconnectSaveStatsToFile); DMFCBase->Set_OnPrintScores(OnPrintScores); DMFCBase->Set_OnPLRInterval(OnPLRInterval); DMFCBase->Set_OnPLRInit(OnPLRInit); dPlayers = DMFCBase->GetPlayers(); DLLCreateStringTable("Coop.str",&StringTable,&StringTableSize); mprintf((0,"%d strings loaded from string table\n",StringTableSize)); if(!StringTableSize){ *all_ok = 0; return; } DMFCBase->GameInit(1); Highlight_bmp = DLLbm_AllocBitmap(32,32,0); if(Highlight_bmp>BAD_BITMAP_HANDLE){ ushort *data = DLLbm_data(Highlight_bmp,0); if(!data){ //bail on out of here *all_ok = 0; return; } for(int x=0;x<32*32;x++){ data[x] = GR_RGB16(50,50,50)|OPAQUE_FLAG; } } DMFCBase->AddHUDItemCallback(HI_TEXT,DisplayHUDScores); DMFCBase->SetupPlayerRecord(sizeof(tPlayerStat),(int (*)(void *,ubyte *))pack_pstat,(int (*)(void *,ubyte *))unpack_pstat); DMFCBase->SetNumberOfTeams(1); netgame_info *netgameinfo = DMFCBase->GetNetgameInfo(); netgameinfo->flags |= (NF_USE_ROBOTS|NF_RESPAWN_WAYPOINT|NF_ALLOWGUIDEBOT|NF_COOP); netgameinfo->max_players = min(4,netgameinfo->max_players); DMFCBase->SetMaxPlayerHardLimit(4); // Initialize the Stats Manager // ---------------------------- tDmfcStatsInit tsi; tDmfcStatsColumnInfo pl_col[5]; char gname[20]; strcpy(gname,TXT_STATGAMENAME); tsi.flags = DSIF_SHOW_PIC|DSIF_SHOW_OBSERVERICON|DSIF_NOLASTKILLER|DSIF_NOLASTVICTIM|DSIF_NODETAILEDINFO|DSIF_SHOWPLAYERVIEW; tsi.cColumnCountDetailed = 0; tsi.cColumnCountPlayerList = 5; tsi.clbDetailedColumn = NULL; tsi.clbDetailedColumnBMP = NULL; tsi.clbPlayerColumn = DetermineScore; tsi.clbPlayerColumnBMP = NULL; tsi.DetailedColumns = NULL; tsi.GameName = gname; tsi.MaxNumberDisplayed = NULL; tsi.PlayerListColumns = pl_col; tsi.SortedPlayerRecords = SortedPlayers; pl_col[0].color_type = DSCOLOR_SHIPCOLOR; strcpy(pl_col[0].title,TXT_PILOT); pl_col[0].type = DSCOL_PILOT_NAME; pl_col[0].width = 84; pl_col[1].color_type = DSCOLOR_SHIPCOLOR; strcpy(pl_col[1].title,TXT_KILLS); pl_col[1].type = DSCOL_CUSTOM; pl_col[1].width = 51; pl_col[2].color_type = DSCOLOR_SHIPCOLOR; strcpy(pl_col[2].title,TXT_DEATHS); pl_col[2].type = DSCOL_DEATHS_LEVEL; pl_col[2].width = 64; pl_col[3].color_type = DSCOLOR_SHIPCOLOR; strcpy(pl_col[3].title,TXT_SUICIDES); pl_col[3].type = DSCOL_SUICIDES_LEVEL; pl_col[3].width = 69; pl_col[4].color_type = DSCOLOR_SHIPCOLOR; strcpy(pl_col[4].title,TXT_PING); pl_col[4].type = DSCOL_PING; pl_col[4].width = 40; dstat->Initialize(&tsi); } // Called when the DLL is shutdown void DLLFUNCCALL DLLGameClose () { if(Highlight_bmp>BAD_BITMAP_HANDLE) DLLbm_FreeBitmap(Highlight_bmp); DLLDestroyStringTable(StringTable,StringTableSize); if(dstat) { dstat->DestroyPointer(); dstat = NULL; } if(DMFCBase) { DMFCBase->GameClose(); DMFCBase->DestroyPointer(); DMFCBase = NULL; } } void OnHUDInterval(void) { dstat->DoFrame(); DMFCBase->DisplayOutrageLogo(); DMFCBase->OnHUDInterval(); } bool compare_slots(int a,int b) { int ascore,bscore; player_record *apr,*bpr; tPlayerStat *astat,*bstat; apr = DMFCBase->GetPlayerRecord(a); bpr = DMFCBase->GetPlayerRecord(b); if( !apr ) return true; if( !bpr ) return false; if( apr->state==STATE_EMPTY ) return true; if( bpr->state==STATE_EMPTY ) return false; astat = (tPlayerStat *)apr->user_info; bstat = (tPlayerStat *)bpr->user_info; if( (apr->state==STATE_INGAME) && (bpr->state==STATE_INGAME) ){ //both players were in the game ascore = (astat)?astat->Score[DSTAT_LEVEL]:0; bscore = (bstat)?bstat->Score[DSTAT_LEVEL]:0; return (ascorestate==STATE_INGAME) && (bpr->state==STATE_DISCONNECTED) ){ //apr gets priority since he was in the game on exit return false; } if( (apr->state==STATE_DISCONNECTED) && (bpr->state==STATE_INGAME) ){ //bpr gets priority since he was in the game on exit return true; } //if we got here then both players were disconnected ascore = (astat)?astat->Score[DSTAT_LEVEL]:0; bscore = (bstat)?bstat->Score[DSTAT_LEVEL]:0; return (ascore=0 && compare_slots(SortedPlayers[j],t); j--){ SortedPlayers[j+1] = SortedPlayers[j]; } // insert SortedPlayers[j+1] = t; } FirstFrame = true; DMFCBase->OnInterval(); } void OnKeypress(int key) { dllinfo *Data = DMFCBase->GetDLLInfoCallData(); switch(key){ case K_F7: DisplayScoreScreen = !DisplayScoreScreen; DMFCBase->EnableOnScreenMenu(false); dstat->Enable(DisplayScoreScreen); break; case K_PAGEDOWN: if(DisplayScoreScreen){ dstat->ScrollDown(); Data->iRet = 1; } break; case K_PAGEUP: if(DisplayScoreScreen){ dstat->ScrollUp(); Data->iRet = 1; } break; case K_F6: DisplayScoreScreen = false; dstat->Enable(false); break; case K_ESC: if(DisplayScoreScreen){ dstat->Enable(false); DisplayScoreScreen = false; Data->iRet = 1; } break; } DMFCBase->OnKeypress(key); } void OnClientPlayerEntersGame(int player_num) { if(player_num==DMFCBase->GetPlayerNum()){ FirstFrame = false; DisplayScoreScreen = false; } DMFCBase->OnClientPlayerEntersGame(player_num); if(player_num!=DMFCBase->GetPlayerNum()) DisplayWelcomeMessage(player_num); else display_my_welcome = true; } // A new player has entered the game, zero there stats out void OnPlayerConnect(int player_num) { DMFCBase->OnPlayerConnect(player_num); tPlayerStat *stat = (tPlayerStat *)DMFCBase->GetPlayerRecordData(player_num); if(stat){ stat->Score[DSTAT_LEVEL] = 0; stat->Score[DSTAT_OVERALL] = 0; } } // The server has just started, so clear out all the stats and game info void OnServerGameCreated(void) { DMFCBase->OnServerGameCreated(); player_record *pr; tPlayerStat *stat; for(int i=0;iGetPlayerRecord(i); if(pr) stat = (tPlayerStat *) pr->user_info; else stat = NULL; if(stat){ stat->Score[DSTAT_LEVEL] = 0; stat->Score[DSTAT_OVERALL] = 0; } } } // The server has started a new level, so clear out level scores void OnClientLevelStart(void) { DMFCBase->OnClientLevelStart(); player_record *pr; tPlayerStat *stat; for(int i=0;iGetPlayerRecord(i); if(pr) stat = (tPlayerStat *)pr->user_info; else stat = NULL; if(stat){ stat->Score[DSTAT_LEVEL] = 0; } } DMFCBase->RequestGameState(); } // We need to send all the inventory info out to the new player void OnGameStateRequest(int player_num) { DMFCBase->OnGameStateRequest(player_num); } void DisplayWelcomeMessage(int player_num) { char name_buffer[64]; strcpy(name_buffer,(DMFCBase->GetPlayers())[player_num].callsign); if(player_num==DMFCBase->GetPlayerNum()) { DLLAddHUDMessage(TXT_WELCOME,name_buffer); } else { DLLAddHUDMessage(TXT_JOINED,name_buffer); } } void OnServerObjectKilled(object *obj,object *killer) { if(!killer) return; //can't handle this if(obj->type==OBJ_ROBOT || (obj->type == OBJ_BUILDING && obj->ai_info)){ //check to see if the killer is a player bool ok_to_call = false; if(killer->type==OBJ_PLAYER){ ok_to_call = true; }else if(killer->type==OBJ_ROBOT){ if(DMFCBase->GetCounterMeasureOwner(killer)!=-1){ ok_to_call = true; } } if(ok_to_call){ DMFCBase->CallClientEvent(EVT_CLIENT_GAMEOBJKILLED,DMFCBase->GetMeObjNum(),DMFCBase->GetItObjNum(),-1); DMFCBase->CallOnClientObjectKilled(obj,killer); } } DMFCBase->OnServerObjectKilled(obj,killer); } void OnClientObjectKilled(object *obj,object *killer) { object *parent; DLLGetUltimateParentForObject(&parent,killer); if((parent->type!=OBJ_PLAYER)&&(parent->type!=OBJ_OBSERVER)){ mprintf((0,"Robot killed wasn't by a OBJ_PLAYER or OBJ_OBSERVER (%d)\n",parent->type)); return; } int killer_pnum = parent->id; player_record *pr = DMFCBase->GetPlayerRecordByPnum(killer_pnum); if(!pr){ mprintf((0,"Invalid player record!\n")); Int3(); return; } tPlayerStat *stat = (tPlayerStat *)pr->user_info; stat->Score[DSTAT_LEVEL]++; stat->Score[DSTAT_OVERALL]++; mprintf((0,"%s's score is now %d\n",dPlayers[killer_pnum].callsign,stat->Score[DSTAT_LEVEL])); DMFCBase->OnClientObjectKilled(obj,killer); } void DisplayHUDScores(struct tHUDItem *hitem) { if(!FirstFrame) return; if(display_my_welcome) { DisplayWelcomeMessage(DMFCBase->GetPlayerNum()); display_my_welcome = false; } if(DisplayScoreScreen) return; if(DMFCBase->IAmDedicatedServer()) return; int old_font = DLLgrtext_GetFont(); int start_y; int i; DLLgrtext_SetFont((DMFCBase->GetGameFontTranslateArray())[HUD_FONT_INDEX]); int height = DLLRenderHUDGetTextHeight("X") + 1; int players_in_game = 0; for(i=0;iCheckPlayerNum(i) && !DMFCBase->IsPlayerDedicatedServer(i)){ players_in_game++; } } if(players_in_game<=0) return; players_in_game = min(players_in_game,8); start_y = (DMFCBase->GetGameWindowH()/2) - ((players_in_game*5)/2); //determine coordinates to use here //we'll use a virtual width of 85 pixels on a 640x480 screen //so first determine the new width int name_width = 85.0f * DMFCBase->GetHudAspectX(); int name_x = DMFCBase->GetGameWindowW() - name_width - 10; int pnum,index = 0; ubyte alpha = DMFCBase->ConvertHUDAlpha((ubyte)((DisplayScoreScreen)?128:255)); DLLgrtext_SetAlpha(alpha); char name[64]; // Display only the players in the game while( (players_in_game > 0) && (indexCheckPlayerNum(pnum) && !DMFCBase->IsPlayerDedicatedServer(pnum) ){ //valid player if(pnum==DMFCBase->GetPlayerNum()) { if(Highlight_bmp>BAD_BITMAP_HANDLE){ //draw the highlite bar in the background DLLrend_SetAlphaValue(alpha*0.50f); DLLrend_SetZBufferState (0); DLLrend_SetTextureType (TT_LINEAR); DLLrend_SetLighting (LS_NONE); DLLrend_SetAlphaType (AT_CONSTANT_TEXTURE); DLLrend_DrawScaledBitmap(name_x-2,start_y-2,DMFCBase->GetGameWindowW()-8,start_y+height+1,Highlight_bmp,0,0,1,1,1.0); DLLrend_SetZBufferState (1); } } strcpy(name,dPlayers[pnum].callsign); DMFCBase->ClipString(name_width,name,true); DLLgrtext_SetColor((DMFCBase->GetPlayerColors())[pnum]); DLLgrtext_Printf(name_x,start_y,name); start_y += height; players_in_game--; } index++; } DLLgrtext_SetFont(old_font); } void SaveStatsToFile(char *filename) { /* CFILE *file; DLLOpenCFILE(&file,filename,"wt"); if(!file){ mprintf((0,"Unable to open output file\n")); return; } //write out game stats #define BUFSIZE 150 char buffer[BUFSIZE]; char tempbuffer[25]; int sortedslots[MAX_PLAYER_RECORDS]; player_record *pr,*dpr; tPInfoStat stat; int count,length,p; count = 1; sprintf(buffer,TXT_SAVE_HEADER,Netgame->name,Current_mission->cur_level); DLLcf_WriteString(file,buffer); sprintf(buffer,TXT_SAVE_HEADERB); DLLcf_WriteString(file,buffer); sprintf(buffer,"-----------------------------------------------------------------------------------"); DLLcf_WriteString(file,buffer); tPlayerStat *st; for(int s=0;sstate!=STATE_EMPTY) { if(IsPlayerDedicatedServer(pr)) continue; //skip dedicated server st = (tPlayerStat *)pr->user_info; memset(buffer,' ',BUFSIZE); sprintf(tempbuffer,"%d)",count); memcpy(&buffer[0],tempbuffer,strlen(tempbuffer)); sprintf(tempbuffer,"%s%s",(pr->state==STATE_INGAME)?"":"*",pr->callsign); memcpy(&buffer[7],tempbuffer,strlen(tempbuffer)); sprintf(tempbuffer,"%d[%d]",st->Score[DSTAT_LEVEL],st->Score[DSTAT_OVERALL]); memcpy(&buffer[36],tempbuffer,strlen(tempbuffer)); sprintf(tempbuffer,"%d[%d]",pr->dstats.deaths[DSTAT_LEVEL],pr->dstats.deaths[DSTAT_OVERALL]); memcpy(&buffer[48],tempbuffer,strlen(tempbuffer)); sprintf(tempbuffer,"%d[%d]",pr->dstats.suicides[DSTAT_LEVEL],pr->dstats.suicides[DSTAT_OVERALL]); memcpy(&buffer[60],tempbuffer,strlen(tempbuffer)); sprintf(tempbuffer,"%s",GetTimeString(GetTimeInGame(p))); memcpy(&buffer[71],tempbuffer,strlen(tempbuffer)); int pos; pos = 71 + strlen(tempbuffer) + 1; if(posGenerateStatFilename(filename,ROOTFILENAME,false); SaveStatsToFile(filename); } void OnLevelEndSaveStatsToFile(void) { char filename[256]; DMFCBase->GenerateStatFilename(filename,ROOTFILENAME,true); SaveStatsToFile(filename); } void OnDisconnectSaveStatsToFile(void) { char filename[256]; DMFCBase->GenerateStatFilename(filename,ROOTFILENAME,false); SaveStatsToFile(filename); } void OnPrintScores(int level) { /* char buffer[256]; char name[50]; memset(buffer,' ',256); int t; int pos[5]; int len[5]; pos[0] = 0; t = len[0] = 20; //give ample room for pilot name pos[1] = pos[0] + t + 1; t = len[1] = strlen(TXT_KILLS_SHORT); pos[2] = pos[1] + t + 1; t = len[2] = strlen(TXT_DEATHS_SHORT); pos[3] = pos[2] + t + 1; t = len[3] = strlen(TXT_SUICIDES_SHORT); pos[4] = pos[3] + t + 1; t = len[4] = strlen(TXT_PING); memcpy(&buffer[pos[0]],TXT_PILOT,strlen(TXT_PILOT)); memcpy(&buffer[pos[1]],TXT_KILLS_SHORT,len[1]); memcpy(&buffer[pos[2]],TXT_DEATHS_SHORT,len[2]); memcpy(&buffer[pos[3]],TXT_SUICIDES_SHORT,len[3]); memcpy(&buffer[pos[4]],TXT_PING,len[4]); buffer[pos[4]+len[4]+1] = '\n'; buffer[pos[4]+len[4]+2] = '\0'; DPrintf(buffer); int slot; player_record *pr; int pcount; if(level<0 || level>=MAX_PLAYER_RECORDS) pcount = MAX_PLAYER_RECORDS; else pcount = level; tPlayerStat *st; for(int i=0;istate!=STATE_EMPTY)){ if(IsPlayerDedicatedServer(pr)) continue; //skip dedicated server st = (tPlayerStat *)pr->user_info; sprintf(name,"%s%s:",(pr->state==STATE_DISCONNECTED)?"*":"",pr->callsign); name[19] = '\0'; memset(buffer,' ',256); t = strlen(name); memcpy(&buffer[pos[0]],name,(tScore[DSTAT_LEVEL]); t = strlen(name); memcpy(&buffer[pos[1]],name,(tdstats.deaths[DSTAT_LEVEL]); t = strlen(name); memcpy(&buffer[pos[2]],name,(tdstats.suicides[DSTAT_LEVEL]); t = strlen(name); memcpy(&buffer[pos[3]],name,(tstate==STATE_INGAME) sprintf(name,"%.0f",NetPlayers[pr->pnum].ping_time*1000.0f); else strcpy(name,"---"); t = strlen(name); memcpy(&buffer[pos[4]],name,(tGetGametime(); } void OnPLRInterval(void) { level_info *li = DMFCBase->GetLevelInfo(); int height = DLLgrfont_GetHeight((DMFCBase->GetGameFontTranslateArray())[BIG_FONT_INDEX]); DLLgrtext_SetFont((DMFCBase->GetGameFontTranslateArray())[BIG_FONT_INDEX]); int y = 240; float ft,newtime; newtime = DMFCBase->GetGametime(); ft = newtime - PLRLasttime; PLRLasttime = newtime; PLRElapsedtime += ft; float alpha; if(PLRElapsedtime>5.0f) { alpha = 1.0f; } else { alpha = (5.0f - PLRElapsedtime)/5.0f; } DLLrend_ClearScreen(GR_BLACK); DLLgrtext_SetColor(GR_RGB(40,40,255)); DLLgrtext_CenteredPrintf(0,y-height-1,TXT_LEVELCOMPLETE); if(li) { DLLgrtext_SetAlpha((ubyte)(alpha*255.0f)); DLLgrtext_SetColor(GR_RGB(255,255,255)); DLLgrtext_CenteredPrintf(0,y+1,li->name); } DLLgrtext_Flush(); } #ifdef MACINTOSH #pragma export off #endif